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Topic Subject: Statues(sp?)
posted 29 December 2004 09:50 PM EDT (US)   
I found away of making statues in aom/tt all you do is have a unit capable of having cinimatic animations, play them, loop them, and then kill them, they turn into a statue, only thing is that other units can move through them .....

usefull?

Replies:
posted 29 December 2004 09:53 PM EDT (US)     1 / 26  
Knew that.

posted 29 December 2004 09:57 PM EDT (US)     2 / 26  
Stufffyou then.........

thats why i didn't go all elaborate and show pictures or anything, because i thought people might know it......

posted 29 December 2004 10:00 PM EDT (US)     3 / 26  
ahh ok, i understand what you say. Lets say i want an arkantos statue. I would have to loop his idle animation, then have him get killed and his idle animation will still remain, but the object is lifeless:S. very nice, i really didnt know that

Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
posted 29 December 2004 10:02 PM EDT (US)     4 / 26  
You don't have to kill it - you can keep it and you will have a walkable statue.

[This message has been edited by Echowinds (edited 12-29-2004 @ 10:02 PM).]

posted 29 December 2004 10:03 PM EDT (US)     5 / 26  
^now that i knew..and is kinda obious

Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||
posted 29 December 2004 10:05 PM EDT (US)     6 / 26  
And when you do that, it can be killed by the enemy.
posted 29 December 2004 10:06 PM EDT (US)     7 / 26  
You just wait here - I'll make a screenshot on "March of the 1000 Statues"

[This message has been edited by Echowinds (edited 12-29-2004 @ 10:06 PM).]

posted 29 December 2004 10:33 PM EDT (US)     8 / 26  
vvvvv OF COURSE I KNOW WHAT I'M TALKING ABOUT YOU SON OF A PERSON

No offense

YES I KNOW WHAT I'M TALKING ABOUT I'M SANER THAN YOU LOL



OK, back to non-caps mode.

[This message has been edited by mzhao (edited 02-05-2005 @ 07:42 PM).]

posted 29 December 2004 10:38 PM EDT (US)     9 / 26  
Do you know what are you talking about. It's two different things.

posted 29 December 2004 10:42 PM EDT (US)     10 / 26  
I posted this monthes ago. Ah well. Nice trick yes. Knew this though.

It's even listed in the Guide to Editor Tips and Tricks

Freezing a Units Animation

[This message has been edited by pftq (edited 12-29-2004 @ 10:44 PM).]

posted 30 December 2004 01:39 AM EDT (US)     11 / 26  

Quote:

only thing is that other units can move through them ...

You can use invisible walls to prevent this, or you can use a resized wall segment that is not visible.

Another way for turning units into statues (the units that don't have animations) is by garrisonning them, use a trigger to kill them, and then unload the units.

posted 30 December 2004 02:13 AM EDT (US)     12 / 26  

Quote:

Another way for turning units into statues (the units that don't have animations) is by garrisonning them, use a trigger to kill them, and then unload the units.

That I didn't know.


posted 30 December 2004 02:17 PM EDT (US)     13 / 26  

Quote:

Another way for turning units into statues (the units that don't have animations) is by garrisonning them, use a trigger to kill them, and then unload the units.

Wow, thanks.

posted 30 December 2004 02:55 PM EDT (US)     14 / 26  
Yep, that's what caused bugs in some playtest versions of vimpmeat
posted 31 December 2004 06:09 AM EDT (US)     15 / 26  
I really dont see how this can be that useful...
Unless your having units having seizeures and turning into walking statues which threaten to destory a village...
posted 31 December 2004 08:13 AM EDT (US)     16 / 26  
To make a unit do some non-cinematic animation (i.e. IdleA, WalkA, etc), I suppose I have to edit the anim file.

Quote:

Yes, this means, the only animations which will work with the trigger effect are the "anim Cinematic".
Copy the file "Titan Kronos_anim.txt" into the AoM/anim folder and open it:
remove the last two {,
copy the anim Flail text
set hotspot
{
name TitanXKronos_flailA
version
{
VisualGranny TitanXKronos_flailA
connect lefthand smoke hotspot
connect righthand smoke hotspot
connect leftforearm smoke hotspot
connect rightforearm smoke hotspot
}
}
}
}
and save the file. Ready

I want to freeze a helepolis, but this one doesn't have any "anim Cinematic" stuff at all. Do I just insert this in the anim file and the game will recognise it as "ah! Helepolis has a cinematic animation!" or...?

posted 31 December 2004 05:10 PM EDT (US)     17 / 26  

Quote:

Do I just insert this in the anim file and the game will recognise it as "ah! Helepolis has a cinematic animation!" or...?

Well, it would only work for you, since you have the mod animation file, but then when you upload your scenario to other players (who don't use mods), then it wouldn't work.

It's almost like modding a titan so that it can be stoned by a medusa, but the it won't work for other players .

posted 01 January 2005 07:27 AM EDT (US)     18 / 26  
Yes, I know that, but how do I insert it in the anim file? Just an entirely new "anim Cinematic" part?
posted 01 January 2005 07:36 AM EDT (US)     19 / 26  

Quote:

Another way for turning units into statues (the units that don't have animations) is by garrisonning them, use a trigger to kill them, and then unload the units.


From expirience(VimpMeat playtesting ) this wont make to good statues, as it just make the unit unselectable. It's still doing the idle animation.

Maybe a combination with the Medusa stone trick would make a nice statue?


I think FOG.

[This message has been edited by Villi (edited 01-01-2005 @ 07:38 AM).]

posted 04 February 2005 08:34 PM EDT (US)     20 / 26  
Sorry to awaken an old topic but I just found a VERY SIMPLE way to do this.

Amazingly, this has been a problem and I've been trying to NOT get statues - but I never realized that it was the statue you guys were trying to get.


Simply remove all of a unit's speed. Simple as that. The unit will freeze and not move - unless attacked or near an enemy unit.

O.O

posted 05 February 2005 07:43 PM EDT (US)     21 / 26  
Yes, that would work too. ES used that trick for Statues of Lightning and Mirror Towers.

/mzhao
posted 05 February 2005 08:36 PM EDT (US)     22 / 26  
Yes but Mirror Towers still move. I dunno why but regular units don't move at all. Their animations just freeze.
posted 06 February 2005 07:38 AM EDT (US)     23 / 26  
hehe, it was kind of weird, i was playing vampire (by Hessu) and i saw that the mirror towers moved with the speed modify protounit. I tried making a car scenario (flipping the mirror tower on it's side) but it didn't turn properly... oh, and nice stuff arcticwind7

Upcoming projects:
~The Begger
~1 kill RPG

"Kids, you tried your best and failed miserably. The lesson is, never try" ~ Homer Simpson

posted 07 February 2005 06:44 AM EDT (US)     24 / 26  
hey guys, good finds.
Is there a list somewhere of inanimate objects that shouldn't move, but will do if one modifies the protounit through a trigger?
Somehow I think that'd be useful, as a I remember that Boulder Walls if placed in an army (with a peasant let's say), then they start moving also and of course their movement can be further modified.
posted 07 February 2005 10:53 AM EDT (US)     25 / 26  
Just click on its icon. If you see a line that says: "Speed: 0.00", then it can move if modified.
posted 08 February 2005 07:10 AM EDT (US)     26 / 26  
so simple as that, now why did I not think of it?
perhaps I can't think the easy solutions.
thanx pftq
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