Let’s begin by looking at the manticore’s stats.
First, you must have chosen Zeus or Hades. These are the only two gods that have access to the manticores. Now I know you’re thinking, “Why should I bother wasting resources on manticores when I can create twice as many toxotes?” Well, the answer is simple. I have tested and compared the effectiveness of the toxotes versus the manticores. (Please note that all tests were compiled without any technologies researched. Therefore, no unit that I mention has been upgraded. Also, the toxotes used were Zeus, not Hades.) 10 Toxotes vs. 10 Hoplites 4 Manticores vs. 20 Hoplites 4 Manticores vs. 10 Spearmen 4 Manticores vs. 10 Ulfsarks 3 Manticores vs. 10 Hippikons 3 Manticores vs. 10 Raiding Cavalry First of all, it takes about two and a half centaurs to match the punch of a manticore, and that’s not counting either special attacks. If special attacks mattered, then it would be safe to say that almost two centaurs equal one manticore, and to say that also says that manticores are more effective than centaurs as a support unit. Centaurs would be a much better choice for raiding or sniping out enemy units during battle. Second, out of all the units that I tested, the manticore won, and it proved to be a very cost effective unit, especially since I was using it as the offenders instead of their main purpose, as a support unit. I found that manticores are strongest versus Norse units, but not necessarily weak against Egyptians or Greeks. I had tested the manticore against priests and hersirs as well, but I didn’t record the exact results. I do remember, however, that the hersirs own manticores. Priests, on the other hand, can be meat for the manticores, but this inference, of course, only applies to a player who uses only armies of priests, which will never happen. I say this because, when manticores get close enough to attack priests, the meager priest bonuses will not be enough to stop the manticores hefty hitpoints. I did not test manticores against Greek heroes, but I did test them against myrmidons. Like all other tests, they were not upgraded, so the manticores won with ease. ------------------------------------------------------------ ----- Now I would like to move on to developing strategies and knowing how to use the manticore effectively. I normally choose Zeus if I ever want to use manticores, and that’s mainly because of his favor capacity bonus. As soon as I get my first temple up, I can leave two villagers there to pray for the entire game. By doing that, I’ll never have to worry about favor until after I’ve created my first two or three manticores. So it’s a good idea to start praying early. Going Hades isn’t a bad idea either, especially if you want to mix toxotes with your manticores. This is definitely a good idea, but either way, you’re still going to need melee units to power your army and keep heroes away from your manticores. You must understand that manticores are strictly support units, so you should never have more than five or six at one time. Trust me, even four manticores can greatly determine who gets the edge in a battle. If you are fighting the Norse and you see lots of throwing axemen and raiding cavalry, it would not be a bad idea to use some manticores, but if you’re seeing a lot of hersirs, then you may want to lay off the manticores until you get some hypaspists or toxotes onto the field first. Whenever I play against the Norse, I normally always go Apollo on Heroic; not necessarily because of the manticore, but because of his archer/manticore upgrade and useful god power. Just watch out for jarls and huskarls, they can hurt your manticores a lot. If you are fighting the Egyptians, manticores may not be the brightest idea anyway because a smart Egyptian player will be able to kill myth units even without trying. Priests are annoying with their range, so unless you have great strategies and you are able to flank with hippikons, don’t count on using manticores against them effectively. If you are fighting the Greeks, manticores may be a great idea. Because the Greeks have only four heroes, manticores can usually get away with a lot of havoc before they’re put to death. You just need to be careful for Odysseus and other ranged heroes--and also Bellerophon, he is an amazing Greek hero and possibly the best. Also, if you’re Zeus and you’re fighting off some manticores yourself, it would not be a bad idea to use your bolt power to slay one of those beasts, but that’s only if you don’t, first, meet the following: 1)You don’t see a Loki player (for Nidhogg). Those four reasons are the top most reasons that you should ever consider using bolt. If you do not meet any of those standards, then you should at least save the bolt for a raider or something. ------------------------------------------------------------ ----- A few notes on manticores: 1)Never make more than six at one time. 1)One manticore versus three centaurs is 5 pop slots versus 9. With all that information, which unit would you choose? ------------------------------------------------------------ ----- Thank you, and I hope that after reading this thread, some of you will come to realize the great effectiveness of manticores, although they are quite pricey and pop-needy.
By just looking at these stats, I feel a pain in my side because of their high pop-slot requisite and especially the cost. Well, I have good news. It’s not as bad as it seems, and I have proof, of course. See, the manticore is a Heroic Age myth unit. This means that you should already be fighting by the time you even think about creating them, but there are certain standards that must be met before creating them, for you do not want to waste your wood, favor, or pop slots.
Six Hoplites survive with the following hitpoints:
7/115
12/115
19/115
113/115
115/115
115/115
Four Manticores survive with the following hitpoints:
37/420
271/420
277/420
346/420
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10 Toxotes vs. 10 Spearmen
Eight Toxotes survive with the following hitpoints:
1/60
6/60
24/60
30/60
36/60
60/60
60/60
60/60
Four Manticores survive with the following hitpoints:
116/420
361/420
356/420
400/420
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10 Toxotes vs. 10 Ulfsarks
Nine Toxotes survive with the following hitpoints:
39/60
50/60
58/60
60/60
60/60
60/60
60/60
60/60
60/60
Four Manticores survive with the following hitpoints:
330/420
400/420
417/420
420/420
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4 Manticores vs. 10 Hippikons
Four Manticores survive with the following hitpoints:
198/420
319/420
369/420
398/420
Two Manticores survive with the following hitpoints:
374/420
420/420
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4 Manticores vs. 10 Raiding Cavalry
Four Manticores survive with the following hitpoints:
115/420
339/420
414/420
420/420
Three Manticores survive with the following hitpoints:
195/420
279/420
375/420
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3 Manticores vs. 10 Throwing Axemen
Three Manticores survive with the following hitpoints:
178/420
420/420
420/420
------------------------------------------------------------ -----
3 Manticores vs. 10 Huskarls
Two Manticores survive with the following hitpoints:
218/420
386/420
------------------------------------------------------------ -----
5 Manticores vs. 10 Jarls
Three Jarls survive with the following hitpoints:
32/180
108/180
124/180
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To understand the effectiveness of these tests, you would have find the cost effectiveness of each of the tested units, but I assure you that the manticore is cost effective. If you have trust issues, than just figure the numbers up for yourself. I didn't post it here because it would just take up space. Let's move on.
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My test results prove a few of the things that I wanted to know.
When you start a game with Zeus or Hades, you need not worry about manticores until after you’re ready to go Heroic. By the time you’re ready to go Heroic, you should know what strategies your opponent is trying to use, and also what types of units he is using. These two things will tell you whether you should worship Apollo or not.
2)You don’t see a Ra or Isis player (for Son of Osiris).
3)You don’t see strong, expensive heroes such as Bellerophon or Polyphemus. (Only worry about them if you’re actually using myth units.)
4)You don’t see stronger, more expensive myth units, such as medusas.
2)Never rely on them as anything more than a support unit.
3)Raiding with them is not the best way to use them effectively, although it can cause significant damage. (Manticores deal about three times the damage that centaurs deal toward villagers--not counting special attacks.)
4)Manticores move the same speed as hypaspists.
5)Use your manticores in one army, never split them up, for they work best together.
6)Manticore quills will damage nearby units if they miss their target.
7)Manticores are more effective than centaurs in battle.
8)Manticores are more cost effective than centaurs. (See below.)
9)Manticores are more effective than a small army of toxotes.
Since centaurs cost 3 pop slots and manticores cost 5, and since it takes almost three centaurs to kill a manticore, manticores prove to be more efficient in resources and population, here’s why:
2)That’s 300 wood versus 600 wood.
3)That’s 28 favor versus 45.
4)That’s 17 training seconds versus 57 training seconds.
5)That’s 16 range versus 12 range.
6)That’s 420 hitpoints versus 660.
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