of course you need different weathers and climates. so thats a given. and you really shud have a day to night cycle to. it goes like this...
trigger: active run immediately
condition: timer 300 secs
effect: set lighting, fire event (next one)
next trigger: leave all blank except loop
condtiotion: timer 300 secs
effect : set lighting, fire event (next one)
next trigger: leave all blank
condition: timer 300 secs
effect set lighting, fire event ( 1st trigger
so back to topic, you should maybe have a mixture of land at the area where all the lands meet and have less water because most good maps dont have lots of water
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