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Topic Subject: Beating Isis with Ra (A Guide)!
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posted 10 April 2004 05:18 PM EDT (US)   
I have made a Guide for beating Isis with Ra, but because I am not rated highly enough, it is not preferable to be in the Strategy Section of the site (which is fair enough )

You can download it here to view the orignal document with all formatting and pictures:

http://quircus.port5.com/Isis vs Ra/How to beat Isis with Ra.doc

Here is is in BB format - with pics 'n' all! lol....:

How to beat Isis with Ra
Age of Mythology: The Titans (1.03)

Version 1.0c

Introduction

When AOM first came out, I knew that Egyptians would be my favourite for a few reasons, but the main ones being the fact that I prefer booming than rushing/classical aggression, and also the fact that Egypt has the best healing in the game. I first played Isis, but went to Ra after a couple of months because of his Priest Empowerment...

Ra's Bonuses
• Pharaoh Resource Empowerment Rate +5%
• Priests can Empower:
-30% Building Build Time
-20% Unit/Research Create/Train Time
+15% Resources
• +10% Chariot Archer and Camel HP
• +10% Chariot Archer and Camel Speed
• Monuments -25% cost; +20% HP.


Isis's Bonuses
• Monuments Shield against God Powers (Radius: 40m)
• Technologies (except Age Ups and Secrets of the Titans) -10% Food/Wood/Gold Cost
• Town Centers Support +3 Population
• Priests Build Obelisks 60% Faster; -33% Obelisk Cost

Notes on Empowering:
- Empowering a Town Center does not decrease: Villager Train Time; Age Advancement Time; Secrets of the Titans Research Time.
- Empowering a Town Center does decrease: Myth Tech Research Time (e.g. Sun-Dried Mud Brick, Skin of the Rhino etc.)

As we can see, both Gods have 4 bonuses. But why is it that many people think Isis is better than Ra (especially in recent threads)? Here are a few things that I think makes Isis more attractive than Ra, ignoring their civilization bonuses:

- Ra gets no Water Myth Units; Isis gets 2 (as does Set)
- Ra gets no Nephthys (considered by many to be the best Heroic God in the Game). This means no Ancestors (or Ancestors + Eclipse), no Scorpion Man (decent Myth Unit; useful meatshield), and no Priest upgrades (these being: +20% Pharaoh Attack; +30% Pharaoh/Son of Osiris HP; +400% Priest/Pharaoh Damage Multiplier vs Myth Units; -30% Priest Cost; +100% Priest/Pharaoh Healing Rate).
- Ra gets no offensive God Powers until Mythic (however, since most strategies involving Ra require Osiris, he gets no “offensive God Powers” at all). Locust Swarm and Tornado are the only real offensive God Powers, but both are difficult to use against Isis’ God Power-blocking monuments...

Right, so now we see why some people feel Isis is better than Ra (apart from the fact that she’s so sexy...). I am now going to explain a strategy (which has many different options throughout) which can beat an equal-skilled Isis Player. The main reason for this is the predictability of Isis. The only problem, in my view, is if the Isis Player is extremely unorthodox and does not perform an FH (Fast Heroic).

Archaic Age

You have several goals for the Archaic Age:
- Never stop producing Villagers
- Have an economy which will allow you to have 800F and 500G by the time you have built your Armoury in Classical (More details later) without using Rain.
- Have a better economy than Isis (this is quite easy to do, providing you distribute your villagers accordingly)

Basic Build Order for Ra vs Isis:
First Villager + Pharaoh build Monument
Seconds Villager + Priest build Granary
<Priest Empowers Food>
<Research Husbandry if it is a Non-Hunting Map>
<Pharaoh Explores around your Base, picking up any Relics you find>
Next 4 Villagers (and the First and Second Villager) go to Food
Next 4 Villagers to Gold
<Research Hunting Dogs if it is a Hunting Map, when you have enough Gold>
Next Villager Build 3 Houses around your Forward Tower; Build Temple when you have enough Gold; Build 7 more Houses
<Pharaoh comes back to Empower your Temple Building, Dropping off any Relics you found, Empowers Gold>
<Create 2 Priests, when you have enough Gold – First Empowers TC for Herdables and Straggler Trees; Second builds Obelisks and Explores>
Next 2 Villagers to Wood

Map with 2 starting Hunting/Chicken/Berry Patches: Next 8 Vills to Food, Next X Vills to Herdables
Map with lots of Sheep/Cows: Next 6 Vills to Food, Next X Vills to Herdables

<Advance to Classical under Bast when you have 400 Food (Arrive in Classical at 5:30-6:15) - Preferably 6:00+>

Why Bast?

Ptah

Technologies:
• Scalloped Axe (+10% Axeman Attack)
• Leather Frame Shield (Spearmen -10% Pierce Vulnerability)
• Electrum Bullets (+10% Slingers Attack)
• Shaduf (-33% Farm Cost; -50% Farm Build Time)
Myth unit: Wadjet
Essentially a tough archer unit, the Wadjet is good against infantry and poor against fast tough units like cavalry. Wadjets regenerate HP.

God power: Shifting Sands
Shifting Sands transports any units - belonging to you or an enemy - to any point on the map you have line of sight to. It will transport all friendly units, or a limited number of enemies - but not both.


So, as we can see, Ptah’s Technologies are completely useless to a Ra Fast Heroic as they benefit Barracks Units. Although his cheaper farms are quite useful, we will not be using Rain in our Fast Heroic so it is not as important. His God Power, Shifting Sands is greatly weakened by Isis’s Monuments. This leaves the Wadjet...although a good Support Myth Unit, it is not worth going Ptah just for his Myth Unit.

Bast

Technologies:
• Sacred Cats (+10% Villager Farming Rate)
• Adze of Wepwawet (+400% Villager Damage vs Tress; +10% Villager Wood Gather Rate)
• Criosphinx (+50 Sphinx HP; +20% Sphinx Hack Attack; +50% Sphinx Crush Attack)
• Hieracosphinx Sphinx (+20% Sphinx Speed; +20% Sphinx Hack Attack; +50% Sphinx Crush Attack)
Myth unit: Sphinx
The Sphinx is good against buildings. Its special attack is a whirlwind of sand that damages nearby units.

God power: Eclipse
Increases Myth unit attack by 50% and speed by 20% for one minute. Eclipse prevents other GP's from being used while it is in effect.


So, a few reasons why Bast is better: Your opponent will go Bast unless they are weird...this means that you can have the same economic advantages as your Isis opponent, plus your Priests. Also, the Sphinx is useful for taking out Migdols and for dealing damage to a group of units in a Meatshield. The final reason is that you will need Eclipse. Your opponent will almost always use Eclipse with Ancestors, and so, you can beat your opponent in a Titan fight with Eclipse.

During Transition:

- Move 2 Villagers from Herdables to Gold
- DO NOT research Pickaxe, Handaxe or Plow! (You will not need these until your Transition to Heroic because of your Priests)
- Make another Priest to Empower Wood, once your Straggler Trees run out

Classical Age:

Now, you have probably advanced close to the time that your opponent did. This gives you the advantage...why? Because your Priests mean your economy is better and you should have more resources than your Isis opponent at the moment (except perhaps Gold if they used Prosperity)

Unless your opponent is being extremely unorthodox, he will start building his armoury and advance to the Heroic Age. So, we shall do the same. Take your 3 Wood Villagers and your new wood Priest to build an armoury around the Tower with only one house (you should almost have 3 Houses around the other 3 Towers). Use your “house building” villager to help (He can join your woodies after the Armoury is completed).

While all this is going on, keep creating villagers and putting them to Gold (unless you have a shortage of Food to advance with).

Now, if you had a bad start, you may have to forcefully drop off resources until you have 800F and 500G. Otherwise, click the button...


Hathor or Sekhmet?

This may seem obvious, but I assure you, it’s not...in almost all situations, Hathor is the Best Choice for a few reasons:

- Because you built your first Monument early, you should have enough Favour to make a further 3 Petsuchos when you hit Heroic.
- She lets your Mercenaries last 30 seconds longer, which can be vital in an Egypt battle.
- She makes your Buildings Stronger, and makes MIGDOLS cheaper!! (Also, Wonders are cheaper and stronger, should you need/want to build one)
- Rocs are extremely useful
- Locust Swarm is a great GP and can potentially shut down Food production for a minute or two, and cost the opponent valuable Gold/Wood (It can also be used to stop villagers building a Titan Gate).

HOWEVER, there are 5 reasons I can think of why Sekhmet is your best choice when against an Isis Fast Heroic:

1) Isis will have +9 Pop Slots than you, equalling 3 Camels/Chariots! Sekhmet’s Citadel allows you to even this out by providing your Home TC with +10 Pop Slots, and increased protection against raids
2) Isis’s God Power Blocking prevents the use of Locust Swarm
3) Isis’s Priests will be able to take out your Petsuchos quite quickly, but Scarabs have much higher Pierce Armour and so stand up better to Nephthys Priests
4) Scarabs are useful in preventing/destroying Migdols, along with the improved Seige (If you get to Heroic first, get your Scarab near their base and try to stop that Migdol from going up – if you can you have a GREAT advantage!).
5) Bone Bow makes your Chariots amazing raiders, not to mention better Camel/Elephant support, outranging everything except Seige. And with Burning Pitch in Mythic, they’ll be able to snipe buildings without getting harmed.

The plan for after you have hit Heroic:

- Use Citadel ASAP on your Home TC (you cannot risk losing the +10 Pop)!
- Send your free Scarab and Sphinx to disrupt their Migdol building

- Build 4 Priests when you can, and bring your Pharaoh to the front line (do not let this delay your Migdol building, however) This is essential for the Ancestors + Eclipse!
- Build a Migdol straight away at your forward-most TC with your Woodies
- Build your Forward TC ASAP and chop wood near it afterwards

- Build your second Monument ASAP
- Spam Camels and Chariots, with a few Elephants sprinkled in
- Keep up a steady Economy, trying to end with 72-76 villagers, and 3 Priests (one for each Resource – you’ll need your Pharaoh to fight Scorpion Men). Send your first 6 or so villagers to Gold because you’ll need craploads of it!

Now it’s the fight for the TCs. You should try to hang around their forward TC. You have an advantage because you have Food-costing MUs to use as Seige, which means you don’t need to waste time building a Seige Workshop or waste resources on Seige as your opponent will have to.

Here is the raiding problem, which we knew we’d have when we chose Sekhmet...we have no Rocs for Seige + Chariot drops to disrupt enemy Gold Mines. This means you must try find the enemy Gold Mines quickly and to send a group of Chariots every now and again to harass them.


A few points:

- DO NOT FORGET ARMOURY UPGRADES! Get these upgrades during a period of no fighting to improve your raiders and fighters. Attack is the priority, and then get whichever armour you need to counter the enemy’s most massed unit.
- In a straight-up Heroic fight, Ra should win because of his Chariot/Camel bonuses.
- If you find yourself with extra Gold, try to build a few more Migdols and a Seige Workshop (we’ll need Catapults soon)
- If you manage to steal a TC, build one or two Migdols to protect it and out-pop your opponent’s army.
- DON’T STOP RAIDING GOLD!
- Build walls around your main base where your economy is, but DO NOT UPGRADE WALLS MORE THAN ONCE – it isn’t worth the resources!

Once you have all upgrades from the Migdol and Armoury, and all the economic techs it may be time to go Mythic. This is where the fun starts

Mythic Age:

Hmmm...who to choose?
Well, like the Classical Age choice, this is pretty simple:

Horus

Technologies:
• Axe of Vengeance (+200% Axeman Damage vs Buildings)
• Greatest of Fifty (-10% Spearman Hack Vulnerability; +100% Spearman Damage vs Cavalry [Spearman Damage vs Cavalry now +110%])
• Spears on the Horizon (+10% Spearman Attack; +30% Spearman HP)
Myth unit: Avenger
The Avenger is a very tough melee unit, good against other melee units. Its special attack is a whirlwhind of spinning blades which hit every adjacent en.

God power: Tornado
Creates a wandering tornado that deals massive amounts of damage to enemy buildings and units.

Once again, we find that none of the technologies are useful in our plan. Also, Tornado will be rendered useless by the enemy's Monuments. The Avenger is pretty good, but once again will be rendered pretty useless against the enemy Nephthys Priests...

Osiris

Technologies:
• Desert Wind (+20% Camel Speed; + 20% Camel Attack; +20% Camel HP)
• New Kingdom (Town Centre now produces 2 Pharaohs at a time)
• Funeral Barge (+100% Kebenit Damage vs Arrow Ships)
• Atef Crown (+20% Mummy HP; +40% Mummy Attack; +100% Minions Lifespan)
Myth unit: Mummy
While not very tough, the Mummy's special attack instantly kills any human enemy unit and turns it into a friendly minion, however minions die after one minute.

God power: Son of Osiris
Gives the Pharaoh more HP and armor, and a devastating chain lightning attack that will hit up to four enemies. The normal Pharaoh regenerates when Son of Osiris is killed.


Yay! Here comes the fun! Osiris offers two Pharaohs, and the New Kingdom technology should be researched straight away. Use Son of Osiris on your second Pharaoh to get another Pharaoh. A Son of Osiris and 2 Pharaohs will mean Myth Units are no longer a threat. Because Isis needs Pharaohs to empower, your opponent may not be able to use the both Pharaohs on the Battlefield, giving you an advantage. His Myth Unit should be targeted on Elephants and then retreated. Keep them alive and away from the deadly Priests and you can take down a couple of Elephant Meatshield Units every fight. The key is MICRO!

However, your enemy will be able to do the same thing, so make sure you get that Priest range upgrade to get them before they can retreat…

The Mummy upgrade should only be researched if you have 100 Favour because its +40% Attack upgrade, while significant, is quite useless because you won’t be using him for normal attack very often. The +20% HP and +100% Minion Life Span is quite useful though.

Last but not least...Desert Wind!! Although your opponent is likely to get this also because they will most likely choose Osiris, your Champion Camels become the fastest units in the game with ~14 Attack; 233 HP; 38% Hack Armour; 48% Pierce Armour! If you find the +10% Chariot/Cavalry HP Relic, you have a major Battle Advantage. Of course, if your opponent finds it, your bonus gets significantly reduced. The +10% Cavalry Speed Relic is useful also, giving your Desert-Wind Camels 8.40 Speed!

Mythic Plan

Basically, keep the pressure on with a balanced army of Chariots, Camels and a few Elephants, with your SOO, 2 Pharaohs and 2 priests to deal with MUs, and of course your Scarabs and Catapults. Try to flank the Son of Osiris with Chariots or Camels (Camels are harder to get away from, but Chariots are harder to pick out so they may not notice their SOO losing HP), while keeping yours alive with constant attention.

Once all your units are fully upgraded, you can think about getting a Titan. If Isis went Thoth you may be in trouble because of Meteor. However, if you use Rain a few seconds after you place the Gate (or if you want to be risky, when you see those Phoenixes), you’ll get away with a Meteor shower.

TIP: Meteor spreads out amongst all buildings within its radius. So, build your Titan Gate near other buildings so it gets fewer hits.

If your opponent went Osiris, then you’re safe. You should still have Rain and Eclipse and he will have no God Powers. As soon as you see the “Player X has Researched the Secrets of the Titans” message, cast Rain. This will block the Titan Gate for 1 Minute. This allows you to either research it yourself, get your Titan out first so you can destroy his gate with your Titan, or simply move some seige weapons sneakily behind his main camp if possible, to take out the gate when it's planted.

Now you want to get more Chariots and less Camels because your opponent will mass Priests for your Titan, and they can be deadly. Bring your Titan and army to their city (or, if they got their Titan out, to their Titan) and set those Chariots on the Priests! In a Titan vs Titan Battle, YOU WON’T NEED EXTRA PRIESTS! With Eclipse, you can win easily, and your enemy will just waste pop space on Priests which will fall to your Chariots.

Now you should have no problem taking their TC and you will win: 5-1 TCs up is a guaranteed win.

I hope it is helpful to Ra players, and I would enjoy reading feedback on it. Thanks.

[This message has been edited by Quircus (edited 07-06-2007 @ 01:16 PM).]

Replies:
posted 10 April 2004 05:38 PM EDT (US)     1 / 29  
Excellent guide

Well worth a read.


TORDENSKIOLD(1690-1720)

During the Great Nordic War (1700-1720), he was commander of the danish navy, which defeaded the swedish army at Kristiania (modern Oslo). After the war, he was killed in a duel on Nov. 12, 1720 just outside Hamburg, Germany, during a travel to England.

ESO: TORDENSKIOLD
posted 10 April 2004 05:46 PM EDT (US)     2 / 29  
Very nice.

Lol, fun pic on Isis


Rating - ~1700

[VnX_Lime]-[Lime_the_Great]

posted 10 April 2004 05:46 PM EDT (US)     3 / 29  
i dont have word the shame
posted 10 April 2004 05:51 PM EDT (US)     4 / 29  
Wow someone without Word! lol.

I will put it into BB Code again soon, but it does take a while to make it legible and clear, so don't worry!

Thanks for the positive feedbacks guys! I also liked my Isis pic...lol...

posted 10 April 2004 07:07 PM EDT (US)     5 / 29  
could not open it.
posted 10 April 2004 07:20 PM EDT (US)     6 / 29  
Good post quircus! I've especially made mental note of your god choices..

Also I will point out that Ra FT is quite viable vs Isis.. See vagabond_peter vs. ex_hope for example (in this case it was Ra/Set, but pretty close)

posted 10 April 2004 08:22 PM EDT (US)     7 / 29  
Cannot open Link It keeps saying "Connection refused". - Quircus Help!

[This message has been edited by arunprasaad_s (edited 04-10-2004 @ 08:23 PM).]

posted 11 April 2004 04:49 AM EDT (US)     8 / 29  
Quircus, please post it in BB format, so I can add a link to it in the list of guides.

Theris264
former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
"An eye for an eye, and the whole world goes blind" -Gandhi
posted 11 April 2004 05:13 AM EDT (US)     9 / 29  
I am converting it now, it's just a pain to get all of the bolds and colours etc.

It's probably the badwidth of my site that is making it unable to download for you guys...

posted 11 April 2004 05:40 AM EDT (US)     10 / 29  
Very good guide!

You should write a Ra guide (like Sando's guide, but more up to date)


The best clan ever is TOAO Clan!
posted 11 April 2004 05:48 AM EDT (US)     11 / 29  
Converted! The pictures from the Original Guide will be added in the near future (a nice addition to any guide)
posted 11 April 2004 06:50 AM EDT (US)     12 / 29  
Pics added! Enjoy folks!
posted 11 April 2004 01:17 PM EDT (US)     13 / 29  
erm, one thing you have wrong is that you should get hand axe and pick axe as soon as possible. Also, your classical time is too fast, for a fast heroic anyways. you should get pick axe+hand axe as soon as possible in archaic, and aim to advance around 5:45. Have pharoah and a few vills build blacksmith, and after you make 2 more villagers or so, blacksmith should be done and you can advance yet again. You should hit Heroic around 7:20~.

Look at it this way.
Say you make 22 vills in archaic, advance, and make 5 vills in classical before advancing again. It would be better to go 25 vills archaic, and 2 vills classical. The earlier the villagers are created, the more resources you will gather. All three villagers will begin working one minute earlier than normal.

The same thing goes with eco upgrades. The earlier they are researched, the more they will help your eco.

posted 12 April 2004 11:31 AM EDT (US)     14 / 29  
whao, sweet guide Quircus! This may really increase my chances against an Egyptian player...mainly Isis...the devil...lol
posted 12 April 2004 06:12 PM EDT (US)     15 / 29  
First off, nice post.

I have now pretty much jumped to the dark side (from Ra to Isis), but back in the day (last week to be exact) when playing as Ra vs Isis I used a somewhat similar strat as you described except with a twist (or 2).

You MUST go bast vs Isis (for the blocking thing when building a titan. (You might have said that already, I forgot.)

I use rain after reaching heroic age and getting a farming eco up and running. This affords you a quick jump to mythic while making chariots to raid him. I choose hathor simply becuase I like the free petsuchos to protect your base with, but sehkmet is OK too. If you can apply good raiding with your chariots on his eco, you can hopefully keep him from launching a full-scale assault on your base before you get your mummy and SOO out.

Reasearch Titan ASAP and start building birdman. If you can build another TC (to give you a total of 2) go ahead and do it sometime during the game. Don't build on a distant TC site, as thats too far to defend effectively. Keep building chariots as you can to help defend your base (with SOO and mummy and petsucho.) Build your midgol next to your TC and build your titan gate behind both of them, for maximum defensive benifit.

Here's the important part. As soon as you note he makes it to mythic age, cast eclipse to avoid him meteoring your gate. If you can get birdman out before he gets his 50% built, you stand a good chance of taking his out and therefore possibly winning the game.

Now a days, many Isis players will 3 TC boom instead of FH. I'm not sure if this would work well vs that strat as his eco might be strong enough to simply overwhelm you with an attack while you are building the titan gate. If he goes with a FH, you are probably in good shape with this strat.

Really, nothing works very well vs Isis, so this type of strat is as good as anything.

posted 12 April 2004 06:41 PM EDT (US)     16 / 29  
yay, its all bb-ified!

erm...

Quote:

unorthodox player

thatll be me then. i go anubis and hathor, semi-boom/flood and generally act like a fool. but it would probably give me the upper hand against this strat .... then again, i play vannila and dont have word, so ignore me, lol

posted 13 April 2004 02:09 AM EDT (US)     17 / 29  
Added to the list.

Theris264
former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
"An eye for an eye, and the whole world goes blind" -Gandhi
posted 13 April 2004 01:09 PM EDT (US)     18 / 29  
How come I don't get free MUs when I advance?

Must be a Titans thing......I'm in vanilla .

posted 13 April 2004 03:31 PM EDT (US)     19 / 29  
Very nice Guide!
after I read this I want to change from Isis to Ra, ... or I dont know but hey Good Work!

This is my sig.
posted 13 April 2004 06:54 PM EDT (US)     20 / 29  
i just realised something..... quiricus got all of those pics from the game. even tho some are already on the heaven games site. gutted.
posted 15 April 2004 00:56 AM EDT (US)     21 / 29  
This is definitly a good Guide...as Ra if played "properly" matches up with Isis quite well

Citadel and Eclipse can both be used so can Son of Osiris
Ra's Military is Superior to Isis(Ie Camel+Chariot HP bonus and Speed Bonus)Plus Ra gets Better Barracks units(Ie Ptah,Sekhemut,Horus) so i could definitly see this strategy working that's for sure.

But recently i have switched from Ra to Isis...1 of the big reasons for the Change was...Ra has no chance against a Norse Civ(Especially Thor) on water...The only civ that can match a Norse(Thor's)output on a water map is Isis especially due to Prosperity and Snakes, and on Land A+E can really help Isis "Bust out" so to speak...where as Ra can't do this...the lack of a "True" Offensive GP hurts Ra...and the Barracks units/Mig bonus should make up for this but it doesn;t..and in a Isis.Vs.Ra war..the Isis player does have an advantage until Mythic or until he unloads that A+E...if you can hold your ground from the Isis players A+E you have a good shot of beating
Isis i'll give ya that

This seems like the Best Strat i have seen on how Ra players can beat Isis players...Good work...i just might have to try this next time i Draw Ra in Random and Get an Isis opponent(Sometimes i do play Random egypt)

posted 15 April 2004 06:56 AM EDT (US)     22 / 29  

Quote:

just realised something..... quiricus got all of those pics from the game. even tho some are already on the heaven games site. gutted.

I got most of the pics from AOMH because it was easier, but I got the the pics of the Citadel Attack, TC Building, and Chariot Raiding using the Editor.


Thanks for all the feedback. Most of the time I do like to advance at about 6:15, but some don't like to do this, which is why I suggested 5:30-6:15...although I agree 6:00+ is the best way to go...

posted 15 April 2004 08:23 AM EDT (US)     23 / 29  
as an isis player, i fear seeing the ra next to my opponents name. ive been whipped consistently by ra players. those damn camels!!! grrr
posted 15 April 2004 08:34 AM EDT (US)     24 / 29  
Just rush against ra with Isis, ur opponent expects you to go fast heroic so raid with spearman on his villagers so he wont be able to fh (Ipso buy TT)

PW_Vince_
posted 15 April 2004 02:41 PM EDT (US)     25 / 29  
IPSO i feel ya..Ra Camels are the "Nuts" and are hard for Isis to beat that's for sure.

Usually against a Ra player i will Advance though the Anubis+Nepthys god path, i choose this over Bast+Nepthys for few reasons.

1.Serpent Spear helps your Spearmen beable to drop those Ra Camels much faster.
2.Anubites make "Great" Classical age Raiding units as long as you run when you see his Preists Coming.(Later in the Game Ra has trouble with Myth units if he doesn't use his Pharoah..as Ra Preists Lack Nepthys Upgrade Funeral Rites...which means it's much harder for him to kill them later in the game)
3.Plague of the Serpent-Is good to use with Obelisk Scouting when you see him trying to take a TC it can delay him long enough to stop him from getting it up which is very important.

Spears+Chariots+Slings+Anubite/Scorpion man+Preists+Siege Cheese+Mercs is the way to go against RA...Prosperity should give you a Goldsurplus to be able to "Out Merc" Ra at times

This is what have have used to the best sucess against Ra...Either that or a 3 Tc boom with Isis...since Isis can grab TC's easier due to Prosperity...invoke it on way to classical while pickaxe is researching and pharoah on gold..you you "Should" have enough gold for 2 TC when you hit Classical...might have to move a few villes off food to gold during transition though...but it does work

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