You must be logged in to post messages.
Please login or register

Scenario Design
Moderated by Yeebaagooon, nottud

Hop to:    
loginhomeregisterhelprules
Bottom
Topic Subject: ONE WAY/Two Player Underworld Passages and Similar Objects!
posted 11 December 2004 02:08 PM EDT (US)   
If you use the Change Units in Area effect to convert one of the passages to another player, it'll still work.
-----------------------------------------------
Example: you convert one passage to player 1 and one passage to player 2. Note that in this case, they're enemies. (if you don't want them to attack the passage, make them neutral to each other)

Player two can use his/her end of the passage while player 1 can use his/her end of the passage as well! HOWEVER, they cannot use the other player's end of the passage that doesn't belong to them!

This creates one way passages, not to mention you can now have one passage for two players!
---------------------------------------------
If anyone has anything else to add, just post. I haven't found any problems with it yet.


Note that you can attack the other end of the passage if it belongs to an enemy.

[This message has been edited by pftq (edited 12-11-2004 @ 02:24 PM).]

Replies:
posted 11 December 2004 02:11 PM EDT (US)     1 / 14  
Sounds great ! But what if the two players are allied, wouldn't they be able to use the passages in both ways then?
posted 11 December 2004 02:13 PM EDT (US)     2 / 14  
Erm . . . well I don't really see the point in making one end converted to your ally anyways.

By default, allies can use your Underworld Passage - no triggers nothing.


So yeah - of course. But what's the point of doing that?

EDIT: You mean if players 1 and two are allies? Well it's assuming they're enemies. Sorry I'll add that. lol

[This message has been edited by pftq (edited 12-11-2004 @ 02:15 PM).]

posted 11 December 2004 02:18 PM EDT (US)     3 / 14  

Quote:

You mean if players 1 and two are allies? Well it's assuming they're enemies. Sorry I'll add that. lol


That's what I meant. I propose making them neutral to each other though, this way they won't attack each other's passage .
posted 11 December 2004 02:23 PM EDT (US)     4 / 14  
posted 11 December 2004 03:20 PM EDT (US)     5 / 14  
Interesting, nice snibit of information there pftq.
posted 11 December 2004 05:58 PM EDT (US)     6 / 14  
You're a great addition to AoMH, because you always come up with these nice little pieces of knowledge that open up tons of possibilities.

Every thought of putting all your ideas in one article or thread, for reference?

[This message has been edited by Archaeopterix (edited 12-11-2004 @ 05:58 PM).]

posted 11 December 2004 06:34 PM EDT (US)     7 / 14  
Thanks.

There's already the Guide to Editor Tips and Tricks

Just scan thru the list and you'll find as it say - many tips and tricks.

The findings I made are also listed there.

[This message has been edited by pftq (edited 12-11-2004 @ 06:34 PM).]

posted 11 December 2004 07:25 PM EDT (US)     8 / 14  
whats the use of this?

Veni vedi Veci
The motto of all anubites and Secluids
Check out my secluid guide here
posted 11 December 2004 07:32 PM EDT (US)     9 / 14  
Nice little find. I personally can't find a use for it, but maybe it could allow for a "neutral" passage for all players somehow (or does the Well of Urd do this already? Never used it).
posted 11 December 2004 08:30 PM EDT (US)     10 / 14  
Erm...

Have you ever wanted the player to be able to send his units somewhere but use the passage to go back?

posted 12 December 2004 04:42 AM EDT (US)     11 / 14  

Quote:

You're a great addition to AoMH, because you always come up with these nice little pieces of knowledge that open up tons of possibilities.

posted 12 December 2004 05:19 AM EDT (US)     12 / 14  
Yeah, I must agree.

posted 12 December 2004 05:32 PM EDT (US)     13 / 14  
added.

Theris264
former Age of Mythology Heaven and Age of Empires III Heaven forumer||former member of Ambition Designs
"An eye for an eye, and the whole world goes blind" -Gandhi
posted 13 December 2004 04:14 PM EDT (US)     14 / 14  
Nice find, pftq. I can already think of ways to use this in a scenario.

Remember this when writing:
Suprise not others, but yourself

Age of Mythology Heaven » Forums » Scenario Design » ONE WAY/Two Player Underworld Passages and Similar Objects!
Top
You must be logged in to post messages.
Please login or register
Hop to:    
Age of Mythology Heaven | HeavenGames