A search of the proto file revealed that the damage bonus was due to a parameter, aptly named 'HeightBonusMultiplier', and that it was set at 1.25x damage for all of the following units:
Slingers Fortresses Trolls Siege Towers The test results showed that once the difference in height was above a (then unknown) value, units affected by the parameter would recieve the 1.25x damage bonus. It did not matter how much or how little it was above that height difference, the damage bonus remained constant. Quote: // Terrain editing height limits The test involved a modified proto file for convenience. The modifications were as follows: These changes were so that the toxote would not receive inconvenient amounts of damage such as 6.34. After modifying the protox file I proceeded to experiment with changing the height, keeping 1 of the toxotes on the ground at the minimum elevation, and raising the other one a little each time until I got to the point where the toxote was dealing 1250 damage each hit, instead of 1000. After raising the elevation to a high level to see if the damage increased as the height difference increased, I discovered that it made no difference. To find out the value of the minimum height difference I lowered the elevation back to the level where the toxote only just received the damage bonus. I Then raised it 1m at a time (using the Move Map Up tool) until the height difference between the two levels started to decrease. I counted the number of times taken once the difference was decreasing for it to level out, and found that it was 4. Since 4 * 1m = 4m I was able to work out the height difference required. So therefore Suitable variations in height can be found on most maps, noticably Acropolis, Anatolia, and Ghost Lake. Only very flat maps, possibly Mediterranean, will not have them. Overall this is a potentially battle-winning bonus, so try to use it wherever realistically possible. [This message has been edited by X_SithLord (edited 03-20-2004 @ 08:01 AM).]
Throwing Axemen
Pharaohs
Secondary Pharaohs
Peltasts
Toxotes
Priests
Chariot Archers
Arci
Hero Arci
Turmae
Hero Turmae
Gastraphetes
Chiron
Oddyseus
Hyppolyta
Regenlief (SPC)
Towers
Town Centers
Citadels
Palaces
Hill Forts
Migdol Strongholds
Bandit Migdols
Centaurs
Medusae
Sentinels
Satyrs
Lampades
After, discovering this, I decided to test whether the damage done was greater when the height difference was greater.
terrainMinHeight=-5.0
terrainMaxHeight=15.0
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