Following in the footsteps of ChimeraArtemis/ArtemisChimera and ManticoreKiller, I have decided to make my own little guide based on their format. A forumer, Excalibur1022, suggested to do the Promethean, so here goes. The Promethean is available by worshipping Prometheus (well, that’s kinda obvious). It is widely used in Kronos Rushes (aka Krushes) for several reasons, including its crush damage and its okay raiding ability. Cost: 70 Gold, 10 Favor, 3 Pop spaces x3 bonus vs. Myth Units Special Attack: None It’s as fast as a Pharaoh, has reasonable damage, pretty bad pierce armor, and less HP than an Automaton. Resource-wise, it’s really cheap, except for pop. But does its special ability make up for that drawback? Let’s see the stats of the Lesser Promethean: Cost: Nothing, 1 Pop space (actually, 35 Gold and 5 Favor more if you want to be literal and say that they spawned from a dead Promethean so yadayadayada) x1.5 vs. Myth Units Special Attack: None In general, good speed and ok LOS (good for scouting), bad attack/armor/HP/bonus damage. Should be about as strong/easy to take out as, well, half a Promethean. IMO, it’s good as an annoyance, sux0rz in any combat situation. The moment you’ve been waiting for… Hoplite stats: Promethean does approximately 9 damage per hit to the Hoplite Promethean kills Hoplite in approximately 16 seconds with 112 out of 175 HP left. As any melee MU should, it wins against a single unupgraded Hoplite. Let’s see how it does against a fully upgraded (in Classical at least) Hoplite. The Hoplite now has Copper All and Medium Infantry. Hoplite Stats: Promethean does approximately 8 damage per hit to the Hoplite Promethean kills Hoplite in approximately 19 seconds with 85 out of 175 HP left. The Hoplite does better in this case and takes away 27 more HP from the Promethean than before. This is a surprising result IMO, considering the fact that the Promethean You should know all the stats from Test 1. Prometheans win in approximately 24 seconds. One has 115 out of 175 HP left, the other has 20 out of 175 HP left. I was very surprised at how much HP the Prometheans managed to lose. It does pretty well against infantry, though. Let’s see how it stacks up against a pop-equivalent group of CEU (Classical-Equivalent-Upgraded, my substitute for saying Copper All, Medium All) Zeus Hoplites. You should know all the stats from Test 2. Prometheans win in approximately 32 seconds. One died and split; one of those Lesser Prometheans died and the other had 52 out of 80 HP left. The other Promethean had 85 out of 175 HP left. The Prometheans seem to do ok-sad against CEU Hoplites. Again, I was very surprised at how much HP they managed to lose. Now let’s see how well they do against a ranged unit. For this test, units started out of each other’s LOS. I manually moved the Promethean so that it had LOS to the Slinger and ordered it to attack the Slinger. Time starts when the Slinger starts to attack the Promethean. Slinger stats: Promethean does approximately 9 damage per hit to the Slinger. Promethean wins in approximately 10 seconds with 148/175 HP remaining. Not bad, not bad at all, though it’s against a ranged unit and the Promethean has low pierce armor, the Slinger’s bad attack made up for it. Now let’s do the second test, but with a Slinger. Slinger stats: Promethean does approximately 9 damage per hit to the Slinger Promethean wins in approximately 13 seconds with 132/175 HP remaining. Not that bad, again. Let’s see how it does with a pop-equivalent. I Note: I microed the Prometheans against the Slinger that attacked first, then left them to the AI. Prometheans win in approximately 22 seconds. 1 had 77 out of 175 HP left, 1 had 113 out of 175 HP left. The Slingers did a fair amount of damage to the Prometheans, but there’s the low pierce armor… Note: The following Archer tests were added on request by Toxotes stats: Promethean does approximately 10 damage per hit to the Toxotes Promethean wins in approximately 8 seconds with 136/175 HP left The Promethean did impressively against the Toxotes. Due to the Toxotes’ lower armor, the Promethean killed the Toxotes faster than the Slingers. How about in pop-equivalent groups? You should know the stats. Prometheans win in approximately 18 seconds with all alive. Hitpoints are as follows: 14/175 I was very surprised at the outcome of this small, quick battle. Prometheans, in spite of their low Pierce Armor, seem to do magnificently against Archers. Now let’s try those two tests again, but with Arci. Arcus stats: Promethean does approximately 12 damage per hit to the Arcus Promethean wins in approximately 9 seconds with 139/175 HP left. Now this test was even more surprising than the first Toxotes test. The Promethean did more damage per hit to the Arcus than the Toxote, even though their armor levels are the same! Also, the Arcus did the same amount of damage to the Promethean, even though its attack was 1 less than the Toxotes’! The Arcus’s increased range let it have about 2 more chances to strike (both of which somehow missed :O). Let’s try that large-scale battle. You should know the stats. Prometheans win in approximately 20 seconds with all alive. Hitpoints are as follows: 10/175 I attribute the lower HP to the AI (some of the Prometheans just tried to stumble around the Arci to hit a specific one…ugh…) and the increased range of the Arci. However, not bad, not bad at all. Atlanteans have a tendency to use Turmae much more often than Arci, mostly for raiding. Let’s see how the Promethean, a good raiding unit, counters raids themselves. Turma stats: Promethean does approximately 12 damage per hit to the Turma Promethean wins in approximately 11 seconds with 139/175 HP remaining When I saw the damage the Turma did to the Promethean, I thought that was because the Turma didn’t attack every second. If anyone knows, please post an answer. The attack anim doesn’t look like once every second…Anyway, the Turma’s higher HP but way lower armor were major factors. The HP seems to counteract the armor difference, therefore letting the Turma live a bit longer. The Turma did as much damage as the Arcus did (and didn’t miss all the time). Group test time! Fortunately, the pop-equiv group is about the same as a good raiding party, but the Prometheans…I dunno, maybe the player had extra gold… You should know the stats Prometheans win in approximately 27 seconds. The AI decided to be smart this time and focus-fired on one Promethean, therefore killing it. HP are as follows: Promethean Offspring: 20/80 Prometheans: 163/175 Not much to say about this test…Cavalry time. Note: they’re back to starting right next to each other. Hippikon stats: Promethean does approximately 9 damage per hit to the Hippikon Promethean wins in approximately 19 seconds with 71 out of 175 HP remaining. The Promethean did okay here. I expected more from it because of its high hack armor, but as it turns out it lost quite a bit of HP. Let’s see how they do with…Villagers! Villager stats: Promethean does approximately 9 damage per hit to the Villager Note: I microed the Villager to attack the Promethean, since he would just run away otherwise. Promethean wins in approximately 8 seconds with 147/175 HP remaining. No surprise here, the Promethean is a good raider. How about against the Atlantean Citizens? Citizen stats: Promethean does approximately 9 damage per hit to the Citizen Note: I microed the Citizen to attack the Promethean, since he would just run away otherwise. Promethean wins in approximately 21 seconds with 95/175 HP remaining. The Citizen’s higher HP lets it get more hits in, but the Promethean still won. Not bad at raiding Attie, but you’ll have to wait a long time to kill the Citizens. People have probably noticed that you can turn Citizens into Heroes. Now… Citizen Hero stats: Promethean does approximately 5 damage per hit to the Citizen (Hero) Citizen (Hero) wins in approximately 60 seconds with 66/180 HP remaining (the Promethean Offsprings did a bit of damage, around 2 per hit) The damage bonuses on both sides are evident in this test. Hero Citizens get a x2.5 bonus versus MUs. Prometheans and Promethean Offsprings get a x0.5 bonus vs. Heroes. The Promethean Offsprings were included in the test, though their birth anim is so long that they can’t do much anyway… Some tests against buildings follow. Manor stats: Promethean does approximately 17 damage per hit to the Manor Promethean wins in approximately 69 seconds, or 1 minute 9 seconds Doesn’t seem to be much of a quick building killer. Let’s see how it does against a weaker building, say a Guild. Guild stats: Promethean does approximately 17 damage per hit to the Manor Promethean wins in approximately 30 seconds Surprisingly, the +5% Crush Armor and +4% Hack Armor of the Guild don’t seem to affect the Promethean’s attack at all…It destroyed the Guild about twice as fast. What about a group test? Temple stats: Prometheans win in approximately 17 seconds Not too bad for a Classical unit. If used properly, it could keep your enemy’s free Classical MU from getting out. Now for the big one… TC stats: TC does approximately 12 damage per hit(s) to the Prometheans Prometheans win in approximately 41 seconds. 2 Prometheans died but the spawns were alive. Two alive Prometheans had full HP, the other had 121/175 HP. 1 Promethean Offspring had full HP, the other 3 had 77/80 HP. Nice, the Promethean does extremely well for an Atlantean Classical MU against TCs. If your enemy isn’t very smart and decides to garrison all his units inside somewhere, then it’s bye-bye TC for sure. They seem to do better than Automatons (see ChimeraArtemis’s review for details) and obviously the Caladria OK, here’s a special bonus test which shouldn’t really be a bonus test. Titan stats: Titan does a lot of damage per hit to the Prometheans Titan wins in approximately 18 seconds with 6805/7000 HP left. Well, you won’t be delaying a Titan for long with these guys, but you’ll be doing 195 damage to it and distracting it away from your main army. How about with a larger group of Prometheans? Titan wins in approximately 32 seconds with 6426/7000 HP left. Well, you would be doing quite a bit more damage to the Titan. The Prometheans died quickly because of the splash damage and the Titan’s special. However, if you have units circling a Titan, the Titan can’t move, therefore buying you time. On Dax105’s suggestion, I have decided to set up a typical Classical Age map for 2 players. Below are my results, The enemy town has a quite a few Hoplites and Toxotes. The attacker has 3 Murmillo, 2 Cheiroballistae, 4 Turmae, around 7 Prometheans and 3 Hero Oracles. Let’s say we don’t have the Prometheans or Oracles. What would be the outcome? The Process: Units attack Wood Villies + storehouse, Turmae and Cheiroballistae get killed by a Minotaur, Valor used on Murmillo, Murmillo kill Minotaurs and some Hoplites, Murmillo get killed by other Hoplites after killing Jason. Not very nice, is it? Let’s try that again, shall we? This time all the troops are included + the Oracles and Prometheans. The Process: Turmae + Cheiros attack Wood Villies, Valor used on Murmillo, Murmillo attack and kill Jason, Prometheans attack and kill Hoplites + Toxotes. All units attack + destroy TC. In a nutshell, Prometheans make a large difference in tests. I bet that even without the other troops, the Prometheans would win or at least seriously damage the enemy town. BTW, I know that the number of Prometheans I added could be unreasonable, but… Note: the Promethean has a x3 bonus vs. MUs. The Promethean Automaton The Promethean Anubite Note: Theris is counted as both a MU and a Hero. The Promethean The Promethean Jarl The Promethean The Promethean Ballista The Promethean Helepolis The Promethean is affected by: Arkantos Boost Against all (notes): The Promethean is good in early game against most civs, but like some other Classical MUs, it sucks in Heroic and Mythic. If you keep spamming them, they’re a cheap way to delay Titans, but don’t rely on them. The Promethean Offsprings are pretty much useless, unless your enemy’s unit(s) have about 10 HP left… Thanks for reading this way too long guide. Please vote on a Feel free to correct me on anything I got wrong. Thanks to the forumers who contributed ideas and encouraged me. I will add more to this guide if I have the time. [This message has been edited by mzhao (edited 01-22-2005 @ 02:27 PM).]
HP: 175
Speed: 4.00
Hack Armor: 50%
Pierce Armor: 25%
Crush Armor: 80%
Hack Damage: 10
Crush Damage: 8
LOS: 16
x0.5 bonus vs. Heroes
Special Ability: Splits into two Lesser Prometheans when killed (more on them later)
Direct Minor God Upgrades Available:
Cost: 150 Gold, 12 Favor
Build Time: 30 Seconds (thanks Xentelian)
Effect: Gives Promethean/Lesser Promethean +30% HP (thanks Xentelian). The HP increases from 175 to 227 and from 80 to 104.
HP: 80
Speed: 5.50
Hack Armor: 25%
Pierce Damage: 34%
Crush Armor: 99%
Hack Damage: 5
Crush Damage: 4
LOS: 14
x0.5 vs. Heroes
Special Ability: None
Direct Minor God Upgrades Available:
Cost: 150 Gold, 12 Favor
Build Time: 30 Seconds (thanks Xentelian)
Effect: Gives Promethean/Lesser Promethean +30% HP (thanks Xentelian). The HP increases from 175 to 227 and from 80 to 104.
HP: 115
Speed: 4.70
Pop cost: 2
Hack Armor: 34%
Pierce Armor: 15%
Crush Armor: 99%
Hack Damage: 8
LOS: 16
Hoplite does
HP: 126
Speed: 4.70
Pop cost: 2
Hack armour: 41%
Pierce armour: 23%
Hack damage: 10
LOS: 17
Hoplite does approximately 5 damage per hit to the Promethean
HP: ~72 with Set upgrade
Speed: 4.00
Pop cost: 2
Hack Armor: 15%
Pierce Armor: 20%
Crush Armor: 99%
Pierce Damage: 3
LOS: 20
Slinger does approximately 2 damage per hit to the Promethean.
HP: 84
Speed: 4.00
Pop cost: 2
Hack Armor: 31%
Pierce Armor: 28%
Crush Armor: 99%
Pierce Damage: 4
LOS: 22
Slinger does approximately 3 damage per hit to the Promethean.
HP: 60
Speed: 4.00
Pop cost: 2
Hack Armor: 15%
Pierce Armor: 15%
Crush Armor: 99%
Pierce Damage: 7
Range: 15
LOS: 19
Toxotes does approximately 5 damage per hit to the Promethean
111/175
116/175
121/175
HP: 60
Speed: 3.75
Pop cost: 2
Hack Armor: 15%
Pierce Armor: 15%
Crush Armor: 99%
Pierce Damage: 6
Range: 20
LOS: 22
Arcus does approximately 5 damage per hit to the Promethean
35/175
98/175
175/175
HP: 80
Speed: 5.00
Pop cost: 2
Hack Armor: 5%
Pierce Armor: 30%
Crush Armor: 99%
Pierce Damage: 4
Range: 12
LOS: 18
Turma does approximately 6 damage per hit to the Promethean
80/80
172/175
175/175
HP: 150
Speed: 5.50
Pop cost: 3
Hack Armor: 10%
Pierce Armor: 25%
Crush Armor: 99%
Hack Damage: 10
LOS: 8
Hippikon does approximately 6 damage per hit to the Promethean
HP: 65
Speed: 3.80
Pop cost: 1
Hack Armor: 25%
Pierce Armor: 35%
Crush Armor: 99%
Hack Damage: 8
LOS: 14
Villager does approximately 4 damage per hit to the Promethean
HP: 160
Speed: 3.25
Pop cost: 3
Hack Armor: 30%
Pierce Armor: 34%
Crush Armor: 99%
Hack Damage: 8
LOS: 16
Citizen does approximately 4 damage per hit to the Promethean
HP: 180
Speed: 3.45
Pop cost: 4
Hack Armor: 30%
Pierce Armor: 34%
Crush Armor: 99%
Hack Damage: 8
LOS: 18
Citizen (Hero) does approximately 10 damage per hit to the Promethean
HP: 1000
Hack Armor: 30%
Pierce Armor: 95%
Crush Armor: 5%
LOS: 9
HP: 400
Hack Armor: 34%
Pierce Armor: 95%
Crush Armor: 10%
LOS: 9
HP: 1200
Hack Armor: 30%
Pierce Armor: 95%
Crush Armor: 5%
HP: 2100
Hack Armor: 44%
Pierce Armor: 95%
Crush Armor: 10%
Pierce Damage: 9
Range: 18
LOS: 24
HP: 7000
Speed: 3.75
Pop cost: 20
Hack Armor: 89%
Pierce Armor: 94%
Crush Armor: 89%
Hack Damage: 70
Crush Damage: 70
Range: 2
Special Attack:
Hack Damage: 60
Range: 0.5
LOS: 25plus a screenie.
Automaton SPC
Carnivora
Centaur
Dryad
Fimbulwinter Wolf
Minion
Sea Snake
Serpent
Servant
Tartarian Spawn
All Walking Trees
Behemoth
War Elephant
Catapult
Cheiroballista
Siege Tower
Arkantos God Fling
Arkantos Uber Fling
Argus Toxic Acid
Anubite Jump
Avenger Whirlwind
Carcinos Blood (I think)
Centaur Accurate Volley
Chimera Flame
Einherjar Boost
Fire Giant Fireball Hurl (I think)
Frost Giant Freeze
General Melagius Boost
Lampades Chaos
Manticore Barbs
Medusa Stone (no Offsprings appear)
Mummy Convert (Minion appears next to two Promethean Offsprings)
Nemean Lion Roar
Nereid Fling (instantly kills Promethean, normal attack instantly kills Offspring!!)
Perseus Stone (no Offsprings appear)
Polyphemus fling
Satyr Javelins
Scarab Blood (I think)
Theris JumpMyth Unit I should do a guide on next (choose any one that doesn’t have a guide yet). Look for my soon-to-be Campaign Heroes Guide/Info database Jason Guide!
/mzhao