filmdirector2
Mortal
posted 04 December 2004 04:13 PM
EDT (US)
1 / 27
I usually draw my city from a bird's eye view, or I do it in paint. I don't plan where every building is, but I group it into "districts" as I call it. I shade areas harder for elevations. Unless it's crucial, I don't pay much attention to the story while doing this. I just make where my hand moves.
AoMPlayer000
Banned
posted 04 December 2004 04:30 PM
EDT (US)
4 / 27
I take a piece of paper, draw the rough outlines (i.e. cliffs, forests, rivers and city walls), mark important events with short abbreviations and then start with flattening the map and painting it in one basic colour, for example "Sand". Then I start with the cliffs, and when they and the rivers (thus the very basic structures) are done, I usually start to work on on one part (I'd say a half) of the map. Adding forests firstly, mixing terrains secondly. Then moving on to embellishing the shorelines and cliffs and scaling single trees. Now a part of the map should have an outline. Cities and villages are added now, little eyecandy objects follow. When that's done, I place the necessary units and start with triggering.
AoMPlayer000
Banned
posted 04 December 2004 04:33 PM
EDT (US)
6 / 27
You start with the triggers? Interesting...
AoMPlayer000
Banned
posted 05 December 2004 09:56 AM
EDT (US)
21 / 27
So you don't make up a story before you start?
Gaurdian_112
Banned
posted 05 December 2004 10:01 AM
EDT (US)
22 / 27
I make a 'theme', for example, fantasy- and I sort of develop the story as I go. I have a general idea on where I want the story to go, but I let my imagination run freely once I start designing.
AoMPlayer000
Banned
posted 05 December 2004 10:31 AM
EDT (US)
23 / 27
I guess that seems logical; I couldn't imagine all the sidequests in an RPG before I started working at it...