I don't play much Odin anymore.
This replay of an 1800+ game where Odin gets a 6:30 heroic(land).
http://agesanctuary.com/index.php?portal=AOM&fview=4&showtopic=87195
It is fairly impressive. As units go, the Odin Jarl is one serious unit(9 second train time for 3 pop highly pop efficient unit, great starting armor, HP, bonus vs. myth and decent speed.)
Getting access to Jarls early and popping out on Jarls and skipping a RC/TA army solves the weaker in comparison to Thor/Loki classical mil problem. When done well, full pop by 10-11 minutes seems possible(which is the usual for most civs on land if you assume very low military losses- early would be a 9:30 for a full pop loki following an early classical advance by fully using longhouse train time bonus and a number of ulfs(while excluding extremely heavy myth summons), and this is full pop with heroic units- That's really powerful.
Even though I don't play Odin regularly anymore, I know some out there enjoy Odin. As far as games go, this is for Vanilla. However, as far as FHs go, they seem to perform better in TT due to free MU. It's conversion to TT should be very possible- I see only one potential problem, and that is that I believe WW is weaker as the trees have 50 less hitpoints, and Myth Units(which is what the trees are) do substantially less damage to heroes in TT than in vanilla, meaning it might be less likely to be able to mob down a just a couple heroes with your trees.
I've attempted to execute a this strat a couple times myself- there is very little room for error. A 7 minute advance vs. a 6:30 advance can mean a failed game. If executed properly, this may be an easy strat counter to
-Ra FH
-Isis FH
-Any variation greek booming strats.
Please, post anything related to this strat and Odin here. I'd be interested if anybody could put this to very good use- or not.
Nick: Eten.
Gods: All of them!
Vanilla.
This replay of an 1800+ game where Odin gets a 6:30 heroic(land).
It is fairly impressive. As units go, the Odin Jarl is one serious unit(9 second train time for 3 pop highly pop efficient unit, great starting armor, HP, bonus vs. myth and decent speed.)
Getting access to Jarls early and popping out on Jarls and skipping a RC/TA army solves the weaker in comparison to Thor/Loki classical mil problem. When done well, full pop by 10-11 minutes seems possible(which is the usual for most civs on land if you assume very low military losses- early would be a 9:30 for a full pop loki following an early classical advance by fully using longhouse train time bonus and a number of ulfs(while excluding extremely heavy myth summons), and this is full pop with heroic units- That's really powerful.
Even though I don't play Odin regularly anymore, I know some out there enjoy Odin. As far as games go, this is for Vanilla. However, as far as FHs go, they seem to perform better in TT due to free MU. It's conversion to TT should be very possible- I see only one potential problem, and that is that I believe WW is weaker as the trees have 50 less hitpoints, and Myth Units(which is what the trees are) do substantially less damage to heroes in TT than in vanilla, meaning it might be less likely to be able to mob down a just a couple heroes with your trees.
I've attempted to execute a this strat a couple times myself- there is very little room for error. A 7 minute advance vs. a 6:30 advance can mean a failed game. If executed properly, this may be an easy strat counter to
-Ra FH
-Isis FH
-Any variation greek booming strats.
Please, post anything related to this strat and Odin here. I'd be interested if anybody could put this to very good use- or not.
Nick: Eten.
Gods: All of them!
Vanilla.