I started this topic mainly because of triggering problems I've encountered in my multiplayer scenario, but also just to start an intelligent discussion on trigger tricks in general.
Searching through this forum I found out that no one has actually discovered a good I think the easiest way to do so is the following: This requires only one looped trigger, which consists of a long list of conditions, and any desired effect. The key is using the OR function provided by the TT editor: The good thing about this trigger is that there's only one. And next to that, if you choose the questvar modify as an effect, you can reset the kill count (by setting that QV at 0). This is the best thing I could came up with, and unfortunately it still forces you to manually create tons of conditions. Another minor negative point is that it might not work if lots of units are killed simultaneously (because it uses the ==), even if set at high priority. Fortunately, there aren't many units to be killed simultaneously in So, does anyone know a better one? (Besides favor gathering, wich forces every player to be Norse, or RMSing - I believe one is able to do it with RMS?) Thanks in advance to anyone who has a sensible thing to say! [This message has been edited by Archaeopterix (edited 07-15-2004 @ 07:03 AM).]
-----
Stat Value: Enemy Units Killed == 5
Stat Value: Enemy Units Killed == 10
Stat Value: Enemy Units Killed == 15
Stat Value: Enemy Units Killed == 20
Stat Value: Enemy Units Killed == 25
Stat Value: Enemy Units Killed == 30
Stat Value: Enemy Units Killed == 35
Stat Value: Enemy Units Killed == 40
ETC
ETC
ETC
(this is a long list depending on the size/duration of your scenario, but really, it isn't much work if you use the New X Editor's condition-copy function.
-----
- Questvar Modify "Killcount" + 1 (to generate a resettable killcount. Of course you must first use the Questvar Set effect in another trigger to set "Killcount" at 0.)
- Set Tech Status (Anything you like. Think about armor/weapons upgrades or something like that)
- Army Deploy (some sort of a bonus unit you get every time you kill X units)
- Fake Counter: "Player one killed +trGetStatValue(1, 2)+ units", where "1" represents the player of choice and "2" is the "Enemy Unit's Killed" stat value ID.
-----
Another problem I've encountered is that I need to be able to define
Yes, one way is for the game's host to check this option, but I'm looking for another way (trigger-wise) to set this option on. I want to make hosting my scen as easy as possible
This one's been bugging me. It's quite crucial for the game. But how do I do this without modding? I couldn't find a tech that sounded like it, to use set tech status to disable it...
Can someone list me all the conditions/effects that don't work in multiplayer? I've been out of the multiplayer+patches business for quite a while, and now that I finally return to it and search the forums, I only found some unsure bits. Which ones have been fixed? Which ones still don't work? Does anyone know the complete list?
VimpMeat (4.5) | Heroines (4.9) | Treasure Hunt (4.4) | Heroines II: The Survival (4.7) | Heroines III: Winter Solstice