This list currently is an expansion on top of the work of
Animations by Kumar Shah
A guide containing some hints for troubleshooting during cinematics.Army System by Titan602
A guide explaining armies (not the concept, but the uses), all conditions and effects related to armies and ghost armies. (The last with help fromjml) and a FAQ (with the advice of Archaeopterix). 'Change unit type' looping by AdZyZ
By looping the 'Change unit type' effect, you can have some interesting effects, it displays the effects using screenshots.(Some examples are TT-only). Choice dialog by DrNick
A guide explaining how to use the choice dialog effect in case you have more then two things to chose from.(TT-only). Day/night-cycles by auron 2
A very helpful guide indeed. Not only does it give the trigger setup, but it comes with a good explanation as for how everything works.Modify Protounit - Explanation by Alexandergreat3
Extremely basic post to the use of Modify Protounit, one interesting note at the bottom. All screenshots down.(TT-only). Modify Protounit - Names by Filmdirector2 (with special thanks to LJC and Oscar)
Some units have different protonames then during play, a list can be found here, these names can also be used for RMS scripting.Modify Protounit - Remove specials by pftq
This guide allows you to remove the special from unit with just one looping trigger.(TT-only). Modify Protounit - Replacement by O1_Mike_1O
A way to use Set Tech Status as a replacement for Modify Protounit, only useful in case you use AoM without the TT expansion set.Modify Protounit - Tricks by Hessu
A guide explaining the effects of nearly all the fields of the 'Modify Protounit' effect, but also giving a great deal of tricks that are very helpful for your scenarios.(TT-only). Moving through forests by nottud
This allows you to make forests that disappear when you get close and grow back after you leave the area, making for some interesting map designing.(Example used TT-only and end-result superior with TT). Music system by Mouse Overlord
This guide will explain how to use quest vars in a scenario in order to create a play list of background music. A large understanding of QVs is not needed.(TT-only). Quest Var Guide by X_MOSS and contributions from auron 2, DrNick and lp_usa
A guide that doesn't just explain what QVs do but also what they actually are, and giving an detailed explanation of how all 'QV conditions and effects' work.(TT-only). RPGs - Basics by jonathan1222, giving credit to arnitald, auron 2, HL_Reaper and PseudoWalrus
A guide giving the basics for objectives, some ideas, some pointers, etc. Also includes a part about QV-usage bybattlestar000. Be sure to read the links at the bottom for more help. (battlestar000's and some other parts TT-only). RPGs - Balancing fights by Ilum Tupac
Explains how to make an RPG where all the units across the map are not to hard or easy, like in some RPGs.(TT-only). RPGs - Spawning at pasted points by Kjelli
This article gives a basic trigger setup using QVs for spawning at point you have already been if you die.(TT-only). RPGs - Trigger tips by Gaurdian_112
A guide that gives a setup and explanation for a Hunger/Stamina system and a Race/Gender/Name Selection system, but also featuring a small explanation about map design. Some screenshots have been replaced by unrelated AoE3 shots.(Some TT-only). Scenario Protection by pEpsIdUDe_123
Pepsi tells how to protect your scenario from people that try to alter your map for getting credit themselves or try to cheat. Step-by-step explanation. Other good trick would be post 12 byArchaeopterix. Shops by Reinfire
This guide explains how to build shops, showing trigger setups, together with the information about how they work.(Some examples TT-only). Shops by Cirruis
Gives a good basic explanation for shops, giving a trigger system and comments when necessary.Storm by Tahattus 2
Does not give a explanation of how the system works, but does give a very nice setup and nice tips. Worth a look.Two_ace_u also posted the idea of using 'Fade to colour' instead here. Time-based unit changing by Lord Alex
A simple guide explaining how to change units from one form to another (like a werewolf-thing), it doesn't give an explanation on the setup however.TNT crate by TitanHeart
A extremely simple trick, but a very nice concept for making a crate explode, worth checking out or posts 12 byauron 2 and 15 by oddy for extra tricks. whathappend55 has made a small modification of this trick, found here. (Example used TT-only). Transform Trigger guide by nottud
The transform trigger is a revolution for game play, with many cool tricks, read all about it here.Note: Also interesting related threads: Sideway units by MedusasSon, Upside down minotaurs by FenrirKeyblade, Floating units by MatoR and Transforming to cows by nottud Trigger Logic by Archaeopterix
This course will help you in a grip on basic logics, allowing you to get better with the editor, more then just a guide, it is adviced that you work on the tasks and that you post your results.
Action Commands by Paperfriend
This guide introduces the concept of Action Commands, using hotkeys to make certain actions happen.(Example TT-only). Bridges, passable by ships by Villi
As the name suggest it allows boats to pass under bridges, the system has some flaws, but is the best that is available. Gives a good start for a trigger setup, but doesn't explain the system. Links to the bridge creation guides down.Chat Messages - Code List by Tim W
The codes contained in this thread can be used for the 'Change Name' and 'Send Chat' effects, giving something personal to your scenario (you can give the player his or her name). Also check out post 5 fromAoMPlayer000. Chat Messages - Displaying QVs without decimals by Phoenixx86
This guides allows players to use QVs in chat messages, without the annoying decimals, very useful for a great deal of scenarios.(TT-only). Chat Messages - Formatting summarized by Matei, orignally posted by ES_Xemu
This guide can be used to give you chat messages colours, icons, etc. For colour-codes, you can checkthis, written by Treebeard III or just try yourself. Creating triggers by DrNick
A guide to creating custom conditions and effects, it is adviced that you already have quite a large amount of knowlegde.Custom relics by Halo
This guide shows a way to make custom relics, sometimes giving things like GPs and improvements, gives a detailed trigger setup, but no extra explanation.Custom special attacks by jonathan1222
Introduces the concept of custom special attacks using a two trigger setup. No explanation of setup given. Also check posts 11 and 13by GamingGlen. (Example used TT-only). Environment bonusses, relations and wages by Archaeopterix
Introduces what the creator calls revolutionary gameplay ideas, units on hills have more LOS, when friends fight together they get a boost, etc. (TT-only, with the concept as exception).'Fade to colour' codes by Jayhawk
These codes are similair to the HTML codes, so you can use them for that too, if you want a specific colour you can easily find it.Flying Units and Buildings by newreach268
This guides allows you to see buildings flying in circles, with a few simple effects and god powers. Note that this is not connected with the guide below.(TT-only) Flying units - info by ptfq
It is quite common in scenarios, especially cinematics, to have flying units, this guide explains how these units can be used, and how this looks in a scenario. Note that this is not connected with the guide above.(Some parts TT-only). Freezing a unit's animation by ArcticWind7
A guide for making statues or frozen versions of units, for a good explanation of what this means, check post 3 byauron 2 and also check post 11 by Alexandergreat3 for some extra information and tricks. Infinite resource gathering by ptfq
This guides allows you to have mines, animals, trees and berry bushes with infinite resources with just a simple looping trigger.Kill-counter by oddy
A guide for making a simple kill counter using your resources as display, the flaw is that it doesn't count units if they are killed at exactly the same time (by a god power for example). The guide gives a trigger setup and a good theoratic explanation.(TT-only). Kill-counter by pftq
This kill counter solves the problem from oddy's, but is a lot harder to make, scroll down to reply 10. This guide doesn't explain the trigger setup, but gives information about what it does.(TT-only). Menu interaction for menu backgrounds by nottud
For custom menu backgrounds, nottud has found an intresting trick: You can now use an effect once the player presses a button!Modifying Godpowers by Alexandergreat3
With modifying, they mean the damage the GPs do, it also lists the damage all the GPs do, for easy modifying.(TT-only). One-way underworld passages by pftq
This gives a underworld passage that only works one way.Online unit teleport by nottud
Since the teleport commands don't work online, nottud found a way to work around this."Overlay text" effect usage by Alexandergreat3
This gives a detailed notice of what all the boxes with this effect do, scroll down to post 3 to see it.RPGs - Immortal units
This guide explains how to make units, that once dead, come back to live, either without anything extra, a special effect or with a few extra units at its side. The last part also can be foundhere (a second summoning method). (The last part is TT-only). RPGs - Summoning by Alexandergreat3
This guide allows you to have a hero to summons minions at it side, without any noticable effects. It also futures a small overview of the trick.(TT-only). Stoned units trick by Theorg
A trick giving moving units, even while being frozen by a Medusa (or Perseus), for some help on this see post 8 byAlexandergreat3, the screenies in his posts are down however. Tartarian Gate tricks by nottud
These two tricks will allow you to have things like regrowing forests, unlimited enemies, etc. Also check post 1 byCirruis. (TT-only). Teleporting by nottud
This guide will allow you have units that teleport themselves. It only works on units that can build.Traps by newreach268
This little guide explains how to scare a player with things like traps, using a clear example. Some other good ideas can be found it post 4 byTrituateX and post 5 by richygorgan. (Example used TT only, concept still useful for AoM). Wierd effects with modifying God powers by nottud
This gives wierd effects with Implode, Meteor and more using Modify Protounit, the guides tells what to do but doesn't give a clear setup or explanation of what happens.(TT-only).
Bridge by Sorceror_Erebus
This guides explains how to make a bridge, with use of clear pictures and good explanations.(TT-only). Compilation by pEpsIdUDe_123
Contains many other guides, some in this list, some not, nearly all contain screenshots. Screenshot with part 5 down.(Some parts and screenshots TT-only). (Outside link). Craters by Poisonium
A small guide about making craters, includeds screenshots, and a few screenshots displaying examples and uses in the end.(Some examples use objects that are TT-only). Creating screenshots with the animation viewer by Mamshmam91
This guide explains how to make screenshots using the animation viewer, together with some examples.(TT-only). Dam by echowinds
This guides explains how to make a dam, with use of clear pictures and good explanations.(Some objects in the example are TT-only). Eyecandy examples by A great deal of designers
Some pictures might be down, but be sure to add something yourself!(Some screenshots TT-only). Gaia flowers -alternative uses by PhatFish
Gaia flowers are rarely used in scenarios, this gives you some cool tips on how you can use them. Screenshots are down.(TT-only) Greek town by Archaeopterix
This guides explains how to build a Greek town which really likes right. The pictures are down, but are including in the downloadhere. Night-scenes in cinematics by Treebeard III
This guide will tell you how to make night screenshots and cinematics using things like shrunken relics, lampades, etc. for realistic skies.(TT-only). Overlapping buildings by CheeZy monkey
This guides shows how to make 'new' buildings from old ones, using simple examples. This part has an advanced part foundhere. (This guide is in the AoMH library). Rivers by TombiTs
Shows how to properly make a good looking river, contains screenshots and some different themes.(Outside link). Spiral Eyecandy by MatoR
A guide explaining the concept of spiral eyecandy, with some good screenshots as well.(Some units in shots TT-only). For a detailed explanation on how to create these works, click here. Star (blue) by Serpent Master
A small guide including pictures about making a star, also check post 1 byechowinds. (TT-only). Sun by Filmdirector2
Same as above, using a mirror tower as sun or star, pictures down.(TT-only). Terrain Mixing by TombiTs
This guide explains how to use terrain mixing in your scenarios, also giving a few good starting hints.(Some terrains TT-only). (Outside link). Trees and forests by PhatFish
A guide explaining how to mix trees, creating nice lay-out across the map, features screenshots.(Major part of guide TT-only). Tricks using enlargement by auron 2
This guide shows a few things you can do with the enlarge feature, using pictures as well(TT-only). Tunnel by Sorceror_Erebus
A guide explaining how to make a tunnel units can walk in, screenshots included(TT-only) Villagers worshipping other objects than temples by sziggi
This guide explains how to make Greek villagers worship at random points in the map.Volcano by dark_master
This guide shows a volcano using mostly terrains. Has screenshots included.Volcano by EazY_Ben
This guide makes a volcano using mostly objects like boulders, it can also be used for other things like swamps and waterfalls. Has screenshots to guide you.Water logged farms by Quetzelcoatl
Nice step-by-step guide including pictures.Water town by echowinds
This guide tells you how to build a whole town, floating on the water, in the first example, the bridges are not walkable, but a solution is offered.(Needs to be adapted to TT) Water tunnels by Halo
Similair to the 'normal' tunnel guide bySorceror_Erebus, so if you are in need for screenshots, check here. (TT-only)
Changing the pitch angle in the editor by shadows166
This trick will save huge amounts of time making cinematics in the orignal AoM.(Was written for AoM without TT). Cinematic Blocks and Invisible Objects Guide by auron 2
A compendium for all the objects like cinematic block or are invisible, mostly easy to figure out, but helpful. Has pictures of the objects.(Section 1B of the guide is TT-only). Custom menu backgrounds by auron 2
This guide will allow you to have your own custom backgrounds for the TT main menu.(TT-only). Custom water colours by Yeebaagooon
A guide explaining how to code your own water colours. Very easy to use.Customizing in-game unit sounds (no mods) by Siewart
A guide that tells how to customize in-game sounds (like a fire siphon with the shockwave sounds, for a cannon).(TT-only). Decreasing scenario filesize by terrain manipulation by Mythos_Ruler
This guides helps you if you feel the scenario filesize is to big, especially useful for multiplayer scenarios.Elevation above the default maximum by auron 2
This guide tells a bit about RM scripting, so you can make elavation higher then normal, it can easily be adapted to work for elavation lower then normal as well.Elevation higher or lower then normal by nottud
This guide gives details on how to make elavation higher or lower then normal, using RMS scripting and God powers. Also gives a few free tips for working with these elavation leves.(Some parts TT-only). Faster designing by CheeZy monkey
A great deal of designers take hours to design just a very small part of the map, this guide helps to reduce this time (a little bit).Meteorite: tips and uses by ptfq
The meteorite objects is a wierd one, this will tell you how it works and what is.Rectangular brushes in the editor by Mike the Great
This guide will allow you to have rectangular brushes. You also get these with reyk's new editor, so it is uses are no limited.Ships on land by nottud
Always wanted to see ships sailing great plains of grass? Or an empty desert? Check here!Sitting villagers in cinematics by Mamshmam91
This guide tells you how to have sitting villagers in your cinematics and screenshots, very useful for some scenes.(The intro uses TT-only uses). Skippable intro-cinematics by AoMPlayer000
A guide that helps for making skippable (like pressing Esc on your keyboard) cinematics. Adviced for nearly all scenarios.Sky effects by Chief_Thunder_
This guide will allow you to lenghten or shorten the sky textures, giving many new cool looking skies.Sound library by pftq
A guide that will allow you to listen to all the game sounds, so you can easily find the one you want to use.Spotlight images by TitanHeart
This guide tells you how to uses spotlight images, the pictures found under the spotlight tab with the objectives. Also checkhere (AoM) and here (TT) for the spotlights that come with the games. Tilting units during gameplay by Archaeopterix
This will allow you to tilt units in any directions during gameplay, the screenshots are down however.(TT-only). Timeshifting and modification of such by nottud
This guides allows the player to change the time it costs to timeshift a building, and also to completely disable it.(TT-only).
Building settlements the AI can build on by Matei
Ever had problems with the AI, that didn't want to build a Town Center on the free settlement? Here is how to solve it.How to remove the Cliff Stuff by nottud
A problem that has occured to some designers, solved right here.Known problems with conditions and effects by ptfq
Some conditions and effects don't work correctly at some times, here are alternatives and solutions.Problems with 'Unit build building' by sziggi
Sometimes the effects from 'Unit build building' and 'Army build building' don't work correctly, and you can't build docks at all this way, here is the solution.Trigger lock by Gaurdian_112
The trigger lock is a horrible problem for all those who encounter it, here is the way to deal with it.
Beginner tips from ATTEcLiPsE1
A deal of tips for the beginner. Has some use for them.Cinematics by AoMPlayer000
A few tips on how to make good cinematics, mostly quite basic, but useful.General tips from AOMPlayer000, Archaeopterix, gummyWorm and pftq
This guide is very helpful for advanced designers as well, since I have seen many scenarios not using these tips, be sure to read and use them!(Some TT-only). Starting with the design of a map from Archaeopterix
Starting on a blank square is always hard, here are few things you can do.
haha i beat nottud to this by pik001
B3s7 gu1d3 3\/a7.(TT-only)
No matter what you say
[This message has been edited by Paperfriend (edited 09-08-2007 @ 01:48 PM).]