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Topic Subject: The Scenario Design Database
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posted 27 July 2005 09:52 PM EDT (US)   
The Scenario Design Complete Database
Updated by FD2

Contents:
Projects Being Made by Sgt. Slaughter
Editor Tips And Tricks by Theris264
Problem Conditions and Effects by ptfq
The Army System by Titan602

Links:
Design Teams' List
The Eyecandy Thread
Have a Question Compendium
The Downloads Section - Report Bad Reviews

If you have any questions that are not answered here, proceed to this thread.

[This message has been edited by King Jared (edited 01-10-2006 @ 02:08 PM).]

Replies:
posted 27 July 2005 09:52 PM EDT (US)     1 / 46  
Editor Tips And Tricks

  • Campaign files
  • Changing the pitch angle in the editor (original AoM)
  • Creating good scenarios (1;2)
  • Building settlements the AI can build on (original AoM)
  • Cinematic blocks and invisible targets
  • Cinematics (general tips)
  • Creating cool screenshots (editor only)
  • Custom menu backgrounds
  • Customizing in-game unit sounds (no mods)
  • Decreasing scenario filesize by terrain manipulation
  • Designing new skies (no mod!)
  • Land objects in water/water objects on land
  • Making a convert-unit (like AoK's monk)(modding)
  • Meteorite: tips and uses
  • Night-scenes in cinematics
  • Rectangular brushes in the editor
  • Setting elevations above the default maximum
  • Sitting villagers in cinematics
  • Skippable intro-cinematics
  • Sound library (used to verify what a sound file is like)
  • Spotlight images (guide;from original AoM (in German);from TT xpack (in German))
  • Starting with the design of a map -tips from various designers
  • Turning units upside down and in all other directions during gameplay
  • Various tips

    Eye-candy tips and tricks

  • Barricades
  • Bridge
  • Building overlapping
  • Changing elevations during the game
  • Cities
  • Dam
  • Examples of eye-candy (just examples: no further explanation goes with them) (scroll down)
  • Fire flies
  • Gaia flowers -alternative uses
  • Greek town
  • Mountain range
  • Star (blue)
  • Sun
  • Trees and forests
  • Tricks using the enlarge feature
  • Trojan gate
  • Tunnel
  • Villagers worshipping other objects than temples
  • Volcano (1;2)
  • Waterhills
  • Water logged farms
  • Water town
  • Water tunnels

    Trigger tips and tricks

    basic (only of use when you are new to scenario designing)

  • Animations
  • Day/night-cycles
  • General tips
  • Modifyprotounit-effect tricks
  • Music system (using quest vars)
  • Operators (scroll down to PW DarkKnight's first reply)
  • Proto unit names (uncommon) (for the 'modify protounit'-effect)
  • Role-playing game scenarios trigger tips
  • Shops
  • Spawning at the last entered village (in RPG's)
  • Storm
  • Time-based unit changing
  • TNT crate
  • Usage of the Modify proto unit trigger

    advanced

  • Bridges, passable by ships
  • Changing the hitpoints of a unit (original AoM)
  • Chat Messages - Code List
  • Chat Messages - Formatting Text (1;2)
  • Choice dialogues
  • Custom relics
  • Custom special attacks
  • Detecting trigger malfunctionings
  • Displaying quest variables in chat and messages (read main post and first reply)
  • Firing an (almost) infinite number of projectiles
  • Flying units from meteor, shockwave, Hekagigantes, etcetera -info
  • Freezing a unit's animation (scroll down)
  • HTML colour codes (used for the "fade to colour"-effect)
  • Infinite resource sources
  • Kill-counter (1;2;3)
  • Kill-counter (exact)(scroll down to pftq's second reply)
  • Known problem conditions/effects
  • Modifying Godpowers
  • Never-dying units (like campaign heroes)/summoning units near another unit
  • Not working triggers (1;2)
  • One-way underworld passages
  • "Overlay text"-effect usage (scroll down to Alexandergreat3's 1st reply)
  • Prebuilt buildings
  • Removing units' special attacks (works only in TT xpack)
  • Stoned units trick
  • Summoning 1 or 2 units near another unot (1;2)

    Interesting discussion threads
    Here are listed some threads, not guides, that are worth mentioning beause they adress interesting topics.

  • Little known facts
  • posted 27 July 2005 09:52 PM EDT (US)     2 / 46  
    List of Projects Being Made

    A List of Projects Needing Completion, Playtesting, and Reviewing
    Restarted by SgtSlaughter
    Original by Gaurdian_112


    This thread contains various projects from different scenario designers. These projects either need completion and playtesting, or to be reviewed.

    If you are posting a project, please follow the following format:

    (Incomplete/Playtest-Needing)

    [b]Name of Project:[/b] [u]<Insert Project Name Here> - <Vanilla/Titans>[/u]
    [b]Type of Project:[/b] <Insert Single-Player/Multiplayer, Scenario/Campaign/Cinematic/Misc.>
    [b]Author(s):[/b] <Insert names of all authors here> - <Design Team (if any)>
    [b]Email:[/b] <Insert Email for playtesting applicants>
    [b]Progress:[/b] <Insert Percent Completed>
    [b]Playtesters:[/b] <Current Number/Desired Number>
    [b]Playtester Names:[/b] <Names of Playtesters>
    [b]Release Date:[/b] <If known, [Month] [Day] [Year]>
    [b]Short Description:[/b] <A description of your projects, limit length to a minimum, please.>
    [b][url=<Insert url to project thread>]Project Thread[/url][/b]

    (Complete Projects Needing Reviews)

    [b]Name of Project:[/b] [u]<Insert Project Name Here - Vanilla/Titans>[/u]
    [b]Type of Project:[/b] <Insert Single-Player/Multiplayer, Scenario/Campaign/Cinematic/Misc.>
    [b]Author(s):[/b] <Insert names of all authors here> - <Design Team(if any)>
    [b]Link:[/b] <Insert Age of Mythology Heaven Download Link here>
    [b][url=<Insert url to project thread>]Project Thread[/url][/b]


      Some rules and other things:
    • Only one of the authors of a project can update one.
    • Projects must be at least 15% completed before being posted.
    • The projects are listed started with percent completion. Tied progresses will then be ordered in most recent update. If you wish to have your projects together, just say it.
    • In recognition of near-completed projects, the top project(or projects if it is tied) will be highlighted in RED assuming it is at least 80% complete. Those projects above 80% but not a top-project will be highlighted in BLUE. Projects that have been completed but not yet released or has insufficiant playtesters will be highlighted in ORANGE.
    • PLEASE UPDATE YOUR PROJECTS TO REMOVE THEM WHEN THEY ARE COMPLETED!!! If you see any projects on this list that are already on the downloads section, please tell me!


    Now, for the actual List of Projects Needing Completion, Playtesting, and Reviewing


    Projects to be Made/Playtested

    Name of Project: WAR OF mini-EMPIRES
    Type of Project: Multiplayer Conquest/Supremacy Scenario - Titans
    Author(s): pftq
    Email:
    Progress: 98%
    Playtesters: 0/0
    Playtester Names: N/A
    Release Date: Unknown
    Short Description: Two Players. Both players must be ready at their own sides before anyone can attack. Many special features and nearly 15 different codes to customize gameplay.
    Project Thread


    Name of Project: The Last Stand of Atlantis
    Type of Project: Single-Player Campaign - Titans
    Author(s): King Jared
    Email:
    Progress: 95%
    Playtesters: 0/0
    Playtester Names: N/A
    Release Date: Unknown
    Short Description: Belos, warrior and scholar of the northern Dorians, wanders the hills alone among the ruins of a Golden Age, vanished into the shadows of time. Ever questions about the ruins plague his mind. He is one day summoned by the old king, Aigimios. But, wise as he is, he cannot tell the young man what happened to the great cities of Greece. He instead tells Belos to seek out Tyrxes, a mysterious hermit who alone knows the forgotten history of the ruins. Thus, Belos sets out on a journey frought with danger in search of a half-crazed hermit. And the truth. Once found, Tyrxes will take the young warrior on a trek deep into the past, to the last days of the Atlantean Remnant, fighting for their lives against all the soldiers of Mycenaean Greece... and the might of the Olympian Gods.

    Take control of Belos the Dorian to search for the mysterious hermit, Tyrxes. Later, take control of Tyrxes himself, admiral of the Atlantean Remnant, and lead a host of defenders against the reformed Achaean army, ordered by the Gods to eliminate the heretical Atlantean threat.

    The single-player campaign features ten playable scenarios with several cinematics, custom modpack with new units and textures, custom music, dialog, and SFX, rich storyline loosely based on historic details, and eye-candy filled, detailed maps. Implements FF style for the most part, but also RPG and B&D styles. Requires The Titans to play (if you haven't guessed).

    Name of Project: Giants in Murmurwood
    Type of Project: Single-Player Mini-Campaign - Titans
    Author(s): Kjelli
    Email:
    Progress: 82%
    Playtesters: 0/0
    Playtester Names: N/A
    Release Date: Unknown
    Short Description:
    Prologue/Scenario 1 Many years ago, the people of Agnox were fighting against the Giants of the forbidden forest: Murmurwood. The people of Agnox failed and retreated to Regna Island. On the Island they stayed at the Zog's Fortress. It was not a long time until they've been attacked by a group of giants. They fled back to Agnox, knowing what was going on. They have been followed. Ajax knew what kind of creatures it was, sneaking after him. But he remained silent. Theocrat was acting suspicious. Then they built up the Fort and a village: The village of Agnox. They haven’t been attacked yet, but dark times are coming. The evil of Shadowspire will soon be mighty enough to erase the fort Agnox from existence.

    Scenario 2 Ajax has released his friend Odysseus from the Giants. Now they will set out on a journey to find the source of the Forbidden Forest. They are now in the northern part of the forest. This is the most dangerous part in the forest. It is there the Guardian is hidden. The source of Murmurwood is trying to remove Fort Agnox from existence by using the Guardian.

    Scenario 3 Now, things’ are getting worse. The betrayal was a shock to them all. Once Theocrat turned himself into that horrible creature, Ajax knew.. He knew that the source of darkness he was looking for was also one of his friends. Gargarensis, Kamos, and Polyphemus were useless to him. His power is complete once the Dark Tower rises up from the centre of Fort Agnox. Then the end of this land will approach... Kronos will rise!


    Name of Project: Tug A War
    Type of Project:
    4 player Scenario - Titans(?)
    Author(s): X_MOSS
    Progress: 80%
    Playtesters: N/A
    Playtester Names: N/A
    Release Date: April
    Short Description: First pick how many cows you want to play up to (4-9). Then use your units to take control of the cow and bring it back to your base. If you playing up to 5 cows then the first person to bring 5 cows back to there base wins.

    Name of Project: The Island of Feerei - V2
    Type of Project:
    Single-Player RPG Scenario - Titans
    Author(s): ATTEcLiPsE1 - att.151@gmail.com
    Progress: 80%
    Playtesters: 0/???
    Playtester Names: N/A
    Release Date: February
    Short Description: Find your way home in this RPG. Take control of a hero and a companion and earn enough gold through quests and trade to buy a boat to journey back to your home. Train your character to godly status, become rich beyond measure, and explore the Island of Feerei. Scenario Thread

    Name of Project: Wonder Race
    Type of Project:
    Multiplayer Strategy Scenario - Titans
    Author(s): Tuska
    Progress: 75%
    Playtesters: ???
    Playtester Names: N/A
    Release Date: Unknown
    Short Description: 4 players, no teams. Your aim is to build a wonder and defend it for a certain period of time. No-one can be attacked before they start building their wonders. You can buy buildings, units and other bonuses from different control areas. Scenario Thread

    Name of Project: Heroes Chronicles
    Type of Project:
    Single-Player Scenario - Titans
    Author(s): ???? - Liquid Fire Studios
    Progress: 60%
    Playtesters: ???
    Playtester Names: N/A
    Release Date: Unknown
    Short Description: A long awaited project and one that forumers have been trying to create (ever since AoMH appeared) is finally underway. This scenario sports a massive 512 X 512 with eye candy from the very beginning to the very end, tons of quests and minor quests, unique RPS play and an intriguing story- involving all the forummers of AoMH!


    Name of Project: Death Gulley - Vanilla
    Type of Project:
    Multiplayer Scenario
    Author(s): The governatorHater
    Progress: 55%
    Playtesters: 0/0
    Playtester Names:
    Release Date: Unknown
    Short Description: My first er... anything. two hills with a valley in between and a fordable river. Eye candy includes night-day light cycle, fine tuned waterfall, fireflies, etc.
    Also I will do something special to the huntable animals.(but that is a secret.)

    Name of Project: A New Home
    Type of Project:
    Single-Player Scenario - Titans
    Author(s): the_guy
    Progress: 52%
    Playtesters: ???
    Playtester Names: N/A
    Release Date: Unknown
    Short Description: Arkantos goes to a far land searching for an old friend, but weird creatures don't accept anybody that do not live there. So the only way to be accepted is to build an urban center, but it isn't going to be easy...

    Name of Project: Ancient Greece RPG - Titans
    Type of Project: Single Player RPG
    Author(s): pEpsIdUdE_123
    Email:
    Progress: 50
    Playtesters: 0/0
    Playtester Names: N/A
    Release Date: Late June, 2005
    Short Description: Big RPG of ancient Greece with over 25 quests.

    Name of Project: City of Chaos - Titans
    Type of Project: Multiplayer scenario
    Author(s): Reinfire
    Progress: 50%
    Playtesters: 4/6
    Playtester Names: greyshark, OutlandishTeacup, Canadian_Dawwg, TheMightyLemon (at least, those guys volunteerd a long time ago)
    [b]Release Date
    : Unknown
    Short Description: Dominate the city and conquer your foe's. Learn more here

    Name of Project: The Casino
    Type of Project:
    Cinematic Scenario - Titans
    Author(s): FD2 - Ambition Designs
    Progress: 50%
    Playtesters: ???
    Playtester Names: N/A
    Release Date: Unknown
    Short Description: Bob is having a lucky day at the casino--when he loes his money playing poker! [omg omg omg!] Can he get it back again?

    Name of Project: Honk Kong Version II
    Type of Project:
    Multiplayer Scenario - Titans
    Author(s): Celer
    Progress: 50%
    Playtesters: ???
    Playtester Names: N/A
    Release Date: Unknown
    Short Description: A 1000X1000 HUGE map , great eyecandy, and over 800 triggers! Some special features are: Different names for each settlement, (eg. Oylmpic City)
    Known resources in differnet places.(eg.Diamond Hill , filled with gold mines)
    Known artifacts in famous places(eg Sai Kung Prison, The Jockey Club, Ocean Park etc.
    1000X1000 HUGE map , looks just the same as the real Hong Kong, (used over 5 hours trying to do that)
    Relics in stranded islands
    Over 5 teams allowed to play, Kowloon, HK island, New Territories, HKSAR etc.

    Name of Project: Shilmista: Hellscape
    Type of Project:
    Signle-Player RPG Scenario - Titans
    Author(s): Byzantine Warrior - Tsunami Studios
    Progress: 45%
    Playtesters: ???
    Playtester Names: N/A
    Release Date: Unknown
    Short Description: Concealed

    Name of Project: Greek Blood
    Type of Project:
    Multiplayer Blood-scenario - Titans
    Author(s): manic_gerbil
    Progress: 35%
    Playtesters: Unknown
    Playtester Names: ???
    Release Date: N/A
    Short Description: A TvB blood style game: Players 1 & 4: Infantry , Players 2 & 5: Archery, Players 3 & 6: Cavalry. Play on a pitch surrounded by lava. Do not lose your military buiding! If you do you will lose. Put on your armour, as it gonna be bloody out there!


    Name of Project: Forgiven-RPG - Titans
    Type of Project:
    Multiplayer, Scenario
    Author(s): Ulfy - (theclassics@hotmail.com) - Liquid Fire Studios
    Progress: 30%
    Playtesters: 0/0 None needed as of yet.
    Playtester Names: None as of yet.
    Release Date: Unknown specific release date, sometime in March/April 2005.
    Short Description: 6 player Multiplayer. Beautiful eye candy to make the scenario non-dull like features. A very good 'work together' RPG. Will add more info as the scenario becomes more defined.

    Name of Project: Gargosa City
    Type of Project:
    Single-Player Scenario
    Author(s): sziggi - sziggi@hotmail.com
    Progress: 30%
    Playtesters: 2/???
    Playtester Names: Zargax; Fog_Drake
    Release Date: Unknown
    Short Description: RPG, 30 minutes playtime on easy mode

    Name of Project: War for Valor
    Type of Project:
    Single-Player Campaign - Titans
    Author(s): Fog_Drake - tuomo_pakkala@hotmail.com
    Progress: 30%
    Playtesters: 1/???
    Playtester Names: sziggi
    Release Date: Unknown
    Short Description: Seeth begins his journey to unknown when he saw a unicorn hurt in forest. he goes trough all kinds of danger such as wolves in north and creatures in underworld.

    Name of Project: <Zelda Ocarina Of Time> - <Titans>
    Type of Project: <Multiplayer>
    Author(s): <tinytomthumb> - <none>
    Email: <TinyTomThum@hotmail.co.uk>
    Progress: <Map:50% Triggers:5%>
    Playtesters: <5>
    Playtester Names: <none>
    Release Date: <not set>
    Short Description: <Zelda Ocarina Of Time is an origional multiplayer rpg in which players will change teams throughout the game. Stratagy is key to this game in order to counter its puzzles and great fights. The map is large full of fantastic eyecandy.>
    ProjectThread

    Name of Project: Betrayal and Forgiveness
    Type of Project: Single player-RPG-Titans
    Author(s): StaggDude - matthewstagg13@yahoo.com
    Progress: 25%
    Playtesters: ???
    Playtester Names: ???
    Release Date: Unknown
    Short Description: You are Loin a man who just had his 20th Birthday. Because of his birthday he must perform a quest. He completes the task. But, his hot-headed nature and impulsiveness gets him in the worst situation any one man can be in. Betrayal and Murder.

    Name of Project: Curse of the Death
    Type of Project:
    Multiplayer RPG Scenario - Titans
    Author(s): BSC_Dragon and Siewart (siewart@gmail.com)
    Progress: 25%
    Playtesters: ???
    Playtester Names: N/A
    Release Date: Unknown
    Short Description: 500 years ago Darkness ruled the earth. You was one of the 12 Generals of the Human Forces. That was the only army that still was unbeaten. The King of Darkness cursed you and you became a prisoner for 500 years in Nothingness. When you came back you wasn't a human anymore you was half-men half-beast. You have special powers, and you are going to use them against The Darkness...
    This may will be the best MultiPlayer RPG ever... many (maybe unknown) features will be used and all units will be placed in the game by triggers to prevent lag.


    Name of Project: The Pass
    Type of Project:
    Multiplayer Scenario - Titans
    Author(s): Antisback - Ambition Designs
    Progress: 25%
    Playtesters: ???
    Playtester Names: N/A
    Release Date: Unknown
    Short Description: A new multiplayer scenario coming soon.
    The persian army has wreaked havok through your land, the stench of chaos and destruction is in the very air, but there is hope, there is a small pass that separates the city from the rest of the land, it is here that you make your last stand, after many weeks of bloody battles, the pass is still held but only by skin of your teeth and the persian are preparing another wave, all is not lost though, your scouts report that the city's main army is on its way to help, they will be there soon, you must hold the pass until then.
    Massive RPG featuring an unique gameplay style.

    Name of Project: Beyond the Paradise
    Type of Project:
    Single-Player RPG Scenario - Titans
    Author(s): ConserD - Ambition Designs
    Progress: 25%
    Playtesters: ???
    Playtester Names: N/A
    Release Date: April
    Short Description: After sailing on the sea, you lost your way. You cant see any land, so you keeped sailing north. And then, after a long journey... You see a small beach, so you decide to go over and check it out. But when you arrive, you dont see anyone... The only thing you see, is a graveyard with only 2 graveyard stones... So you decide to check out the beach a little bit more. And then you find a dead person, who managed to write a message on the rock in front off him with his last powers. "Help us, bandits took all... Help us", then you decide to walk a bit further into the island. But you dont find a happy place, but a abandoned greek town. With still some bandits stealing, there is something that takes your attention, an old passage. Wich seems to be used not so long ago... But it seems to be locked, you have to clear up the puzzle before you can get trough it. And for beeing able to try this puzzle, you'l need the key of "Drokna" wich is hold by on of the bandits in town. Seek the rest for yourself laters...
    Scenario Thread

    Name of Project: Imperial
    Type of Project:
    Single-Player Mini-Campaign - Titans
    Author(s): PhatFish
    Progress: 23%
    Playtesters: ???
    Playtester Names: N/A
    Release Date: Unknown
    Short Description: Unknown\

    Name of Project: The Islands of Oberook - Titans
    Type of Project: Single Player RPG/B&D/FF
    Author(s): SgtSlaughter
    Email: Email presented when I need playtesters
    Progress: 22%
    Playtesters: 0/0
    Playtester Names: None needed yet.
    Release Date: Late June/Early July
    Short Description: You control Saer as he leads his band of man through a kingdom ravaged by war to the strongest kingdom known. Follow the epic plotline, or take a time-out and complete one of the numerous side quests for gold. Side quests range from finding a lost sheep to sabotaging a company to destroying a military outpost. Main features are a new drinking system (yay! beer!), ability to level up and distribute experience to a variety of things, and special powers. (Ex: A member of Saer's band has the ability to sense when something bad is about to happen)


    Name of Project: Stranded
    Type of Project: Single-Player Campaign - Titans
    Author(s): Joetheeskimo - joetheeskimo5@gmail.com
    Progress: 20%
    Playtesters: 0/0
    Playtester Names: N/A
    Release Date: 6/30, may be prone to change
    Short Description: Shipwrecked! Stranded! With only three of your bodygaurds
    and a villager, you and Ajax must survive out in the middle of the ocean. Lots of handmade cinematics and triggers within each scenario!


    Name of Project: Atlantis: Titans Campaign continued
    Type of Project:
    Single-Player Campaign - Titans
    Author: Ruler_of_games
    Progress: 20%
    Playtesters: 0/0 (none needed so far)
    Playtester Names: N/A
    Release Date: Unknown
    Short Description: This is my first campaign. I have never used animation before so bear with me. This is where Kastor figures out that Kamos is still alive. He tricks and captures Kastor, and he must be rescued by the newest hero of Atlantis!

    Name of Project: The Hobbit or There and Back Again - Titans
    Type of Project: Single-Player, Scenario
    Author(s): Balin
    Email:
    Progress: 15%
    Playtesters: 0/0
    Playtester Names: N/A
    Release Date: Unknown
    Short Description: This huge scenario is based on JRR Tolkien's novel The Hobbit or There and Back Again. I'm not trying compete with Istari's scenario The Hobbit, I just want to create a new entertaining vision of this story...
    The scenario will include : a 1000x1000 meters map, hundreds of triggers, dozen of cinematics, 39 music tracks from Peter Jackson's movies, 34 portraits from Alan Lee for characters during cinematics, and a new unit : Gandalf the Grey (created by secret_modder).
    I have no time to post links to screenshots right now, I probably will this week.
    http://photobucket.com/albums/b292/-GandalfTheGrey]Screenshots[/url]

    Name of Project: Mononoke Hime - Titans
    Type of Project: Single-Player, Scenario
    Author: Nausicaa (Echowinds) - Ambition Designs
    Email: alcheng88@hotmail.com
    Progress: 15%
    Playtesters: 1 or 2, when finish.
    Playtester Names: None yet.
    Release Date: October 8th, 2005
    Short Description: Based on the anime movie Mononoke Hime (Princess Mononoke), by Hayao Miyazaki. This is an RPG, but more heavily on plot, none of the level up/fighting a lot. Linear. Stress heavily on eye-candy and niceness of the map.


    -----------------------------------------------------------

    Complete Projects Seeking Reviews

    Name of Project: King of Titans
    Type of Project:
    Multiplayer Scenario - Vannila
    Author(s): Tevious - SCN Punk
    Link: Age of Mythology Heaven Downloads
    Scenario Thread: No scenario thread.


    [This message has been edited by FD2 (edited 10-04-2005 @ 07:25 AM).]

    posted 27 July 2005 09:53 PM EDT (US)     3 / 46  
    Problem Conditions And Effects


    Generally Have Problems
    Kill - Make sure all selected are of same player.
    Armies - THEY ARE LIMITED BY 30! Even when the units have died, they still count! You must use the "Clear Units" button to reset it to 0, although the deployed units will add to counter.
    Teleport Unit - Be sure the unit isn't moving already before using this effect. Ways to make sure the unit has stopped is to make it move to unit (itself). Or Change Unit Type./// Some objects may become invisible when teleported.


    Out of Sync/Multiplayer Problems
    Effects or Conditions that don't specify a player (Visible to Player)
    Set Current HP (SNXT2) - Doesn't work.
    Abort Cinematic - OOS
    Animations - Don't work.
    Chat Contains - Out of Sync for 4+ players.
    Unit Create - Sometimes don't work. Use Army Deploy.
    Move to Point/Unit - Don't work.
    Units in LOS - Out of Sync for four players or more.
    Maps with triggers go out of sync when you play with ppl who have a different language then you. GUARENTEED.
    I've tested this with AOMPlayer000 who has a german game and I have a US game.
    To know if they have a different language, tell them to type 1 and enter (taunt 1). If you don't hear anything, they don't have an english game.
    The way to solve this is that he replaced his xpacklanguage.dll in his main AOM folder with a renamed english version of xpacklanguage.dll (probably downloaded the english patch and got the file from there).
    Army Deploy - If there's some human players and some computers, this won't deploy for the computer(s).
    Move Effects - Don't work on Nature.
    Moving Units in MP - Use Move From Area

    posted 27 July 2005 10:19 PM EDT (US)     4 / 46  
    Placeholder Post.
    posted 28 July 2005 07:10 AM EDT (US)     5 / 46  
    posted 28 July 2005 12:05 PM EDT (US)     6 / 46  
    Yeah, nice job
    posted 28 July 2005 03:56 PM EDT (US)     7 / 46  
    i was wondering where everything went until i went here :P. good job i hope everybody knows where everything went

    EDIT: Eye candy thread leads to the wrong place...

    [This message has been edited by XsX_Invader2 (edited 07-28-2005 @ 04:04 PM).]

    posted 28 July 2005 04:20 PM EDT (US)     8 / 46  
    Lol, FD2's obsessed with hosting everything.

    posted 28 July 2005 04:54 PM EDT (US)     9 / 46  
    Whats a placeholder post?

    And the original projects thread was by Ashtoro, not Gaurdian

    And I dont understand why the link "Original by Gaurdian_112" goes to the main forum menu

    Am I annoying or what


    Reinfire
    --Retired Scenario Designer--
    Everybody needs to beleive in something. I beleive I will have another beer

    [This message has been edited by Reinfire (edited 07-28-2005 @ 04:56 PM).]

    posted 28 July 2005 05:36 PM EDT (US)     10 / 46  

    Quote:

    And the original projects thread was by Ashtoro, not Gaurdian

    You n00b :P Guardian made the original thread.

    posted 29 July 2005 00:50 AM EDT (US)     11 / 46  
    Damn noobs
    posted 29 July 2005 04:09 AM EDT (US)     12 / 46  
    n00b indeed

    The thread died before I signed up for HG, I thought Ashtoro made the first


    Reinfire
    --Retired Scenario Designer--
    Everybody needs to beleive in something. I beleive I will have another beer
    posted 29 July 2005 05:08 AM EDT (US)     13 / 46  
    gread thread for help

    regards


    the Elder
    "imagination is more important than knowledge."
    Albert Einstein
    posted 29 July 2005 11:00 AM EDT (US)     14 / 46  
    Good. Finally less stickies .
    posted 29 July 2005 01:21 PM EDT (US)     15 / 46  
    I agree^

    Great thread f2d2


    (¯`·.`.¸¸.°°.¸¸.`.·´¯)
    (°¸.·`«Slick G»`·.¸°)
    (¯`·.`.¸¸..¸¸.`.·´¯)
    posted 29 July 2005 03:15 PM EDT (US)     16 / 46  

    Quote:

    The thread died before I signed up for HG,

    It didn't die, I was banned and Cheezy shut it down.

    posted 01 August 2005 08:52 AM EDT (US)     17 / 46  
    Edited the first post so that it looks more presentable. I'm still not sure about the "Complete Resource" part of the title, wouldn't "Complete Database" be more accurace?

    .¸¸.· · .¸¸.·´ §hïvå | RágeOfHaemòn · .¸¸.· · .¸¸.·
    « . ° ¤ Scenario Designer | Woad Creations ¤ º . »
    posted 01 August 2005 04:16 PM EDT (US)     18 / 46  
    Name of Project: The Hobbit or There and Back Again - Titans
    Type of Project: Single-Player, Scenario
    Author(s): Balin
    Email:
    Progress: 15%
    Playtesters: 0/0
    Playtester Names: N/A
    Release Date: Unknown
    Short Description: This huge scenario is based on JRR Tolkien's novel The Hobbit or There and Back Again. I'm not trying compete with Istari's scenario The Hobbit, I just want to create a new entertaining vision of this story...
    The scenario will include : a 1000x1000 meters map, hundreds of triggers, dozen of cinematics, 39 music tracks from Peter Jackson's movies, 34 portraits from Alan Lee for characters during cinematics, and a new unit : Gandalf the Grey (created by secret_modder).
    I have no time to post links to screenshots right now, I probably will this week.

    [This message has been edited by Balin (edited 08-01-2005 @ 04:21 PM).]

    posted 01 August 2005 05:35 PM EDT (US)     19 / 46  
    Name of Project: <The Runescape RPG> - <Titans>
    Type of Project: <Multiplayer Scenario>
    Author(s): <XsX_Invader2>
    Email: <No Need>
    Progress: <16%>
    Playtesters: <0/0>
    Release Date: <Unknown (before AOE3 though)>
    Short Description: <Based on the game Runescape, this will be the first multiplayer map to have skills and tons of skill items. Although it will probably be 50% accurate (quests aren't the same :P), it will still have the same skills, items, etc.>


    they never remembered to put mine down in "projects being made" in the original one

    posted 05 August 2005 07:01 PM EDT (US)     20 / 46  
    I said I'd post some screens (please add the link) :
    http://photobucket.com/albums/b292/-GandalfTheGrey/

    I took these screenshots a while ago, but I have no time to take some more. The map is now finished (97%), I'm going to work on triggers and cinematics. >>> overall progress 20%

    [This message has been edited by Balin (edited 08-24-2005 @ 08:39 AM).]

    posted 05 August 2005 10:03 PM EDT (US)     21 / 46  
    well i'm not done with eye candy and even if i were it would be pretty bad :P. I'm not good with eye candy and i can't find a way to make good building walls (like for the bank...)
    posted 06 August 2005 01:03 PM EDT (US)     22 / 46  
    Where're the FAQ??
    posted 20 August 2005 09:07 PM EDT (US)     23 / 46  

    Quote:

    You n00b :P Guardian made the original thread.

    http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,7417,,all

    Ha ha, owned.


    _________________.##@@$$$@@##._____________
    ______________,##@$::%$$%%::$@##.__________
    ____________#@$:%%000000000%%:$@#_________
    ___________#@$:%00'___________'00%:$@#_______
    __________#@$:%0'_______________'0%:$@#______
    _________#@$:%0__________________0%:$@#_____
    posted 20 August 2005 09:29 PM EDT (US)     24 / 46  
    Name of Project: Mononoke Hime - Titans
    Type of Project: Single-Player, Scenario
    Author: Nausicaa (Echowinds) - Ambition Designs
    Email: alcheng88@hotmail.com
    Progress: 15%
    Playtesters: 1 or 2, when finish.
    Playtester Names: None yet.
    Release Date: October 8th, 2005
    Short Description: Based on the anime movie Mononoke Hime (Princess Mononoke), by Hayao Miyazaki. This is an RPG, but more heavily on plot, none of the level up/fighting a lot. Linear. Stress heavily on eye-candy and niceness of the map.

    `·.¸¸.··.¸¸.··.¸ Mononoke Tachi Dake .¸¸.··.¸¸.··.¸¸.
    .¸¸.··.¸¸.··.¸¸.· Only the Mononoke ·.¸.·.¸¸.·.¸¸.··.¸
    posted 24 August 2005 09:12 AM EDT (US)     25 / 46  
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