Nice trick with the projectiles!
I had a similar set up working, but instead of a projectile, I just summoned an anubite and gave it 999 speed, and changed the anubite's unit type and owner when it reached the hero. Your way will be much more asthetically pleasing, I thank you. I've constantly been asking for geometry test triggers in games, but few other than classics like Myth II: Soulblighter had them. The basic idea in a geometry trigger is that it searches the map for any unit/location target defined by certain parameters. The trigger, upon finding the target, adds the target to the equivalent of an Army in AoM. As you can see, this would make for some incredibly cool ingame trigger sequences.
One quick note about Myth II, now that I've started talking about it. The ingame scripting and editing actions in that game are incredibly powerful. The trigger system is very similar to the AoM trigger system, except that each "trigger" type (e.g. conditions/effects) had modifyable parameters. For example, the generic "Unit In Area" trigger, called a Test Unit condition could have parameters added to it to only register units in the area with greater than a % health or mana, or only register a certain unit type carrying a certain artifact. Also, even though the game is several years old, it still has very good graphics for an RTS hybrid. However, the most fun part of the game was the projectile editor. Archers shooting flaming, exploding, instant-kill pigs = roxxor. In fact, I still insist that Myth II was the first 3D game with very successful editing tools. Ok, maybe that wasn't so quick. Sorry for making you sit through that. EDIT: Gah, beat me to it, Byz, lol. Apparently there are advantages to not spewing a 5 page thesis paper whenever you speak. TS 4 the win![This message has been edited by PseudoWalrus (edited 04-08-2004 @ 03:13 AM).]