You must be logged in to post messages.
Please login or register

Strategy Discussion

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: A Gaia guide (if you are interested)
« Previous Page  1 2 3  Next Page »
posted 21 November 2003 02:26 AM EDT (US)   
I like Gaia, and I find with this strat I can stand up to most enemies.

Hope this helps!

****

Choosing Gaia

If you want to be 'different' that everyone else, then Gaia is the way to go. She is by far the least played Atlantean civilisation.

She is essentially a defensive civilisation. So if you like Hades defending and Zues's booming, then she is a nice Atlantean choice for you.

Gaia's bonuses
___________________________________________________________
Special Bonus:
All buildings are surrounded by Lush Terrain.
Lush terrain can not be built on by enemies.

Bonuses:
Buildings regenerate hitpoints
Fishing ships, Caravans more hitpoints & cheaper
Economic bonuses cheaper

God Power: Gaia's Forest. Generates a forest, of which you can harvest from and use as a wall. This power is similar to the Dwarven Mine. Also, you can use Gaia's Forest numerous times in a game.

Technology: Channels Ability. +20% Villager Speed
___________________________________________________________

As most of you would already know, Gaia is a defensive civilisation and her special units are her villagers. Now IMO this makes her harder to play because her military bonus is more indirect than other civilisations. E.G. Kronos specialises in Siege and Myth, well his bonuses are farely direct as you get a discount on these units. However with Gaia, you need to utilise her economic bonuses so that you are constantly 'ahead' of your opponent and so you will eventually out-econ, out-number your opponent.
So what does this mean? In order to get a military advantage out of her, you must master her economy. I play Gaia many times in team games and I often find myself ALWAYS with extra resources and I can constantly be getting upgrades. To be honest, I thin she is better in team games and maybe not the nest choice if you just want to constantly win in 1v1. But she is interesting and different, so of you’re ever bored of Oranos or Zues, try Gaia!

Lets start from the beginning.

The Archaic Age

Firstly important to judge your enemy. E.g. don’t risk a late advance if you can see you are up against an aggressive Loki rusher. If you see you are against Egyptian/Hades (generally defensive civs) then GO FOR THE LATER ADVANCE. IT IS ALWAYS WORTH IT.

In archaic, you should:
-Use her forest GP. It’s a great economic and defensive GP, it’s not worth using all four on an organic wall. Use 2 just near your TC (not too close of you know that forest fire will be coming) and 2 around your most forward towers. A forest protected tower will always serve you well. Don’t go to other forests until you’ve chopped down your 2 forests near your TC. If you’ve taken the battle out of your own base, then you may be able to cut down your tower defending forests. But by the time you exhaust your 2 forests near your TC, the regular forests will do you fine, provided you have the wood cutting upgrades.
-Scout your surrounding area well before you send your oracles to find their base. Its more important that you find all the gold mines and settlements, because in the early game your enemy will be trying to take these off you. A good player knows how to beat a defensive player. So don’t let him steal your land!
-In transition to classical: build an economic guild and have a total of 3 houses, put them and your temple around one of your towers (so by now you should have 3 of your 4 towers defended!) in transition, get the 3 econ upgrades for hunting, gold and wood. Unless you see that there is not much hunting on the map, you won’t need husbandry just yet. Remember that it is not as beneficial for Atlanteans! Realise that the cheaper upgrades benefit you in that - they let you get those upgrades earlier than your ally The fact that you save resources is not the only good thing about it!

Against an aggressive player – advance with around 5 on food, 2 on wood and 2 on gold. Aim for a moderate advance time.
Against a more defensive player – GO FOR TWO TC’S! Be very careful how you do this, don’t try to build it too early, you find that your in a mess with wasted TC time and not enough to build a temple. Do it like this - First get 3 on food, one on gold and two on wood, send your 6th to a settlement you want to take, if your think they are going to raid you early, take one that is near you. If you want to be a bit more adventurous, go for one near the centre of the map! After this build another 2-3 citizens, and use you TC builder to put your temple near your 2nd TC. This BO isn’t designed for water however.
This will leave you with a later advance time, but IT’S ALL WORTH IT.
On water its not hard to have a large fishing force early in the game, you’ve got cheaper fishing ships and faster wood gathering!

The classical Age

If you really like Oceanus’s techs and his healing abilities, then by all means, go for it. But on land I highly recommend Leto for the Automaton. Put your TC on repeat build citizen, if you’ve got 2, repeat build them both, your economy BOOMS! Aim to have 5 on food, 6 on wood and 6 on gold before the heroic age. With 2 TC’s this is very easily done. BUT WATCH YOUR POPULATION. I often make the mistake of getting too many citizens and finding myself with a much smaller army than my enemy.

If you’ve put your 2nd TC forward, then put your counter rax here along with your temple. Put up a spider lair near them. With the spiders and the TC fire, your opponent shouldn’t be able to take them down. And this is great because there is nothing worse than losing your rax in classical. With no rax, you have no army production. With no army, you lose.

Get a nice mixture of Katapeltes and Turma, throw in plenty of Automatons too, again the 2 TC’s benefit you (the favour). Use you infantry and Mus to defend your base from raiders, and raid yourself with Turma. Get the tower upgrade too.

Other than this do everything you would normally do in classical. Expand and raid. But again WATCH YOUR POP IT IS CRUCIAL YOU DON’T GET TOO MANY CITIZENS. They take up 3 population remember. Gaia’s archaic tech would be a good idea towards mid-classical age when you can afford it.

By late classical, get the next wood, and gold upgrades from your economic guild., and plow if you need it. You’ll probably need husbandry by now too.

The Heroic Age

This is where you can be really flexible to counter your enemy’s army. I HIGHLY RECOMMEND THEIA UNLESS YOU HAVE THE ADVANTAGE IN CLASSICAL AND YOU NEED BEHEMOTH TO FINISH YOUR ENEMY OFF. But this is not common.
Put a Hesperides tree near your rax where it cannot be captured by the enemy, if you have plenty of gold, get some dryads, they don’t waste your favour and are a nice addition to your army. Contarius are a nice choice with Theia, they may not be the toughest units but they can be effective when massed against most units except infantry. They are excellent as heroes.
THIS IS THE TIME TO SAVE YOUR FAVOUR. Remember that you want to be always ahead of your enemy, and you’ll find some games you’ll need to get to titan age, so don’t get carried away with Stymphalian Birds, they are a whopping 25 favour. And don’t be stupid and use them as raiders, when separated from an army, they are slaughtered easily. Trust me.

You usually don’t need the third econ upgrades unless you see the game is really going to drag on. Aim for a MAXIMAM of 20 citizens. No more. Try to take at last half of the map now, if you really can’t do it, then go for Titan age ASAP.

I often find myself not long in heroic and I am always surprised at how many resource I have. Aim to get to mythic before your opponent. Don’t forget to upgrade your men however.

The Mythic Age

Before I say anything, a credit to ES for making this age a lot more active in the x pack. It’s a great age! If you see you are taking the map back, go with Atlas. You can overwhelm your enemy with excellent Argus and his mighty Implode. Unless you are desperate for a titan, upgrade all your men to champion and make sure you have at least the second line of armoury upgrades.
Now the different side of the story is if you are stuck inside your base with only 2 of the 6 settlements on the map. Two words. Hekate. Titan.
Put up plenty of fortresses in your base and leave a distinct space for your titan gate to be built. Wall off any major entrances to your base, and get the medium wall upgrade. Keep you econ booming right until that Titan gate GP appears. Place it in that defended spot in your base and call all your villies to it. GET MYTHIC REJUVENTAION. See why you need that favour now? (30 for the Hekate tech, 50 for secrets of the titans). Put your 2nd Hesperides next to the gate.
Bring your army back to defend your Titan gate – obviously.
Make sure you use the shift waypoints to task your citizens back to work after they have built the gate - Your Titan will need some aid if your opponent is also in Mythic. In team games, you titan will give you an advantage on the battlefield, but if it’s a 3v3 or more, the battle WILL GO ON. In a 1v1, once your titan is released GO FORTH AND CRUSH YOUR ENEMY! AND CLAIM THAT LAND AS LAND OF GAIA!

Replies:
posted 21 November 2003 03:00 AM EDT (US)     1 / 61  
GREAT guide.

Nice to see someone playing Gaia.


Don't judge those who try and fail.
Judge only those who fail to try.
posted 21 November 2003 05:38 AM EDT (US)     2 / 61  
I like the guide, its a good reminder that Gaia players need to get that 2nd TC early. The only thing I have to add is that I wouldn't go leto against kronos or oranus. Valor efectively makes automons useless, they all get slaughtered and they cant bring each other back cause they ALL die EVERYTIME. Plus leto pretty much only has techs for automons- go oceanos against other atlanteans.
posted 21 November 2003 08:50 AM EDT (US)     3 / 61  
good guide. a few comments. i highly recommend getting the econ ups in archaic and not during transition. since they are cheaper you should be getting them earlier than other civs.

oceanus is particularly good for the techs. i use a caladria or two to heal my raiding parties and will eventually get one of the infantry techs to help boost my meatshield.

i'd also say that rheia > theia. you get cheaper techs (infantry techs, favor techs, archer tech = very good), more favor, and a turma/arcus tech. plus you get a solid siege mu and a gp that lets you take two heroic/mythic mus from your opponent. not bad at all.

theia is ok too, but you recommend the opposite of what i think is good about her. bird-raiding is arguably the best raiding in the game. they do wicked dmg and have good pierce armor. i've killed many a villie with these birds. the only thing that really can threaten them are ranged heroes. even with all the contarius techs they are still a questionable unit.

i definitely agree that you have to boom with gaia. i'd just recommend booming *more*. get the econ techs earlier, grab a 2nd tc asap and a 3rd as soon as you can afford it. don't worry about launching a strong attack into your opp's base until later in the game. you want to out-econ. this means have lots of rax spitting out troops with the repeat button. you want to have more rax spitting out more troops than your opp. get the fort tc before your opp. stay ahead in pop and econ then you can get a large army. spread your econ out and have manors nearby to minimize effects of raiding. and, i agree, to definitely be cutting that gaia's forest wood early. you only really need 1 woodcutter if you're cutting that stuff, it's amazing.

fh

posted 21 November 2003 03:32 PM EDT (US)     4 / 61  
hey guys, thnx for all your feedback.

quote:
___________________________________________________________
Valor efectively makes automons useless, they all get slaughtered and they cant bring each other back cause they ALL die EVERYTIME. Plus leto pretty much only has techs for automons- go oceanos against other atlanteans.
___________________________________________________________

i never thought of that, that's an excellent idea.

futurhermit:

i usually go theia because of hesperides. to defend the titan gate.

quote:
___________________________________________________________
i definitely agree that you have to boom with gaia. i'd just recommend booming *more*.
___________________________________________________________

i know what you're saying, but you should try this strat against a good player. you will see that it's very hard to get by with no army after about 7 minutes (particularly against Kronos and Oranos) The earliest i can make it to classical with 2 TC's is around 6:30. it still provides for a great econ, once i get the classical, i build about 8 more citizens at DOUBLE the speed of my enemey and i have the 2nd line of econ upgrades by classical! but if i haven't got an army started by 7 minutes then im going to have a hard time stoppping a heavy raider.
the only problem with the econ upgrades in archaic is that they will greatly slow your advance.

thnx guys!

[This message has been edited by Thors_hammer_256 (edited 11-21-2003 @ 03:33 PM).]

posted 21 November 2003 07:16 PM EDT (US)     5 / 61  
One thing to note about Gaia, don't be afraid to fight and raid. There is no difference between Gaia's millitary and Kronos's or Oranos's except for the slightly faster Oranos units, and with an inherently better economy you will be able to get more soldiers than them, faster. The only difference is that they have access to Valor, but you can make up for that with your economy or at least still raid if not rush. The forests and defensive bonuses are nice but just because you have them doesn't mean you have to rely only on defence. Gaia is IMO more like Isis than like Hades.

Also, Gaia is probably the best god overall on water maps if you think about it. First off, Atlanteans in general are good at creating many ships, and second, Gaia gets cheaper and stronger fishing ships, a god power that gives a higher wood income, and cheaper economic techs for keeping up her economic advantage. Oceanos and Carnivora don't hurt either.


Programmer on 0 A.D., author of Norse Wars, co-author of Fort Wars.

[This message has been edited by Matei (edited 11-21-2003 @ 07:16 PM).]

posted 21 November 2003 08:35 PM EDT (US)     6 / 61  
yes gaia rox on water
posted 22 November 2003 08:37 AM EDT (US)     7 / 61  
Nice, my problem wiht her is that I am too agressive by nature and I consequently do poorly with her. But I like the iea of getting good with someone that is used little by most and even less by the best.
posted 22 November 2003 09:37 AM EDT (US)     8 / 61  
k i got no time to read this, but i will in a few hours, i like gaia, im pretty defensive by nature, and she will be boosted in a patch ( i hope)

-The Speaker


(-speaker-)
:unsure:
posted 22 November 2003 05:44 PM EDT (US)     9 / 61  
Gaia is the best Atlantean god IMO, but I don't play Atlanteans really much...

The best clan ever is TOAO Clan!
posted 25 November 2003 03:14 AM EDT (US)     10 / 61  
because this seams to be the place to do it, i wanna share my gaia boom BO with u. please let me know if u know how to improve it.

this is for low hunt land maps

2 cit. -> food
1 cit. -> b. manor -> gold (when u have 400 gold, send him to build a TC)
1 cit. -> wood
3 cit. -> food
1 cit. -> wood -> temple (TC starts b4 temple!) -> wood
1 cit. -> gold
Advance to classic by 5,30 - 6 min. 2. TC is up by 5,30. autoque cit.

i'm going to keep it short. build guild on advance get econ ups. forest GP and those spiders help u turtle early on (BTW, this bo is based on cit. chopping GAIA forest)

what do u think of it? i have one for hunt-map and water too if anyone r interested

posted 25 November 2003 06:12 AM EDT (US)     11 / 61  
quote:
___________________________________________________________
1 cit. -> b. manor -> gold (when u have 400 gold, send him to build a TC)
__________________________________________________________

the problem with this is that atlantean TC's cost 100F 275W and 275G. and don't forget that you also need wood ang gold for your temple.

but hey , if it gets you to classical with 2 TC's then great!

BTW, does anyone know if you get any kind of credit for posting long stuff? (not boasting or anything) like what happens to your 'rank' (Ager) ???

posted 25 November 2003 12:29 PM EDT (US)     12 / 61  
by the time the goldie has got 400, u have like 250 wood. this means u can start walking for the second settlement. its careully planned
posted 25 November 2003 12:31 PM EDT (US)     13 / 61  
BTW, thanks for a great guide, with lots o things to think about.
posted 25 November 2003 06:00 PM EDT (US)     14 / 61  
I really liked this post.. Hammer ace post bud. I been tryin out some gods (Kronos, and Gaia lol) and i been tryin to get in the habbit of rushing but nah that aint my style and i was trying to boom with Gaia but gettin 8min classicals lol but this changed it.. and i am probs gnna start playing Gaia more and more now.. whats a good combo to use as Gaia do Turma's still work well with them or is it better to Heroic and get other units?
posted 25 November 2003 10:31 PM EDT (US)     15 / 61  
turma work fine in most games. particularly against oranos. although his will be faster, your economy will most likely be stronger so its not hard to constantly replace them. when you get to heroic, theia's contarius are a good idea, but against other ATL, always have some turma! against norse, arcus are an excellent choice too.
posted 26 November 2003 01:52 AM EDT (US)     16 / 61  
This is a nice post.
If I may I have some remarks :

1- About your Heroic Age Strat... I don't think putting the Tree near your TC Rax is a good idea : Dryad are SLOW and train slow ... So unless you train a couple and stationned them for defensive duty (never a good strat against a player of your caliber ...) then you're always better off putting them near your FB and adding a castle near ...

2- Why research her tech at all ? What advantage will faster ATTIE villies have especially later in the game when they are all farming and thus don't have to travel much ?

More general remarks :

1- Your strat only takes advantage of Gaia's tech bonus. But we all know that Attie econ techs aren't good compared to the other civs. I think that your strat will work nearly as well if you do it using the other 2 civs (Oranos and Kronos) and to some lesser extent one could argue that this strat can work with almost any civ (except the particular point about the sub gods which aren't that important IMHO)

2- U say Gaia work better in team games, why is that ? Is it cuz you can distribute her forest to your ally making them as strong as you in the wood collecting department ? Or cuz of her van cost less ?


As I said, I think that Gaia got the lesser part of the deal with the Attie...
That's too bad cuz I really like her style and what she stands for...
I also think that E.S. made alot of effort to do her Lush thing but didn't make it game relevant enough...
I would suggest that her lush would make any ressource on it last 10% longer or have 10% more or something like this... (I'd replace her tech bonus wich is just a lesser Isis rip off)
That'd be logical with her being Goddess of earth/nature/ferility and all ...

posted 26 November 2003 05:00 AM EDT (US)     17 / 61  
quote:
___________________________________________________________
1- Your strat only takes advantage of Gaia's tech bonus. But we all know that Attie econ techs aren't good compared to the other civs. I think that your strat will work nearly as well if you do it using the other 2 civs (Oranos and Kronos) and to some lesser extent one could argue that this strat can work with almost any civ (except the particular point about the sub gods which aren't that important IMHO)
___________________________________________________________

sadly that is her only major bonus, the lush is rather pathetic other than protecting your base from some GP's.

well if you think about it, there are many general strats that could be used by a lot of civs, this would work best with gaia ofcourse because of your boosted economy.

quote:
___________________________________________________________
and to some lesser extent one could argue that this strat can work with almost any civ
___________________________________________________________

only attie can build TC's in archaic

quote:
___________________________________________________________
2- U say Gaia work better in team games, why is that ? Is it cuz you can distribute her forest to your ally making them as strong as you in the wood collecting department ? Or cuz of her van cost less
___________________________________________________________

Mainly because she can take more time to build up her economy with a lesser chance that she will be attacked early. however, you have to go to classical fairly early in order to effectively repel a good rush (in a 1v1) in which case your economy won't be as good.

quote:
___________________________________________________________
1- About your Heroic Age Strat... I don't think putting the Tree near your TC Rax is a good idea : Dryad are SLOW and train slow ... So unless you train a couple and stationned them for defensive duty (never a good strat against a player of your caliber ...) then you're always better off putting them near your FB and adding a castle near ...
___________________________________________________________

the 2nd TC you made in classical is essentially your forward base, and this is where i meant to put the hesperides tree (the other one is for protecting your titan gate!)

quote:
___________________________________________________________
also think that E.S. made alot of effort to do her Lush thing but didn't make it game relevant enough...
___________________________________________________________

this is true, and a bit dissapointing

thankyou people for all your feedback!

[This message has been edited by Thors_hammer_256 (edited 11-26-2003 @ 05:01 AM).]

posted 20 January 2004 04:15 PM EDT (US)     18 / 61  
thanks thorus_hammar that is one good guide if u come up with good strategy please post it again. I just rememberd the implode ur talking about that is an excellent point it is devastating i have so far used twice. It works very well. Please put detail about implode also his or find out how good his fortress and two or three thinks i find in temple in detail that will be also great help.
Thanks again
posted 20 January 2004 10:14 PM EDT (US)     19 / 61  
Ive came up with a very good strategy. With gaia i usualy advance around 5min in that time i grab a tc. It works well.

AOM Titan Info.
Rating: 1650+
Civ. : #1 Thor #2 kronos #3 Odin
ESO : Blunt_69 aka CV_KiNGPiN
posted 21 January 2004 07:35 PM EDT (US)     20 / 61  
Great guide!

I want to mention paul187's atlantean build, 2nd TC operational at 5.00-5.10, classical at 5.30-5.40. This can be done with enough hunting available and roughly starts with 2 citizens on food, 1 on wood then 2 on gold, one on TC building, rest to food, temple when enough resources, after temple everyone on food until you click advance (I hope I said it right paul ;-) ).
Highly recommended because your 2nd TC will not be interupted if it's ready by 5.00, except maybe by Kronos rushers.

BTW, IMO Leto is not such a bad minor god for a defensive civ like Gaia. If you lay down you spiders smart and fight under towerfire you should be able to have some automatons remaining to repair eachother. But if he doesn't fight on those terms and simply goes for map control the only way out is the Titan.

BTW2, IMO2 it's impossible to beat a good player with Gaia because he will spam MU and your economic edge will completely dissolve making all those expensive heroes without valor.
And IMO3, if you can win with Gaia, you could have won with Oranos or Kronos more easily.

BTW 3, Not Gaia but Kronos had the best eco-tech of all atlanteans: time shift, being able to forward build (counter)rax without having to walk for almost no cost)

posted 22 January 2004 05:28 AM EDT (US)     21 / 61  
thnx eveyrone for your feedback, might i stress again that (in my situation) this really only is effective in team games, because then your second tc is generally less likely to be.

BTW, ive been using this BO lately and your second TC comes up at around 5:15-5:30 (depending on the map), and you get to classical between 6:15 and 6:30 (again depending on the map and the available food).

posted 22 January 2004 07:04 AM EDT (US)     22 / 61  
I mostly try to boom with Gaia. IMO it's the real strenght of Gaia. I make lots of lots of citizens unlike you do and take 3 TCs in classical (one during transition) and mass only turma to defend my base. I research gold and wood upgrades in classical and when I boom my eco I advance to heroic and then mythic. Put up a market and start trading while battling for another TC. When I grab it GO SOTT and wreak havoc = GG.

Thanks.


You Guys Know I Like Gaia and Hades... Why?
Because I like to play defensive... Why?
Because I like to boom... Why?
Because I like to win... Why?
Because I like to kick a**... Why?
Because...err...hmm... I don't Know!
posted 22 January 2004 08:32 AM EDT (US)     23 / 61  
soccy is veery late on this one man

(-speaker-)
:unsure:
posted 22 January 2004 09:33 AM EDT (US)     24 / 61  
I have a topic on a special strat to use with Gaia. Read it here:http://members.lycos.nl/aomhollandforum/index.php?act=ST&f=19&t=1302&s=2c7c12e0b2ff2b3d3b4b93b8c9ca382b

--: I really wish I could come up with something unique and interessting to say here :--
posted 22 January 2004 12:30 PM EDT (US)     25 / 61  
wrong wrong wrong
this "guide" is wrong

why? cause Gaia is not a defencive god. You say, but u can't keep up with Oranos or Kronos, thats is true, kinda.

water..........hello, you go defence on water, you give up food, and don't reep the GAIA rewards she has.

#2: Turma spam.....auto
hello, you are getting wood faster, so you have less citizens on wood (if u want, or you can keep the same, and get another counter up)

What god has the fast FH with eco? GAIA, is that defence? NO

your ask wtf does going FH get ya? lol
counter to turma and a Behemoth.......ever seen what they do to a tc?

anyways................
try something else, cause defence wins superbowls.

« Previous Page  1 2 3  Next Page »
Age of Mythology Heaven » Forums » Strategy Discussion » A Gaia guide (if you are interested)
Top
You must be logged in to post messages.
Please login or register
Hop to:    
Age of Mythology Heaven | HeavenGames