Okay, here are the.....
CULTS
i. SUMMARY
ii. FAVOR
iii. WORKERS
iv. MILITARY
v. HEROES
vi. GODPATHS
Summary:
Cults, dwell in forested regions, and prefer to negotiate than oppose in a hostile military style. They live in a ‘communal’ society, and due to their living conditions, have developed better sight and reflexes to other humans.
Workers:
Cult Workers are unlike any other units. They are created in pairs, both sharing a sack. Either one of the two can be tasked, but when each gather, they must return their resources to the sack. For example, the pair of workers are created, I send the them both to gather Food, which they both hunt an Elk, returning resources into the sack. However, when I send one of the pair to gather Wood, he does so and the resource is immediately deposited to the sack, but the other, who I had tasked on Gold needs to return the resources to the sack. All pairs must return their resources to their respective sacks, therefore, it is easier to send the pair to gather a single resource than split them. (If Sack Partner dies, nearest sack becomes drop-off facility)
Scout
Boasts: Speed, Blowdarts,
Vulnerable: Poor, light armor
Military:
Classical
Strider: Counters Cavalry
Boasts: 6.0 speed, hack armor, hack attack.
Vulnerable: 12% Pierce Armour
Sentry: Counters Archers
Boasts: 25 LOS, 20 Range, pierce armor, hack attack
Vulnerable: 4.0 speed
Stalker: Counters Infantry
Boasts: 10 range Pierce Attack, Hack attack
Vulnerable: 20% Hack Armour
Heroic
Watchman: Counters Archers, Myth Units
Boasts: 80% Pierce Armour, 2.25x to Myth Units
Vulnerable: 15% Hack Armour
Marauder: Counters Infantry, Siege
Boasts: 12 Pierce Attack, Converts to Hack Attack vs. Siege
Vulnerable: 18% Pierce Armour
Brigand: Counters Cavalry, Heroes
Boasts: 12 Hack Attack, x2.25 to Heroes
Vulnerable: 20% Pierce Armor
Underminer: Counters Buildings
Boasts: Multiplier vs. Buildings
Vulnerable: 15% Hack Armour, Low Range
Mythic
Felon: Counters Infantry, Archers, Cavalry, Siege
Boasts: 10 Hack, Converts to Pierce vs. Infantry, 5.5 Speed
Vulnerable: - 50% Attack, Armor vs. Myth Units, Heroes
Warden: Counters Buildings
Boasts: 60 Crush, 26 Range
Vulnerable 8% Hack Armor
Heroes:
The Cults have 5 heroes. However, only one TYPE of hero may exist, though this one can be created indefinitely. Eg. If I select to create the ‘Liege’ Hero, I cannot create the others, only the ‘Liege’
Liege: “Warrior” Leader. Excels in hand-to-hand combat.
Grovemaiden: “Mage” Leader. Wields both offensive & defensive spells. (Uses Cultist Snare, splash attack, & Herbs, heals idle)
Guardian: “Scout” Leader. Excels due to speed.
Hunter: “Ranged” Leader. Excels in ranged combat.
Sage: “Economic” Leader. Benefits Economy. (Empowers like the Pharaoh, but at a reduced percent. 5% - 10%)
Godpaths
Classical:
Hemera: Goddess of Daylight
Her improvements benefits your Myth Units
Sunlit Eyes: Doubles line of sight for all units
Phaeton’s Revenge: Increases speed of all Myth Units
GP: Morning Rays: Hemera, Goddess of Sunlight gave warmth and light to all those around her, making crops grow, and flowers bloom. Without it, there was only despair…
You have entire view of the map, enemies line of sight reduced to 1.
MU: Naiad: Nymphs who dwell near wells and springs may act as peacemakers. At will they can call a fog which clouds the vision of those who pass it.
Naiads lower the line of sight of units with their special, which, when followed through with other attacks will make a brilliant offence. They also have a high pierce attack and heroes have only half their bonus against them. Naiad can heal.
Harmonia: Goddess of Harmony
Her Improvements benefits your Buildings
Trojan Walls: Improve buildings/towers & walls hitpoints
Weaved Casket: Reduces cost of buildings/towers/walls
GP: Harmony: When Harmonia was present there were never any quarrels or bickers, only the sound of peace could be heard. There were no arrows, no fights, just silence.
Target area, all troops in the targeted area cannot attack; troops only in the targeted area cannot attack.
MU: Talos: An Automaton, who was given as a gift from Zeus, made by Hephaestus. He acted as a sentry, and threw rocks at approaching enemies or ships. It was said that he heated himself red hot and gave enemies a hug they would forever feel.
Talos has both a pierce and hack attack, when enemies are afar, he throws stones at the enemies however when it comes to melee or close hand combat he uses an iron sword. He also has a special ‘hug’ where he heats himself then hugs a unit burning him, taking out a lot of health.
Peneus: God of Rivers
His improvements aid your Cavalry
River Mares: Increase Cavalry Attack/Speed
Fertile Grounds: Reduce Cavalry Train Speed
Nullify: Peneus, when aggravated was known to cause much distress by pounding on the walls of his kingdom, sending much water to the surface, reversing several enchantments, the most famous being Midas.
Target after the use of a God Power, the God Power’s effect is canceled. (Eg. If Bolt was used, the bolted would reanimate, if Ceasefire, the ceasefire would end)
Diomedes Mare: A creature known to consume human flesh, for the person whoever has soothed the horses, tread lightly, for the beast may just turn to their master.
The Mares boast speed and attack, but they are very reliable against Myth Units as well as human troops. Due to their cannibalistic nature they have an insane multiplier for other Myth Units.
Heroic
Persephone: Goddess of The Underworld
Her Improvements aid your Archers/Myth Units
Arrows of Styx: Increase Archer attack.
Feet of Eulysian: Increase Archer speed.
Pomegranate Seeds: Myth Units are cheaper and use special more often
Unholy Chalice: Myth Units may return as shades when killed
GP: Theft:
Persephone had once been stolen whilst she was picking flowers in the fields. Persephone gives theft to crumble the earth beneath your enemies and let them be pulled and tugged by the spirits of the underworld.
Opens a portal to the Underworld, shades grab and pull enemy troops, enemies pulled in return as (your) shades.
MU: Amazon: Women of tribes, boasting that they are stronger than men, their battle cries tell their allies the weaknesses of their enemies as living in the jungles has given them the blessing of increased sight. Amazons have massive line of sight and their special is a cry which changes the counter system (ie. Archers kill Cavalry, Cavalry kills Infantry, Infantry kills Archers)
MU: Siren: The songs these alluring maidens sing often cause ships to succumb to their will was the man who oar them are under the song of these creatures. Sirens cause an enemy to attacks its own for the duration of her song. She has a very strong hack attack and is immune to all other Myth Units specials.
Demeter: Goddess of Harvest
Her improvements benefits your Villagers
Harvest Season: Improve farm gather rate
Winter Pine: Improve wood gather rate
Poseidon's Gift: Lower cost of all cavalry
Seasons:
During her search for her daughter Persephone, the trees died, flowers wilted, no life was given. When her daughter returned to her the life returned, but only for the few months her daughter had with her.
You gather all resources 60% faster whilst enemies gather at 30% slower.
Oread: Nymphs that dwell in the mountains, who can utter to roots or twigs to restrain anything that may be wanting to cause them harm.
Oreads are healers that can immobilise enemies at a distance, enemies immobilised may not attack or use any special attack they might have. However they have a decent hack attack, attacking with the wreaths the wear.
Eros: God of Love
His improvements aid your Infantry
Messenger of Love: Increased speed for all infantry
Devoted Toil: Reduces cost for infantry
Arrows of Love: Increase attack for all archers
Charm:
Eros was given two arrows, the Arrows of Love and the Arrows of Indifference. With the Arrows of Love he made couples feel the emotion whilst he taught wrongdoers a lesson with the Arrow of Indifference.
Targeted area will ‘swap’ units. Your enemy now has control of your army, you of his. Change is permanent.
Teumission Fox:
A creature created by a god so that it would never be hunted down due to its sheer velocity. The Teumission Fox can rip most men apart in a few seconds.
A Teumission Fox can outrun cavalry which is why they rip archers apart. They have high pierce amour though they have no special attack.
Mythic:
Hestia: Goddess of the Hearth
Her improvements benefit your Heroes.
Sacred Hearth: All Units regenerate
Wrath of Olympus: All Heroes have more attack, armor & speed
Old Religions: Heroes are stronger against Myth Units, normal soldiers
Aged Protector: Reduce Heroes train time, cheaper heroes
Burnt Coals: Reduces improvement costs
Blaze:
Hestia, Goddess of the Hearth did not want a place in Olympia but merely her own dwelling so she could be in peace and care for the people to keep them warm. Sometimes, those who angered her had there homes burnt down by their hearths.
Select a house or Town Center, a fire will start and spread throughout the entire base, the closer, the longer the burn time.
Harpy: Loathsome creatures who posses the face and body of a beautiful woman whilst the rest of her body is that of a bird. She scratches and tears at foes from above and usually swoops low enough to catch an unsuspecting foe that she later drops from fatal heights.
The Harpy is an aerial creature that attacks by swooping and scratching the enemy and her special is to take a unit, rise up and drop it, instantly killing it.
Nyx: God of Night
His improvements aid your Human Soldiers
Nighthawk: x1.5 Multiplier for Archers against all
Dusk Stalker: x1.5 Multiplier for Soldiers against all
Evening Hooves: x1.5 Multiplier for Cavalry against all
Weapons of Nyx: x2 Multiplier for All Units against Buildings
Night:
When Nyx called night darkness came with it.
Enemies in complete darkness, no fire from TC or Towers may occur. Enemies will not attack unless they are provoked. All LOS for enemy is 1, for all Units/Buildings
Erymanthian Boar: The Erymanthian Boar is a creature created from hatred and when encountered by a hunter is able to blind him thus continues to dispatch the now blinded hunter then proceeds to consume his flesh.
Erymanthian Boar has a smite attack where it blinds enemies in its range. Blinded enemy still attack but miss.
Phoebe: Goddess of the Moon
Her improvements benefits your Myth Units
Lunar Eclipse: Heroes have reduced bonus against your Myth Units
Red Tides: Myth Units now have bonus against heroes
Lunatic High:
Phoebe gave strength to all those fought under the moon, turning them savage. Even those who served her could not cut wood, or farm. Only awaiting until the phase was over.
Doubles attack for all troops, increased speed and x3 against all hostile units, x5 to buildings, TCs & Towers’ accuracy reduced (so they miss), but cannot gather during this time as villagers are turned to wolves, which may attack other hostile villagers or units.
Calydonian Boar: A boar created from the neglect of a sacrifice charges through ranks of troops and tears through limbs and flesh of all that lay in its wake.
Basically a boar that does hack attack to all units in its charge attack, which it rushes through massed enemy units.
WELL, WHAT DO YOU ALL THINK?