1. First, make a map, and place a minotaur.
2. Place some revealers around the minotaur
3. Make the minotaur an army
4. Turn victory conditions OFF
5. Go into triggers, and make the following trigger:
Active, Loop, Run Immediately
Conditions: Always
Effects: Army Change type
Army: (your minotaur army) Protounit: Minotaur
Playtest the scenario, and we get this effect (give it a moment): This is the minotaur continuously changing to a minotaur, giving off this strange special effect for forever, or, with triggering, as long as you want! This will work for any unit that, when in a change type loop, gives off a special effect repeatedly! Soon, I will be posting a scenario containing many of these units, and buttons so you can easily view their effects! The unit becomes unselectable, and unattackable. Its dead, and the game thinks it doesnt exist, as god powers/buildings can be placed over it (without it being removed). It remains there, making a continuous "dying" noise. Yes, both the units body and carcass on the ground remain. The carcass can be hidden by stumps, automaton bases, or other objects. Strangely enough, I have only found one god power that can effect it in this state, which is implode. As you can see, the carcass graphic seems to get smudged over the ground as the unit spins into the vortex. The sound goes, and so does the unit. The carcass does not last. ---- Traitor: Converts the unit to whoever invoked the traitor on it. Removes the effect, unit is completely usable! Implode: Spins into the implode with the effect still working! Very cool effect, and does not stop the previous effect! Vortex: The only way to move it is by using vortex, and it will retain its effect. Sometimes the vortex effect stays on it permanently, until the minotaur is killed. Chaos: Although this changes it to gaia, the effect is not removed. Spy: You can spy them, the effect stays. Restoration: They can be healed using restoration, with no changes to the effect. Bolt: This kills the unit, just like killing it normally. The unit can be attacked and killed in the effect looping state! Shockwave: You can use it, but it won't knock the unit away Implode's end shockwave: same with shockwave Minotaur's special: Won't be knocked away Frost: Frost can be invoked onto the unit, but to no effect. It is already theoretically frozen, but the extra armour increase does not apply. Any unit in this state can be taken out of it by a "disable trigger" effect, meaning you can use this as a temporary unit stopper, or whatever else you desire! The loop itself does not lag at all for me, unless the earthquake god power is used on it. This trick could be used to create special effects, or even a unit granter in an RPG. Maybe you could use the "dead" minotaurs to make some sort of grunting minotaur cult.. Using the spy power on it could be used as some sort of intelligence stealing.. or something.. When this trick is applied to a promethean, he appears to cower in a ball. (Do not let him die, as the game will lag immensely due to many sudden objects appearing) If used on a caladria, she also appears to be cowering in a ball: By putting a slightly enlarged fortress underneath, it can appear like she is sitting on it in game, without any animation. Maybe somebody would like to help the crying caladria? After helping her, the caladria could help the heroes on their overall quest using the disable trigger. How about An invicible phoenix egg with unlimited rebirth's! A jamming mirror tower - even makes its own sound effect! UPDATE!! It works with death special effects!! For example. Repeat the process, but instead of a minotaur, do it with a lampades. The lampades wont make any cool effect happen at the start, but try KILLING her! Her death effect and death noise are both looped, giving this effect: Very fun.. Also, try it with the protounit: exploding chicken This one is extra fun, as the chicken, ready to explode, will FLASH brown and white until destroyed, where it will then produce a fountain of purple liquid! And how about this.. Its villagers hunting an animal, while the animal STANDS. it looks completely alive, yet they hunt it, and whats more.. It never ever runs out of food. Its.. some magical animal =P ---------------------------------------------- Enjoy! Post comments, maybe we can find more stuff to do with this! ---------------------------------------------------- You can now download a tester!! [This message has been edited by AdZyZ (edited 06-22-2006 @ 10:07 PM).]
While in this looping state, the unit becomes unusable to the player. It cannot be moved, but it can be attacked, or manipulated using god powers (as shown later). If the unit is killed while in this stage, it does this:
Although it can be selected, it cannot be moved, including into underground passages directly next to it. It also cannot attack, and is therefore in a frost-like state.
How?
Use the effect on the units you want somebody to choose from. Then, when they reach that point, they can receive a "traitor" god power, which they can then use on a unit, "grabbing" it.
*Note: If the caladria dies while in loop, she will appear to "stand" in the air (or on the fortress), and she will constantly cry. Once this happens, she cannot be taken out of this state.
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