nottud has moved on to pastures new - triggers - and so the market for editor tricks is once again up for grabs! i present to you... flying buildings!
how to - If you use nottuds transform all units on map trigger, to change implode spheres to any "UI range indicator" The same effect as that with buildings will happen but with units! they can't enter the new orb for some reason (note they can enter most other units and buildings you switch the otb for except these) and so fly around it untill its time out. [This message has been edited by newreach268 (edited 03-28-2007 @ 11:42 AM).]
you need to wait till the units are under the effect of the implodes pull effect, but befor they are in the sphere. 5 seconds after you invoke implode is normally the right time.
then as they are buildings they cant go in the sphere, so fly around it in an esentric mannor. (also as thier buildings the implode effect (that of the roof bits flying off) still happens but not the streching.
However because the sphere is pulling a unit it can never do the explosion part. this keeps the buildings flying around. However implode has a time limit (in the same way as if you invoked it in an area will 100's of units it would eventually just explode) and after about 60 seconds, the buildings drop to the ground. However this is still long ehough for some "interesting" effects in cinematics.
notes:
- the effect lasts about 60 seconds and can use any building!
- buildings can still train units, and these units are NOT drawn into the implosion.
- buildings can still use any ranged attacks they have.
- tornados do NOT work, as they involve the units being dead.
- changing units to different buildings to create a floating city
- changing them to different types of rocks to make an asteroid field.
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