Okay, I have actually used almost every respective civ. I favor Ra.
I found that the Atlanteans were the easiest civ overall. I found this as their Citizens & Oracles were so much easier to control than other civs. Citizens get butchered as being too slow, yet they have much better hitpoints, collect with the speed of three villagers, and can even be heroized to increase this gather rate and damage against Myth Units. Citizens don’t even need a resource drop off point (eg. granary, storehouse, lumber camp etc.). Their Oracles are brilliant scouts. Unlike other scouts, you just leave them and they give line-of-sight, and a pretty big one at that, which leaves you to focus on other things. Sending an Oracle to an enemy base can be a smart move as they have very large LOS and if they don’t get detected by your opponent, you can spy on what he’s doing. So overall I think, that the Atlanteans are slightly too overpowered. Firstly they have an easy time at the beginning at the game, because they don’t have to build anything except manors and a temple and you basically get 2 with your starting resources and the 1 you begin with, although the 125 food, 25 wood may sound steep, with 3 Citizens, you can produce one Citizen constantly from your TC and not worry bout having enough resources due to the collection rate.
Something else about the Atlanteans also amazed me. Their Myth Units. A Promethean cost a mere 80 gold and 10 favor, and Automaton 90 gold, 8 favor. The Caladria is slightly more expensive, but still cheap overall at 100 wood, 25 gold, 10 favor. They’re even more cheaper with Kronos. Other Civs must pay more for their Myth Units. The Egyptian Wadjet cost 150 wood, 15 favor, Anubite 100 food 15 favor. The Norse 200 food, 14 favor for their Valkryie, 175 gold, 15 favor for the Einharjar and 150 wood, 15 favor for a Troll. The Greeks pay 200 wood, 15 favor for a Centaur, 200 food, 16 favor for a Minotaur and 250 food and 22 favor for the Cyclops. Compared to other Classical Myth units, the Atlanteans have an easier time here too. And the popular Turma cost a mere 50 wood and 45 gold yet they possess superior speed and hitpoints to a Slinger.
I found that the Egyptians are very difficult to use as they require the Pharaoh to empower and their scout (priests) must spend to get LOS, though this is permanent, which is great. Priests move too slowly for a decent scout. The Egyptians also gather far slower than other civs so managing the Pharaoh on a particular resource may prove frustrating. The Egyptians also rely heavy on micromanagement and have no cavalry in the Classical. They have Slingers, Axemen & Spearmen which must be micromanaged correctly to win a battle.
I found that the Atlanteans were the easiest civ overall. I found this as their Citizens & Oracles were so much easier to control than other civs. Citizens get butchered as being too slow, yet they have much better hitpoints, collect with the speed of three villagers, and can even be heroized to increase this gather rate and damage against Myth Units. Citizens don’t even need a resource drop off point (eg. granary, storehouse, lumber camp etc.). Their Oracles are brilliant scouts. Unlike other scouts, you just leave them and they give line-of-sight, and a pretty big one at that, which leaves you to focus on other things. Sending an Oracle to an enemy base can be a smart move as they have very large LOS and if they don’t get detected by your opponent, you can spy on what he’s doing. So overall I think, that the Atlanteans are slightly too overpowered. Firstly they have an easy time at the beginning at the game, because they don’t have to build anything except manors and a temple and you basically get 2 with your starting resources and the 1 you begin with, although the 125 food, 25 wood may sound steep, with 3 Citizens, you can produce one Citizen constantly from your TC and not worry bout having enough resources due to the collection rate.
Something else about the Atlanteans also amazed me. Their Myth Units. A Promethean cost a mere 80 gold and 10 favor, and Automaton 90 gold, 8 favor. The Caladria is slightly more expensive, but still cheap overall at 100 wood, 25 gold, 10 favor. They’re even more cheaper with Kronos. Other Civs must pay more for their Myth Units. The Egyptian Wadjet cost 150 wood, 15 favor, Anubite 100 food 15 favor. The Norse 200 food, 14 favor for their Valkryie, 175 gold, 15 favor for the Einharjar and 150 wood, 15 favor for a Troll. The Greeks pay 200 wood, 15 favor for a Centaur, 200 food, 16 favor for a Minotaur and 250 food and 22 favor for the Cyclops. Compared to other Classical Myth units, the Atlanteans have an easier time here too. And the popular Turma cost a mere 50 wood and 45 gold yet they possess superior speed and hitpoints to a Slinger.
I found that the Egyptians are very difficult to use as they require the Pharaoh to empower and their scout (priests) must spend to get LOS, though this is permanent, which is great. Priests move too slowly for a decent scout. The Egyptians also gather far slower than other civs so managing the Pharaoh on a particular resource may prove frustrating. The Egyptians also rely heavy on micromanagement and have no cavalry in the Classical. They have Slingers, Axemen & Spearmen which must be micromanaged correctly to win a battle.
I’m tired so I’ll post the rest later, but overall I think the Atlanteans are far too overpowered and that Newcomers should not attempt Egyptians until more experienced.