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Topic Subject: AoMH's Heroes of Mythica Results
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posted 06 December 2004 04:37 AM EDT (US)   
Finally its done, Heroes of Mythica has come to an end. In the end I can say that the scenarios we received as entries were of excellent quality and the fight for 1st and 2nd was especially a close one. The designers put a lot of effort in their scenarios and it shows in the maps. Unfortunately we can have only three winners, and below they are. The scenarios were graded by three judges - Cheezy, ElPea and Byzantine Warrior. The grading scale was out of 5, with the five categories found in the Downloads Section plus an extra one for cinematics. The entries were also sent to the judges without them knowing the author's name.

A Big Congratulations to all the winners and a thank you to the community for making the contest a success.
I would also like to thank the judges for taking the time and effort to judge the scenarios.

First

Into The Dark by Rasher
Entry ID: 4

Comments: Into the Dark is a very deep RPG borrowing on classic RPG elements and plotlines, not at all hindering the scenario and infact being a benefit. At the same time it also features a B&D aspect which many of the players will enjoy. Players will have alot of fun adventuring in this scenario combinging Role-Playing and Strategy elements together to advance through the plot. This map has to be one of the few cinematical works for AoM, the introduction for this map is a real piece of work. The author seemed to have plenty of control over his cinematic angles, no spinning around crazy as much as you see on most cinematics. This map certainly deserves first place, for it's one of a kind.

Scores:

Playability: ..............14/15
Balance: ..................13/15
Creativity: ...............15/15
Map Design: ...............13/15
Story / Instructions:......13/15
Cinematics: ...............14/15

Total: 82/90


Second

Before King Arthur by Baron Lopi
Entry ID: 2

Comments: The designer does a good job creating a believeable environment in this scenario.You get started right off in this world where you explore the lands and look to establish yourself by doing jobs and quests for various people you encounter. The map is rich in detail and history. This map also features good cinematics including a nice introduction. Its a fun scenario and a deserving winner.

Playability: .............14/15
Balance: .................12/15
Creativity: ..............15/15
Map Design: ..............14/15
Story / Instructions:.....12/15
Cinematics: ..............14/15

Total: 81/90

Third

GTA by Hessu
Entry ID: 3

Comments: What it lacks in gameplay and story it makes up with creativity. This map was a pretty bold attempt to make a GTA style scenario, the introduction was great. The map itself was cleverly designed while trying to adapt GTA style gameplay into AoM.
The storyline was also pretty confusing, the author didn't explain much at the beginning, there just wasn't a feel to the story as there was with the top two maps.

Playability: .............12/15
Balance: .................10/15
Creativity: ..............13/15
Map Design: ..............12/15
Story / Instructions:.....10/15
Cinematics: ..............13/15

total: 70/90


Can you do the Double Yoda?
A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"

[This message has been edited by Kumar Shah (edited 12-06-2004 @ 07:20 AM).]

Replies:
posted 06 December 2004 04:39 AM EDT (US)     1 / 82  
*dance in joy*
Its finally out!

Congrats to rasher and baron lopi and hessu!


[This message has been edited by Echowinds (edited 12-06-2004 @ 04:40 AM).]

posted 06 December 2004 05:03 AM EDT (US)     2 / 82  
Yay!! Third place! Ok it's not SO good from 7 but it's good enough for me.

First I have to thank academy......well atleast the judges.
I just missed the cash prizes but other cool prizes are mine. I could start do this for living......ok not really.

Gongrats to Rasher and Baron Lopi! I have to play your scenarios as soon as possible.

I can put my GTA map download section later today.I have to admit I didn't stress so much about the story. But I still love my scenario and I hope others will too.

Happy independence day!

Ps: Could I get that cool AoM poster also.

[This message has been edited by hessu (edited 12-06-2004 @ 05:07 AM).]

posted 06 December 2004 05:43 AM EDT (US)     3 / 82  
Rpg is not my favourite genre in any case congrats to rasher and baron lopi and hessu!


RAF The Dragon Cult Empires Fallen City AOM TT SCIPIO 1.1 LOTB The Lost Legion The Guardians Adventurers 1&2&3
Proud member of no ****ing clan
_
_|_|_
|_|_|_|
|_|

rest in peace Compy (February 2001, May 2006)
Scenario Editor Screens

[This message has been edited by Oscar (edited 12-06-2004 @ 05:44 AM).]

posted 06 December 2004 06:55 AM EDT (US)     4 / 82  
My Results: These are not the real results... don't get confused.

Rating - All categories were out of 5 points, like the AoMH review system. I then added up all of the points scored and divided by the points possible (30) to arrive at my percentiles.

1st
Scenario #2 - Baron Lopi's

P – 4 – This map was quite fun, although it may dishearten more casual gamers. I became frustrated with it after playing it non-stop for about 45 minutes, but I am a very casual gamer. This is not what made it lose points. The missions were genuinely fun, but the time spent trying to find where they were located was not a joy ride. There was a lot of walking, and while I understand that RPGs require more walking time, there was a lot of walking time that could have been cut short by highlighting the areas of the map where the mission was being held. I enjoyed the mission variety nonetheless. Points were also lost because a trigger did not fire properly during the escort mission. I am sure, however, that had that been fixed, the gameplay would have been fun from there on out as well.

B – 4 – The balance was well done, except for one major factor. You are not informed that you are able to upgrade your weapons and armor, so I was trying some of the tougher missions with just my dagger and leather armor, which made the missions very hard. Had I known to upgrade my weapons and armor, the mission, I feel, would have played well. After I did upgrade, the missions were balanced nicely, if not a little hard. Overall though, good balance to keep the average gamer in the game.

Cr – 5 – This map was very creative. It did not play like a regular map and had many innovative ideas. I have not seen the escort caravan mission used before, which unfortunately I could not play. The story-line was very original and you could tell it was not thought up in one night. You’ll be able to get great inspirations from this scenario.

M – 4 – The map itself was very aesthetically pleasing. The fences at the home village (blue) were very unique and a wonderful idea. The map had good elevation and terrain mixing and a good amount of ambient objects. Maps are not just about looks though, they are also about functionality. I felt that the cities, while it was a good idea to have people walking around, were far too crowded and often resulted in my character getting stuck in traffic for a few seconds. Other than that, more rock sprites could have been used, but that was minor.

S/I – 4 – The story was very creative and deserved a five in my eyes. It was original and had a good plot line. The instructions, however, were much different. First off, I was not informed that I could upgrade my weapons or armor, and if I was, such a major element as that should have been more announced as to capture my attention. The map was also not highlighted, so I spent countless minutes wandering around looking for the spot. The dialogue was well written though, and there were few spelling mistakes.

Cine – 5 – Cinematics were well used and not very common as to disrupt gameplay. The opening cinematic was good, but not good enough as to want to watch it several times, so a skip intro or abort intro would have been nice.

Overall: Fun scenario, and if the author fixes up the bugs, it will be a great game! Total = 86.5% (.5 because I chose it as my winner.)

2nd
Scenario #4 - Rasher's

P – 4 – This scenario was very fun to play. It was a great mix of RPG and B&D. Byz, enjoying a B&D game? Go on! No really… The game ran smoothly and had some very creative aspects that added well to the gameplay. I found some areas very tedious though, such as those blasted hyenas. I can’t tell you how many times I died there. It was also impossible to save since if you load a game, the triggers do not fire properly (not the author’s fault.) Now, when I heard “build a town center,” I thought, oh great, another boring B&D scenario. If I wanted to play B&D, I’d play a random map. But this was not the case! First off, the gold comes from an outside source which added a unique element to the gameplay. The best part of it though is while you are building, the author sends your man Thomas on a mission RPG style, so you aren’t just watching your villagers chop wood and farm food. This was a very, very good aspect. The final battle was clever and had a fun cinematic to boot. Fix up the beginning, and this playability gets a 5!

B – 5 – This game was excellently balanced, except for one area. The hyenas were quite annoying, but all of the other aspects were just so much fun, you could tell the author spent a long time on them, so I rounded up. This is an excellent scenario for players of all styles and abilities.

Cr – 5 – The new gaming aspects for B&D that this scenario brings to the table were so good that I actually enjoyed playing a B&D. I commend the author on that almost impossible feat. The final battle was also very creative and original. While the storyline wasn’t at all anything original, I rounded up again.

M – 4 – The map was pretty good, but it had a few flaws. Elevation was missing in some areas and I felt more varied ambients would have served well. I was also confused as to why there were palm trees in England. Overall though, the map functioned well and looked decent.

S/I – 4 – While the instructions were clear, the storyline was quite unoriginal. Village and family die from some evil spirit and you must avenge them. I’ve heard that one before.

Cine – 4 – The cinematics were pretty good, but the opening cinematic had a very long camera angle that just stared at the sky for a while. There were also no ground breaking angles or cinematic usages.

Overall: Excellent scenario, and will certainly be a “Best of” if fixed up. Total = 86%

3rd
Scenario #7 - Eazy Ben's

P – 3 – If Shilmista and Heroes of Avalon had a mutated child, this would be it. When I began, I felt like I was back in the world of Shilmista, and even some of the missions, like the wood fetching, used the exact same wording (Wood obtained) as Shilmista. The whole buying units and heading on a trail and slaying creatures was very reminiscent of Heroes of Avalon and did not feel very original. Also, it would have been nice if the hero of the scenario could actually kill the bad guy of the scenario than a bunch of rag tag archers and manticores. The game kept my interested for the most part though, even if it was somewhat faulty.

B – 4 – While the units you could buy were enough to win, it was basically a run through the trail and kill creatures. Some areas with fewer creatures were very easy while some areas with more were very hard. This inconsistency proved trying for a more reserved player such as myself. The ending boss was also very hard as my hero could not attack him.

Cr – 3 – This map was semi-creative, and had some ingenious aspects here and there, but nothing above average. You play the beginning of Shilmista and end playing Heroes of Avalon. If there was a main-stream scenario, this would be it. The author saw what worked, and put it into his scenario without altering it very much.

M – 4 – The map was decent, but it was very cluttered in some areas and did not allow for ample troop movement. The terrain mixing was nothing to brag about, but the author made good use of ambient objects.

S/I – 2 – Ouch, this was not a highlight at all. Some of the dialogue disappeared too fast for one thing. Secondly, there was very little background (even after the character’s memory was refreshed) of what this place was and what was going on. The villager commentary was sub-par and the storyline was average at best. No, this was not a very “literate” scenario.

Cine – 4 – The cinematics were respectable, but there were no ground-breaking ideas here. There were also no major faults. They played well but did not add much.

Overall: Eh, I’d only recommend this to a die-hard RPS fan. The gameplay was non-linear and the story was poor. Total = 66%


Scenario #3 - Hessu's

P – 3 – The missions in this scenario were overwhelmingly easy and did not allow for much creativity or genuine fun. While it was not unbearable, the gameplay was only average. There was little variety in missions. The car riding was not a bad idea, even if executed without purpose.

B – 2 – Three words: Way too easy. If you want a challenge, avoid this one. There was perhaps one mission remotely losable.

Cr – 3 – The idea to put this into the GTA era was okay, but not very original. The idea for different guns was a nice addition, but there was few innovative or inspiration aspects. I did not feel intrigued while playing this.

M – 3 – The map was pretty clever, actually. I have never seen anything like it before, and would have received a higher score if the following were corrected: First, a more generic and realistic look would have made this map much more enjoyable and aesthetically pleasing to the eye. This could be accomplished by adding elevation more randomly and not having so many squares. Secondly, the lack of ambient objects I was not fond of, and more could have been added for a more realistic look.

S/I – 2 – The storyline was horrible and sounded like a six-year-old wrote it to boot. It was non-linear and very mundane. The instructions were clear though, and I was never lost.

Cine – 3 – Not very ground-breaking, and there were a few flawed camera angles. They were not horrible and added a nice touch, but again, nothing extraordinary.

Overall: Creative, but poorly executed. Total = 53%

Scenario #1

I refuse to spend more time on a review than the author did on the scenario. Had there been no disqualifications, this would have been in last place, I’m sure. The cinematics were faulty, the map was atrocious, and the scenario was almost unbeatable. Horrible.

P – 1
B – 1
Cr – 1
M – 1
S – 2
Cine – 1
Overall: You’ll have more fun reading this review than playing the scenario. Total = 23%

Scenarios 5 and 6 were either impossible or did not function (stuck in cinematic mode) and therefore disqualified. Sorry authors, but you need to playtest to prevent this.


Byz
Tsunami Studios
"People are born to succeed, not fail." - Henry David Thoreau

[This message has been edited by Byz (edited 12-06-2004 @ 06:57 AM).]

posted 06 December 2004 07:03 AM EDT (US)     5 / 82  

Quoted from thread post by Kumar:

it also features a B&D aspect which many of the players will wnhoy

Dont you mean D&D and enjoy?

anyway cant wait to download these

posted 06 December 2004 07:18 AM EDT (US)     6 / 82  
Yeah! The results are out!
posted 06 December 2004 07:22 AM EDT (US)     7 / 82  
Same here, congrats to the winners and wait to download them... That is... If I ever find time to play them
posted 06 December 2004 08:55 AM EDT (US)     8 / 82  
Yeah, I suspected #1 would be something like that, knowing Elpea for too long

Congrats, everyone.

posted 06 December 2004 08:57 AM EDT (US)     9 / 82  
Congrats to the winners!

-=Skycat=-
posted 06 December 2004 09:41 AM EDT (US)     10 / 82  
Congrats! Where can we DL the entries?
posted 06 December 2004 09:46 AM EDT (US)     11 / 82  
Congratulations to Baron Lopi and Hessu! I'm looking forward to playing your guys' scenarios as soon as they are available for download.

Also, many thanks to AoMH and the judges for an extremely well-run and exciting contest. Hopefully this won't be the last scenario-design-related contest that comes our way!


The Rasher
rasher@accesswave.com
[IMG]http://www.freeyellow.com/members6/therasher/Thomas.jpg[/IMG]
"You must succeed, to bring the Winds of Light into the age of darkness."
-Old Man, Magnus
posted 06 December 2004 09:55 AM EDT (US)     12 / 82  
What's wrong with AoMH download section?

I have alreay submit my scenario but I can't get any of the download folders open.

posted 06 December 2004 09:57 AM EDT (US)     13 / 82  
Actually, you can't even have a look at the files atm...
posted 06 December 2004 10:32 AM EDT (US)     14 / 82  
CONRATZ!

But, i dont like SP-RPGs :P
but i will try this one :P!


Siewart

ESO: F4N4T1C

posted 06 December 2004 10:32 AM EDT (US)     15 / 82  
Wonderful Congratulations everyone!
posted 06 December 2004 11:18 AM EDT (US)     16 / 82  
yayness! Gongrats everyone

I think FOG.
posted 06 December 2004 11:34 AM EDT (US)     17 / 82  
Congratulations. Is it up to the author to release the map to the public?

Come back strong like the powered-up pacman.
posted 06 December 2004 11:53 AM EDT (US)     18 / 82  
Congratulations to all who won, and not only to the ones who won ! I certainly hope we'll get to play the winning scenarios. I wonder if they really are good !

Always flying around at Ambition Designs.
If you want something done properly, kill Baldrick before you start ! -Edmund Blackadder
posted 06 December 2004 12:31 PM EDT (US)     19 / 82  
posted 06 December 2004 12:32 PM EDT (US)     20 / 82  
ooh la la, second placed in the contest!!!

*opening a bottle of champagne*

im very happy on finishing #2, even though i must admit that i'm very dissapointed that i lost with only 1 point. inspite of that a separation had to be made, and judging by the amount of praises the 1st scenario had, it fully deserves its spot. congratulations Rasher!!!

*congratulating Rasher while waiting for the opportunity to backstab him*

Yep, Hessu's idea is definately a bold one. cant wait to play your scenario too, and congratulations for the bronze medal ! Cheezy, ElPea, post your comments on the entries too!

i truly hope that ALL the scenarios will be uploaded (after the necessary tweaks of course) because i'd really like to see (and play) the other entries as well.

about byz's comments on my scen... i lost points exactly where i expected to.

Quote:

Had I known to upgrade my weapons and armor,

i stated in the readme that you can find weapon sellers near armories. byz, at the escort mission i don't know exactly about which non-firing trigger you're talking about. i did not had time to properly playtest the scenario (i sent kumar the file the last day) and so a lot of bugs must have evaded my attention. before uploading my scenario, i want to tweak/debug it, so id like to ask the judges to send me more specific comments by mail (for spoiler reasons) - if they want or have time, that is . id like to have an 100% bugproof scenario up. (baron_lopi@yahoo.com <- my adress)

oh well, now that this is over, back to the drawing board(making a sequel for...psst) the 25 bucks will come in handy in these troubling days (even though the dollar has
the lowest exchange rate from the past 4 years, and dropping! )

Congrats again to all the people involved in the contest! aomh rules! (with aokh, of course )

excuse my bad english, i suck at grammar :S


Baron Lopi - Age of Mythology designer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Proud winner of Mythos Clan's cinematic contest
Second placed at AomH's Heroes of Mythica Contest - Before King Arthur (coming soon...)
Nowhere - The Movie (best cinematography 2004)
posted 06 December 2004 12:40 PM EDT (US)     21 / 82  
^ Congrats. I really hope there is another contest, I would love to enter, espiacally if its pretty town.

BTW, on your review for Ben's file you mentioned this Byz-

Quote:

used the exact same wording (Wood obtained) as Shilmista.

Aww c'mon, that really isn't that bad, I mean, what was he supposed to say, Wood Recieved?

Can't wait to play!

posted 06 December 2004 01:21 PM EDT (US)     22 / 82  

It was inspired by Shilmista and Avalon, but i didn't steal that bit...I thought of that ,but it had just been done before.....

Congrats top 3!!!

Quote:

the map had some ingenius aspects here and there

posted 06 December 2004 01:36 PM EDT (US)     23 / 82  

Quote:

Scenario #1

I refuse to spend more time on a review than the author did on the scenario. Had there been no disqualifications, this would have been in last place, I’m sure. The cinematics were faulty, the map was atrocious, and the scenario was almost unbeatable. Horrible.

Damn and all that hype Lp spread on Scenario #1...*kills Lp* (Yeah I know he was being sarcastic)

posted 06 December 2004 02:29 PM EDT (US)     24 / 82  
Lol, after I played #1, I went over the MSN and asked Lp if it was Kums' idea of a joke. The scn was like..

U r arkantos now go beat greece

There's like a *tiny* space for the units to move around. Arkantos himself got stuck in an animation, and he couldn't be moved for the rest of the scenario...

Hessu - GTA was effing hilarious. Especially the intro, and the way the cinematic went from -90 degrees and zoomed up on the hero. I just laughed out loud after the first few seconds. I did get bored after a while though, after I had to kill the monk.

I can't believe it was Rasher who made the first one, I thought he quit a long time ago! Great job Rash, you've definetely improved since Roland's Quest.


.¸¸.· · .¸¸.·´ §hïvå | RágeOfHaemòn · .¸¸.· · .¸¸.·
« . ° ¤ Scenario Designer | Woad Creations ¤ º . »
posted 06 December 2004 02:37 PM EDT (US)     25 / 82  
Congrats to the three winners! Can't wait to download and play the scenarios.
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