Here is a rough build: You want to start with 5 or 6 vils and food and get a food tech (often hunting dogs first). Put 3 on wood, then 3 on gold then another one on wood then more on food. You want a total of at least 6 vils on each woog and gold when you advance and more vils on food. Husbandry should be your second ecen upgrade and then the wood and gold techs in either order. You want all techs in archaic. If you see a good relic or two you can get Ajax in archaic, otherwise make sure that getting him is the first thing you do when you reach classical. You can reach classical anywhere between 5:00 and 6:30 and still be ok. I usually go with Ares for the stronger myth, better techs and Pestilance which you should use early to slow Turma production and stop yourself from getting raided as badly as you could be. When you reach classical grab two settlements. Use Ajax and your cyclops to defend the more dangerous one as it is going up. Use sentinals if you need to and i often get the tower upgrade too. You now have three hades TCs, sentinals and owers to defend you. Keep making vils and get the farm tech as soon as you start to farm. Get one or both of the other econ techs when you can and if gold looks a little dodgy then even get the Vault of Erebus technology. Making more towers is optional. Not only are towers expensive but they take a long time to build and you really want all your vils to be working. If you are not sure whether or not you need a tower, then dont build one. You will lose some villagers to raids but he will lose some Turma and you shold still easily be able to outboom him even if you lose many vils. Dont worry about going to heroic. When your boom is going very strong get ready to make your army. You will make either Hoplites or Hippikons. If your opponent has pure Turma going with hipps, if he has some infantry too go with hopps. When your opponent makes cheiros you want to slow hoplite production a lot and make more hipps. As your opponent makes more infantry you are going to need some Toxotes. Upgrade your army and dont rush to get to heroic. Your opponent may have better units than you but you should soon have all the classical upgrades for yours and you should be able to out-produse him. The Often go with Aphrodite for heroic. Curse is always useful and of course the econ techs are good. Nemean lions are also good against Turma if you can afford them. In heroic you want to mix a lot of Peltasts with your tox and even mix a few counter infantry with your hoplites. Get your upgrades early (you should be able to afford them) and dont forget the fortified town center upgrade for that extra 15 pop spaces. Get a market or two down and make a few caravans. Dont go overboard on these until you need to. Artemis is usful for Mythic simply because of Earthquake. You can use it on a town center or even a titan gate and it will always help you. Chimera are not bad either. That's it. Simple but effective. I will include two recorded gamesof this. These games are not one-sided. I have picked these because they both demonstrate my strategy and are not too boring. They show how it is a struggle to win with Hades but it is not impossible. I wont tell you who wins the games, but I will say that you may be surprised - Flank I checked out one of the games, the first one. Not only it shows excellent economy/booming/greek strategy, it also shows a good way of defending/attacking once your almost-dead enemy gets a Titan out.
If you have been playing much 1v1 rated then you will have come up against someone using Oranus and pumping Turma. This is hard to counter because the units that back up the turma have very high bonuses against units that kill Turma. It might be easier to switch to Oranus yourself if you reall want to win, but personally I am not ready to cross the river Styx so I have developed something to beat Oranus with Hades. So, how do I beat the Turma civ with mmy Toxote civ? I found that I could not win battles head on and i could not out-raid my opponents. A myth based strategy is no good because of the Valor god power. All that is left is to out-boom your opponent. This will utilise the Hades building bonuses as well as god powers. This may sound boring but as you will see from the recorded games it really is not boring against Oranus. This will work on all maps, even the water maps. You may lose out at first when you lose your fishing but you will soon have many more villagers than your opponent anyway.
Can you do the Double Yoda?
A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"