You must be logged in to post messages.
Please login or register

Strategy and General Discussion
Moderated by Yeebaagooon, nottud

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: WNxMytho's 3000+ Word Guide to Oranos!
« Previous Page  1 2 3  Next Page »
posted 02 March 2007 10:27 PM EDT (US)   

Oranos, is the Atlantean god of the sky is a very powerful god indeed usually called Over powered
commonly said to be the 2nd Best God (right behind Isis) There are many strategies with Oranos
the most common seems to be the 4:30 7 villager start up, but you need to remember you can do
other things then the 4:30 which will be listed in this guide.


The First 5 Seconds of Oranos
Here’s the first 5 seconds of my Oranos, each line is a second.

  • Right when the green bar is done loading I press the Town Center Hotkey the the villager hotkey once to queue 1 up
  • Look and see if there’s enough food For Hunting dogs, if so use the 4:30 build, if not use the 4:00 build. If it is a water map find water and go 4:40 galley rush.
  • Send your first oracle to scout
  • Press the autoqueue button at the Town Center to autoqueue villagers
  • Send out my remaining oracles as they come out


    Main Build Ups/Strategies

    4:00 Build Up
    These build is for vsing somebody who will up faster then a 4:30 and rush you to defend or you want
    to rush them very quick and hard. This build is a bit harder to do then the 4:30 since you must be
    faster but is effective when perfected.

    OK our starting Citizen will go to food, DO NOT make an Economic Guild or this will NOT work.
    Our second Citizen will go to food too.
    Our third Citizen will hop on the Band wagon and go to Food
    The fourth Citizen will make a house then gather 5 wood (1 hit on a tree) for the next Citizen then make a Temple-
    -then go to Food.
    Then fifth Citizen will go to Food also.
    The sixth Citizen go's to gold.
    Advance to the Classical Age through Promotheus, now put 2 Food Citizen's on wood and 1 Food
    Citizen to gold. You should now have 1 food, 3 wood, and 2 gold. (Send 1 vill from wood from wood to food when u near classic)

    Once you have reached Classical age autoqueue Citizen's again and make either, 2 Counter Barracks
    or 1 Counter Barracks and 1 Military Barracks. Now autoqueue Promotheans at your temple, autoqueue only Turma at your Counter Barracks, and only Murmillo at your Military Barracks.
    Now raid them with your promos, murmillo, and turma and kill there economy and try and take minamal
    to no military loses to kill him without him killing you.

    4:30 Build Up
    This is the usual build up for Oranos and is recommended you use this most of the time. It involves
    raiding the any until his economy is wiped out and there’s no hope and he resigns.

    Our starting Citizen will build a Economic Guild (buy hunting dogs) then go to food.
    The second Citizen go's to food.
    The third citizen go's to wood
    The fourth Citizen go's to gold, once you have 80 wood and 25+ gold build a manor with your gold ville
    then send him back to gold
    The fifth Citizen go's to food.
    The sixth Citizen go's to food (make a temple at this point, about 3.05 usually with either gold or wood vill)
    The seventh Citizen go's to gold
    Advance to the Classical Age through Promotheus. after u adv u should have 2food, 3 wood, 2 gold, buy both gold/wood upgrades at eco guild

    Once you reach classical age autoqueue citizens again and auto queue Promotheans, then build 2 Counter Barracks and 1 Military Barracks, autoqueue Turma from both counter barracks and autoqueue murmillo from your military barracks.


    Archaic 2nd TC Grab
    This is a good strategy to do a boom/rush with it gives you 9 villes and a 2nd TC with a 6 minute Classical.

    make eco guild, get hunting dogs, food
    The second Citizen go's to food
    The third Citizen go's to wood
    Fourth Citizen gold. (manor @ 25 gold)
    Fifth Citizen go's to gold.
    Sixth Citizen go's to wood
    next go to tc
    food(make temple)
    food

    adv about 5.50-6mins

    Once you have reached classical age autoqueue Citizens at both your TC's and autoqueue Prometheans at
    your temple. Put up a few counter barracks and 1 military barracks and autoqueue Turma at your counter
    barracks and autoqueue Murmillo at your military barracks.

    Copper Weapons, Copper Mail, Pickaxe, Shaft Mine, Husbandry, Hunting dogs, Handaxe, Bow Saw, and be in the Heroic Age.
    .

    4:40 3 Dock Bireme Rush
    This is a great strategy for Water (mostly Midgard and Mediterrainian though) it allows for a 7 Citizen,
    4:40 classical age time with 3 docks pumping Biremes.

    Our starting citizen makes a dock and then goes to wood or food which ever is closer.
    Make 2 fishing Ships.
    Our 2nd Citizen gos to food if our starting citizen went to wood, he gos to wood if the starting citizen
    went to food.
    Our 3rd Citizen gos to Our 4th Citizen goes to food, when u have 80 wood, make a manor and go to wood
    Our 4th Citizen goes to food
    Our 5th Citizen goes to food
    Our 6th Citizen goes to food (make temple)
    Our 7th Citizen goes to gold
    Start advancing around 3:40 or so.
    Once you start advancing move vills so i have 2 on gold, 4 on wood and a builder making another dock and a manor.

    when u adv u have 2 choices, make a 3rd dock and go full grush, or make a barracks and aq murms + proms and attack on land ASWELL as fight all the time with galleys from 2 docks
    Minor Gods
    Each Major God has a set of 6 minor gods and Oranos has a nice set of minor gods for sure, each will be listed
    with its God Power, Myth Unit, and special Techs/buildings.

    Classical Age Minor Gods


    PROMOTHEUS, is almost 100% of the time your best choice because, 1. Valor saves you about 500 resourses
    from heroizing and helps you defend from myth units which are the Atlantean's weakness which this god power
    kills that weakness for a while into the game. 2. His unit the promothean is a super cheap quick training myth unit
    that is very strong imo for early game, it splits in half so they must kill it twice, it has decent crush attack, 6 of them
    can kill a completely unguarded TC.

    Valor
    Target a group of units to turn them into heroes instantly, this does it for 3 units, and 1 Citizen if theres one by.
    You save about (if you hit 3 units and 1 Citizen) 700 resourses in all average, this god power is invaluable imo.
    Valor can be used 3 times.


    Promothean
    90 gold 10 favor
    4.00 Speed
    175 Hitpoints
    80% Crush Armor
    50% Hack Armor
    25% Pierce Armor
    5 Crush Attack
    10 Hack Attack
    Once promotheans die, they split into 2 and both the Offsprings have half the stats of the main one.

    Alluvial Clay
    150 Gold
    12 Favor
    Increases the amount of Hitpoints your Promotheans have by 30%

    Heart of the Titans
    200 Gold
    20 Favor
    Decreases the cost of heroizing units by 30% in Food, Gold, and Wood.


    Oceanus is the god of water, his myth units both can heal 1 for water and 1 for air. The caladria he has is a
    great scout but expensive. His techs effect Infantry.

    Carnivora
    Were you target this summons a Carnivorus plant that has a special ability that it will auto-kill any normal unit.
    It has decent stats, but it cannot move which makes it incredibly vulnarable to archers.
    This god power can be used 3 times.


    125 gold
    15 favor
    300 Hitpoints
    5.50 speed
    3 pop
    80% Crush Armor
    25% Hack Armor
    30% Pierce Armor
    4 Crush Attack
    8 Hack Attack
    Servants can heal any unit on the sea, can if they can heal units on the shoreline as well, they also can attack
    if they have too in a battle.


    100 Wood
    25 Gold
    10 Favor
    125 Hitpoints
    6.00 Speed
    2 pop
    99% Crush Armor
    10% Hack Armor
    20% Pierce Armor
    Caladria are aireal healers that also have a large Line of Sight so they are fast, and very good scouters, but
    they a very costly and weak and have no attack.

    Bite of the Shark
    200 Food
    15 Favor
    Bite of the Shark gives Murmillo a extra 15% hack damage.

    Weightless Mace
    200 Food
    25 Favor
    Weightless Mace increases Katapeltes Speed by 10% and there hack attack by 15%.

    Heroic Age Minor Gods


    Theia is usually the best choice for Heroic age (since Hyperion's GP, and unit sucks and his techs aren't
    to good either) she focuses on Calvary.

    Hesperides Tree
    Hesperides Tree is a decent GP which acts like a Isis Monument and blocks God powers, a long with that
    you can make a Dyrads, which are 150 gold and a decent myth units which take NO pop. You can only
    have a maximum of 5 dyrads out at once and Hesperides Trees can be captured by enemys.
    This god power can be used 2 times.


    200 Wood
    50 Gold
    25 Favor
    400 Hitpoints
    3.60 Speed
    4 Pop
    15 Range
    80% Crush Armor
    15% Hack Armor
    30% Pierce Armor
    11 Pierce Attack
    Stymphalian Bird's are a powerful aireal unit but expensive, they get a huge multiplyer vs. Myth units and
    they fire about 3 Projectiles so if all 3 hit thats about 33 Pierce Damage, not to bad imo .

    Lemurian Descendants
    50 Food
    75 Gold
    8 Favor
    Lemurian Descendant's gives all your units a extra 9 Line of Sight.

    Poseidon's Secrets
    300 Food
    35 Favor
    Poseidon's Secrets gives Contauris a extra 10% Speed and 15% Hack attack, this tech is awesome for
    Contauris if you are doing so, this is a must get.

    Lance of Stone
    300 Gold
    12 Favor
    Lance of Stone makes all your Hero Contauris get a large bonus vs. Buildings.



    Hyperion isn't the best god, infact he has a stinky God power and myth unit and his techs aren't to great
    either. The only reason you might go him is vs. a Syclla Spammer.

    Chaos
    Target a group of enemy units to turn them to gaia, this makes them attack everybody so they
    could attack your enemy, or you might be unlucky and have those units attack you anyways.
    Can be used 3 times.


    225 Wood
    18 Favor
    400 Hitpoints
    3.75 Speed
    3 Pop
    16 Range
    80% Crush Armor
    50% Hack Armor
    50% Pierce Armor
    12 Pierce Attack
    Satyr's are bad Myth units in my opinion there costly weak for a heroic age unit compared to lets say
    a Stymphalian Bird. I advise to not make these.


    200 Gold
    15 Favor
    400 Hitpoints
    5.00 Speed
    3 Pop
    80% Crush Armor
    30% Hack Armor
    50% Pierce Armor
    25 Hack Attack
    The reason i said the only time you might go Hyperion is vs. a Syclla Spammer is because of these, this
    people get a whopping 600% Bonus Damage vs. Water Myth Units making a couple of these will own a Syclla
    Spam also with a few Archer Ships to kill there Hammer Ships

    Heroic Renewal
    150 Food
    150 Gold
    20 Favor
    Heroic Renewal allows your Hero unit's to regenarate at about 1.5 Hitpoints every second.

    Gemino
    350 Wood
    150 Gold
    25 Favor
    Satyr's throw a extra 3 javelins when doing there attack, this tech is a complete waste of resourses imo
    give it a pass.

    Mythic Age Minor Gods


    Hekate is the Goddess of Chaos, which is basically what she can do, cause a lot of Chaos she is ideal
    if you going to get the Titan which granted most atlantean do.

    Tartarian Gate
    This god power causes a lot of havoc and is very powerful indeed, when you place it you open a gate to
    Tartarus and it will constantly summon Tartarian Beast's until destroyed which the monster's are very
    powerful. But only a max of 6 can be out at once but once 1 dies it will be replaced. If you place
    the Tartarian Gate under a building correctly it will destroy it. If are going to build a Titan you
    this as a slight distraction while you build it >=).
    Can be used 1 time.


    250 Gold
    25 Favor
    350 Hitpoints
    4.30 Speed
    5 Pop
    10 Range
    80% Crush Armor
    40% Hack Armor
    50% Pierce Armor
    10 Crush Attack
    12 Pierce Attack
    Yet another chaos causer this witch's ability is to make a enemy unit turn to Gaia this becomes hostile
    to all, like a Mini Chaos God power. When it dies it sprays blood which does a bit of damage to units
    around it.

    Asper Blood
    200 Wood
    250 Gold
    15 Favor
    This tech makes your Lampades blood spray stronger, for the cost of this thing and what it does, i say
    PASS!

    Mythic Rejuvanation
    300 Gold
    30 Favor
    If you going to get a Titan this tech is invaluable. It makes all myth units regenarate 2 Hitpoints a
    second, this includes the Titan.

    Celerity
    200 Gold
    10 Favor
    Decreases the training time of myth units by 60%, this tech is pretty cheap if your massing Myth units
    i say give it a go.



    Helios is a good god to choose if you don't plan on going for a Titan he is a very good god. He is the
    only Minor god that gives you a building, and he gives you the best Siege weapon in the game... the heka...

    Vortex
    Vortex is a very good god power that only has a 1 minute cool down time, Vortex instantly teleports all
    your units on the map were you target it, if you units are off fighting some where and you get surprise
    attacked you can use Vortex and fend off the attack. Or you could do a surprise attack in there base
    and destroy him that way etc.


    300 Gold
    25 Favor
    850 Hitpoints
    3.30 Speed
    5 Pop
    80% Crush Armor
    44% Hack Armor
    44% Pierce Armor
    30 Crush Attack
    25 Hack Attack
    Heka Gigantes are like Tanks, the have large Hitpoints, good armor and a monsterous attack. There also
    the only myth unit that can use its special on Heros which makes it very powerful, its special bashes
    back the soldiers attacking it and damages them at the same time.


    300 Food
    25 Favor
    900 Hitpoints
    6.00 Speed
    5 Pop
    8 Range
    80% Crush Armor
    50% Hack Armor
    69% Pierce Armor
    25 Hack Attack
    Man 'o' Wars attack is similar to that of the Son of Osiris with a lighting chain attack, thought its range
    sucks and its a water myth unit since water battle is almost never in Mythic age *cough* useless *cough*.

    Halo of the Sun
    350 Gold
    20 Favor
    LIKE ZOMG ITS HALO!!! Well no its not, this tech increases Fire Siphon's damage by 25% and Fire Ships damage
    by 20%. Usefull if your using a lot of Fire Siphon vs. a Turtler/Tower spammer.

    Petrified
    Petrified increases all your Siege units Hack armor by 15%, if your enemy is using a lot of Melee units and
    killing your siege then this is the tech for you.

    Mirror Tower
    300 Wood
    150 Gold
    5 Favor
    1100 Hitpoints
    22 Range
    5% Crush Armor
    30% Hack Armor
    85% Pierce Armor
    15 Pierce Attack
    Its not a Technology, its not a Myth units, its the only Building given by a Minor god called the Mirror Tower.
    The mirror tower does not shoot Arrows it shoots a beam of light similar to that of the Petsuchos Ra, its
    100% Accurate which makes it pretty good, if you need some extra defense in a battle try making some Mirror
    Towers.


    Unit Combos/Help vs. Certain Civs
    Some times you need something different then Promothean, Murmillo, and Turma vs. some civs, you will need to
    adjust your strategy.

    Zeus
    Versus a Zeus you might get hoplite rushed so you will need to make cheiroballista/Turma/Murmillo combo to
    fend off the Toxete, Hoplite, and Hippikon Combo but you will need to micro a lot to win those battles.

    Hades
    You will most likely need a lot of Turma since he will most likely Toxete spam, later you will need to adjust
    you units to what he does, for example of he goes Hoplite/Toxete, you will need of course Cheiroballita/Turma.

    Poseidon
    You will usually need a good amount of Katapeltes or Murmillo to counter his Calvary and his raids, you might
    want to throw in a few Turma incase he starts making Toxete all of a sudden.

    Ra
    Katapeltes and Turma, Katapeltes micro'ed on the Camelry/Elephants and Turma on the Slingers (if any) and the
    Chariot Archers, the key is scouting his migdol to see what he is making.

    Isis
    Raid them hard in the beginning keep Isis completely off gold or once she gets Heroic the a/e And Chariot or
    Elephants will usually kill you, unless of course he go's Classical fight and he won't get the Migdol units.

    Set
    The key is to scout vs. him since he might go classical fight or Go FH.

    Thor
    Thor you must kill before he gets to Mythic age, once he does he will almost always go Ragnarok if he
    is in a tight position the goal is to raid/and micro your butt off and own his army :P.

    Odin
    Odin will usually make Throwing axemen and Raiding Calvary or go FH, or both strats make Katapeltes and
    cheiroballista's.

    Loki
    Loki is a Atlantean killer, all the myth spam you MUST go through Promotheus, it is usually smart to go
    Krush style and go..
    Starting ville food DO NOT make a economic guild.
    2nd Ville food
    3rd Ville food
    4th Ville make manor then temple then go food
    5th ville go food
    Once you start advancing gather 125 food then make 2 food villes go wood and 2 food villes go gold then
    autoqueue citizen.
    Once you advance autoqueue Promotheans and make 2 counter barracks both making turma, kill there foword
    base and stop there rush then after that just raid them to death .

    Kronos
    Same applys to the Kronos and Loki, he will most likely Krush you so go Krush Style Build and fight him
    from there usually whoever has best economy, better micro will win.

    Oranos
    Go 4:30 start and go Murmillo, Promothean, Turma, whoever has better economy, and whoever can micro the
    others turma heros and kill the promotheans with your turma heros will usually win.

    Gaia
    Main weakness=Myth units just go 4:30 and rush/raid them like crazy should usually win.


    Closing
    I hope everybody liked my guide and this helps Oranos a bit, i am no expert or super good player, but I
    thought i might try and help some of the newer Oranos players out a bit.

    Thanks too
    XpT_Cyclone's records for helping me get better at Oranos.
    GhettoShot/GhettoShot4tw for helping me on what to do vs. what civs.
    To Warrior Nation for being such a great clan and to WNxSpectre for being a awesome Leader.
    To WNxLookOutt for recruiting me and helping me when i needed, you Rock man!
    Thanks to KRT_Action, for helping me with build orders and supporting this guide the most thanks man!


    Here's a llama, there's a llama, and another little llama
    Fuzzy llama, funny llama, llama llama, duck
    Llama llama, cheesecake, llama, tablet, brick, potato

    [This message has been edited by WNxMythos (edited 03-03-2007 @ 09:50 PM).]

  • Replies:
    posted 03 March 2007 00:01 AM EDT (US)     1 / 90  
    Bravo WNx, I have to say, I'm impressed. It seems we haven't had a new guide on here in some time, and it seems like you did your homework. Again, bravo.

    posted 03 March 2007 00:38 AM EDT (US)     2 / 90  
    Thank you, i hope to maybe be releasing more mini/big guides on units and such to keep the forum "guidified"

    Here's a llama, there's a llama, and another little llama
    Fuzzy llama, funny llama, llama llama, duck
    Llama llama, cheesecake, llama, tablet, brick, potato
    posted 03 March 2007 00:44 AM EDT (US)     3 / 90  
    4:00 v. Norse
    4:30 v. Attie (Most Flexible)
    2 TC v. Eggy/Greek

    The 2 TC leads into a FT around 14 min...

    And Although never used its worth knowing for rec watching purposes a stable FH that can be done.

    There is another good 2 TC build used by KS_Death

    posted 03 March 2007 00:45 AM EDT (US)     4 / 90  
    The build orders for the different starts are the strength of this guide. The rest of it is just a copy and paste from the handbook with a one sentence comment added on to each item(if that). Take out the stuff you could read out of the handbook and you've got yourself a very short guide. However, the build orders make this guide better than most because most guides don't have build orders. Build orders FTW.

    Just a one thing I think is "incorrect"
    You say that the key vs. Set is to scout. That is true, but scouting is key against all others as well. Good players are good at scouting.


    Confucious says, "Man who jump through screen door likely to strain himself."
    posted 03 March 2007 00:46 AM EDT (US)     5 / 90  
    Wow, very nicely done! Do you want it added to the site?

    oh you can wait for what I can give
    you know what I am so you know how I live
    try to look proud but you’re not in the slightest
    its happening now and it’s always been like this.
    posted 03 March 2007 01:22 AM EDT (US)     6 / 90  
    Sure why not Thanks Papaya

    The more good feedback the better chance i will make more guides

    This one took me about 18 hours to type out, but of course not all at once


    Here's a llama, there's a llama, and another little llama
    Fuzzy llama, funny llama, llama llama, duck
    Llama llama, cheesecake, llama, tablet, brick, potato

    [This message has been edited by WNxMythos (edited 03-03-2007 @ 01:28 AM).]

    posted 03 March 2007 02:23 AM EDT (US)     7 / 90  
    This looks good, the bit that could use a bit of a boost from what I can see is the Unit Combos/Help vs Certain Civs and maybe a bit more info on what to do in mythic and heroic part. Otherwise GJ ^_^.

    "The next turn I attacked those that had been attatched, fiendishly fracturing the friendly faction fraction"
    -Wartrain.

    "Why not do the exciting thing and sit back, boom to a rag and use flaming weapons? - Who would have thought a Thor player could show this level of innovation?"
    -Vagabond Tom.

    [This message has been edited by TTK_GeneralNoob (edited 03-03-2007 @ 02:24 AM).]

    posted 03 March 2007 03:40 AM EDT (US)     8 / 90  
    Very nice guide

    Now I know what that crush damage is

    posted 03 March 2007 04:58 AM EDT (US)     9 / 90  
    Does the 3 Dock Bireme Rush work for Gaia?

    Yes, periods and smileys are the same for me
    No matter what you say
    posted 03 March 2007 05:03 AM EDT (US)     10 / 90  
    sure does Paperfriend, infact it works better since fishing ships are cheaper, your house/temple are up faster and more wood for Biremes.

    PS: Edited guide with Oranos Bonuses and Special tech, silly me didn't put that in *slaps self*.


    Here's a llama, there's a llama, and another little llama
    Fuzzy llama, funny llama, llama llama, duck
    Llama llama, cheesecake, llama, tablet, brick, potato

    [This message has been edited by WNxMythos (edited 03-03-2007 @ 05:08 AM).]

    posted 03 March 2007 06:11 AM EDT (US)     11 / 90  
    haha onlinenoob, you really made the guide congrats. but change the norse part Katapeltes are only good vs isis or elle spam, and very heavy calvery spam. besides murmillo shred norse rc and are pretty good vs small numbers of ta. also the question about gaia, she can own sea pretty hard with those water healing myth units. they deal 8 hack and heal ur ships . but gaia sux all in all because she cant stop myth units early game..btw i may just be rambling on i havent slept yet haha.
    posted 03 March 2007 06:37 AM EDT (US)     12 / 90  
    told you a would i edited to murmillo but i added if they using Odin Jarls with Ring Giver (super high HP) to use a few katepeltes because HP would be a tad high for Murmillo.

    Here's a llama, there's a llama, and another little llama
    Fuzzy llama, funny llama, llama llama, duck
    Llama llama, cheesecake, llama, tablet, brick, potato
    posted 03 March 2007 06:42 AM EDT (US)     13 / 90  
    It's a good guide, the 3 Dock Bireme rush sounds cool, I normally go with a small water force and a big land army, but I will try this.

    Yes, periods and smileys are the same for me
    No matter what you say
    posted 03 March 2007 08:18 AM EDT (US)     14 / 90  
    Wow, nice job. I didn't actually read through it since I don't play Oranos, but I'm sure it's pretty good .
    posted 03 March 2007 11:13 AM EDT (US)     15 / 90  
    This better be added to the strategy section.

    Heck, I couldn't even find anything for a Isis FH BO there.


    posted 03 March 2007 08:58 PM EDT (US)     16 / 90  
    wow..this guide is GREAT. the sample BO's really set it apart...

    How about one sample recorded game for each of the BO's you give? Also, what do you do right after you build your rax and crax?? Where do the new vills go?

    posted 03 March 2007 09:44 PM EDT (US)     17 / 90  
    The villagers go to what you need, i go like 1 gold, 1 wood, 1-2 more gold, then 2 or so food etc. Remember to get economy ups they make all the difference.

    Here's a llama, there's a llama, and another little llama
    Fuzzy llama, funny llama, llama llama, duck
    Llama llama, cheesecake, llama, tablet, brick, potato
    posted 04 March 2007 07:06 AM EDT (US)     18 / 90  
    Doesn't helios grant a building upgrade tech also?

    or am i just confused?


    -[Hello..
    posted 04 March 2007 11:23 AM EDT (US)     19 / 90  
    No that's Atlas, with Titan Sheild.

    posted 04 March 2007 03:37 PM EDT (US)     20 / 90  
    Again, it is a great guide, I just started playing Oranos and those build orders helped a ton. I'm curious to know though, what you plan to do next, if anything. You at least have a talent for these kinds of things, and if not a talent, then a 'passion' of sorts. The thing I guess I like most is that you included so many build orders instead of the usual general build order.

    posted 04 March 2007 04:21 PM EDT (US)     21 / 90  
    OK this is hard sometimes to do a beginning but once you get better it will help, if your initial attacks/raids fail with your rush. Go 2 TC/3 TC Boom and get to titan age ASAP and turn off military autoqueue and defend, i can get my Titan gate finished by like 17-18 minutes. Its hard to do but you will soon figure out how to do it just right.

    Here's a llama, there's a llama, and another little llama
    Fuzzy llama, funny llama, llama llama, duck
    Llama llama, cheesecake, llama, tablet, brick, potato
    posted 04 March 2007 05:32 PM EDT (US)     22 / 90  
    Inspired.

    Only question: who builds Turmas vs. a Loki rush?

    Kudos all around though.

    Darth Nidhogg


    Bitchesssssssssss

    I consider that just fine for a sig since I've seen people with "Penis" et cetera.
    posted 04 March 2007 07:12 PM EDT (US)     23 / 90  
    They r0x vs. TA as far as i know, unless they make ulfsarks you should be ok to make them the murmillo just pwnz0r the Raiders.

    Here's a llama, there's a llama, and another little llama
    Fuzzy llama, funny llama, llama llama, duck
    Llama llama, cheesecake, llama, tablet, brick, potato
    posted 04 March 2007 08:32 PM EDT (US)     24 / 90  
    Very good guide.
    That is all that needs to be said.

    God I was the worst back then but live and learn
    posted 04 March 2007 08:37 PM EDT (US)     25 / 90  
    darth u dont make turmas during a loki rush, unless he makes alot of ta and u have good micro. u make a handful of turmas "after" and only after u beat the rush, 5-8 turma just to raid his gold and food. besides if u beat his rush u pretty much won already just raid them to death/boom/map control/take his settlements.
    posted 05 March 2007 07:52 AM EDT (US)     26 / 90  
    You do FT, and get titan out at around 17-18 minutes? And you wrote a guide on oranos.....Did I miss something?

    FT = FAST titan, not reasonalby average titan. FT = 13 mins, maybe 14.

    Action doesn't even play oranos, so he doesnt know what he is talking about.

    Cyclone is god, but if you are doing ft, and getting titan out at 17-18 minutes, you clearly haven't watched enough of his recs.

    2 tc arachaic requires a 4:05 adavnce (8 vills), and all goldies, 1 foodie and all but 1 woodie go to make it. Only do 2 tc vs eggy imo.


    Quote:

    Main Build Ups/Strategies

    4:00 Build Up

    I'm presuming this means that you start advance at 3:00? If so, edit it out right away, because a 3:00 minute advance won't let you advance with a good enough eco to get 2 crax, and a rax/ 2 rax and a crax right away.

    Quote:

    Press the autoqueue button at the Town Center to autoqueue villagers

    dont use aq, it improves your micro massively.

    Quote:

    4:40 3 Dock Bireme Rush

    3 docks is a totally unnecessary waste of wood, becauser your early weood eco won't be able to support pumping birmeses from 3 boats. Build 3rd dock at 9 mins, providing you won the water. get all wood eco ups asap.

    Quote:

    Promothean
    90 gold 10 favor

    it's 80 gold. Kronos gets 10% off MU, and gets them for 72 gold, not 81.

    Always go Oceanus if it's a heavily water map, such as Med and Midgard. (Also multiplayer on highland). Placing a carnivora directly infront of a dock, and putting all your biremes around the dock as well, means that your opponent cannot garrison or repair the dock. in the mean time, you ca kill all of his fishing boats.

    Quote:

    Theia is usually the best choice for Heroic age (since Hyperion's GP, and unit sucks and his techs aren't
    to good either) she focuses on Calvary.

    change the "usually" to "always". if you aer getting titan out, she is imperative. thaose trees protect from god powers too

    Quote:

    Hekate is the Goddess of Chaos, which is basically what she can do, cause a lot of Chaos she is ideal
    if you going to get the Titan which granted most atlantean do.

    actually, she was the goddess of withcraft. Chaos was Eris I believe. She is the one most responsible for starting the Trojan war.

    Also, I read something in there about making cheiroballista early game. do NOT make them. they SUCK. MASSIVE training time, cost a FORTUNE, and suck when there is anything less than 6 of them. If you get lf rushed (DaP..) you will get owned if you make cheiro. Instead, make towers and murmillo. Turma are good when massed(say 20+) but ulfs get a 1.5X, or maybe even more than that vs turma. Due to their low pierce armour though, they get shredded by towers and massed turma.

    If Odin goes fh, it's gg. nothing atty gets can stop FF and WW so early in the game. then he starts massing jarls everywhere, and you are really screwed.

    at 1700+ level, the loki will almost certainly go uberheresirwtfhax vs you. This means you spam towers EVERYWHERE, and raid him like hell. As in, 4 raiding parties of 8 turma each all over the map. you must not let him get heroic, whatever the cost. 99% of the time, if he did the strat right, his army will never be more than about 20 hersirs. he relies on hit and run tactics, so you can never find him. if you aer raping his eco with your turma, then he accidentally runs into a load of towers, he is screwed becase he cant replace his hersir for risk of losing his BB spam, and FW.

    Thor is reasonably easy imo. Much easier than say, isis. go usual 3:30, then make 2 rax, and 1 crax. the crax makes turma and cheiro in a 1:1 ratio. the rax make murm obviously. after that, you just need good micro.

    The key to beating eggy, is going 6 vill, and going full turma. you kill his gold before he can use prosperity. then he cant get heroic and lame you.

    All in all, not a bad guide. WAY to many mistakes though. you clearly aren't good enough at oranos to be writing guides...yet. (not intended as a flame)


    posted 05 March 2007 08:51 AM EDT (US)     27 / 90  
    wtf are u talking about at some of these things man.

    Quote:

    I'm presuming this means that you start advance at 3:00? If so, edit it out right away, because a 3:00 minute advance won't let you advance with a good enough eco to get 2 crax, and a rax/ 2 rax and a crax right away.

    ROFL man i said 2 CRax or 1 rax and 1 crax read before you say something. Dude action can play all gods at 18++, when i last looked Kronos is atlantean so he could play Oranos easy at 1820.

    Quote:

    Thor is reasonably easy imo. Much easier than say, isis. go usual 3:30, then make 2 rax, and 1 crax. the crax makes turma and cheiro in a 1:1 ratio.


    IIRC cant i not make Cheiro ballistas early, because there training times sucks and are to expensive?

    Quote:

    change the "usually" to "always". if you aer getting titan out, she is imperative. thaose trees protect from god powers too


    Was i supposed to understand that? lmao, you can still go Hyperion you should just go Theia 99.9% of time.

    Quote:

    This means you spam towers EVERYWHERE, and raid him like hell. As in, 4 raiding parties of 8 turma each all over the map.


    lol may i ask were i get the wood to spam lots of towers, get the watch tower upgrade and make 4 groups of 8 turma?

    May i ask what is your real rating?

    Quote:

    All in all, not a bad guide. WAY to many mistakes though. you clearly aren't good enough at oranos to be writing guides...yet.


    Its good enough for AgeSanctuary to pin it at the General Discussion area in AOT.

    Here's a llama, there's a llama, and another little llama
    Fuzzy llama, funny llama, llama llama, duck
    Llama llama, cheesecake, llama, tablet, brick, potato

    [This message has been edited by WNxMythos (edited 03-05-2007 @ 02:24 PM).]

    posted 05 March 2007 02:28 PM EDT (US)     28 / 90  

    Quote:

    ROFL man i said 2 CRax or 1 rax and 1 crax

    2 military buildings isn't sufficient to sustain an army.

    Quote:

    IIRC cant i not make Cheiro ballistas early, because there training times sucks and are to expensive?

    Which is EXACTLY why I said to make turmas as well, not just cheiro.

    Quote:

    a few turma hero with valor and katapeltes will kill the WW and Jarls i believe.

    Turma hero is the worst hero in the game. 4 pierce even with a 20X multiplier woudn't be sufficient to kill the Tree before the tree killed you. they have only a 6X multiplier I believe = 24 pierce damage, and the trees have 60% Pierce armour do they not?

    Quote:

    Was i supposed to understand that? lmao, you can still go Hyperion you should just go Theia 99.9% of time.

    There is not a single circumstance where you should EVER go Hyperion. and Yes, you should hhave understood that. Imperative = vital.

    Quote:

    lol may i ask were i get the wood to spam lots of towers, get the watch tower upgrade and make 4 groups of 8 turma?

    8*50 = 200*4 = 800
    5 towers = 1000 wood+200 wood for upgrade.

    2000 wood to own a loki army is pretty cheap and EASILY gatherable by 9 minutes.

    Quote:

    Dude action can play all gods at 18++, when i last looked Kronos is atlantean so he could play Oranos easy at 1820.

    So can I. Unluckily for him, my Oranos>>>>>>>his oranos, and kronos.

    Quote:

    May i ask what is your real rating?

    A hell of a lot higher than yours.

    Quote:

    Its good enough for AgeSanctuary to pin it at the General Discussion area in AOT.

    Look at some of the replies made to it. Some of which were made by your own clan mate I believe.


    posted 05 March 2007 04:33 PM EDT (US)     29 / 90  
    So whats your ESO account, please make it be a real one?

    Are you happening to be Tru3_ShoXxX?


    Here's a llama, there's a llama, and another little llama
    Fuzzy llama, funny llama, llama llama, duck
    Llama llama, cheesecake, llama, tablet, brick, potato
    posted 05 March 2007 04:46 PM EDT (US)     30 / 90  
    I think he was AoTH_Sunrise....from the rumors.

    Quote:

    2 military buildings isn't sufficient to sustain an army.

    Hm, I can see it working out because he advances a bit earlier with the cost of only 1 citizen before advance. That equals to what, a couple hundred resources or something temporarily lost...you can make it up. You don't play 4:00 like a 4:30, just remember. It's more like Krush, which is actually 0:30 before that and still is one of the best strategies out there.

    Most of what you say may be somewhat true, but like i r noob (and the ASanc stereotype), it is over exaggerated to the extent of being incorrect.


    « Previous Page  1 2 3  Next Page »
    Age of Mythology Heaven » Forums » Strategy and General Discussion » WNxMytho's 3000+ Word Guide to Oranos!
    Top
    You must be logged in to post messages.
    Please login or register
    Hop to:    
    Age of Mythology Heaven | HeavenGames