this is my first time posting any kind of strat topic, but ill try 'n make it interesting.
alot of people are making unit guides, or god strats, but i havent seen one building plan yet. I play isis, and i cant say im an amazing player, but im not stupid, and ive had a few good ideas in my time when i first started, i went straight to eggy, with one of the first things i noticed being the free buildings. early on people told me to surround my towers with houses for protection, and that was fine for a while.... by adding to this, you can decrease the surface area of youre "agressive" buildings, even limiting them to being attacked by ranged weapons (which is nice untill mythic). simple: note the monument to protect from gp's and tower in the middle complex: note how the buildings are curved around the resource for protection, with the mining camp protecting the tower as well. all the buildings which produce units have some open surface area, so all can still be used. with a proper plan, you can create well protected passages, making walls useless, eg: if you cant see the pic, then if you decide to build like this, dont go defencive. this is not a way of turtling (sp?) better, but something to fall back to and regroup, it might be better to build a forward base in this way too. also, it scares the.. um, newer people. i hope this helped, or at least broadend some people's minds to new building ideas. cheerio! if you want me to add more bb / interesting stuff just ask um....... oh oh spaghetti o's...... any ideas on how to make this work? [This message has been edited by ipso (edited 03-17-2004 @ 05:14 PM).]
While being whooped by some better isis players, i started to notice how they built other buildings around their towers for protection, and this got me thinking. I first saw neptune_vince (vince_z) use a temple, two houses and the villiger monument to surround one of his forward towers, allowing him to surround the other towers with houses and other buildings, but also (as he was playing isis too) to protect his tower from that nasty undermine gp.
as an example, i have created a small town with some complex and relatively simple building designs:
by forcing youre opponent to create seige, you can make more units to counter them. with this plan, i would make a group of camels to attack their seige while i attack with the rest of my force.