Please make sure you have a pillow ready, in case you are going to faint, becouse I done quite a lot of reseach on Hoplite stats, here they are. Standard Hoplite, Copper upgrades : Standard Hoplite, Bronze upgrades : Standard Hoplite, Iron upgrades : HP with Bacchanalia : 120 Medium Hoplite, Copper upgrades : Medium Hoplite, Bronze upgrades : Medium Hoplite, Iron upgrades : HP with Bacchanalia : 132 Heavy Hoplite, Copper upgrades : Heavy Hoplite, Bronze upgrades : Heavy Hoplite, Iron upgrades : HP with Bacchanalia : 149 Champion Hoplite, Copper upgrades : Champion Hoplite, Bronze upgrades : Champion Hoplite, Iron upgrades : Hp with Bacchanalia : 172 When you upgrade Hoplites with Sarissa and Aegis shield you get (i will just list the armory upgrades, not the whole list of Medium, Heavy, Champion) Sarissa + Aegis Shield + Copper : Sarissa + Aegis Shield + Bronze : Sarissa + Aegis Shield + Iron : Normal Hoplite speed : 4.20 How strange it may seem, as noted in the info about Hoplites ingame : 5 Hoplites vs 5 Hippikon : 5 Hoplites vs 5 Spearmen : 5 Hoplites vs 5 Murmillio : 5 Hoplites vs 5 Ulfsarks : 5 Hoplites vs 5 Raiding Cavalry : COUNTERS : 5 Hoplites vs 5 Axemen 5 Hoplites vs 5 Hyphasist : 5 Hoplites vs 5 Throwing Axemen : MISC 6 Hoplites vs 4 Hippikon : 5 Uber-Hoplites vs 5 Uber-Ulfsarks (Thor) Hoplites are in my opinion one of the most twisted units in the game, while they ARE essentialy the most standard (diverted from AOE II). They do not seem to have a bonus attack vs cavalry, they beat one of their counters (the test was that the Hops stood at about 8 range distance from the Throwing Axemen, so they have to walk). And they have been inbalanced from their position becouse of the Expansion. I only used Athena upgrades becouse if u play Hops, u play Zeus. If you use Possy or Shade-guy, you usually choose the way the god focuses on. With Hades you DO use Ares, but thats just for his bow. and with Possy you go hermer for spirited charge. Most people find that the Zeus bonus for hoplite speed is insignificant. I do not. If you are walking to a Fortress, Migdol, Palace, Hill Fort, Watch Tower that does not have boiling oil, it puts you into an advantage against Hades or Possy. If you attack from lets say, on side of the map to another, and theres nothing between you and a Fortress, well, the calculation is that with Zeus speed it gets an average of 3 shots less. With Possy, 3 out of 10 Hops died before reaching Fortress, with Zeus, they had mere scratches, becouse more speed = less accuracy for arrows. And then theres Zeus' bonus for more damage to buildings. This in combo with the speed makes it a good TC killer, becouse the TC misses its first shots at Hoplites, and fires less, until they go and fight the TC. As for Heroic, there isn't much difference, but i go Dionysus for Bacchanalia, and a very good gp for all that is needed for Zeus to kill TCs The 3rd age i usually go Hephaestus, becosue he gets Plenty (I love that GP), he gets a Super building killer (HINT HINT) Myth unit, and he gets some hell Mymidions (18 ATTACK!!). Combine those Myrmidions with Hoplites, and it's gg. Usage is very important here. I would not use Hops vs Atties, they are uber-danger to Hops. They are the most imbalancement in the whole Hoplite thing. 1 Murmillio + 1 Cheiro kill 4 Hoplites.. (tested). On Eggy is OK, but i would use them as a meatshield and a slinger-killer (extra speed) and let your Toxotes kill those low pierced (5%) little naughty axemen. Spears are no worry. Now lets come to what Hoplites are made for. NORSE KILLING. Norse do only have 1st Tower upgrade, weak hillforts, weaker buildings, and all their units 1v1 get beaten (I also did a 5v5 Hoplites- Jarl, with and without upgrades, and without the hoplites lost, and with bronze upgrades it was even. Either Jarls won with 1 or 2 health left, or Hops win with 1 or 2 health left, and Hoplites slaughter Huskarls with ease). Well, Weaker Buildings + Bonus attack = gg. Vs Greek, you're in a pretty bad fix there. If you are vs Zeus, well its even game and its just a rce for who can get his upgrades fastest. With Hades, hes just gonna shade spam u (hehe), or what is common : Hyphasist + Toxotes and then ur dead. Possy is quite ease, if you manage to keep stables down. Becouse of cheaper cavalry, he can make a lot more, so keep them down, or it will be a Mars Attacks scene. Well, Hoplites are with a lot of exceptions, still the standard mainline unit. It does not get what it is made for (Bonus attack vs Horses), and it can even kill one of his counters, even if it has to walk. They have been enourmously weakened by the X-pack etc. etc. etc. They die to what is meant to be the weakest civ (Eggy) in equal numbers, or nearly in equal numbers. The good thing is, that with the best Hoplite god path Oh yeah, one tip. Use a Pegusus to fly about 15 range in front of attacking Hoplites, to see any counters. If there are you have to get your Minotaurs you are carrying with you to them, and kill. Then your hoplites can move on. It can make the difference between 4 or 5 Hoplites. Which can make the difference between killing a TC or not. Well... this is it. Will you all please give your opinion, and correct any mistakes? If anyone has done some tests of his own, tell them and i will add them to the guide. E_S_O_is_dumb [This message has been edited by WILHELM_II (edited 04-24-2004 @ 03:58 PM).]
115 HP
34% Hack Armor
15% Pierce Armor
8 Attack
115 HP
41% Hack Armor
23% Pierce Armore
9 Attack
115 HP
47% Hack Armor
31% Pierce Armor
10 Attack
115 HP
52% Hack Armor
38% Pierce Armore
10 Attack (HEY!)
^
notice the 10 attack. This is not to tease people or something. But all Armory upgrades do 0.7+ attack, so at a certain point it stops (8+0.7+0.7+0.7=10.1)
126 HP
34% Hack Armor
15% Pierce Armor
9 attack
126 HP
41% Hack Armor
23% Pierce Armore
10 Attack
126 HP
47% Hack Armor
31% Pierce Armor
10 attack
126 HP
52% Hack Armor
38% Pierce Armor
11 Attack
143 HP
34% Hack Armor
15% Pierce Armor
10 Attack
143 HP
41% Hack Armor
23% Pierce Armor
10 Attack
143 HP
47% Hack Armor
31% Pierce Armor
11 Attack
143 HP
52% Hack Armor
38% Pierce Armor
12 Attack
166 HP
34% Hack Armor
15% Pierce Armor
10 Attack
166 HP
41% Hack Armor
23% Pierce Armor
11 Attack
166 HP
47% Hack Armor
31% Pierce Armor
12 Attack
166 HP
52% Hack Armor
38% Pierce Armor
13 Attack
41% Hack Armor
23% Pierce Armor
47% Hack Armor
31% Pierce Armor
52% Hack Armor
38% Pierce Armor
57% Hack Armor
44% Pierce Armor
Zeus Hoplite speed : 4.70
Hoplite cost : 50 food, 40 Gold
Hoplite training time : 14 seconds.
Hoplite line of sight : 16 range
Hops nearly die to the medium-strenghted Raiding Cavalry, where the (MUCH MUCH weaker) spearman beats it up completely. In tests it is shown that Hoplites do not have bonus damage vs cavalry, and if they do have, it turns out to be VERY insignificant.
Hippikon win, remain with 15 health.
(I did the same thing with 5 spears vs 5 hippikon, the spears lost, but hippikon had only 2 or 3 health left)
Hoplites win (duh) with 46 health left.
Hoplites win, BUT have 6 health left.
Hoplites win, with an astonishing 51 health. standard Ulf attack = 9, compared to 34% hack armor... i conclude that Hoplites are for one part best vs Norse, as we will see in the test after Raiding cavalry.
Hoplites win, 30 health left.
Hoplites lose, Axemen 27 health left. This is very bad for Greeks, coz this is one of the hardest counter available in Classical. Becouse Axemen start out with 70 health, it means they lost just over half of their life. This is a pain in the butt for Greeks who think they can 0wn Eggies becouse of their weaker units.
Hoplites lose of course, Hyphasist survive with 45 health. Not much to say.
Hoplites
Hoplites win, BUT they only have a small amount of health left. Becouse it is 4 vs 6, not all hoplites could be attacked. But i calculated the average (adding all health of 6 hops together, and divided it by 6), and they had an average of 12 health left. This indicated again, that even in greater numbers, they barely win.
The Hoplites lose due to the Ulfsark's great attack (Ulfsark stats : 58% Hack Armor, 40% Pierce Armor, 16 Attack, 148 Health (Uber-Hoplite = 57% Hack Armor, so there is an insignificant difference) with all Bragi, Forseti and Tyr techs + Thor Armory). But the Ulfsarks have only (hold on to yourself) 7 health left... Also, I did some calculations :
Ulfsark attack base - Hoplite hack armor : 0.43 X 16 = 6.88, Hoplite health DIVIDED by Ulfsark base attack = 24.1 (so the Ulfsark would kill the Hoplite in 24.1 seconds if the Hoplite didn't fight back)
What above says is, that there would be a 3 seconds difference in killing eachother. Thus meaning 3 strikes. If the Ulfsark would kill the Hoplite according to calculations, it should have 28 health left. But in the tests (performed 4 times) it had 7 health left, I have no idea what causes this, maybe becouse Hoplites should beat all Norse units (or nearly with exception of Thor) or maybe its a bug. But be aware : this test has been done WITHOUT Bacchanalia. The Ulfsark strikes at 6.88 per second, so it would make a difference of one strike. And the strike of a Hoplite = 5.46
Hoplite Bacchanalia health DIVIDED by Ulfsark base attack = EXACTLY 25
So now there is only 2 seconds difference instead of 3 seconds difference from Hoplite and Ulfsark in killing eachother. Well if you calculate that extra attack by Hoplite done on the Ulfsark in the vital second... this would round the health of an Ulfsark after a fight up to 1.
So... Uber-Hoplite + Bacchanalia vs Uber-Ulfsark (Thor) is even. While according to the stats this is IMPOSSIBLE. I will leave the case there (sorry for those who arent so good at maths... but this is the only way to explain it)
I know most Zeus players pick Hermes, but for the strongest Hoplites, that can hold longer vs a TC