You must be logged in to post messages.
Please login or register

Strategy and General Discussion
Moderated by Yeebaagooon, nottud

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: Alyssea's complete (first) guide to the Phoenix (And Thoth)
« Previous Page  1 2  Next Page »
posted 29 March 2008 09:27 PM EDT (US)   
Alyssea's Complete guide to the Phoenix MU (and Thoth).


The Phoenix is a flexible Myth unit. It files, which is extremly strong when countering norse, and it can also travel across water with no hassle. The egg is a nice bonus too, in stead of brining a new Phoenix into battle, you have one there almost instantly fighting again.

The Phoenix is especially strong against norse with their lack of decent ranged units, but this has been made harder in titans where the new uprade helps throwing axemen.

First, lets have a look a Thoth and why you should choose him anyway.



Thoth was the god of infinite wisdom, the mediator in struggles among the gods, and cousel for those with problems.

Technologies:

* Valley of the Kings Migdol Stronghold units train 66% faster

This is an amazing tech. 66% faster can turn the tide of any battle. This is very useful, especially with the Tusks of Apedemak where you can get super strong cavalry super fast. AoM and winning in it is all about speed. Villager rushing, Fast Classical, Fast Heroic, its all about the speed. 66% faster, and couped with a pharoah empowering (with the bonus of better attack from the stronghold), your units can train at an incredible rate. Chariot archers, which train fast normally are practically instant, and if you have both Levi and Conscript soldiers reasearched, you will be unstoppable.

* Tusks of Apedemak War Elephants +20% HP, +10% attack

This tech is equally amazing and feared by your enemys. War elephants, even barely upgraded are strong. Period. A fleet of them can flatten a enemys town to the ground if they don't counteract with decent cavalry counters fast enough. Even then they have a hard time. Fully armory upgraded, champion thoth elephants are one of the strongest units in the game. They are good against practacally anything, and the incresed hitpoints make it even harder for even the best cavalry counters to win. Bottom line is, this is a must get tech.

* Book of Thoth Villagers gather gold, wood and food from farms 10% faster

This tech isn't as good as the two others, as you should have a decent economy going by the time you get to Mythic anyway, but it can help. Spamming Thoth elephants is expensive, and this tech can certaily help. Upgraded with Huspandry, Plow, Irrigation, Flood control and Sacred cats (If you went with Isis and went with bast), farming can be so fast food shouldn't be a worry. Wood isn't as important, but again if you went with bast, it can help your chariot spam, and the gold is important. If you are playing Isis and on the rare occasion you havn't used Prosperity yet, coupled with all the gold mining upgrades, you can easily get a huge huge leap towards Omniscience or Elephant spam. To sum it up, this tech isn't as important as the others as you should have a good economy by now, but if you are struggling I suggest reasearching it. Even if you do have a good economy, it can be worth your while. In most games I would get it.


Myth Unit:

War Turtle - A very tough naval myth unit, good against archer and siege ships. The turtle's special attack is flinging nearby ships out of the water, doing extra damage.

This isn't such a great myth unit, as most water battles have ended by late game, but it still has its advantages. It can help protect transport ships on water maps, flinging ships away to clear a way through. It can be handy is some games, as it is strong against archer ships which are the most basic ships, it is good against siege ships which can be handy taking out those pesky water sieges, but in most games i wouldn't use it.

God Power:

Meteor - Causes meteors to rain down on the target area randomly, meaning they can also hit your units as well as the enemy.

This isn't on of the greatest god powers out there, but it can be handy. Let me explian.
Imagine you are are siging a base. You just reach their town center, and you cast meteor on their town center, and fall back with your army.
The first meteor will always hit where you cast it, doing a decent amount of damage to their Town Center, then the torrent comes. Meteors will rain around randomly destroying houses and farms in one hit, taking out a few military buildings and maybe a tower or two if you are lucky. You wait till its done then send your army back in. Their damaged town center is now much easier to bring down, their lack of houses means a smaller counter army, and the farms that are now gone means less army anyway. It can be very powerful when used well in condensed citys, but not so great against units and tough buildings like wonders and fortresses. Using it on titan gates can be effective when the meteors hit in the right place, it can damage the gate and maybe wipe out a few villagers, but i wouldn't reccoment using it in this situation.

And now on to the Phoenix.



Cost: 200 30
Population: 5
Hack Damage: 30
Crush Damage: 30
Damage x0.5 vs Heroes
Range: 4 meters
HP: 400
Hack Armor: 15%
Pierce Armor: 55%
Crush Armor: 80%
Speed: 3.6 meters/second
Line of sight: 20 meters
Training time: 20 seconds

The Phoenix is a flying unit with a powerful splash damage attack. Because it is a flying unit, it can only be attacked by enemy ranged units and so is very effective against armies composed of melee units. When killed, a Phoenix egg is created on the battlefield. Unless the enemy destroys this egg, the player can retrain the Phoenix almost instantly from that location.

The first obvious feature is that it flies. Flying myth units are one of the strongest, against melee units anyway. Its quite funny getting 5 or so Phoenixs in your army and attacking the melee units of the opponent. They are especially weak against archers and terrible against the Gastaphetes of Hades, as they are one of the most powerful archers there are, with a range so great that they could almost take out your Phoenix's before you can get to them.
Even just Phoenix's can take out an invading army quite well with their splash damage.

This is how I would reccomend to use Phoenix's against each god.

Zeus - The Phoenixs are powerful against Zeus. His main focus is infantry which is what the Phoenix's are good at. The way i counter Zeus with Phoenix's can vary of the player, but usually their armys are mainly composed of infantry. With Zues's Myrmidons composing a fair bit of their Mythic armys, Phoenix's are incredibly powerful. The Myrmidons and boosted hoplites will be the majority of their armys, and while they work on your foot army, your Phoenix's and their specialised splash damage can wipe them out quickly. Zeus lacks strong archers, and doesn't use them much, which with your Phoenix's will give you the upper hand on any Mythic Zeus army.

Hades - This is the worst god to take on with Phoenix's. His bonus's give the most strong archers, and even stronger if he follows the right god path. His Mythic armys will be mostly archers, which is very very bad for you and your Phoenix's. The Phoenix's even are terrible at being part of your invading army. His buildings have 25% more hitpoints which makes them harder to destroy with your Phoenix's, and they have 20% more attack. In other words, your Phoenix's will fall like stones to hades, and i reccomend not using them at all. Sometimes the occasional one or two Phoenixs might help, but its rare. I wouldn't waste the reasources.

Posideon - Again, this is an easy god to take on with Phoenix's. Posideon fococus a ot on cavalry, and there is no ranged cavalry. Basically countering Possy is the same as countering Zeus, except when they want to run away, they can do it a lot faster. Posideon has lack of archers too, and his buildings gain no special bonus's, which is why Phoenix's shine with countring him. The only problem with Possy, is that when your Phoenix dies, his super strong cavalry can easily rush in and take out your egg, rendering your army ore vulverable for the time it takes to get another Phoenix from the closest temple.

Greeks in all - I would say greeks are one of the easyest to counter in all with Phoenixs. Except Hades for the reasons mentioned above. The main reson this is, is because Greek gods focus on one type of solier most of all, and two of the three have no ranged attack, rendering them highly vulnerable to Phoenix attack. Placing a Phoenix or two into any greek-but-not-hades-countering army will be a good invesment.


Ra - Ra isn't two hard to counter with the Phoenixs, but he can be difficult if the player knows how to use his bonus's right.
First of all, his Chariot archers gain 10% more hitpoints. This makes them take a little longer to kill, and there fore they have a little longer to kill your Phoenix's. When they reach Mythic too, if they go with Osiris, you are in trouble. The Son of Osiris can take out Phoenix's like the pink panther stepping on ants. He will do it quickly and it will be funny for him, as it was no resistance. His chain lightnig can also take out more than one at a time, which can make his almost as diffucult as hades at times.

Isis - Isis can be a tricky one. First of all, Most Isis players will go with the Bast-Nephthys stratergy, (I know I do), And this will grant them highly powerful priests. They will cost less for them, meaning more, they have higher attack against myth units, and the Pharoah, which is strong normally, will agin an extra 30% HP. Isis is not nice when using Phoenix's, but it is possible by avoiding priests. As described earlier too, if the player goes with Thoth, they get super fast training chariots, which is bad, and if they do with Osiris, they get Son of Osiris. Isis is the trickiest Eggie god to counter with Phoenixs.

Set - Set is also very tricky. First, he gets faster training chariots. As i have said, this is not good, and whats more, he can get Thoth too. The rate of chariot training them is incredible, they could have 10-20 on you in seconds. Second, Set gets Nephthys too, which is just as bad for the reason described above, and third, Set's slingers are stronger. All in all, Set is a tough god to counter with his archer upgrades, as well as super fast training archers when going with Thoth.

Egyptians in all - Eggies are by far the hardest Civ to counter with Phoenix's. Every god has at least one thing that will take out your Phoenix's easily, and for that, i would avoid using the Phoenix to much when fighting another eggie. There are better ways to counter Eggies anyway.

Odin - Odin is barely a threat at all. The only bonus on anything that can hurt Phoenix's are that Ballistae gain 20% more hit points, and Ballistae are fairly terrible against Phoenix's anyway. So this shoudln't be a problem. The only threat with odin against your Phoenix's is if in Mythic, he advances with Baldr, and ains fire giants. These are ranged, strong and high hitpointed myth units that can easily pose a threat to your Phoenix's when in mass. Luckily norse find it hard to gain favor easily, so this shouldn't be a big worry.

Thor - Really, Thor can be as easy as Odin. In fact, almost easier. Again, the only threat is if a Thor player goes with Baldr and gets Fire giants. Otherwise Thor has no other decent ranged unit that can do a decent damage to your Phoenix's. Trolls are the only other threat with Thor, and really, Myth unit vs Myth unit isn't that wonderous. By Mythic, trolls are a rare occasion anyway, so Thor should be another easy god to defeat.

Loki - Loki is the hardest Norse god to counter. First, he gets trolls, which are strong archers, but as I have said before, they are a rare appearence in Mythic, and he gets Hel. Hel is a very powerful norse god, gaining almost instant Fire giants. For the reasons mentioned before, fire giants can pose a threat to your Phoenix's, especially when they can be trained instantly and therefore can come at you in Mass's.

Norse in all - All in all, Nose is by far the easiest Civ to counter. Their lack of strong ranged units is a big fall back for them, and most of their bonus's from various gods are melee based. When fighting a norse, I would definaltely invest in a few Phoenix's. They will shine.

Afterword - Phoenix's are a highly versitile and flexible Myth unit. Their favor cost can be a bit of a fall back, but it is better than the Norse's Fire giant, and it has the bonus of flight. 200 gold isn't much either, especially with the book of thoth and Isis's Prosperity. The egg special power can come in very handy in big, far-from-home fights, and the eggs even have a large amount of HP.
All in all, the Phoenix is a very good Myth unit, and one that can, and should, be your main Mythic MU.

Well, i hope you enjoyed my first guide.

/alyssea

[This message has been edited by Alyssea (edited 03-29-2008 @ 09:43 PM).]

Replies:
posted 29 March 2008 09:40 PM EDT (US)     1 / 62  
Well, i hope you enjoyed my first guide.
Well if it's any consolation... I did enjoy it (maybe not for the right reasons)

You spelled phoenix wrong... that was a real eyesore, considering that is what half the guide is about. The information is simple but most of it is useful. Your guide vs. each guide was good, again it was simple but 80% of the information was to a decent standard. The guide was not very in depth, and the English needs some work... but I could see you put work into it so I'll give:

7/10 for a solid, but lacking guide... GJ ^^

*prepares self for negative criticism*

"The next turn I attacked those that had been attatched, fiendishly fracturing the friendly faction fraction"
-Wartrain.

"Why not do the exciting thing and sit back, boom to a rag and use flaming weapons? - Who would have thought a Thor player could show this level of innovation?"
-Vagabond Tom.

[This message has been edited by TTK_GeneralNoob (edited 03-29-2008 @ 09:41 PM).]

posted 29 March 2008 09:44 PM EDT (US)     2 / 62  
Hehe...oops...

Fixed.
posted 29 March 2008 09:49 PM EDT (US)     3 / 62  
nice guide It makes me realise that Norse has the suckiest technology, only ranged human-made units are TA and Ballista which wont do crap to Phoenix's. FG'S PWN!

Guide helps a lot, even though i dont play eggy much

Good guide!

EDIT: Oh yeah, forgot about that upgrade

[This message has been edited by Survivor Fo (edited 03-30-2008 @ 09:53 AM).]

posted 29 March 2008 11:05 PM EDT (US)     4 / 62  
Actually Axe of Muspell gives TA bonus vs flying units.
posted 29 March 2008 11:58 PM EDT (US)     5 / 62  
This is no guide but a bunch of words. People need to stop modeling these bad guides.
Zeus - The Phoenixs are powerful against Zeus. His main focus is infantry which is what the Phoenix's are good at. The way i counter Zeus with Phoenix's can vary of the player, but usually their armys are mainly composed of infantry.

Hades - This is the worst god to take on with Phoenix's. His bonus's give the most strong archers, and even stronger if he follows the right god path. His Mythic armys will be mostly archers, which is very very bad for you and your Phoenix's.

Posideon - Again, this is an easy god to take on with Phoenix's. Posideon fococus a ot on cavalry, and there is no ranged cavalry. Basically countering Possy is the same as countering Zeus, except when they want to run away, they can do it a lot faster. .
First. What is your rate?

Second. Why do you assume people ONLY use things that they bonus with?

"True, I think would wear a dress for a day if ESO could make a patch to stop cheating, but I'll drink to anyone that takes AoM over that crappy game play of AoE III. Its like every civ is ATTY, its a disgusting game" -WNxDullahan

[This message has been edited by RainyDayRa (edited 03-30-2008 @ 00:00 AM).]

posted 30 March 2008 00:18 AM EDT (US)     6 / 62  
Nice guide Allysea, especially being the first one.

Keep up the good work

Btw, are you not a female from Oslo? Or have I been dreaming that? :O
posted 30 March 2008 00:35 AM EDT (US)     7 / 62  
Good work on your first guide. One thing you really want to watch is your spelling, run the guide through a Word spellcheck or use the FireFox spellchecker to make sure you've got everything.

Before I get into the actual content...
This is no guide but a bunch of words. People need to stop modeling these bad guides.
Any guide is just a bunch of words. Guides point things out to people and clarify stuff. After a person becomes better, they don't use guides. I doubt that the top twenty players go read guides and copy BOs down on paper to use in-game. They're beyond that point. However, it's nice to be able to read something and reflect on units and strategies outside of a game. Most of the people who have written guides here have inserted thoughts of their own, which is quite good in my opinion, even if those thoughts aren't always entirely correct. It encourages people to think for themselves.

Alright, content:

My major dispute here is how much emphasis is placed on phoenix flight capabilities. The majority of the flying units in-game are terrible, when they can be hit. Each flying myth unit is incredibly vulnerable to pierce attack, and will thus die to nearly any kind of organized ranged attack. 400 HP is abysmal, and the phoenix will be dead very shortly.

A phoenix is essentially a weaker Nidhogg. Nidhogg gets destroyed by ranged attacks, phoenixes even more so. The phoenix is really only worthwhile against non-ranged armies, which aren't common in mythic. They can't fight ranged units, and while they may be able to down a building, they'll be walking dead if the building fights back.

The phoenix's ability to be reborn from an egg is negligible, the egg usually gets destroyed and by the time the phoenix hatches, the battle is over.

Overall, the phoenix is an interesting unit, but when it was created, it was gypped of potential for use. Thoth is worth more for his techs and god power than he is for his myth units. Your guide was good Alyssea, I'm really pleased that you decided to give a solid try at this. Had you done a different myth unit, I wouldn't have had so much to talk about since most of them aren't quite like the phoenix. So, good job and keep it up.

P.S. I wish the phoenix had been created to be a little better, it would've been fun to play with.

posted 30 March 2008 00:44 AM EDT (US)     8 / 62  
First. What is your rate?

Second. Why do you assume people ONLY use things that they bonus with?
My rate is nothing. I can't play on ESO.

Second, i don't assume that. In fact, i would hope that anyone would not do that, and have a widespread army. But look at the facts, you wouldn't pick Hades if you wanted to have lots of infantry.

@Shanks
Thanks, next time i'll try better. One of the reasons i wrote this is for practice and constructive criticism. And yes, the Phoenix is a bit like that, and thats the other reason i wrote this.

[This message has been edited by Alyssea (edited 03-30-2008 @ 00:50 AM).]

posted 30 March 2008 01:00 AM EDT (US)     9 / 62  
You picked a good unit to write on, and like I said, you did good. It's people like you that I like to see writing, even if it doesn't come out as 1800 advice or anything. If only the best ever did anything, not much would get done.
Thanks, next time i'll try better
You sound a bit down about it. Maybe I'm hearing your voice wrong, but like I said, just the fact that you made the attempt and were successful is great. You'll improve with time, everyone does, so don't rush it

posted 30 March 2008 08:12 AM EDT (US)     10 / 62  
Alyssea, are you dutch girl?


Sometimes you need to scare the lambs,
tell tales of evil bad wolves.
Because if there is nothing to fear,
they might think for themselves.
posted 30 March 2008 08:47 AM EDT (US)     11 / 62  
No :P
Australia girl.
You sound a bit down about it. Maybe I'm hearing your voice wrong, but like I said, just the fact that you made the attempt and were successful is great. You'll improve with time, everyone does, so don't rush it
Okay, let me rephrase it.

Next time, I will take into consideration of you comments and make my guide better
posted 30 March 2008 01:37 PM EDT (US)     12 / 62  
It files, which is extremly strong when countering norse.
heh cause everyone knows that norse are horrible with paperwork...

Bad joke aside, good job. I can tell you put some effort into this which already makes it better than a lot of them out there. Shanks pretty much said it all, double check your spelling and keep writing!

[This message has been edited by Tankster3 (edited 03-30-2008 @ 01:38 PM).]

posted 30 March 2008 03:58 PM EDT (US)     13 / 62  
phoenixes can be used against you cuz of splash damage
once i had like 1 ulfsark and theres 1 fenix and the eggy was setting up a miggy near by so i use my ulfsark to attack the miggy and the pheonix did some of damage to the miggy before my ulfsark died
posted 30 March 2008 08:51 PM EDT (US)     14 / 62  
How would you use a Phoenix against Atlanteans...?
posted 30 March 2008 08:58 PM EDT (US)     15 / 62  
How would you use a Phoenix against Atlanteans...?
Away from the buildings, turmae, and arci. They'd probably do decently as long as there aren't a ton of arci around or something.

posted 30 March 2008 09:19 PM EDT (US)     16 / 62  
You wouldn't.

I never asked for this.
posted 31 March 2008 04:26 AM EDT (US)     17 / 62  
Its a goodish guide, I commend you for mentioning norse's TA upgrade against flying units even though you don't seem to own the titans, and I also like how you went to the effort to get the favor and gold symbols for the phoenix's cost.

Your spelling and grammar isn't incredibly bad, but there are situations where it could definently be improved.
eg. the title, haha. Maybe shanks can fix that?

There are parts of your guide that I must disagree with however such as:

You don't advise using the meteor against a titan gate, but this is an ideal situation to use meteor.
You may have said this because you don't actually own titans (presumably), and wouldn't actually know this.
Also, I believe meteor is considerably stronger in TT, making it a better god power than you seem to give it credit for.
Zeus lacks strong archers, and doesn't use them much
I beg to differ, if you've ever heard of toxotes? =P
I do agree however that Zeus players generally make a focus of myrmindon in mythic, but often toxotes aren't taken out of the equation, and they definently aren't that weak.
(poseidon) his buildings gain no special bonus's
Except for the fact that they spawn militia.
But, I think this is almost more of a reason to use phoenix's against their buildings at the home base, because it means that weak militia end up wasting valuable population space.
Luckily norse find it hard to gain favor easily, so this shouldn't be a big worry.
In the specific situation you mentioned, Mythic age (when norse have access to fire giants), favor by norse is actually a lot more common. Battles in mythic age are often numerous and of a large scale, meaning a nice flow of favor for norse players, and allowing them to obtain fire giants.
but it is better than the Norse's Fire giant, and it has the bonus of flight.
While Phoenix's do have the bonus of flight, I believe that the fire giant is definently better than the phoenix, at least in The Titans version.
Fire giants are a lot stronger than you think, and I would much rather a few of these than a few phoenix's, even if they do cost marginally more (which is often not an issue in mythic age).

I apologise for nitpicking at your first guide, but I am just offering my own opinions on some of these matters.
Good work on your first guide, just remember to improve the spelling.

Just one more thing:
Ra isn't two hard to counter
The egg is a nice bonus too
Use "too" in these situations =]
i think you know this, but just remember haha.



I personally don't find Phoenix's to be that strong, but when I have the extra favor and have researched all the favor costing tech's of Thoth, I will often just use the favor on phoenix's and migdols.

-[Hello..
posted 31 March 2008 06:11 AM EDT (US)     18 / 62  
Away from the buildings, turmae, and arci. They'd probably do decently as long as there aren't a ton of arci around or something.
so basically that makes them invalid........ once its in an egg im sure the atl player could easily just kill the egg
posted 31 March 2008 10:50 AM EDT (US)     19 / 62  
Phoenix aren't strong, but can be decent raiders because of spread damage
I believe that the fire giant is definently better than the phoenix, at least in The Titans version.
How? In titans they have -5 hack damage :s iirc.

"True, I think would wear a dress for a day if ESO could make a patch to stop cheating, but I'll drink to anyone that takes AoM over that crappy game play of AoE III. Its like every civ is ATTY, its a disgusting game" -WNxDullahan
posted 31 March 2008 10:52 AM EDT (US)     20 / 62  
as Rainy said, phoenix has some nice AOE damage. When used correctly they can do quite some damage. Especially if your opponent als has to deal with Thoth ellies.

Noobs do not excist.
There are just players and better players.
posted 01 April 2008 04:37 AM EDT (US)     21 / 62  
As Shanks already said, the spelling throughout this guide is poor. Spelling may not mean much for a quick forum reply, but a guide is sort of a document and should have proper spelling.
7/10 for a solid, but lacking guide... GJ ^^
I would rate it similarly, because it is well-structured and has illustrating images. Although I could be rated lower for its content, which is 5/10 at best.
Actually Axe of Muspell gives TA bonus vs flying units.
Totally turning the tide in the favor of Norse, and turning the section of the guide that describes how great the Phoenix vs Norse is into total crap.. The Phoenix becomes an easy-to-counter unit once they research this, and doing that is not much of an issue by mythic age. This upgrade is not available in outdated vanilla though.
My rate is nothing. I can't play on ESO.
That pretty much explains it. You better refrain from writing a guide on how to play this game well if you have zero experience playing it against human opponents. It is like one blind man trying to lead the other.
Second, i don't assume that. In fact, i would hope that anyone would not do that, and have a widespread army. But look at the facts, you wouldn't pick Hades if you wanted to have lots of infantry.
But you would make lots of tox with Zeus and Poseidon, because tox are great units and a strength of the Greek race, and all archers need to be massed to be effective. All Greeks also have their ranged hero who makes VERY short work of Phoenixes.
But, I think this is almost more of a reason to use phoenix's against their buildings at the home base, because it means that weak militia end up wasting valuable population space.
This is nonsense, as militia, being 1-pop-units, are incredibly pop-efficient. Their stats may not look impressive at first glance, but they only consume half the pop of a hoplite while having almost the same attack and hp and similar armor. If militia could be trained from the barracks at an acceptable price they would be majorly overpowered, because you could simply flood your opponent with an army that he can hardly hope to defeat pop-wise (except with the hardest inf counters). Militia enjoy all armory and infantry upgrades, and for the same amount of pop, militia will always beat hoplites hands down.

No, I would avoid giving my enemy any militia if I can help it.
While Phoenix's do have the bonus of flight, I believe that the fire giant is definently better than the phoenix, at least in The Titans version.
Fire giants are a lot stronger than you think, and I would much rather a few of these than a few phoenix's, even if they do cost marginally more (which is often not an issue in mythic age).
Indeed. Note that fire giants do their listed damage with each of their hands, meaning that they have an effective +100% bonus against everything. This means that they are a lot better than their stats.

Darkness is a state of mind
Valor is the contempt of Death and Pain. (Tacitus)
Problems worthy of attack prove their worth by hitting back. (Piet Hein)
posted 01 April 2008 05:22 AM EDT (US)     22 / 62  
That pretty much explains it. You better refrain from writing a guide on how to play this game well if you have zero experience playing it against human opponents. It is like one blind man trying to lead the other.
Just because i can't go on ESO, doesn't mean i can't play against humans.
posted 01 April 2008 05:42 AM EDT (US)     23 / 62  
I'd just like to add that when she first posted it Alyssea said she plays AOM- not titans, so that's why some of her info may seem a bit odd.

"The next turn I attacked those that had been attatched, fiendishly fracturing the friendly faction fraction"
-Wartrain.

"Why not do the exciting thing and sit back, boom to a rag and use flaming weapons? - Who would have thought a Thor player could show this level of innovation?"
-Vagabond Tom.

posted 01 April 2008 05:54 AM EDT (US)     24 / 62  
Just because i can't go on ESO, doesn't mean i can't play against humans.
It does. Or to be more precise, you can play vs them. You just cannot win vs them. Do not make the mistake to deduct from a few friends in your LAN. No LAN can even nearly create the excellence that you will find on the internet. And compared to LAN-only players, 1650 is already such excellence.
I'd just like to add that when she first posted it Alyssea said she plays AOM- not titans, so that's why some of her info may seem a bit odd.
That makes things even more problematic. The game is archaic as it is, and she even posts about the obsolete version of it.

Darkness is a state of mind
Valor is the contempt of Death and Pain. (Tacitus)
Problems worthy of attack prove their worth by hitting back. (Piet Hein)
posted 01 April 2008 06:22 AM EDT (US)     25 / 62  
Okay then. You think i should get titans? You can go find the copy for mac that doesn't exist.

And i still can play on the internet. Mac has GameRanger. I've played against many people i don't know. If you don't know about something, don't criticize it.
posted 01 April 2008 06:25 AM EDT (US)     26 / 62  
hence he/she didn't talk about against atty's

but there were some elements of the AOM:TT so that was a little odd

ESO AOE 3: GL_Chewy
ESO AOM: R_U_Zues, R_U_Rated
Zues:no multiplayer.....
http://vviscon.googlepages.com/ageofmythologycomics
(my age of mythology comics) updated soon
R_U_Zues (i think not)
posted 01 April 2008 06:37 AM EDT (US)     27 / 62  
Because i have played Titans once or twice and have access to this site.
posted 01 April 2008 06:38 AM EDT (US)     28 / 62  
AOM is fine as it is Be warned that the titans expansion is a different play style, and is a lot more lame than AOM

"The next turn I attacked those that had been attatched, fiendishly fracturing the friendly faction fraction"
-Wartrain.

"Why not do the exciting thing and sit back, boom to a rag and use flaming weapons? - Who would have thought a Thor player could show this level of innovation?"
-Vagabond Tom.

posted 01 April 2008 08:42 AM EDT (US)     29 / 62  
Okay then. You think i should get titans? You can go find the copy for mac that doesn't exist.
That is not my fault. You will have to ditch your toy and buy a real computer.
And i still can play on the internet.
But not in a competitive manner. There is no rating, no objective competition. You can never tell how good or bad you really are, since you cannot assess what your opponent is worth.
Be warned that the titans expansion is a different play style, and is a lot more lame than AOM
Lameness does not exist. Incompentence and balance problems do though.

Darkness is a state of mind
Valor is the contempt of Death and Pain. (Tacitus)
Problems worthy of attack prove their worth by hitting back. (Piet Hein)
posted 01 April 2008 04:40 PM EDT (US)     30 / 62  
Lameness does not exist. Incompentence and balance problems do though.
You've inspired me to follow your train of thought here
But not in a competitive manner. There is no rating, no objective competition. You can never tell how good or bad you really are, since you cannot assess what your opponent is worth.
You told a story along those lines once, didn't you? StarCraft and Germany and your friend?

« Previous Page  1 2  Next Page »
Age of Mythology Heaven » Forums » Strategy and General Discussion » Alyssea's complete (first) guide to the Phoenix (And Thoth)
Top
You must be logged in to post messages.
Please login or register
Hop to:    
Age of Mythology Heaven | HeavenGames