When you use Modify Protounit, you can modify the number of projectiles it fires.
AOE3 Maps: Fort Wars, Castle Blood, AOE3Racer, Cannon Fodder, No Rush Maps, Observer Maps
More AoM/E3 Stuff: Fort Wars Ladder, Castle Blood Ladder, Advanced Triggers Set
<- - ( pq - a pftq production ) - - >
Well, in this case, I used the Jormund Elver.
I didn't know at first how many projectiles it fired so I simply put -30 thinking it would end up as 0 as it probably had less (the projectiles it fires is actually just 1).
Instead, it seemed to fire MORE projectiles. In several hits, it could take down Kronos. No joke.
I tested it at -1 and it ended up doing no damage so that worked.
Then I tried -2. It did about 21000 on Kronos.
I then tried -100. Nope, it seemed to do less damage - only about 2000.
I tried -99 and it did huge damage again.
So it appears that any negative number before -100 but more than -(original number of projectiles) makes it deal huge damage. Still, -100 and less is quite damaging.
Any clue what the pattern is here?
AOE3 Maps: Fort Wars, Castle Blood, AOE3Racer, Cannon Fodder, No Rush Maps, Observer Maps
More AoM/E3 Stuff: Fort Wars Ladder, Castle Blood Ladder, Advanced Triggers Set
<- - ( pq - a pftq production ) - - >