Squeoo
Mortal
posted 04 July 2007 10:42 PM
EDT (US)
1 / 33
i quite agree to an extent..
villies get bonus to siege??
whos gonna send those slow citizens into battle..
haha.
and cheiro have 50% pierce and shoot multiple projectiles, which Cheiro>Turma even if u consider pop cost...
Cheiro>Murm and in atty battles there should be no kats, lol.
really it just becomes a who has more turma battle in most instances... that and who gets the chance to up first and bring in contarius to laugh at all the anti-archer/anti-infantry units out and just finish it already.
p.s. you can't type finish it in the game haha... its funny.
it always comes out fini*#^$%
Squeoo
Mortal
posted 05 July 2007 02:21 AM
EDT (US)
3 / 33
hmm, i see no reasoning behind contarius being weak...
turma = archer
cheiro = archer
murm = slow
cont = fast, works well on archers...
okay that doesn't work out in my mind, sure they aren't as strong as other faiths calvary... but... they are calvary, and calvary excels on archers, which is what most (early) atty wars consist of.
and also, i was defending your points... dum dum
Caboose_Nor
Mortal
posted 05 July 2007 05:38 AM
EDT (US)
8 / 33
I have a question: Is turmae more accurate than toxotes and CA?
Jambre
Mortal
posted 05 July 2007 08:26 AM
EDT (US)
14 / 33
no tower can attack?!?! towers have 20 range
irG0d
Banned
posted 05 July 2007 10:36 AM
EDT (US)
17 / 33
turma>cheiro. gg no re. next question plz.
Squeoo
Mortal
posted 05 July 2007 12:06 PM
EDT (US)
22 / 33
LMAO you guys are really pathetic...
you pulled out points in my thing that you just misconstrue..
i said cheiro = archer because they shoot arrows and suck against buildings, thus makes them an archer (FOR USAGE ABILITY) hell if you want me to go extremely in-depth with my descriptions then i can...
and, you in one of your posts now, said that YOU THINK conts. take on turma 2 on 1... so thus, why is what i said incorrect??
atlanteans consist of mostly infantry.. the archers all excel vs. infantry so its time to bring out the fast units am i right?
and also, siege being weak against calvary as well... just get some pierce upgrades, and maybe go through theia (if possible) and get her calvary upgrades...
the situation calls for calvary, i don't care what you say about the unit, as you were doing, ITS ALL ABOUT THE UNIT TYPES! so calvary>archer and calvary>siege.
Squeoo
Mortal
posted 05 July 2007 09:40 PM
EDT (US)
24 / 33
i don't have the guide from ES, i play from experience and thats how i do things.. trial and error.
i spoke nothing of camels or anything, we are talking about turma which are counter archer with low pierce, and i say that a fast moving unit that can catch them is a good counter.
MonkeyHead
Mortal
posted 06 July 2007 10:57 AM
EDT (US)
27 / 33
Ok, question, for you or anyone..
Would you suggest making cheiro in early classical vs atty?
(early classical means the first units you make right?)
Squeoo
Mortal
posted 06 July 2007 11:20 AM
EDT (US)
28 / 33
VB IF UR GONNA QUOTE, GET THE RIGHT QUOTE!
YOU WERE TALKING UNIT TYPES SO THAT WAS A SARCASTIC (IF YOU SAY SO) THEN ITS ABOUT UNIT TYPES.
learn to read before u start crap.
honestly.
Caboose_Nor
Mortal
posted 06 July 2007 12:30 PM
EDT (US)
30 / 33
Well I don't play atty but I know that they have very powerful anti-cavalry, and slow anti-infantry. So I suppose your contarius+cheiro army would be very slow compared to his turma+kata army. But I of course use cavalry vs turma, as I am Thor. Then again, I consider TA to be generally stronger than cheiros.