I am not sure though how to get your trigger working because it aint working for me at the moment.
These are only expansion ones and there also seems to be other things mixed into the list. Ignore the chink thingy but the number after it is the ID.
THIS IS FOR NON EXPANSION ONLY! I don't think the ID's are the same for expansion.
J1_b1_chunk_623: "Unit"
J1_b1_chunk_624: "Ship"
J1_b1_chunk_625: "Building"
J1_b1_chunk_626: "MilitaryBuilding"
J1_b1_chunk_627: "EconomicBuilding"
J1_b1_chunk_628: "Dropsite"
J1_b1_chunk_629: "Resource"
J1_b1_chunk_630: "HuntedResource"
J1_b1_chunk_631: "MinedResource"
J1_b1_chunk_632: "LandResource"
J1_b1_chunk_633: "WaterResource"
J1_b1_chunk_634: "Projectile"
J1_b1_chunk_635: "Nature"
J1_b1_chunk_636: "SpecialPowers"
J1_b1_chunk_637: "Unattackable"
J1_b1_chunk_638: "AbstractTemple"
J1_b1_chunk_639: "Military"
J1_b1_chunk_640: "Hero"
J1_b1_chunk_641: "Tree"
J1_b1_chunk_642: "AbstractInfantry"
J1_b1_chunk_643: "AbstractCavalry"
J1_b1_chunk_644: "AbstractArcher"
J1_b1_chunk_645: "AbstractVillager"
J1_b1_chunk_646: "AbstractFarm"
J1_b1_chunk_647: "AbstractDock"
J1_b1_chunk_648: "InventoryHolder"
J1_b1_chunk_649: "InventoryItem"
J1_b1_chunk_650: "UseableItem"
J1_b1_chunk_651: "StrengthBonus"
J1_b1_chunk_652: "TradeableTo"
J1_b1_chunk_653: "TradeableFrom"
J1_b1_chunk_654: "AbstractSiegeWeapon"
J1_b1_chunk_655: "FlyingUnit"
J1_b1_chunk_656: "MythUnit"
J1_b1_chunk_657: "Economic"
J1_b1_chunk_658: "Ranged"
J1_b1_chunk_659: "FastSpeed"
J1_b1_chunk_660: "AverageSpeed"
J1_b1_chunk_661: "SlowSpeed"
J1_b1_chunk_662: "Generic"
J1_b1_chunk_663: "UnitClass"
J1_b1_chunk_664: "BuildingClass"
J1_b1_chunk_665: "NatureClass"
J1_b1_chunk_666: "EmbellishmentClass"
J1_b1_chunk_667: "TestClass"
J1_b1_chunk_668: "E3Class"
J1_b1_chunk_669: "All"
J1_b1_chunk_670: "ActionGather"
J1_b1_chunk_671: "ActionTrain"
J1_b1_chunk_672: "ActionBuild"
J1_b1_chunk_673: "ActionAttack"
J1_b1_chunk_674: "ActionTrickle"
J1_b1_chunk_675: "Fish"
J1_b1_chunk_676: "Transport"
J1_b1_chunk_677: "AbstractWall"
J1_b1_chunk_678: "Herdable"
J1_b1_chunk_679: "AbstractSettlement"
J1_b1_chunk_680: "BuildingsThatShoot"
J1_b1_chunk_681: "MythUnitGodPower"
J1_b1_chunk_682: "Age2Building"
J1_b1_chunk_683: "Age3Building"
J1_b1_chunk_684: "Age1Temple"
J1_b1_chunk_685: "Food"
J1_b1_chunk_686: "Gold"
J1_b1_chunk_687: "Wood"
J1_b1_chunk_688: "WildCrops"
J1_b1_chunk_689: "Age1Building"
J1_b1_chunk_690: "FoodDropsite"
J1_b1_chunk_691: "WoodDropsite"
J1_b1_chunk_692: "GoldDropsite"
J1_b1_chunk_693: "HumanSoldier"
J1_b1_chunk_694: "Huntable"
J1_b1_chunk_695: "AbstractMonument"
J1_b1_chunk_696: "SettlementsThatTrainVillagers"
J1_b1_chunk_697: "Hack"
J1_b1_chunk_698: "Crush"
J1_b1_chunk_699: "Pierce"
J1_b1_chunk_700: "SharedBuilding"
J1_b1_chunk_701: "AbstractStable"
J1_b1_chunk_702: "AbstractFortress"
J1_b1_chunk_703: "AbstractBarracks"
J1_b1_chunk_704: "AbstractArcheryRange"
J1_b1_chunk_705: "EarlyWoodDropsite"
J1_b1_chunk_706: "EarlyFoodDropsite"
J1_b1_chunk_707: "EarlyGoldDropsite"
J1_b1_chunk_708: "ConvertableBuilding"
J1_b1_chunk_709: "Favor"
J1_b1_chunk_710: "AnimalPrey"
J1_b1_chunk_711: "AnimalReactive"
J1_b1_chunk_712: "AnimalPredator"
J1_b1_chunk_713: "AbstractTradeUnit"
J1_b1_chunk_714: "AbstractPharaoh"
J1_b1_chunk_715: "MythUnitInfantry"
J1_b1_chunk_716: "MythUnitCavalry"
J1_b1_chunk_717: "MythUnitArcher"
J1_b1_chunk_718: "MythUnitSiege"
J1_b1_chunk_719: "UtilityShip"
J1_b1_chunk_720: "LogicalTypeHandUnitsAttack"
J1_b1_chunk_721: "LogicalTypePredatorsAutoAttack"
J1_b1_chunk_722: "LogicalTypeMeanPredatorsAutoAttack"
J1_b1_chunk_723: "LogicalTypeHandUnitsAutoAttack"
J1_b1_chunk_724: "LogicalTypePredatorsAttack"
J1_b1_chunk_725: "LogicalTypeScoutsRespondToAttack"
J1_b1_chunk_726: "LogicalTypeBuildingsNotHouses"
J1_b1_chunk_727: "LogicalTypeRangedUnitsAttack"
J1_b1_chunk_728: "LogicalTypeRangedUnitsAutoAttack"
J1_b1_chunk_729: "LogicalTypeUnitsNotBuildings"
J1_b1_chunk_730: "LogicalTypeDangerousAnimals"
J1_b1_chunk_731: "LogicalTypeIdleCivilian"
J1_b1_chunk_732: "LogicalTypeIdleMilitary"
J1_b1_chunk_733: "LogicalTypeTornadoAttack"
J1_b1_chunk_734: "LogicalTypeNeededForVictory"
J1_b1_chunk_735: "LogicalTypeIdleHero"
J1_b1_chunk_736: "LogicalTypeValidBoltTarget"
J1_b1_chunk_737: "LogicalTypeAffectedByHealingSpring"
J1_b1_chunk_738: "LogicalTypeAffectedByRestoration"
J1_b1_chunk_739: "LogicalTypeGarrisonOnBoats"
J1_b1_chunk_740: "LogicalTypeCavalryAndScout"
J1_b1_chunk_741: "LogicalTypeNonGreekUnit"
J1_b1_chunk_742: "LogicalTypeVillagersAttack"
J1_b1_chunk_743: "LogicalTypeEarthquakeAttack"
J1_b1_chunk_744: "AbstractArmory"
J1_b1_chunk_745: "LogicalTypeSiegeAutoAttack"
J1_b1_chunk_746: "LogicalTypeCanBeHealed"
J1_b1_chunk_747: "LogicalTypeMinimapFilterEconomic"
J1_b1_chunk_748: "LogicalTypeMinimapFilterMilitary"
J1_b1_chunk_749: "ArcherShip"
J1_b1_chunk_750: "HammerShip"
J1_b1_chunk_751: "SiegeShip"
J1_b1_chunk_752: "AbstractCart"
J1_b1_chunk_753: "AbstractScout"
J1_b1_chunk_754: "LogicalTypeValidSpyTarget"
J1_b1_chunk_755: "AutoupgradedUnit"
J1_b1_chunk_756: "LogicalTypeNavalMilitary"
J1_b1_chunk_757: "LogicalTypeValidFrostTarget"
J1_b1_chunk_758: "LogicalTypeValidMeteorTarget"
J1_b1_chunk_759: "LogicalTypeSeaSerpentAttack"
J1_b1_chunk_760: "LogicalTypeFavoriteUnit"
J1_b1_chunk_761: "LogicalTypeFavoriteMythUnit"
J1_b1_chunk_762: "LogicalTypeConvertsHerds"
J1_b1_chunk_763: "LogicalTypeValidLocustSwarmTarget"
J1_b1_chunk_764: "LogicalTypeBuildingsNotWalls"
J1_b1_chunk_765: "LogicalTypeValidShiftingSandsTarget"
J1_b1_chunk_766: "LogicalTypeParticipatesInBattlecries"
J1_b1_chunk_767: "LogicalTypeBuildingsThatTrainMilitary"
J1_b1_chunk_768: "LogicalTypeRamAttack"
J1_b1_chunk_769: "TransportShip"
J1_b1_chunk_770: "LogicalTypeVillagersRespondToAttack"
J1_b1_chunk_771: "LogicalTypeFimbulWinterTCEvalType"
J1_b1_chunk_772: "LogicalTypeValidForestFireTarget"
J1_b1_chunk_773: "LogicalTypeAutoattackTargetsBuildings"
J1_b1_chunk_774: "WalkingWood"
J1_b1_chunk_775: "LogicalTypeLandMilitary"
J1_b1_chunk_776: "LogicalTypeValidSPCUnitsDeadCondition"
J1_b1_chunk_777: "LogicalTypeAffectedByTownBell"
J1_b1_chunk_778: "LogicalTypeValidFlamingWeaponsTarget"
J1_b1_chunk_779: "LogicalTypeGreekHeroes"
J1_b1_chunk_780: "LogicalTypeMilitaryUnitsAndBuildings"
J1_b1_chunk_781: "LogicalTypeOdinRegenerates"
The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.[This message has been edited by nottud (edited 01-16-2007 @ 03:13 PM).]