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Topic Subject: Guide to the Myrmidon
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posted 22 March 2004 06:32 PM EDT (US)   
Guide to the Myrmidon


The Myrmidon is Zeus' Mythic Age unique unit, and is considered to be unstoppable in numbers. I have done some tests and have found some very surprising results.

First we must look at the Myrmidon Stats:

Cost: 70 Food, 50 Gold, 3 Population
HP: 110
Speed: 4.00
Hack Armor: 44
Pierce Armor: 20
Hack Damage: 10

x1.5 Bonus vs non-greek units.

Improvements

  • Athena
    Aegis Shield -10% pierce vulnerability

  • Dionysus
    Bacchanalia +5% HP

  • Apollo
    Oracle +6 LOS

  • Hephaestus
    Weapon of the Titans +20% attack

    It's cost is a little high, but has decent armor and attack.
    The drawback is that it is only available in Mythic. The Stats seem good so how does it do in battle? Lets test it against a hoplite.

    All units have been given the Medium and Copper upgrades. Buildings are given the Masons upgrade.

    NOTE: The Myrmidon does not have a bonus vs greek units and its counters.

    Hoplite Stats:

    Hack Damage: 8
    HP: 126
    Hack Armor: 35%
    Pierce Armor: 15%
    Crush Armor: 99%
    Speed: 4.2 meters/second

  • Hoplite does 5 damage per-hit

  • Myrmidon does 13 damage per-hit

    Myrmidon wins in 20 seconds, has 34/121 HP left.
    For a infantry counter it is average but not as powerful as I thought.


    Lets see how it will do vs one of its counters: The Throwing Axeman.

    Throwing Axeman Stats:

    Hack Damage: 5
    Range: 9 meters
    HP: 71
    Hack Armor: 35%
    Pierce Armor: 10%
    Crush Armor: 99%
    Speed: 4.0 meters/second

  • Throwing Axeman does 10 damage per-hit

  • Myrmidon does 14 damage per-hit

    Myrmidon wins in 12 seconds, 44/121 HP left.
    Throwing Axeman do decent damage vs the Myrm, but massed Myrmidons can really destroy TAs.

    Lets see how it does vs a Toxotes.

    Toxotes Stats:

    Pierce Damage: 6.5
    Range: 15 meters
    HP: 66
    Hack Armor: 15%
    Pierce Armor: 15%
    Crush Armor: 99%
    Speed: 4.0 meters/second

  • Toxotes does 6 damage per-hit

  • Myrmidon does 10 damage per-hit

    Myrmidon wins in 7 seconds, 81/121 HP left.
    Not a big surprise. Toxotes hack armor is low so Myrmidon does considerable damage to it. Could they be a effective archer killer?

    Myrmidon vs Arcus

    Arcus Stats:
    Pierce Damage: 6
    HP: 66
    Hack Armor: 15%
    Range: 20
    Pierce Armor: 15%
    Crush Armor: 99%
    Speed: 3.75

  • Arcus does 6 damage per-hit

  • Myrmidon does 15 damage per-hit

    Myrmidon wins in 6 seconds, 100/121 HP left.
    Very interesting. Lets see how it does vs the best infantry counter in the game.

    Cheiroballista Stats:

    Pierce Damage: 4
    Range: 20
    HP: 85
    Hack Armor: 25%
    Pierce Armor: 50%
    Crush Armor: 75%
    Speed: 3.85

  • Cheiroballista does 29 damage per-hit

  • Myrmidon does 9 damage per-hit

    Cheiroballista wins in 8 seconds, 32/85 HP left.
    The Myrmidon does surprisingly well here. The Cheiroballista slow firing rate makes this one a close match.

    So far we know Myrmidons do well vs most archers and infantry, but what about buildings?

    5 Myrmidon vs 1 Fortress (The Fortress has been given the Boiling Oil tech)

    Fortress' Stats:

    Pierce Damage: 14
    Range: 20
    HP: 2415
    Hack Armor: 30%
    Pierce Armor: 95%
    Crush Armor: 9%

  • Fortress does 11 damage per-hit

  • Myrmidon does 31 damage per-hit

    Myrmidons win in 39 seconds, 3 dead, 2 alive. The 2 alive Myrms are unhurt.

    Wow.
    31 damage per-hit! That is excellent! A very effective building killer. They should be considered siege instead of infantry imo .

    Lets see how Myrmidons Match up against Siege Units.
    Oh...my...gosh... two Myrmidons in six seconds (the amount of time it takes a average siege weapon to reaload) do more damage then a Petrobolos, Catapult, Ballista and the Siege Ram. That is amazing! For two non-siege infantry units to do more damage than four siege weapons, its amazing!

    Lets see how four Myrmidons do against a Colossus (Myrmidons are given Beast Slayer tech).

    Colossus Stats:

    Hack Damage: 20
    Crush Damage: 50
    HP: 1100
    Hack Armor: 50%
    Pierce Armor: 80%
    Crush Armor: 80%
    Speed: 2.9 meters/second

  • Colossus does 16 damage per-hit

  • Myrmidons do 14 damage per-hit

    Colossus wins in 43 seconds, 261/1100 HP left.
    Not bad at all. One of the best MUs in the game reduced to 261 HP by four un-hero units!

    Lets see how four Myrms do against another tough MU: The Fire Giant (Again the Myrms are given Beast Slayer).

    Fire Giant Stats:

    Hack Damage: 15
    Crush Damage: 10
    Range: 14 meters
    HP: 600
    Hack Armor: 60%
    Pierce Armor: 80%
    Crush Armor: 80%
    Speed: 3.2 meters/second

  • Fire Giant does 28 damage per-hit

  • Myrmidons do 21 damage per-hit

    Fire Giant wins in 30 seconds, 139/600 HP left.
    The Fire Giants special attack did splash damage and wounded the Myrms. Without its special the Myrmidons would have won.

    Lets see how they do against another MU. This time, not as powerful.

    Four Myrmidons vs Frost Giant (Myrmidons given Beast Slayer Tech again).

    Frost Giants Stats:

    Hack Damage: 18
    Crush Damage: 12
    HP: 600
    Hack Armor: 55%
    Pierce Armor: 70%
    Crush Armor: 70%
    Speed: 3.8 meters/second

  • Frost Giant does 22 damage per-hit

  • Myrmidons do 13 damage per-hit

    Myrmidons win in 34 seconds, 2 dead, 2 alive. One Alive Myrm is unhurt, the other 77/121.

    I've done some tests for pop efficiency compared to other units.

    3 Huskarls vs 2 Myrmidons

    Huskarl Stats:

    Pop: 2 (x3=6 witch is the pop of both Myrms)
    Hack Damage: 8
    HP: 115
    Hack Armor: 15%
    Pierce Armor: 50%
    Crush Armor: 99%

  • Huskarl does 5 damage per-hit

  • Myrmidon does 14 damage per-hit

    Myrmidons win in 16 seconds, both alive, one is 9/121, the other is 82/121.

    Very good. This test show that the Myrmidon is pop efficient to ther units. Lets do some more test and see how they match up to others.

    3 Arcus vs 2 Myrmidon

    Arcus Stats:

    Pop: 2 (x3=6 witch is the pop of both Myrms)
    Pierce Damage: 6
    HP: 66
    Hack Armor: 15%
    Range: 20
    Pierce Armor: 15%
    Crush Armor: 99%
    Speed: 3.75

  • Arcus does 6 damage per-hit.

  • Myrmidon does 15 damage per-hit

    Myrmidons win 9 seconds, both alive, one is 57/121, the other is 94/121.

    Very good. One more test.

    3 Spearman vs 2 Myrmidons

    Spearman Stats:

    Pop: 2 (x3=6 witch is the pop of both Myrms)
    Hack Damage: 7
    HP: 70
    Hack Armor: 40%
    Pierce Armor: 20%
    Crush Armor: 99%
    Speed: 5.0 meters/second

  • Spearman does 5 damage per-hit

  • Myrmidon does 18 damage per-hit

    Myrmidons win in 15 seconds, both alive, one is 14/121, the other is 79/121.

    The Myrmidon has successfully shown its pop efficiency compared to other units.


    Uses:

    Vs Norse

    Myrmidons can inflict incredible damage vs the Norse. The Throwing Axeman is the Norse's only infantry counter (Ballista do some decent damage but if you have any hippokons in your army they wont be a problem) so they are extremely hard for the Norse to kill. The weak Norse buildings also are a plus because Myrms take them down so well.

    Vs Egyptians

    They are powerful vs the eggys but Axeman and Chariot Archers can cause some serious damage to your Myrmidons. The eggy spear-slinger or camel-chariot archer combos can be defeated easily with your infantry army.

    Vs Atlanteans

    The Cheiroballista and Fanatic can rip the Myrms apart. I find that if you add some Hippokons and/or Toxotes to your army that could turn things around. The Myrmidons are fast so you can effectively take down a weak Attie tc and quickly build one while your Myrms are defending.

    Vs Greek

    You must add Toxotes to your army. Hypaspist can kill Myrms very fast and without archer support, you can lose some important battles.


    Conclusion

    For the best usage of Myrmidons you must have some calvary and/or archers to support them or they can be hurt by other archers, and infantry counters (fanatics). They do decent against MUs with the Beast Slayer Tech, so having a hero with each group is not necessary. The bottom line is this: You can only spam Myrms against Norse. Against all other civs you must add Archers and Calvary.

    Credits: The main credit goes to ChimeraArtemis. I found his layout very easy to read so I based mine off of his. For some of the unit statistics I got off the unit info on the main page.

    I'll make some more unit guides if you all like them. Vote on these things if you want me to do more:

    Helepolis

    Hoplite 1 vote

    Toxotes

    Gastraphetes 1

    Hetairoi 1 vote

    Peltast

    Hypaspist 3 votes

    Bellerophon 6 votes

    Add any comments and constructive criticism. Please don’t flame. Many people have made Myth Unit Guides so I made a Regular Unit Guide. So don’t say leave the guides to ChimeraArtemis and ManticoreKiller please.

    Hope you liked it.
    -Fenris77



    Rating: 1750

    Check out my Bellerophon Guide and my Myrmidon Guide

    Member of the TpC_ Clan

    [This message has been edited by Fenris77 (edited 03-24-2004 @ 09:07 AM).]

  • Replies:
    posted 22 March 2004 07:23 PM EDT (US)     1 / 29  
    y medium upgrade? myrms are available till mythic.. at least you should have use heavy upgrade... y medium????and those units you have use against the myrm, they have myth techs??? myrms are MUs counter.... why not test it with the toughest MUs around... they are not built for human infs only... make it better please........ i vote Bellerophon... match him with all the heroes around... and MUs as well and human units and even the titan.. but microing him using his handy special attack often...
    posted 22 March 2004 07:55 PM EDT (US)     2 / 29  
    Nice one, although I didn't learn anything new, it was detailed and had a lot of thought. It's good someone started doing Unit Guides.

    I vote Heteroi because no-one uses them


    Proud member of the Orion Clan
    Orion_Tok
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    posted 22 March 2004 08:08 PM EDT (US)     3 / 29  
    I added some info on Myrms vs MUs. I'm glad you like it Sp3ctre .

    Rating: 1750

    Check out my Bellerophon Guide and my Myrmidon Guide

    Member of the TpC_ Clan
    posted 22 March 2004 08:24 PM EDT (US)     4 / 29  
    Something is wrong here....

    Toxotes Stats:
    Hack Armor: 15%
    Toxotes does 6 damage per-hit
    Myrmidon does 17 damage per-hit

    Myrmidon vs Arcus
    Hack Armor: 15%
    Arcus does 6 damage per-hit
    Myrmidon does 14 damage per-hit

    Doesn't the myrmidion get a bonus against non-greek units? Tox and Arcus have the same hack armor (according to these tests) but the Arcus takes less damage per hit?! Explica por favor?

    Some noob

    posted 22 March 2004 08:38 PM EDT (US)     5 / 29  
    Good unit guide, nice to see the info on these summed up. I can understand doing the medium tests cuz some players may not get all the upgrades through mythic (they get expensive after a while and all) but maybe you could do one or two tests against differently upgraded units. My vote would be for the chariot archer but you dont have those guys as one of the options so i guess i will vote for hoplites, they are the test for everything else they should get a guide of their own. GOOD JOB
    posted 22 March 2004 08:40 PM EDT (US)     6 / 29  
    lol...myrmidion get a bonus against non-greek units only.
    They do NOT have bonus vs hop, tox...that means even Poseidon and hades's hop can beat myrm cost and population wise. In addition, ta and axeman are NOT non-greek unit. (Myrm do NOT get a bonus vs ta & axeman)
    posted 22 March 2004 08:55 PM EDT (US)     7 / 29  

    Quote:


    Something is wrong here....
    Toxotes Stats:
    Hack Armor: 15%
    Toxotes does 6 damage per-hit
    Myrmidon does 17 damage per-hit

    Myrmidon vs Arcus
    Hack Armor: 15%
    Arcus does 6 damage per-hit
    Myrmidon does 14 damage per-hit

    Doesn't the myrmidion get a bonus against non-greek units? Tox and Arcus have the same hack armor (according to these tests) but the Arcus takes less damage per hit?! Explica por favor?

    That confused me too. I'm going to run that test again.

    Just ran it. The Myrmidon attacks the Arcus and gives 15 damage. The Myrmidon attacks the Toxotes and gives 10. The Myrmidon doesn't have a bonus against Greek units so it deals more damage against the Atlantean unit.


    Thanks for pointing that out .


    Rating: 1750

    Check out my Bellerophon Guide and my Myrmidon Guide

    Member of the TpC_ Clan

    [This message has been edited by Fenris77 (edited 03-22-2004 @ 08:57 PM).]

    posted 22 March 2004 09:23 PM EDT (US)     8 / 29  
    Nice guide something new for a change.
    I vote for the Hypaspist

    ESO name: WND_WiseWizard
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    posted 23 March 2004 06:10 AM EDT (US)     9 / 29  
    well done good guide mate the myrmidon is my fave
    human unit
    i d like to see a guide on the
    HYPASPIST

    -----MOLON LAVE-----
    posted 23 March 2004 06:48 AM EDT (US)     10 / 29  
    This guide has so many mistakes, it isnt even funny. Wrong unit description(its bonus against infantry is a bonus against non greek units). Myrmidon's complex bonus that doesnt apply to certain non greek units(like axemen or tas for example) is something that this guide should cover extensivly and show how good an hoplite does when compared with a myrmidon(against non greek units). And 1 of the biggest mistakes ever is that its comparisons arent pop effective.

    All these mistakes dont only make this a bad guide, but they make this a very misleading guide which is even worse.


    ESO name : Relaxing

    Eisai ellinas? Tote ela sto www.noobwars.gr.

    [This message has been edited by NIB (edited 03-23-2004 @ 06:49 AM).]

    posted 23 March 2004 07:16 AM EDT (US)     11 / 29  
    well maybe you could have privately messaged the guy instead of calling him out like that...
    Great guide though...I vote Bellerophon
    posted 23 March 2004 08:48 AM EDT (US)     12 / 29  

    Quote:

    well maybe you could have privately messaged the guy instead of calling him out like that...

    These forums have no function of private messaging and he doesnt have his email on his profile. In any case, i could care less about this guide or any other guide that are created if they are just bad guides(i havent commented the trillion other bad guides that are written).

    The problem here is that this guide misleads and reaches to wrong conclusions. And this is something that i cant accept.


    ESO name : Relaxing

    Eisai ellinas? Tote ela sto www.noobwars.gr.

    posted 23 March 2004 10:21 AM EDT (US)     13 / 29  
    I made the Myrmidon fight the hoplite because the hoplite is the "guinea pig" for all units to fight first in guides.
    I know that the Myrmidon doesn't have a bonus against greek units. The test between the Myrm and the Toxotes was to show that it faired well against a archer without its bonus.

    Another reason that I made the Myrmidon fight the TA was to show it can beat its counters without the bonus.


    Rating: 1750

    Check out my Bellerophon Guide and my Myrmidon Guide

    Member of the TpC_ Clan

    [This message has been edited by Fenris77 (edited 03-23-2004 @ 10:25 AM).]

    posted 23 March 2004 11:57 AM EDT (US)     14 / 29  
    I VOTE (drum role please)
    HYPATIST
    posted 23 March 2004 12:11 PM EDT (US)     15 / 29  
    So far Hypaspist and Bellerophon are tied each with 3 votes.

    Hoplite 1 vote

    Hetairoi 1 vote


    Rating: 1750

    Check out my Bellerophon Guide and my Myrmidon Guide

    Member of the TpC_ Clan

    [This message has been edited by Fenris77 (edited 03-23-2004 @ 01:23 PM).]

    posted 23 March 2004 12:36 PM EDT (US)     16 / 29  
    Myrmidon = 3 pop
    Other units = 2 pop

    Which means that you cant compare 1vs1.


    ESO name : Relaxing

    Eisai ellinas? Tote ela sto www.noobwars.gr.

    posted 23 March 2004 12:46 PM EDT (US)     17 / 29  
    You have to compare them 3 vs 2.

    .¸¸.· · .¸¸.·´ §hïvå | RágeOfHaemòn · .¸¸.· · .¸¸.·
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    posted 23 March 2004 12:59 PM EDT (US)     18 / 29  
    i liked it, it was a good guide, plus its your first right, therefore you got a few mistakes, its not the end of the world. i would personaly like to see a guide to belepheron, and prehaps you could compare him to heroes, myth units, and normal units, because i would realy like to see who the best greek hero is (people say belepheron and i agree, but it would be nice to see proof) by the way, just wondering, what god do you play (zues?) because then you might aswell just go through zues' units 1 by one, im a zues player (not to great) and would love to see a good few guides for them. with a litle more care (no offense) about pop equality which should definitly be taken into acount, i think you could have a nice series of guides here.

    if i was a god i would........
    posted 23 March 2004 01:19 PM EDT (US)     19 / 29  
    I've done some tests for pop efficiency and I'll post them in this post and the Guide post:

    3 Huskarls vs 2 Myrmidons

    Huskarl Stats:

    Pop: 2 (x3=6 witch is the pop of both Myrms)
    Hack Damage: 8
    HP: 115
    Hack Armor: 15%
    Pierce Armor: 50%
    Crush Armor: 99%

  • Huskarl does 5 damage per-hit

  • Myrmidon does 14 damage per-hit

    Myrmidons win in 16 seconds, both alive, one is 9/121, the other is 82/121.

    Very good. This test show that the Myrmidon is pop efficient to ther units. Lets do some more test and see how they match up to others.

    3 Arcus vs 2 Myrmidon

    Arcus Stats:

    Pop: 2 (x3=6 witch is the pop of both Myrms)
    Pierce Damage: 6
    HP: 66
    Hack Armor: 15%
    Range: 20
    Pierce Armor: 15%
    Crush Armor: 99%
    Speed: 3.75

  • Arcus does 6 damage per-hit.

  • Myrmidon does 15 damage per-hit

    Myrmidons win 9 seconds, both alive, one is 57/121, the other is 94/121.

    Very good. One more test.

    3 Spearman vs 2 Myrmidons

    Spearman Stats:

    Pop: 2 (x3=6 witch is the pop of both Myrms)
    Hack Damage: 7
    HP: 70
    Hack Armor: 40%
    Pierce Armor: 20%
    Crush Armor: 99%
    Speed: 5.0 meters/second

  • Spearman does 5 damage per-hit

  • Myrmidon does 18 damage per-hit

    Myrmidons win in 15 seconds, both alive, one is 14/121, the other is 79/121.

    The Myrmidon has successfully shown its pop efficiency compared to other units.

    To i_ruel_NOT I play Zeus alot and I am planning on doing a series of greek guides, if you all want me to continue making them.


    Rating: 1750

    Check out my Bellerophon Guide and my Myrmidon Guide

    Member of the TpC_ Clan

    [This message has been edited by Fenris77 (edited 03-23-2004 @ 01:29 PM).]

  • posted 23 March 2004 01:48 PM EDT (US)     20 / 29  
    Wow great guide nice to see someone doing a none myth unit guide i vote for Bellerophon

    a goose bunrning a day keeps the boredom away!
    posted 23 March 2004 02:09 PM EDT (US)     21 / 29  

    Quote:

    liked it, it was a good guide, plus its your first right, therefore you got a few mistakes, its not the end of the world


    Ok lets see.

    Quote:

    x1.5 Bonus vs Infantry


    Wrong.

    Quote:

    All units have been given the Medium and Copper upgrades.


    For a mythic unit review? And no line upgrades?

    Quote:

    For a infantry counter it is average


    It is not an infantry counter.

    Quote:

    Oh...my...gosh... two Myrmidons in six seconds (the amount of time it takes a average siege weapon to reaload) do more damage then a Petrobolos, Catapult, Ballista and the Siege Ram. That is amazing! For two non-siege infantry units to do more damage than four siege weapons, its amazing!


    Ehm can you say pop? Also wrong way of expressing himself. What 2 infantry units means? What is 4 seige weapons? There is infantry that is 3 pop and there is infantry that is 2 pop. There is seige that is 5 pop and there is seige that is 3 pop.

    Quote:

    Vs Greek

    You must add Toxotes to your army. Hypaspist can kill Myrms very fast and without archer support, you can lose some important battles

    Or you could just use hoplites which will do their job better than myrmidons on all occasions.

    See what i mean? All this is misinforming and plain wrong info. Fortunatelly or unfortunatelly there are many noobs in these forums. Which will probably read this guide.

    This was the part of the guide which was unacceptable. And it is also a bad guide cause it fails to show the difference between hoplites and myrmidons(do all the tests that he did with myrmidons, with hoplites so that we can see whether it is better to use hoplites or myrmidons and against which units). And as i said and above, he did these with very few techs. I would rather see tests with FUed(or close to FU) units since myrmidons come on mythic.


    ESO name : Relaxing

    Eisai ellinas? Tote ela sto www.noobwars.gr.

    [This message has been edited by NIB (edited 03-23-2004 @ 02:14 PM).]

    posted 23 March 2004 02:37 PM EDT (US)     22 / 29  

    Quote:

    All units have been given the Medium and Copper upgrades.


    Quote:

    For a mythic unit review? And no line upgrades?

    Medium is a line upgrade.

    Quote:

    For a infantry counter it is average


    Quote:

    It is not an infantry counter.

    Then I guess the ingame help is wrong. It says "good against Norse, Atlantean, and Egyptian units." Therefore it must be a infantry counter.

    Quote:

    Oh...my...gosh... two Myrmidons in six seconds (the amount of time it takes a average siege weapon to reaload) do more damage then a Petrobolos, Catapult, Ballista and the Siege Ram. That is amazing! For two non-siege infantry units to do more damage than four siege weapons, its amazing!


    Quote:

    Ehm can you say pop? Also wrong way of expressing himself. What 2 infantry units means? What is 4 seige weapons? There is infantry that is 3 pop and there is infantry that is 2 pop. There is seige that is 5 pop and there is seige that is 3 pop.

    The 2 infantry units meaning Myrmidons (this is a myrmidon guide after all), do more attack against the fortress than 4 differnt siege weapons at differnt times.

    Quote:


    This was the part of the guide which was unacceptable. And it is also a bad guide cause it fails to show the difference between hoplites and myrmidons(do all the tests that he did with myrmidons, with hoplites so that we can see whether it is better to use hoplites or myrmidons and against which units). And as i said and above, he did these with very few techs. I would rather see tests with FUed(or close to FU) units since myrmidons come on mythic.

    This is a Myrmidon Guide! Not a Guide to show the differnce between Hoplites and Myrmidons! If you want a guide for Hoplites (I will do the same tests) you can vote for it!

    Quote:


    In any case, i could care less about this guide or any other guide that are created if they are just bad guides(i havent commented the trillion other bad guides that are written).

    If you could "care less about it" then please do. I dont want my post to be filled up with you flaming it. Anyone can say "this guide stinks", not many people will/can actually write one .


    Rating: 1750

    Check out my Bellerophon Guide and my Myrmidon Guide

    Member of the TpC_ Clan

    [This message has been edited by Fenris77 (edited 03-23-2004 @ 02:49 PM).]

    posted 23 March 2004 03:28 PM EDT (US)     23 / 29  

    Quote:

    Medium is a line upgrade.

    Well doh. I find myself very often to be in mythic with only medium line upgrades.

    Quote:

    Then I guess the ingame help is wrong. It says "good against Norse, Atlantean, and Egyptian units." Therefore it must be a infantry counter.

    You said its an infantry counter. This means that it doesnt fair well or it fairs moderately against cavalry. The truth is that it rapes cavalry as well.

    Quote:

    The 2 infantry units meaning Myrmidons (this is a myrmidon guide after all), do more attack against the fortress than 4 differnt siege weapons at differnt times

    4 what? 4 petrobolos? 4 chieros? 4 helepolis? Number and category of unit is relevant. Just an rts theory here. 1 isnt equal to 1. 1 is relevant. There are other factors like cost(pop and resource cost).

    Quote:

    This is a Myrmidon Guide! Not a Guide to show the differnce between Hoplites and Myrmidons!

    This unit obviously is a replacement for hoplite and a direct competitor of fanatic. Oh well, i guess its unimportant(i am actually more interested in the wrong assumptions than the things that you didnt do in your guide).

    I dont care about dissing noobs or anything. But i do care when a noob says some1 that is wrong and leads other noobs into making mistakes. Anyway, have fun.


    ESO name : Relaxing

    Eisai ellinas? Tote ela sto www.noobwars.gr.

    [This message has been edited by NIB (edited 03-23-2004 @ 04:44 PM).]

    posted 23 March 2004 04:38 PM EDT (US)     24 / 29  
    fenris77, please listen to NIB. You're reacting as if he's being unreasonable, but really, this guide was full of holes and misinformation.

    I'm a Greek player. What do I want to know about myrmidons?

    1. Should I use them instead of hoplites against non-Greek civs?
    2. Should I use them instead of hoplites against Greek civs?
    3. How do they fare against titans?
    4. Should I use them instead of helepolis as siege?
    5. How do they do as semi-heroes? (you covered this one)
    6. What units do they not have the 1.5x bonus against?
    7. What techs apply to them? (you covered this)

    You just missed most of the things a person would want to know, plus you had a ton of errors.

    There's nothing wrong with trying to make a guide, but ask people what they want to know about a unit and have someone double-check your post before you put it up here, or you'll get responses similar to NIB's (or at least you should - it's disheartening to see how many atta-boy responses you've gotten in this thread).

    I'm not a flamer or a newbie basher or anything... but more than one person needs to speak up about the low quality of this guide or you'll just make more without improving your methods.

    posted 23 March 2004 05:19 PM EDT (US)     25 / 29  
    I think I'm going to re-do this one for a few reasons:

    1. NIB is right. I should give the Heavy or Champion upgrade to all the units.

    2. Go more in-depth to what the beast slayer tech does, and what the Myrmidon has its bonus against.

    3. Compare Myrms to Hoplites and the Hypaspist.

    4. See how Myrms fare in groups and go more into pop value.

    5. If Siege is worth having when going all Myrmidon.

    6. Add a few strategys to use against differnt civs.

    And to NIB most of the comments you said were right, but calling me a noob (I'm 1700+) is wrong .


    Rating: 1750

    Check out my Bellerophon Guide and my Myrmidon Guide

    Member of the TpC_ Clan
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