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Topic Subject: List of Projects Being Made
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posted 04 December 2004 02:25 PM EDT (US)   
A List of Projects Needing Completion, Playtesting, and Reviewing
By Ashtoro and Theris264
- - No longer being updated - -


This thread contains various projects from different scenario designers. These projects either need completion and playtesting, or to be reviewed.

If you are posting a project, please follow the following format:


(Incomplete/Playtest-Needing)
Name of Project: <Insert Project Name Here - Vanilla/Titans>
Type of Project:
<Insert Single-Player/Multiplayer, Scenario/Campaign>
Author(s): <Insert names of all authors here> - <E-Mail for Playtesting Applicants> - <Design Team(if any)>
Progress: <Insert Percent Completed>
Playtesters: <Current Number/Desired Number(Have 0/0 if you do not need any)>
Playtester Names: <Names of Playtesters>
Release Date: <If known, [Month] [Day]>
Short Description: <A description of your projects, limit length to a minimum, please. Also, add the link to your project thread(if there is one)>

(Complete Projects Needing Reviews)[u]
Name of Project: [u]<Insert Project Name Here - Vanilla/Titans>

Type of Project:
<Insert Single-Player/Multiplayer, Scenario/Campaign>
Author(s): <Insert names of all authors here> - <Design Team(if any)>
Link: <Insert Age of Mythology Heaven Download Link here>
Scenario Thread: <Insert Link to the project thread(if there is one) here>


    Some rules and other things:
  • Only one of the authors of a project can update one.
  • Projects must be at least 15% completed before being posted.
  • The projects are listed started with percent completion. Tied progresses will then be ordered in most recent update. If you wish to have your projects together, just say it.
  • In recognition of near-completed projects, the top project(or projects if it is tied) will be highlighted in RED assuming it is at least 80% complete. Those projects above 80% but not a top-project will be highlighted in BLUE. Projects that have been completed but not yet released or has insufficiant playtesters will be highlighted in ORANGE.
  • PLEASE UPDATE YOUR PROJECTS TO REMOVESION WHEN THEY ARE COMPLETED!!! If you see any projects on this list that are already on the downloads section, please tell me!


Now, for the actual List of Projects Needing Completion, Playtesting, and Reviewing


Projects to be Made/Playtested

Name of Project: WAR OF mini-EMPIRES
Type of Project:
Multiplayer Conquest/Supremacy Scenario - Titans
Author(s): pftq
Progress: 98%
Playtesters: ???
Playtester Names: N/A
Release Date: Unknown
Short Description: Two Players. Both players must be ready at their own sides before anyone can attack. Many special features and nearly 15 different codes to customize gameplay. Scenario Thread


Name of Project: The Last Stand of Atlantis
Type of Project:
Single-Player Campaign - Titans
Author(s): King Jared
Progress: 95%
Playtesters: ???
Playtester Names: N/A
Release Date: Unknown
Short Description: Belos, warrior and scholar of the northern Dorians, wanders the hills alone among the ruins of a Golden Age, vanished into the shadows of time. Ever questions about the ruins plague his mind. He is one day summoned by the old king, Aigimios. But, wise as he is, he cannot tell the young man what happened to the great cities of Greece. He instead tells Belos to seek out Tyrxes, a mysterious hermit who alone knows the forgotten history of the ruins. Thus, Belos sets out on a journey frought with danger in search of a half-crazed hermit. And the truth. Once found, Tyrxes will take the young warrior on a trek deep into the past, to the last days of the Atlantean Remnant, fighting for their lives against all the soldiers of Mycenaean Greece... and the might of the Olympian Gods.


Take control of Belos the Dorian to search for the mysterious hermit, Tyrxes. Later, take control of Tyrxes himself, admiral of the Atlantean Remnant, and lead a host of defenders against the reformed Achaean army, ordered by the Gods to eliminate the heretical Atlantean threat.

The single-player campaign features ten playable scenarios with several cinematics, custom modpack with new units and textures, custom music, dialog, and SFX, rich storyline loosely based on historic details, and eye-candy filled, detailed maps. Implements FF style for the most part, but also RPG and B&D styles. Requires The Titans to play (if you haven't guessed).

Name of Project: Giants in Murmurwood
Type of Project:
Single-Player Mini-Campaign - Titans
Author(s): Kjelli
Progress: 82%
Playtesters: Unknown
Playtester Names: ???
Release Date: N/A
Short Description:
Prologue/Scenario 1: Many years ago, the people of Agnox were fighting against the Giants of the forbidden forest: Murmurwood. The people of Agnox failed and retreated to Regna Island. On the Island they stayed at the Zog's Fortress. It was not a long time until they've been attacked by a group of giants. They fled back to Agnox, knowing what was going on. They have been followed. Ajax knew what kind of creatures it was, sneaking after him. But he remained silent. Theocrat was acting suspicious. Then they built up the Fort and a village: The village of Agnox. They haven’t been attacked yet, but dark times are coming. The evil of Shadowspire will soon be mighty enough to erase the fort Agnox from existence.

Scenario 2: Ajax has released his friend Odysseus from the Giants. Now they will set out on a journey to find the source of the Forbidden Forest. They are now in the northern part of the forest. This is the most dangerous part in the forest. It is there the Guardian is hidden. The source of Murmurwood is trying to remove Fort Agnox from existence by using the Guardian.

Scenario 3: Now, things’ are getting worse. The betrayal was a shock to them all. Once Theocrat turned himself into that horrible creature, Ajax knew.. He knew that the source of darkness he was looking for was also one of his friends. Gargarensis, Kamos, and Polyphemus were useless to him. His power is complete once the Dark Tower rises up from the centre of Fort Agnox. Then the end of this land will approach... Kronos will rise!


Name of Project: Tug A War
Type of Project:
4 player Scenario - Titans(?)
Author(s): X_MOSS
Progress: 80%
Playtesters: N/A
Playtester Names: N/A
Release Date: April
Short Description: First pick how many cows you want to play up to (4-9). Then use your units to take control of the cow and bring it back to your base. If you playing up to 5 cows then the first person to bring 5 cows back to there base wins.

Name of Project: The Island of Feerei - V2
Type of Project:
Single-Player RPG Scenario - Titans
Author(s): ATTEcLiPsE1 - att.151@gmail.com
Progress: 80%
Playtesters: 0/???
Playtester Names: N/A
Release Date: February
Short Description: Find your way home in this RPG. Take control of a hero and a companion and earn enough gold through quests and trade to buy a boat to journey back to your home. Train your character to godly status, become rich beyond measure, and explore the Island of Feerei. Scenario Thread

Name of Project: Wonder Race
Type of Project:
Multiplayer Strategy Scenario - Titans
Author(s): Tuska
Progress: 75%
Playtesters: ???
Playtester Names: N/A
Release Date: Unknown
Short Description: 4 players, no teams. Your aim is to build a wonder and defend it for a certain period of time. No-one can be attacked before they start building their wonders. You can buy buildings, units and other bonuses from different control areas. Scenario Thread

Name of Project: Heroes Chronicles
Type of Project:
Single-Player Scenario - Titans
Author(s): ???? - Liquid Fire Studios
Progress: 60%
Playtesters: ???
Playtester Names: N/A
Release Date: Unknown
Short Description: A long awaited project and one that forumers have been trying to create (ever since AoMH appeared) is finally underway. This scenario sports a massive 512 X 512 with eye candy from the very beginning to the very end, tons of quests and minor quests, unique RPS play and an intriguing story- involving all the forummers of AoMH!


Name of Project: Death Gulley - Vanilla
Type of Project:
Multiplayer Scenario
Author(s): The governatorHater
Progress: 55%
Playtesters: 0/0
Playtester Names:
Release Date: Unknown
Short Description: My first er... anything. two hills with a valley in between and a fordable river. Eye candy includes night-day light cycle, fine tuned waterfall, fireflies, etc.
Also I will do something special to the huntable animals.(but that is a secret.)

Name of Project: A New Home
Type of Project:
Single-Player Scenario - Titans
Author(s): the_guy
Progress: 52%
Playtesters: ???
Playtester Names: N/A
Release Date: Unknown
Short Description: Arkantos goes to a far land searching for an old friend, but weird creatures don't accept anybody that do not live there. So the only way to be accepted is to build an urban center, but it isn't going to be easy...

Name of Project: The Casino
Type of Project:
Cinematic Scenario - Titans
Author(s): FD2 - Ambition Designs
Progress: 50%
Playtesters: ???
Playtester Names: N/A
Release Date: Unknown
Short Description: Bob is having a lucky day at the casino--when he loes his money playing poker! [omg omg omg!] Can he get it back again?

Name of Project: Honk Kong Version II
Type of Project:
Multiplayer Scenario - Titans
Author(s): Celer
Progress: 50%
Playtesters: ???
Playtester Names: N/A
Release Date: Unknown
Short Description: A 1000X1000 HUGE map , great eyecandy, and over 800 triggers! Some special features are: Different names for each settlement, (eg. Oylmpic City)
Known resources in differnet places.(eg.Diamond Hill , filled with gold mines)
Known artifacts in famous places(eg Sai Kung Prison, The Jockey Club, Ocean Park etc.
1000X1000 HUGE map , looks just the same as the real Hong Kong, (used over 5 hours trying to do that)
Relics in stranded islands
Over 5 teams allowed to play, Kowloon, HK island, New Territories, HKSAR etc.

Name of Project: Shilmista: Hellscape
Type of Project:
Signle-Player RPG Scenario - Titans
Author(s): Byzantine Warrior - Tsunami Studios
Progress: 45%
Playtesters: ???
Playtester Names: N/A
Release Date: Unknown
Short Description: Concealed

Name of Project: Greek Blood
Type of Project:
Multiplayer Blood-scenario - Titans
Author(s): manic_gerbil
Progress: 35%
Playtesters: Unknown
Playtester Names: ???
Release Date: N/A
Short Description: A TvB blood style game: Players 1 & 4: Infantry , Players 2 & 5: Archery, Players 3 & 6: Cavalry. Play on a pitch surrounded by lava. Do not lose your military buiding! If you do you will lose. Put on your armour, as it gonna be bloody out there!


Name of Project: Forgiven-RPG - Titans
Type of Project:
Multiplayer, Scenario
Author(s): Ulfy - (theclassics@hotmail.com) - Liquid Fire Studios
Progress: 30%
Playtesters: 0/0 None needed as of yet.
Playtester Names: None as of yet.
Release Date: Unknown specific release date, sometime in March/April 2005.
Short Description: 6 player Multiplayer. Beautiful eye candy to make the scenario non-dull like features. A very good 'work together' RPG. Will add more info as the scenario becomes more defined.

Name of Project: Gargosa City
Type of Project:
Single-Player Scenario
Author(s): sziggi - sziggi@hotmail.com
Progress: 30%
Playtesters: 2/???
Playtester Names: Zargax; Fog_Drake
Release Date: Unknown
Short Description: RPG, 30 minutes playtime on easy mode

Name of Project: War for Valor
Type of Project:
Single-Player Campaign - Titans
Author(s): Fog_Drake - tuomo_pakkala@hotmail.com
Progress: 30%
Playtesters: 1/???
Playtester Names: sziggi
Release Date: Unknown
Short Description: Seeth begins his journey to unknown when he saw a unicorn hurt in forest. he goes trough all kinds of danger such as wolves in north and creatures in underworld.


Name of Project: Betrayal and Forgiveness
Type of Project: Single player-RPG-Titans
Author(s): StaggDude - matthewstagg13@yahoo.com
Progress: 25%
Playtesters: ???
Playtester Names: ???
Release Date: Unknown
Short Description: You are Loin a man who just had his 20th Birthday. Because of his birthday he must perform a quest. He completes the task. But, his hot-headed nature and impulsiveness gets him in the worst situation any one man can be in. Betrayal and Murder.


Name of Project: Curse of the Death
Type of Project:
Multiplayer RPG Scenario - Titans
Author(s): BSC_Dragon and Siewart (siewart@gmail.com)
Progress: 25%
Playtesters: ???
Playtester Names: N/A
Release Date: Unknown
Short Description: 500 years ago Darkness ruled the earth. You was one of the 12 Generals of the Human Forces. That was the only army that still was unbeaten. The King of Darkness cursed you and you became a prisoner for 500 years in Nothingness. When you came back you wasn't a human anymore you was half-men half-beast. You have special powers, and you are going to use them against The Darkness...
This may will be the best MultiPlayer RPG ever... many (maybe unknown) features will be used and all units will be placed in the game by triggers to prevent lag.

Name of Project: The Pass
Type of Project:
Multiplayer Scenario - Titans
Author(s): Antisback - Ambition Designs
Progress: 25%
Playtesters: ???
Playtester Names: N/A
Release Date: Unknown
Short Description: A new multiplayer scenario coming soon.
The persian army has wreaked havok through your land, the stench of chaos and destruction is in the very air, but there is hope, there is a small pass that separates the city from the rest of the land, it is here that you make your last stand, after many weeks of bloody battles, the pass is still held but only by skin of your teeth and the persian are preparing another wave, all is not lost though, your scouts report that the city's main army is on its way to help, they will be there soon, you must hold the pass until then.
Massive RPG featuring an unique gameplay style.

Name of Project: Beyond the Paradise
Type of Project:
Single-Player RPG Scenario - Titans
Author(s): ConserD - Ambition Designs
Progress: 25%
Playtesters: ???
Playtester Names: N/A
Release Date: April
Short Description: After sailing on the sea, you lost your way. You cant see any land, so you keeped sailing north. And then, after a long journey... You see a small beach, so you decide to go over and check it out. But when you arrive, you dont see anyone... The only thing you see, is a graveyard with only 2 graveyard stones... So you decide to check out the beach a little bit more. And then you find a dead person, who managed to write a message on the rock in front off him with his last powers. "Help us, bandits took all... Help us", then you decide to walk a bit further into the island. But you dont find a happy place, but a abandoned greek town. With still some bandits stealing, there is something that takes your attention, an old passage. Wich seems to be used not so long ago... But it seems to be locked, you have to clear up the puzzle before you can get trough it. And for beeing able to try this puzzle, you'l need the key of "Drokna" wich is hold by on of the bandits in town. Seek the rest for yourself laters...
Scenario Thread

Name of Project: Imperial
Type of Project:
Single-Player Mini-Campaign - Titans
Author(s): PhatFish
Progress: 23%
Playtesters: ???
Playtester Names: N/A
Release Date: Unknown
Short Description: Unknown\


Name of Project: Hero Defence
Type of Project: Multi-Player Scenario - Titans
Author(s): Reinfire dj_reinfire@hotmail.com
Progress: 20%
Playtesters: 0/3 (It will take a while before i start playtesting)
Playtester Names: N/A
Release Date: Unknown
Short Description: In this scenario, each of the four players start with four heroes. You must protect your heroes from the enemy comp units that get spawned near you. You will have to make up a strategy to do this. When you are the last one with at least 1 hero alive, you win. The game is different for each civ that you choose


Name of Project: Atlantis: Titans Campaign continued
Type of Project:
Single-Player Campaign - Titans
Author: Ruler_of_games
Progress: 20%
Playtesters: 0/0 (none needed so far)
Playtester Names: N/A
Release Date: Unknown
Short Description: This is my first campaign. I have never used animation before so bear with me. This is where Kastor figures out that Kamos is still alive. He tricks and captures Kastor, and he must be rescued by the newest hero of Atlantis!

-----------------------------------------------------------

Complete Projects Seeking Reviews

Name of Project: King of Titans
Type of Project:
Multiplayer Scenario - Vannila
Author(s): Tevious - SCN Punk
Link: Age of Mythology Heaven Downloads
Scenario Thread: No scenario thread.

-----------------------------------------------------------


Name of Project: <Insert Project Name Here - Vanilla/Titans>
Type of Project:
<Insert Single-Player/Multiplayer, Scenario/Campaign>
Author(s): <Insert names of all authors here> - <E-Mail for Playtesting Applicants> - <Design Team(if any)>
Progress: <Insert Percent Completed>
Playtesters: <Current Number/Desired Number(Have 0/0 if you do not need any)>
Playtester Names: <Names of Playtesters>
Release Date: <If known, [Month] [Day]>
Short Description: <A description of your projects, limit length to a minimum, please. Also, add the link to your project thread(if there is one)>


Name of Project: <Insert Project Name Here - Vanilla/Titans>
Type of Project:
<Insert Single-Player/Multiplayer, Scenario/Campaign>
Author(s): <Insert names of all authors here> - <Design Team(if any)>
Link: <Insert Age of Mythology Heaven Download Link here>
Scenario Thread: <Insert Link to the project thread(if there is one) here>

[This message has been edited by Ashtoro (edited 05-20-2005 @ 05:59 PM).]

Replies:
posted 04 December 2004 02:44 PM EDT (US)     1 / 187  
erm, in the layout you have a rather than : (

i will only complicate you - trust in me and fall as well
posted 04 December 2004 02:45 PM EDT (US)     2 / 187  
I know, I don't know my smileys and that was an accidental.

It's fixed now though.


-- Ashtoro
Current Project - Progress {Map/Trg/Eye/Cin/Test}
Nothin' really, just fooling around.

[This message has been edited by Ashtoro (edited 12-04-2004 @ 02:46 PM).]

posted 04 December 2004 04:12 PM EDT (US)     3 / 187  
Come on, surely the lot of you have some projects and stuff!

This is a very useful thread, in my opinion. I'd update this everyday, if I hadn't made it just today... I log on to AoMH daily, and if there is anything new I will update this. But if no one really cares, then fine. Let it dissapear into the never-looked-at pages two, three, and so on.


-- Ashtoro
Current Project - Progress {Map/Trg/Eye/Cin/Test}
Nothin' really, just fooling around.
posted 04 December 2004 04:13 PM EDT (US)     4 / 187  
Please whisper the list

I think FOG.
posted 04 December 2004 04:14 PM EDT (US)     5 / 187  
Byz does this, not battlesatr. It wasnt unstickied because battlestar wasnt updating it, but because the thread was inactive.
posted 04 December 2004 04:21 PM EDT (US)     6 / 187  

Quoted from Villi:

Please whisper the list

Done.

Quoted from FD2:

It wasnt unstickied because battlestar wasnt updating it, but because the thread was inactive.

You are wrong. It was unstickied because it was not being updated.

Quoted from "List of Projects Being Made", post 269, Elpea:

Since the Author is not updating this thread, I'll unstick it, if you want to announce a scenario do so, when you have done at least 90% of it and do it in showcase format (with screenshots and features in it).

Point Made.


-- Ashtoro
Current Project - Progress {Map/Trg/Eye/Cin/Test}
Nothin' really, just fooling around.
posted 04 December 2004 04:23 PM EDT (US)     7 / 187  
Sounds like an ok idea to me, but use less bold .
posted 04 December 2004 04:27 PM EDT (US)     8 / 187  
Will do.

-- Ashtoro
Current Project - Progress {Map/Trg/Eye/Cin/Test}
Nothin' really, just fooling around.
posted 04 December 2004 04:42 PM EDT (US)     9 / 187  
Stickied, thanks.

posted 04 December 2004 04:45 PM EDT (US)     10 / 187  
Why not add all the projects that were on the last thread to this one?

[This message has been edited by EazY_Ben (edited 12-04-2004 @ 04:45 PM).]

posted 04 December 2004 04:47 PM EDT (US)     11 / 187  
You thank me, I thank you, we all get confused!

By the way, my most likely update times would be:

Monday - Thursday - 3:30-4:00pm

Friday - 2:00-3:00pm

Saturday - Sunday - 12:00 - 4:00pm

Unless I'm grounded, my sister beats me to the computer, my computer crashes, etc., I will update daily.

EDIT
To Ben, I pretty much did. I went to that one, copied the whole thing, and stuck it into mine. Then I changed it to my liking, as well as removed ones below 15%.


-- Ashtoro
Current Project - Progress {Map/Trg/Eye/Cin/Test}
Nothin' really, just fooling around.

[This message has been edited by Ashtoro (edited 12-04-2004 @ 04:49 PM).]

posted 04 December 2004 09:28 PM EDT (US)     12 / 187  
Errr...update my Pikko to 70%.

posted 04 December 2004 10:04 PM EDT (US)     13 / 187  
Behee my hold thread is the only thread ever to live this long. I rule.
posted 04 December 2004 10:35 PM EDT (US)     14 / 187  
Well, that what happens when you make something so useful!

Pikko has been updated.


-- Ashtoro
Current Project - Progress {Map/Trg/Eye/Cin/Test}
Nothin' really, just fooling around.
posted 06 December 2004 07:16 AM EDT (US)     15 / 187  

Name of Project: Egyptian Civil War
Type of Project: Single Player B&D
Author(s): Anastasoulis George
Progress: 97% (cinematics left to do)
Release Date: by this weekend (12 Dec '04)
Short Description:A new Pharaoh has risen who believes to the one god -Akhenaton.
Egypt is divided and a civ war breaks out.
Akhenaton worshipers enlist Greek mercenaries and pray for help to their god, while the rest of Egyptians mass to crush them at the capital and bring in northern barbarians to help them.

Nothing great creativity wise, but should provide a good fight.

posted 06 December 2004 09:24 PM EDT (US)     16 / 187  
Updated. 6:30 East Pacific Shore, December 6.

-- Ashtoro
Current Project - Progress {Map/Trg/Eye/Cin/Test}
Nothin' really, just fooling around.
posted 07 December 2004 04:13 AM EDT (US)     17 / 187  
You can add mine as well.

Name of Project: Imperial
Type of Project: Campaign
Author(s): PhatFish
Progress: ~ 17%
Number of scn's: Either 5 or 6
Release Date: Unknown, probably within the next 3-4 months.
Short Description: N/A yet. More info coming soon.

posted 07 December 2004 11:03 AM EDT (US)     18 / 187  
Name of Project: AoKR-Hero Fest

Type of Project:Multi-Player Strategy

Author(s): Siewart

Progress: Full Version 90% Test Version:100%

Release Date: ASAP (in a few weeks (Before X-mas!))

Short Description: This map is the AoMTT version of the one in AoK. After this project i will make a Hero Fest II That will have also some AoM things (like godpowers)!
And maybe i will also make a Castle Blood II (i also made Castle Blood (I))


Siewart

ESO: F4N4T1C

[This message has been edited by Siewart (edited 12-08-2004 @ 12:17 PM).]

posted 07 December 2004 01:30 PM EDT (US)     19 / 187  
Firstly:

The Academy description is thus:
In The Academy you must maake your mark on the spectral ladder by leading new advanced spells, completing quests and collecting powerful artifacts. But overall, you must use your wit and cunning to discover the plot behind who is trying to murder to Empress (Further Info)

Secondly, add this:

Pirates & Merchants
Multi-player and Single Player Scenario
Author: InterDen Studios
Progress: 20%
Release Date: Spring 2005
Short Description: Forfil your caribbean dreams by playing Pirate, Merchant or Fleet as you sail the seas, buy goods, ravage coastlines and wage constant war with your enemies (Further Info)


the fate of Rome lies in your hands
---------------------------
S . P . Q . R
---------------------------
comming soon
posted 08 December 2004 01:17 AM EDT (US)     20 / 187  
Updated - 1:16 AM AoMH time, Tuesday, December 7, 2004.

-- Ashtoro
Current Project - Progress {Map/Trg/Eye/Cin/Test}
Nothin' really, just fooling around.
posted 08 December 2004 12:16 PM EDT (US)     21 / 187  
My TESTVERSION is only 100%! Please update it to 90%!

Siewart

ESO: F4N4T1C

posted 08 December 2004 12:16 PM EDT (US)     22 / 187  
could you add the links to further info aswell please... thanks.

the fate of Rome lies in your hands
---------------------------
S . P . Q . R
---------------------------
comming soon
posted 08 December 2004 04:22 PM EDT (US)     23 / 187  
Name of Project: The Bard's Tale
Type of Project: Single Player Massive RPG
Authors: FD2, Echowinds
Studio: Ambition Designs
Progress: 16%
Release Date: N/A
Short Description:After an ailing father's disease threatens his life, best friends Adriana Jemylyn and Daruzar "Billy Bob" Vellerusi must get the heavily guarded ingredints to make a cure for Adriana's father's disease. Will they get the ingrdiants? Find out in a despercate battle against Time itself.

posted 08 December 2004 05:11 PM EDT (US)     24 / 187  
Name of Project:TToP
Type of Project: Single-player RPG
Author: Villi - Ambition Designs
Progress: 25%
Release Date: Unknown
Short Description: Massive RPG featuring an unique gameplay style.

I think FOG.

[This message has been edited by Villi (edited 12-08-2004 @ 05:11 PM).]

posted 09 December 2004 01:15 AM EDT (US)     25 / 187  
Updated, however, I am afraid to say I do not know how to copy and paste the links. If you tell me, I will do so on my next update.

-- Ashtoro
Current Project - Progress {Map/Trg/Eye/Cin/Test}
Nothin' really, just fooling around.
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