by Kjelli
Condition: Army Distance to unit Effect: Quest var set Condition: Army Distance to unit Effect: Quest var set Condition: Army Distance to unit Effect: Quest var set Condition: Army Is Dead Condition: Quest var Check Effect: Army destroy -Kjelli Edit: *Updated Version works better* [This message has been edited by Kjelli (edited 01-18-2005 @ 11:02 AM).]
Trigger 1:
Active:X
Loop :X
R. I. :X
Army:"Main Hero"
Target units:Town center
Operator : <
Distance :10
Var Name: Spawn location
Value: 1
Trigger 2:
Active:X
Loop :X
R. I. :X
Army:"Main Hero"
Target units:Town center
Operator : <
Distance :10
Var Name: Spawn location
Value: 2
Trigger 3:
Active:X
Loop :X
R. I. :X
Army:"Main Hero"
Target units:Town center
Operator : <
Distance :10
Var Name: Spawn location
Value: 3
Now let's see, If you die, and the last place will be the first village, make it like this:
Trigger 4:
Active:X
Loop :X
R. I. :X
Source units: "Main Hero"
Var name:Spawn Location
Operator:==
Value :1
Timer: 2
Army: "Main Hero"
Effect: Army Deploy
Army: "Main Hero"
Set Area: In front of the town center
Kjelli