Thanks to ES_Xemu for telling us how to do this! I'm creating this thread to summarize the information so everyone can see it.
You can spice up your scenario by using couloured text or icons in the text messages. This only works in the effects Send Chat and Send Spoofed Chat from what I've seen, but it's still worth it. You can add the following tags around your text to format it:<color=\"r,g,b\">Text Here</color> - Will set the color of the text between <color> and </color>. r[/i],g and b must be decimal numbers between 0 (nothing) and 1 (full), representing how much red, green and blue should be mixed to create your colour; for example, "1,1,0" is yellow and "0,0.5,0.5" is dark blue-green (teal).
** In addition, TwentyOneScore found that you can use a specific player's colour; for example <color={PlayerColor(1)}>This text is in Player 1's color</color>.<u>Text Here</u> - This will underline the text between the <u> and </u>. Unfortunately there doesn't seem to be any way to make text bold or italic.<icon=\"(width)(icon-name)\"> - This will add the image called icon-name from the Age of Mythology\textures folder or the archive textures.bar into your message. The height of the image will be equal to the height of a line of text, and the width will be equal to width (which should be an integer in pixels). For example, using <icon="(20)(ui\ui map mediterranean 256x256)"> will add the Mediterranean map icon, but it will make it only 20 pixels wide.Does anyone know a list of all the icons that exist in the textures folder, especially the ones for food, wood, gold and favor? That would be very helpful.
Note that you must type the backslashes (\) before the quotes (") for them to be processed correctly. Having a quote with no backslash before it will cause a syntax error in the code for the trigger that effect is in.[This message has been edited by Matei (edited 05-11-2003 @ 09:40 PM).]