A game that could last for hours and span for many sessions, where wonders were built to win a constant slatemate at the risk of being overwhelmed 2vs1.
Now wonders are useless and those games are no more intenste and all that because ES most probably dont have a decent test group (Come on a freaking "no titans" options isnt much to ask for? i mean i bet a programmer could do it in less than 10 minutes, were they so hungry they could take away 10 minutes of their lunch time?).
Well thats not the point, the point is how do you beat a Titan with Egyptians? Titans have 94% pierce armor while having 89% hack armor. Meaning what? meaning that ranged heroes do half the damage to them than a melee hero.
So a priest have a weak 5x9 attack a pathetic 45 damage, less than a petsuchos, and its pierce damage (those rocks must be pretty sharp), giving them a total of about 2 damage per second against a titan.
That doesnt ends there, Egyptians priest have no military value at all (maybe empowering a tower or migdol) and cost a prohibiting 100 gold.
Some people might say, hey but they are ranged, thats correct but they are slow as hell THEY ARE SLOWER THAN TITANS FOR GOD'S SAKE!! and die easily when the titan catches them, also they are pretty weak and die easily to support armies, the hell the enemy might as well back his titans with villagers.
But there is hope my Egyptian brethen, to fight those monstrosities, bane of all strategy. But its not with priests.
What can beat the Titan you say? human units die easily, the elephant can put up a fight but the titan can outrrun them and destroy your base while he is poked by one elephant every 10 seconds it stops to destroy a town center.
Spearmen can delay the Titans but they get mowed down by the backup and you cant possibly beat the usual infantry killers that accompany the Titans.
Camels are too expensive and while they can catch and sorround the Titan to slow its onslaught they cant be pumped that fast without a big trade route and valley of kings.
Chariot archers suffer from the titans super pierce armor.
That leaves only one unit the SLINGER, THE BIBLICAL BANE OF TITANS, DAVID VS GOLIATH PART II.
Why?
Slingers benefits from the "Trojan Wall Effect", what its that do you say? its an statistical bug based upon the fact that units will do one hitpoint damage per attack (not second) meaning that in very rare situations a fast rate of attack is better than a high attack.
Meaning...
Meaning that 9 villagers would for example destroy a Trojan wall* maybe maybe 3 times faster than a titan would.
When you tell people 9 villagers could take a building 3 times faster than a titan, stats freaks will call you crazy, but in practice they do against the trojan wall.
So when i tell you that Slingers are the best shot against Titans you should believe me. Slingers have a quick attack therefore they fare a lot better than Chariot archers against Titans.
30 slingers can do the damage of about 16 priests to a titan. They are not stronger pop wise but they are better in every other situation.
Advantages of the slinger
-They are fast. Well not that fast but certainlyu can outrrun the titan by much, after seeing he cant cath on the slingers most people will focus on something, else, a lot more wont even bother at little guys throwing rocks, what can they do? little pebbles vs a titank, like a palestinian vs a merkava. However they wont even notice the about 20-30 damage per throw.
-They are cheap, 100 gold is not cheap, and will never be. it can give you an elephant, a mercenary or half a tower.
-They can easily be mass produced, everyone always have a lot of barracks, while not a lot of temples (which generally are busy with myth units).
-Maybe one of the most important advantages are they are very useful. specially ptah and sekmet ones.
What can they do? do anyone knows whats the number one unit used to back a titan? yes archers and counterinfantry, since the only decent heroes against a titan is a melee hero. Slingers totally obliberate them and are decent agains infantry with sekmet. you will force the enemy to counter you with cavalry which allows you to swarm your titan with spearmen halting his advance.
And they are cheap so you wont have to worry about losing them.
Those are my insights, im not a pro-player and i can count the times i have played on ESO with my hands. I just play Aom parties with my friends.
*Trojan wall has 99 percent of all armor type so almost every unit will do 1 damage against them titans should do more since they do over 500 damage to most buildings, meaning they do at least 5 damage per blow, making 9 villagers a lot faster at killing them.