The Myrmidon is Zeus' Mythic Age unique unit, and is considered to be unstoppable in numbers. I have done some tests and have found some very surprising results.
First we must look at the Myrmidon Stats:
Cost: 70 Food, 50 Gold, 3 Population
HP: 110
Speed: 4.00
Hack Armor: 44
Pierce Armor: 20
Hack Damage: 10
x1.5 Bonus vs non-greek units.
Improvements
It's cost is a little high, but has decent armor and attack. NOTE: The Myrmidon does not have a bonus vs greek units and its counters. Hoplite Stats: Hack Damage: 8 Myrmidon wins in 20 seconds, has 34/121 HP left. Throwing Axeman Stats: Hack Damage: 5 Myrmidon wins in 12 seconds, 44/121 HP left. Lets see how it does vs a Toxotes. Toxotes Stats: Pierce Damage: 6.5 Myrmidon wins in 7 seconds, 81/121 HP left. Myrmidon vs Arcus Arcus Stats: Myrmidon wins in 6 seconds, 100/121 HP left. Cheiroballista Stats: Pierce Damage: 4 Cheiroballista wins in 8 seconds, 32/85 HP left. So far we know Myrmidons do well vs most archers and infantry, but what about buildings? 5 Myrmidon vs 1 Fortress (The Fortress has been given the Boiling Oil tech) Fortress' Stats: Myrmidons win in 39 seconds, 3 dead, 2 alive. The 2 alive Myrms are unhurt. Wow. Lets see how Myrmidons Match up against Siege Units. Lets see how four Myrmidons do against a Colossus (Myrmidons are given Beast Slayer tech). Colossus Stats: Hack Damage: 20 Colossus wins in 43 seconds, 261/1100 HP left. Lets see how four Myrms do against another tough MU: The Fire Giant (Again the Myrms are given Beast Slayer). Fire Giant Stats: Hack Damage: 15 Fire Giant wins in 30 seconds, 139/600 HP left. Lets see how they do against another MU. This time, not as powerful. Four Myrmidons vs Frost Giant (Myrmidons given Beast Slayer Tech again). Frost Giants Stats: Hack Damage: 18 Myrmidons win in 34 seconds, 2 dead, 2 alive. One Alive Myrm is unhurt, the other 77/121. I've done some tests for pop efficiency compared to other units. 3 Huskarls vs 2 Myrmidons Huskarl Stats: Pop: 2 (x3=6 witch is the pop of both Myrms) Myrmidons win in 16 seconds, both alive, one is 9/121, the other is 82/121. Very good. This test show that the Myrmidon is pop efficient to ther units. Lets do some more test and see how they match up to others. 3 Arcus vs 2 Myrmidon Arcus Stats: Pop: 2 (x3=6 witch is the pop of both Myrms) Myrmidons win 9 seconds, both alive, one is 57/121, the other is 94/121. Very good. One more test. 3 Spearman vs 2 Myrmidons Spearman Stats: Pop: 2 (x3=6 witch is the pop of both Myrms) Myrmidons win in 15 seconds, both alive, one is 14/121, the other is 79/121. The Myrmidon has successfully shown its pop efficiency compared to other units. Myrmidons can inflict incredible damage vs the Norse. The Throwing Axeman is the Norse's only infantry counter (Ballista do some decent damage but if you have any hippokons in your army they wont be a problem) so they are They are powerful vs the eggys but Axeman and Chariot Archers can cause some serious damage to your Myrmidons. The eggy spear-slinger or camel-chariot archer combos can be defeated easily with your infantry army. The Cheiroballista and Fanatic can rip the Myrms apart. I find that if you add some Hippokons and/or Toxotes to your army that could turn things around. The Myrmidons are fast so you can effectively take down a weak Attie tc and quickly build one while your Myrms are defending. You must add Toxotes to your army. Hypaspist can kill Myrms very fast and without archer support, you can lose some important battles. For the best usage of Myrmidons you must have some calvary and/or archers to support them or they can be hurt by other archers, and infantry counters (fanatics). They do decent against MUs with the Beast Slayer Tech, so having a hero with each group is not necessary. The bottom line is this: You can only spam Myrms against Norse. Against all other civs you must add Archers and Calvary. Credits: The main credit goes to ChimeraArtemis. I found his layout very easy to read so I based mine off of his. For some of the unit statistics I got off the unit info on the main page. I'll make some more unit guides if you all like them. Vote on these things if you want me to do more: Hoplite 1 vote Toxotes Gastraphetes 1 Hetairoi 1 vote Peltast Hypaspist 3 votes Bellerophon 6 votes Add any comments and constructive criticism. Please don’t flame. Many people have made Myth Unit Guides so I made a Regular Unit Guide. So don’t say leave the guides to ChimeraArtemis and ManticoreKiller please. Hope you liked it. [This message has been edited by Fenris77 (edited 03-24-2004 @ 09:07 AM).]
Aegis Shield -10% pierce vulnerability
Bacchanalia +5% HP
Oracle +6 LOS
Weapon of the Titans +20% attack
The drawback is that it is only available in Mythic. The Stats seem good so how does it do in battle? Lets test it against a hoplite.
HP: 126
Hack Armor: 35%
Pierce Armor: 15%
Crush Armor: 99%
Speed: 4.2 meters/second
For a infantry counter it is average but not as powerful as I thought.
Lets see how it will do vs one of its counters: The Throwing Axeman.
Range: 9 meters
HP: 71
Hack Armor: 35%
Pierce Armor: 10%
Crush Armor: 99%
Speed: 4.0 meters/second
Throwing Axeman do decent damage vs the Myrm, but massed Myrmidons can really destroy TAs.
Range: 15 meters
HP: 66
Hack Armor: 15%
Pierce Armor: 15%
Crush Armor: 99%
Speed: 4.0 meters/second
Not a big surprise. Toxotes hack armor is low so Myrmidon does considerable damage to it. Could they be a effective archer killer?
Pierce Damage: 6
HP: 66
Hack Armor: 15%
Range: 20
Pierce Armor: 15%
Crush Armor: 99%
Speed: 3.75
Very interesting. Lets see how it does vs the best infantry counter in the game.
Range: 20
HP: 85
Hack Armor: 25%
Pierce Armor: 50%
Crush Armor: 75%
Speed: 3.85
The Myrmidon does surprisingly well here. The Cheiroballista slow firing rate makes this one a close match.
Pierce Damage: 14
Range: 20
HP: 2415
Hack Armor: 30%
Pierce Armor: 95%
Crush Armor: 9%
Oh...my...gosh... two Myrmidons in six seconds (the amount of time it takes a average siege weapon to reaload) do more damage then a Petrobolos, Catapult, Ballista and the Siege Ram. That is amazing! For two non-siege infantry units to do more damage than four siege weapons, its amazing!
Crush Damage: 50
HP: 1100
Hack Armor: 50%
Pierce Armor: 80%
Crush Armor: 80%
Speed: 2.9 meters/second
Not bad at all. One of the best MUs in the game reduced to 261 HP by four un-hero units!
Crush Damage: 10
Range: 14 meters
HP: 600
Hack Armor: 60%
Pierce Armor: 80%
Crush Armor: 80%
Speed: 3.2 meters/second
The Fire Giants special attack did splash damage and wounded the Myrms. Without its special the Myrmidons would have won.
Crush Damage: 12
HP: 600
Hack Armor: 55%
Pierce Armor: 70%
Crush Armor: 70%
Speed: 3.8 meters/second
Hack Damage: 8
HP: 115
Hack Armor: 15%
Pierce Armor: 50%
Crush Armor: 99%
Pierce Damage: 6
HP: 66
Hack Armor: 15%
Range: 20
Pierce Armor: 15%
Crush Armor: 99%
Speed: 3.75
Hack Damage: 7
HP: 70
Hack Armor: 40%
Pierce Armor: 20%
Crush Armor: 99%
Speed: 5.0 meters/second
Uses:
Helepolis
-Fenris77