All civs start with 2000 resources of all, this is subtracted later, but so they can keep up the villager flow for the 5 minutes.
Houses Atlanteans build 1 Manor, rest 2 houses.
Temple All build 1 Temple.
Drop offs Norse makes 2 oxcarts (they start with 1). Greeks/Egypt makes 3 drop offs for every resource (= 3 total for each test).
Map Same map for all, just civ changed in editor.
Resources
Hunt 3 herds of zebras in 3 locations from the tc, vills are split so 1/3 go to each herd.
Gold 3 large gold mines in 3 directions from the tc, vills are split so 1/3 to each mine.
Wood 3 forests in 3 directions from the tc, vills are split so 1/3 to each forest.
At 5 min:
Greeks end up with a total of 24 villagers
Egypt with 23 + Pharaoh
Norse with 22 + 3 oxcarts (3 oxcarts are a fair amount at this stage).
Atlanteans with 9 (pop 27).
No cost for anything are subtracted as this would be unfair, not even the cost of villagers. Also it would make it harder when comparing to the free stuff of Egypt or the part wood cost of Atlantean villagers. This gives some funny results to the Norse Dwarves rates on gold but remember that I didnt subtract the cost of the Dwarves here. Also when it come to Egypt the Pharaoh if empowering is set to only empower drop offs, not any buildings. Also the Pharaoh Can only be at one place at a time. He is set to be at the first of the 3 gather spots.
Why making a test like this? So I incorporate villager production time in the test, time to build drop offs/houses/guild/temple, walking to drop offs etc. This way it will also be possible to compare it with Egypt, since even if they have free buildings they are built slower and thus they will be gathering slightly less time. Test might not be 100% accurate but nothing is. Still it gives a decent hint of real gather rates I think (at least the first 5 minutes). But remember the aim of the test is only to compare pure gather rates, nothing else (while taking into consideration those other aspects as building, walking etc).
All resources are at a regular starting distance from the TC.
5 Second before the end of 5 minutes, Greeks, Egypt and Norse have they their test paused and are told to drop off their resources. Game unpaused and drop off takes place. This is to simulate the time it takes to drop off and at the same time checking what they had at the end.
Hunt I tested with Loki for Norse as I didnt want Odins hunting rates, or the starting dwarves of Thor. Therefore since his oxcarts are cheaper I subtracted 2*25 food from Norse food income.
Gold When testing Norse Dwarves I used Odin, because Thor is a special case.
Wood
Nothing special.
Bla, bla, bla, now give us some results plz. Oki here we go:
Test results
Food (hunting)
(HB = husbandry, dont affect Atlanteans)
Greeks
No upgrades 1400
HB 1500
Atlanteans
No upgrades/No Guild built 1255
No upgrades/built Guild 1241
Norse
No upgrades 1269
HB 1315
Egypt
No upgrades 1066
No upgrades/Empower 1242
HB 1088 (this one should probably have been 100 more? But I cant intervene with results!)
HB/Empower 1388
Gold
Greeks
No upgrades 2730
Atlanteans
No upgrades/No Guild built 2766
No upgrades/built Guild 2717
Norse
No upgrades/Gatherers 2569
No upgrades/Dwarves 1290 (2 Gatherers/ 17 Dwarves)
Egypt
No upgrades 2083
No upgrades/Empower 2389
Wood
Greeks
No upgrades 2689
Atlanteans
No upgrades/No Guild built 2764
No upgrades/built Guild 2653
Norse
No upgrades 2545
Egypt
No upgrades 2212
No upgrades/Empower 2480
[This message has been edited by Ekanta (edited 12-12-2003 @ 07:43 AM).]