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Topic Subject: Stat for Atlantean God Power
posted 11 May 2004 05:33 AM EDT (US)   
Finally, it's the last one. I made lots of mistakes on previous posts on god power. Anyway, thanks everyone who correct me and I will keep on updating any incorrect info.

Shockwave - number of uses=3, cool down time=5 min
- 50 crush damage on all units
- stun units for 4 sec
- doesn't affect on hero and flying units
- 0.3X damage vs villagers & 0.2X damage vs building
- Since all human units have crush armor 99%, shockwave will do 1 damage on them only


Deconstruction - 2 uses, cool down time = 4 min
- Can deconstruct all enemy building except wonder, TC & titan gate which returns resources to player
- can deconstruct healing spring

Gaia Forest - 4 uses & cool down time = 2 min
- Plants 20 trees at target location
- villagers gather 10% faster on gaia forest
- forest fire work on them but not walking woods

Valor - 3 uses & cool down time = 2 min
- Up to 3 miltary units and 1 citizen are turned in heroes

Spider Lair - 3 uses & cool down time = 5 min
- target an area to place 4 lair spider which take 10 sec to hatch spiders, instantly kill an human enemy unit if close
- spiders can't kill villagers, mu, hero & elephant
- lair spider takes 2 population
- only kill stationary unit

Stat for spider egg
Hp = 20
Hack armor = 5%
Pierce armor = 5%
Crush armor = 99%

- Carnivora - 3 uses and cool down = 2 min
Stat for stationary plant Carnivora
Hp = 500
Armor = 35%
Pierce armor = 20%
Crush armor = 80%
Hack attack = 15
Crush Attack = 10
Special Attack = instantly kill human unit and ships - 12 sec recharge
Bonus = 0.5 vs villagers & hero


Traitor - 2 uses with 4 min cool down time
- convert an enemy unit to your own
- cannot convert set's animal, ships, Titan, heroes, villagers, nidhogg & Roc
- if a loaded Siege tower is converted, all the units inside Siege tower will come out
- units get converted will lose all it's original upgrade , rather it gets all your upgrade
- if norse infantry get converted, they still can build and repair but only the building your currect civ have

Chaos - 2 uses & 4 min cool down time
- convert up to 4 humans and 1 myth unit are turned neutral
- they attack any nearby units
- neutral units will lose all their upgrade

Hesperides - 2 uses & 2 min cool down time
- block god powers up to a range of 6.
- train up to 5 dyrads
- you can take control it if you have over double number of units than owner's near the tree

Stat for Dryad
Cost = 150G
Hp = 272
Hack attack = 9
Hack armor = 40%
Pierce armor = 50%


Vortex - 3 uses and 1 min cool down
- Teleports all your military units except Titan to one location

Implode -
- 200 hack damage to unit sucked in
- Crush damage on building = 600CA + (60CA * # of Units Sucked In)
- Implode doesn't affect SOO or Oracles

Tartarian Gate -
- create a gate with 6 tartarians spawn
- resource drop site, house & military building will be destroyed under the gate
- The person who invokes the Tartarian Gate can click ԤdeleteԬ to destroy it

Stat for Tartarian Spawn
HP = 350
Hack Attack = 15
Crush Attack = 20
Hack Armor = 40
Pierce Armor = 40
Crush Armor = 85
Special = Jump attack 20 hack & 2X bonus MU - 8 sec recharge time
Bonus: 2X vs human unit & 0.5X vs heros


Stat for Norse God Power

Stat for Greek God Power

Stat for Egyptian God Power

Useful usage about Atlantean archaic age God Powers

[This message has been edited by a192 (edited 05-17-2004 @ 01:45 AM).]

Replies:
posted 11 May 2004 07:12 AM EDT (US)     1 / 24  
posted 11 May 2004 08:43 AM EDT (US)     2 / 24  
Great work. Can u tell me how do u find the damage multiplier in the test.(Can u give an example.)
posted 11 May 2004 08:54 AM EDT (US)     3 / 24  
Good job ! what does 'IV' mean ? (Somebody asked this before)
posted 11 May 2004 09:41 AM EDT (US)     4 / 24  
posted 11 May 2004 04:51 PM EDT (US)     5 / 24  
great job, maybe you could make a strategy guide on the best times to use the god powers for each civ, and which circumstances itis most useful/ best to use in.

once again great job


Bbbbbooooorrrriiinnnngggg..........
posted 11 May 2004 08:04 PM EDT (US)     6 / 24  
Nice post, ive had a debate over god powers with my friend. This will prove him wrong
posted 11 May 2004 09:00 PM EDT (US)     7 / 24  

Quote:

what does 'IV' mean


I can't see any 'IV' in my screen and where are they?

Quote:

maybe you could make a strategy guide on the best times to use the god powers for each civ, and which circumstances itis most useful/ best to use in.

If you saw how many mistake I made on previous post, you will change your mind to ask me do so
I just consolidated the data from god power and share with you all..To write a useful strategy guide is much harder, nice to see if someone can do it soon.

[This message has been edited by a192 (edited 05-11-2004 @ 09:11 PM).]

posted 12 May 2004 02:12 AM EDT (US)     8 / 24  
Sorry a192 should be iV. Is PhatFish right ?
posted 12 May 2004 02:21 AM EDT (US)     9 / 24  

Quote:

Sorry a192 should be iV. Is PhatFish right ?

It looks I can't see any "iV" in my screen. So weird it is...would you mind show me where are those "iV" in my post?

posted 12 May 2004 05:13 AM EDT (US)     10 / 24  
Right after the gp names eg Shockwave iV. Prolly some ASCII that doesnt get translated properly.
posted 12 May 2004 05:27 AM EDT (US)     11 / 24  
Shockwave ‘V number of uses=3, cool down time=5 min
- 50 crush damage on all units
- stun units for 4 sec
- doesn‘¦t affect on hero and flying units
- 0.3X damage vs villagers & 0.2X damage vs building
- Since all human units have crush armor 99%, shockwave will do 1 damage on them only

OOPS ! strange character that.

posted 12 May 2004 05:43 AM EDT (US)     12 / 24  
I get it! Since I usually write my post in word document then copy and paste into here, the format of word can't be all converted here well. I will update it later

[This message has been edited by a192 (edited 05-13-2004 @ 00:42 AM).]

posted 12 May 2004 08:30 AM EDT (US)     13 / 24  
Traitor ‘V 2 uses with 4 min cool down time
- convert an enemy unit to your own
- cannot convert set‘¦s animal, ships, Titan, heroes, villagers, nidhogg & Roc
- if a loaded Siege tower is converted, all the units inside Siege tower will come out
- units get converted will lose all it‘¦s original upgrade , rather it gets all your upgrade
- if norse infantry get converted, they still can build and repair but only the building your currect civ have

hmm dont the converted unit lose a few hp?

posted 12 May 2004 11:28 AM EDT (US)     14 / 24  
For implode there are limits on the crush and hack damage done. Max hack is around 4000 hp and max crush is <6000 (I believe, just been too long since I did those test).

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posted 12 May 2004 02:28 PM EDT (US)     15 / 24  
note with carnivora that Tornado doesn't affect them.

Once again, good post


FAC ID
posted 12 May 2004 05:36 PM EDT (US)     16 / 24  

Quote:

- lair spider takes 2 population

Everyone seems to complain about this. And it's crazy, really. You get the pop back when the eggs "sink" or "hatch." I recommend you add that in, so people don't fret about it so much .

posted 14 May 2004 11:52 AM EDT (US)     17 / 24  
what about the water carnivoria?

(-speaker-)
:unsure:
posted 17 May 2004 02:02 AM EDT (US)     18 / 24  

Quote:

Can u tell me how do u find the damage multiplier in the test.(Can u give an example.)

I searched in game XML data file.

Quote:

hmm dont the converted unit lose a few hp?


As stated in trailor god power, units get converted will lose all it's original upgrade , rather it gets all your upgrade. So yes, the unit maybe lose few hp after converted.

Quote:

For implode there are limits on the crush and hack damage done. Max hack is around 4000 hp and max crush is <6000 (I believe, just been too long since I did those test).


Yes, all god power in AOMX have max damage limit and implode also has time limit.

Quote:

what about the water carnivoria?

- Carnivora - 3 uses and cool down = 2 min
Stat for stationary plant Carnivora
Hp = 500
Armor = 35%
Pierce armor = 20%
Crush armor = 80%
Hack attack = 15
Crush Attack = 10
Special Attack = 20 hack attack, 100X bonus - 12 sec recharge

posted 18 May 2004 09:39 AM EDT (US)     19 / 24  
You said that spiders lair spiders...

- only kill stationary unit

I'm prettie sure that if a unit is slow enough it is still caught by the spider. Also, if one unit walks over and then a second right behind it, the second unit will get caught if the first one doesn't. Correct me if I'm wrong though :P

posted 18 May 2004 01:07 PM EDT (US)     20 / 24  

Quote:

I'm prettie sure that if a unit is slow enough it is still caught by the spider. Also, if one unit walks over and then a second right behind it, the second unit will get caught if the first one doesn't. Correct me if I'm wrong though :P

Exactly...however, I can't find a unit slow enough to be caught by the spider without stationary.
Yes, the second unit will be caught by accident sometimes. Actually, the hitting % of spider is very low. It takes almost a sec to response and begins to attack.
Same as archer try to hit a group of cavalry. Yes, archer has difficult to hit his target but he will hit unit behind his target by accident sometimes.

posted 08 June 2004 07:59 AM EDT (US)     21 / 24  
I'll add it

Theris264
former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
"An eye for an eye, and the whole world goes blind" -Gandhi
posted 08 June 2004 05:02 PM EDT (US)     22 / 24  
Traitor is actually a very good gp. In one game i used it on an elephant and a phoenix. It won me both battles. I am intrigued by the fact that norse traitors can build buildings. Thats really cool.
posted 08 June 2004 07:09 PM EDT (US)     23 / 24  
I'm sure you get more than 6 Tartarian spawn with Tartarian Gate - don't you?
posted 10 June 2004 01:40 AM EDT (US)     24 / 24  
Im surprised no one has posted the most impressive god powers from the Atlantians.

of course im refering to FecalWave .

A great god power basicly makes the whole civ smell bad and drives players away from AOM guarantee victory.

stay tuned next week wehn we will discuss the great Heroic power Whoretex.

[This message has been edited by choda (edited 06-10-2004 @ 01:40 AM).]

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