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Topic Subject: New editor trick: stacking Thor's hammer heads
posted 08 October 2005 00:50 AM EDT (US)   
New Editor Trick:
Stacking Thor's hammer heads without using hills


I was playing around in the editor of The Rise of Zeus when I cam across a most peculiar trick. I could stack Thor's hammer heads without keeping them on a hill.
To do this, first you have to stack them normally on a hill. Then you bring the terrain down and the hammer heads stay in place! I don't know if anyone found this out before so don't yell at me.

I did this trick on some old ruins in The Rise of Zeus and this was the result:
[JPEG, (155.63 KB)]
This trick will allow you to make very creative walls and buildings. Also, a unit cannot pass throught the Thor hammer head pieces.

Another thing you can make with this technique is floating bricks!

* I do not really understand this trick because it works sometimes but doesn't work other times based on the formation of the hammer heads.

I also tried this trick on an aztec temple I made.
Before:

After:


[This message has been edited by pEpsIdUDe_123 (edited 10-08-2005 @ 01:21 AM).]

Replies:
posted 08 October 2005 02:09 AM EDT (US)     1 / 26  
i like the shadow it makes

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posted 08 October 2005 03:56 AM EDT (US)     2 / 26  
Cool chit! This might be useful sometime!

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posted 08 October 2005 04:43 AM EDT (US)     3 / 26  
Wow

MEPH
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Me and Yeebaagooon's scenarios | Download The Corruptor
posted 08 October 2005 05:16 AM EDT (US)     4 / 26  
Cant use it for scenario's: If you save and than load the scenario the hammers will be back on ground. Cool nonetheless.
posted 08 October 2005 05:28 AM EDT (US)     5 / 26  
i already knew... neva tryed stacking them tho. nice work now u can make elivations look higher than they are!
posted 08 October 2005 05:29 AM EDT (US)     6 / 26  
Great for screenshot purposes!

(¯`·.`.¸¸.°°.¸¸.`.·´¯)
(°¸.·`«Slick G»`·.¸°)
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posted 08 October 2005 05:39 AM EDT (US)     7 / 26  
You should make a video tutorial for LFS's new site

Leader of Liquid Fire. Animator Seb C.

One does not simply leave HG
posted 08 October 2005 06:15 AM EDT (US)     8 / 26  
you can also do it with fire, implode, underworld explosion etc... oh the possibilities!

Rabid Potatoe Is The Win.
posted 08 October 2005 06:35 AM EDT (US)     9 / 26  

Quote:

Wow

posted 08 October 2005 08:17 AM EDT (US)     10 / 26  
nice try, but the hammerheads will come back to the ground when scenario is reloaded.....so in other words, is just an editor bug....same happens with "papyrus" and other objects.

but nontheless, cool


Auron: || Aurons Site || Aurons AoM:TT Creations || MY POETRY WEBSITE ||

[This message has been edited by Auron_ (edited 10-08-2005 @ 08:17 AM).]

posted 08 October 2005 08:59 AM EDT (US)     11 / 26  
I actually didn't know this, I just never ended up doing this. The same thing does happen with the lava flowing unit, it will remain at the height it was at when it was placed, but it will revert to the correct height when the scenario is played. So only good for screenshot use.

Cavuy | Writer, Graphic & Web Designer
ex-Modder and Scenario Designer | Legacy
Member since May 5th, 2003
posted 08 October 2005 10:07 AM EDT (US)     12 / 26  
Good find, but too bad you can't use it when its reloaded.
posted 08 October 2005 10:47 AM EDT (US)     13 / 26  
Hahah, awesome stuff!

posted 08 October 2005 11:11 AM EDT (US)     14 / 26  
I have made fire float in The Councils Bad Decision 2, a long time ago, and it stays during gameplay.


[JPEG, (238.58 KB)]

Also in The Oracle of Puemite, I made those sparkly things float, if you look at this pic, you will see the sparkly things are in front of the dragon, not behind him, some are behind him, but many are in front of him.


Former level designer at Reverie World Studios.
I still do some levels for fun, though!
posted 08 October 2005 11:34 AM EDT (US)     15 / 26  
Oh, that sucks that you can't reload it. I haven't tried that.

Quote:

You should make a video tutorial for LFS's new site


Ok, I will if you give me the video software or whatever I need.

posted 08 October 2005 03:13 PM EDT (US)     16 / 26  
get camnatsicsts its free fro 30 days! and theeres a tut on how to use it
posted 08 October 2005 04:26 PM EDT (US)     17 / 26  
good find, I am sure I, as well as many others will find it usefull! Keep up the good work!

oh you can wait for what I can give
you know what I am so you know how I live
try to look proud but you’re not in the slightest
its happening now and it’s always been like this.
posted 08 October 2005 10:50 PM EDT (US)     18 / 26  
You destroyed my already destroyed fortress!!

Reverie World Studios
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My custom AoM-TT Menu Backround
Member of Liquid Fire Studios | My AoM / AoE3 Eyecandy Screens | The Rise of Zeus

[This message has been edited by Swift Sampson (edited 10-08-2005 @ 10:51 PM).]

posted 08 October 2005 11:32 PM EDT (US)     19 / 26  
Pepsidude, what have I not told you about destroying already destroyed objects .

Former level designer at Reverie World Studios.
I still do some levels for fun, though!
posted 10 October 2005 09:04 AM EDT (US)     20 / 26  
Wow2

RAF The Dragon Cult Empires Fallen City AOM TT SCIPIO 1.1 LOTB The Lost Legion The Guardians Adventurers 1&2&3
Proud member of no ****ing clan
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rest in peace Compy (February 2001, May 2006)
Scenario Editor Screens
posted 10 October 2005 02:33 PM EDT (US)     21 / 26  
thats wierd when i do it the next time i save, exit then come back the hammers ar on the floor.
posted 11 October 2005 06:28 AM EDT (US)     22 / 26  
Wow

too bad it's not playable

regards


the Elder
"imagination is more important than knowledge."
Albert Einstein
posted 22 November 2005 03:47 PM EDT (US)     23 / 26  
that guy is right!!!

it works with sparkles!!!

and you can reload the page and its still there!!!!!!

at least that works

p.s. how do you post images?


The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
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[This message has been edited by nottud (edited 11-23-2005 @ 02:31 PM).]

posted 23 November 2005 05:30 AM EDT (US)     24 / 26  
Wow, great find pEpsIdUDe.
Now, could someone give a listing of the objects that stay put after reloading and during gameplay?

regards


the Elder
"imagination is more important than knowledge."
Albert Einstein
posted 23 November 2005 01:52 PM EDT (US)     25 / 26  
I'll look for some.

posted 24 November 2005 05:01 AM EDT (US)     26 / 26  
Footprints work too, which could be interesting.

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