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Scenario Design
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Topic Subject: ONLINE unit teleport!
posted 03 March 2007 06:27 PM EDT (US)   
Yes, I have found a way to online unit teleport!

This uses unit immidiate garrison and 2 change unit type triggers. You will need Reyk's triggers for unit immidiate garrison.

Here is how to do it:

(1)Place a cinematic block on the map which you want the unit to teleport by.

(2)Insert the following trigger:

Trigger - active
Condition - always
Effects:
#Change unit type - Change block to something the unit that you want to teleport can garrison in - e.g. well of urd.
#Unit Immediate Garrison - make the unit you want to delete port garrison inside the the unit you have just changed
#Change unit type - Change the first unit back to it's original state - i.e. cinematic block.

(3)Your done!

HOW IT WORKS:

The cinematic block is changed to a garrisonable unit. The, the unit of your choice is garrisoned in it - immidiate garrison allows this from any distance which is useful here. Then, the garrisonable unit is changed back to the cinematic block forcing the units out. You will not see the garrisonable object appear so it will look as if it has teleported. The only flaw is that the units can look like they have come out of something.


The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.

[This message has been edited by nottud (edited 03-03-2007 @ 06:28 PM).]

Replies:
posted 03 March 2007 08:14 PM EDT (US)     1 / 16  
Umm... why don't you just use:

From Advanced Triggers Set:

Copy From Area

Change in Area (same area, to cin blocks)

posted 03 March 2007 10:30 PM EDT (US)     2 / 16  
Or do
Condition=whatever u want
Effect=change units(cinematic block),and change units(unit teleported)
posted 04 March 2007 02:13 AM EDT (US)     3 / 16  
Aha - but this way, you can keep thinkgs that are centered around the object and it don't heal the unit.

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
posted 04 March 2007 02:31 AM EDT (US)     4 / 16  
Is it really completely impossible to use the normal teleport online? Cuz i think i saw some ppl on this forum who said that it does work, but only if you make sure the unit isn't moving first. I'm a bit confused now

[This message has been edited by angryzor (edited 03-04-2007 @ 02:32 AM).]

posted 04 March 2007 02:45 AM EDT (US)     5 / 16  

Quote:

Is it really completely impossible to use the normal teleport online? Cuz i think i saw some ppl on this forum who said that it does work, but only if you make sure the unit isn't moving first. I'm a bit confused now

Unit teleport simply does not work online.


The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
posted 04 March 2007 03:05 AM EDT (US)     6 / 16  
Ok, thanks
posted 04 March 2007 07:48 AM EDT (US)     7 / 16  
Or as I did in my escape grant the unit a house and then modify its build points by -100 and change it to the unit and change the other to arkantos god out.

______________________________________ Yeebaagooon ______________________________________
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posted 04 March 2007 09:08 AM EDT (US)     8 / 16  

Quote:

Aha - but this way, you can keep thinkgs that are centered around the object and it don't heal the unit.

QV Set HP and then Damage Unit.

posted 04 March 2007 10:38 AM EDT (US)     9 / 16  
Be quite pftq

Good trick nottud! Your good-at-discovering brain has returned!


MEPH
[Insert amazingly witty signature here.]

Me and Yeebaagooon's scenarios | Download The Corruptor
posted 04 March 2007 11:39 AM EDT (US)     10 / 16  

Quote:

Be quite pftq

Was going to post a perfectly working Teleport effect that works both online/offline but fine.

posted 04 March 2007 11:46 AM EDT (US)     11 / 16  

Quote:

Was going to post a perfectly working Teleport effect that works both online/offline but fine.

Well, it would be useful if you did anyway.


The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
posted 04 March 2007 12:52 PM EDT (US)     12 / 16  
Yes do that anyway And make one that teleports to a unit too!

MEPH
[Insert amazingly witty signature here.]

Me and Yeebaagooon's scenarios | Download The Corruptor
posted 04 March 2007 01:42 PM EDT (US)     13 / 16  
My teleport one kinds already teleports to unit.

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
posted 13 April 2007 11:07 PM EDT (US)     14 / 16  
This is very nice, but to save the hassle of triggers, somebody could make a trigger, which combines this method into one button or something.

Hello, my name CHEEZ BIX:
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  • posted 14 April 2007 02:31 AM EDT (US)     15 / 16  
    It is best to be left be because what if you wanted to garrison lots of people. It would end up changing the block to the garrisonable unit and back several times which wouldn't be very good. Also, it may eliminate the choice of garrisonale unit because only certain units can garrison in certia objects.

    The boy with the mad imagination
    Prepare for the ultimate duel!
    Learn to use all my triggers and what you can do with them. Visit here.
    Find out and download the transform trigger here.
    Play some minigames I have created outside AOM including some 3D games here.
    posted 14 April 2007 02:38 AM EDT (US)     16 / 16  
    You're right about that, and modifying protounits would affect gameplay too.

    Hello, my name CHEEZ BIX:
  • Download the beta version of my map, Hero Wars: Godpowers Unleashed!
  • Age of Mythology Heaven » Forums » Scenario Design » ONLINE unit teleport!
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