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Topic Subject: How to do a different transform for each player! - Guide
posted 21 May 2007 11:57 AM EDT (US)   
I can't believe that this didn't occur to me for so long! The solution to this is VERY simple. Simply make the thing for each player cost a giant amount of population that you will never reach and then only do the transform if a unit of yours (now with the giant population) it will instantly transform with the player population trigger to the unit you want for that player. If you are unsure what I am talking about because I am seeming to make this complicated, here is what you need to do to achive a different transform for each player:

How to do transform priest projectile to something different for 2 players:

Trigger 1 - (run immidiately, normal priority, loop off, active)
Conditions: Always
Effects: Modify protounit
Priest projectile, both players, pop count + 10000.0

Trigger 2 - (run immidiately off, HIGH priority, loop, active)
Condition: Player population
Player 1, population is 10000 or above
Effects: Transform all units on map
Priest projectile to implode sphere

Trigger 3 - (run immidiately off, HIGH priority, loop, active)
Condition: Player population
Player 2, population is 10000 or above
Effects: Transform all units on map
Priest projectile to vortex finish linked


You may by now have worked out how this works. It is essensial that both the looping triggers are put on HIGH priority to avoid player 1 firing player 2's projectiles. Other things to consider are the less often the thing needs to transform the better. i.e. projectiles are thrown often so is not the best example to use. Because of this, changing projectiles with this method is not always the best idea. Also, if you are using something as common as projectiles, try and avoid having lots of players on the map. The more players there are the more likely it is to misfire and fire someone else porjectile!

Note - if someone finds a better method I will be glad to hear of it!

Second note - the population flickering you will get should not affect your gameplay in any way.

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.

[This message has been edited by nottud (edited 10-04-2007 @ 05:35 PM).]

Replies:
posted 21 May 2007 12:08 PM EDT (US)     1 / 23  
Brilliant! Only problem is if they are both firing at once.

______________________________________ Yeebaagooon ______________________________________
____________________ AoMH Seraph ____________________
"You can't trust yeebaagooon to lead a rebelion, He would send everyone to steal mirrors so he could bask in his own brilliance." - Out Reach
"Yeebaagooon had never seen a more handsome man in all his life. He couldn't control himself, He needed to act. Gripping the mirror in his strong arms he kissed the figure before him..." - Out Reach
AoMH: Unfinished Scenarios|Singleplayer: Codename Ripto|Multiplayer: Minigames Z|CSC 7
Ex Seraphs Dictator, Spore Heaven Seraph
posted 21 May 2007 12:12 PM EDT (US)     2 / 23  
Indeed. But it is a start for not being able to do it at all. I mean it is perfect for things that don't require too much transfoming like frost drift or implode sphere.

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
posted 21 May 2007 12:19 PM EDT (US)     3 / 23  
But this messes up a game with the pop stuff very badly...

posted 21 May 2007 12:28 PM EDT (US)     4 / 23  
it doesn't because the moment the unit appears, it transforms returning the population to normal

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
posted 21 May 2007 12:51 PM EDT (US)     5 / 23  
Nice discovery! Lucky we have nottud to save the day

Reconcile not with the fear of the snake, but embrace it as your own...
posted 24 May 2007 09:57 AM EDT (US)     6 / 23  
Bleh...

I can see some relevance to the discovery... But I mean... What kind of map with that kind of trigger would be able to have those kinds of population transformations, and also so few players???

I guess....

Why can't it be fired to only one player by just transforming it if its under that players control??? I mean... Change Unit Type in Area is a simple trigger that only works on units of a single player... Why isn't that possible with transformation???????

One last question...

I am trying to make it so that whenever someone makes a frost giant the name changes to snow giant... I used a looping active run immeadiately trigger that uses change name of units in area, on a cinematic block in middle of map at 100000 area... Now I need to make it change to that name from frost giant using the Unit ID??????? What is the unit id of a frost giant??? or how else could I do this??!?!!

-Mator

..........(@_ "Keyboard unnatached, press F10 to continue or F8 to troubleshoot."
._..........)..\__________________________________
(_)@8@8{}<______________Mator______________>
.............)_/ "You are tempting fate."
............(@
(`•._.•[Creator of Miniscule!]•._.•΄)
posted 24 May 2007 11:21 AM EDT (US)     7 / 23  
Seems like QV would help though IDK how to use them.


W8 a second. Can't you just do different pop cost for each projectile of a unit(I am talking about only on player). All I mean is to put pop cost for lets say fireballs 1000 and priest projectile 100 000. Everytime the pop is at 100 000 or more transform priest projectile into w/e u want and everytime pop is 1000 exactly, it would make fireballs change. The only problem is that u can't make exactly 1000 since there are units in the map. => means that it includes priest prijectile Maybe there is a way around. Who knows?

Reconcile not with the fear of the snake, but embrace it as your own...
posted 24 May 2007 11:33 AM EDT (US)     8 / 23  
I made an ID list - here it is:

Academy 486
Acid Pool 317
Agamemnon 595
Ajax 429
Ajax Older 773
Amanra 436
Amanra Older 774
Animal Attractor 575
Anubite 385
Ape of Set 672
Archer Atlantean 712
Archer Atlantean Hero 713
Archery Range 445
Argus 757
Arkantos 430
Arkantos God 777
Arkantos God Out 345
Arkantos Boost SFX 289
Arkantosman 636
Armor Glow Small 132
Armory 365
Arrow 3
Arrow Flaming 63
Arrow Signal 210
Arrow Splash SFX 195
Athena 590
Atlantis Gate 600
Atlantis Tile 642
Atlantis Tile Dead 643
Atlantis Wall Connector 598
Atlantis Wall Long 599
Attack Revealer 15
Audrey 718
Audrey Base 301
Audrey Water 719
Audrey Water Base 302
Aurochs 460
Automaton 729
Automaton SPC 788
Avalanche 208
Avenger 473
Axe 4
Axeman 356
Baboon 413
Ball of Fire 343
Ball of fire impact 379
Ball of Fire invisible 47
Ball of Fire Prometheus 138
Ballista 141
Ballista Shot 256
Bandit Migdol 654
Barracks 361
Barracks Atlantean 711
Barrel 174
Battle Boar 400
Bear 386
Behemoth 722
Bella 800
Berry Bush 526
Bireme 696
Blood 5
Blood Cinematic 242
Blood Flow 255
Blood Gore 72
Blowing Leaves 253
Boar 389
Bolder Rolling 797
Bolder Rolling 2 561
Bolder Rolling Dead 638
Bolder Rolling Small 637
Bolder Wall 527
Bolt Scorch 159
Bolt Strike 155
Bridge 403
Broken Siege Weapons 176
Brokk 619
Bush 2
Camelry 359
Camera 25
Camera Motion Arrow 26
Camera Start 27
Campfire 111
Caravan Atlantean 705
Caravan Egyptian 558
Caravan Greek 557
Caravan Norse 393
Carcinos 626
Caribou 605
Cataphract 516
Catapult 392
Catapult Shot 43
Centaur 414
Chaos effect 296
Chariot Archer 513
Charon Ferry 660
Chicken 421
Chicken Blood 287
Chicken Exploding 685
Chieroballista 703
Chimera 417
Chiron 435
Cinematic Block 352
Cinematic Dead Bodies 52
Cinematic Dead Bodies Xpack 126
Cinematic rocks 124
Cinematic Scorch 128
Cinematic Trees 125
Cinematic Wake 277
Circe 564
Citadel Center 579
Citadel SFX 160
Clone SFX 117
Cloud 12
Colossus 423
Columns 112
Columns Broken 114
Columns Fallen 113
Construction Extra Large 19
Construction Large 18
Construction Medium 17
Construction Small 16
Conversion SFX 220
Coral Reef 50
Counter Building 702
Cow 404
Crab Blood 288
Crate 40
Crate Small 276
Crocodile 381
Crocodile of Set 675
Crossbowman 658
Crowned Crane 459
Curse SFX 157
Cyclops 373
Deconstruct Building 295
Deconstruct Unit 294
Deer 479
Destroyed Buildings Large 205
Destroyed Buildings Med 204
Destroyed Buildings Small 127
Destruction 1x1 235
Destruction 2x2 234
Destruction 3x3 223
Destruction 4x4 224
Destruction 5x5 225
Destruction 8x8 226
Destruction Citadel 263
Destruction Settlement 233
Dig Pile 633
Dock 362
Dove 142
Dryad 746
Dust Devil 108
Dust Large 62
Dust Medium 61
Dust Small 60
Dwarf 360
Dwarf Foundry 621
Dwarven Forge 523
Earth 778
Earthquake 173
Earthquake CrackA 187
Earthquake CrackB 188
Earthquake CrackC 189
Earthquake CrackD 190
Egyptian Vulture 442
Einheriar 396
Einheriar Boost SFX 209
Eitri 620
Elephant 467
Elk 606
Erebus Tree 687
Evil Cloud SFX 274
Excavation 475
Farm 363
Female 663
Fence Iron 659
Fence Stone 482
Fence Wood 483
Fenris Wolf 589
Fern 180
Fertile Plants SFX 123
Fimbulwinter SFX 163
Fimbulwinter Wolf 585
Fire Ship Atlantean 698
Fire Siphon 704
Fire Siphon Fire 332
Fireball Launch Damage Effect 307
Fire Giant 387
Fire Hades 222
Fire Object 76
Fire Object Big 215
Fire Pit 29
Fire Wood 110
Fishing Ship Atlantean 695
Fishing Ship Egyptian 544
Fishing Ship Greek 402
Fishing Ship Norse 543
Fish - Mahi 461
Fish - Perch 448
Fish - Salmon 462
Flag 384
Flag Numbered 181
Flaming Footprint 54
Flowers 178
Flying Medic 723
Flying Purple Hippo 556
Folstag Flag 669
Folstag Flag Bearer 524
Footprint Prometheanbig 350
Footprint Prometheansmall 351
Footprint Animal Large 271
Footprint Animal Small 272
Footprint Cavalry 270
Footprint Elephant 280
Footprint Giant 279
Footprint Hydra 282
Footprint Military 75
Footprint Portable Ram 283
Footprint Scarab 285
Footprint Scorpion 284
Footprint Siege 273
Footprint Villager 53
Footprint Wheel 281
Forest Fire Attack 264
Forest Fire SFX 191
Forkboy 683
Fortress 369
Fountain 109
Frost Drift 107
Frost Giant 390
Gaia Forest effect 319
Gaia Forest tree 733
Gaia Forest tree burning 768
Gaia Pool 758
GaiaCreepFlowers 293
Gargarensis 431
Garrison Flag 330
Garrison Flag Sky Passage 39
Gate 366
Gate Ram 530
Gate Ram 2 640
Gate Ram Destroyed 202
Gazelle 412
Gazelle of Set 673
General Melagius 752
Generic Corpse 183
Ghost Ship 652
Giant Duck-billed Platypus 463
Giant Footprint 79
Giraffe 405
Giraffe of Set 678
Goat 374
Golden Fleece 634
Golden Lion 650
Gold Mine 451
Gold Mine Dwarven 588
Gold Mine Small 562
Gold Mine Tiny 655
Granary 364
Grass 84
Grass Tall 249
Great Box 449
Great Box Cart 450
Great Box Cart 2 612
Guardian 476
Guardian Sleeping 754
Guardian Sleeping XP 787
Guardian XP 477
Guild 720
Hades Door 794
Hades Door Small 428
Hades Fire 152
Harpy 252
Hawk 0
Hawksbill 254
Healing Area SFX 106
Healing SFX 105
Healing Spring Object 576
Heavenlight 96
Heka Gigantes 734
Heka Shockwave SFX 328
Helepolis 510
Hero Birth 51
Hero Boar 540
Hero Boar 2 661
Hero Death 185
Hero Death Revealer 200
Hero Greek Achilles 496
Hero Greek Ajax 553
Hero Greek Argo 569
Hero Greek Atalanta 554
Hero Greek Bellerophon 552
Hero Greek Chiron 501
Hero Greek Heracles 541
Hero Greek Hippolyta 550
Hero Greek Jason 542
Hero Greek Odysseus 500
Hero Greek Perseus 555
Hero Greek Polyphemus 502
Hero Greek Theseus 551
Hero Norse 495
Hero Ragnorok 583
Hesperides Tree 745
Hetairoi 515
Hill Fort 489
Hippikon 505
Hippo 382
Hippo of Set 622
Hippocampus 676
Hoofprint 74
Hoplite 503
House 465
Huskarl 493
Hydra 420
Hyena 458
Hyena of Set 674
Hypaspist 504
Ice Block 292
Ice Sheet 20
Iceberg 24
Icy Footprint 55
Implode Debris 323
Implode Lightning Effect 311
Implode Pull Effect 312
Implode Shockwave 314
Implode Sphere 309
Implode Sphere Effect 310
Increase Prosperity Large 139
Increase Prosperity Small 140
Inferno Fire Ground 45
Inferno Unit Flame 99
Invisible Target 782
Invisible Wall 781
Invisible Gate 267
Invisible Ram 118
Jail Wall 632
Jarl 531
Javelin Cavalry 716
Javelin Cavalry Hero 717
Javelin Flaming 313
Jormund Elver 627
Kamos 452
Kastor 629
Kastor Adult 741
Kastor Staff 793
Kebenit 537
King Folstag 760
Kraken 397
Kraken Bits 177
Kraken SPC 679
Krios 771
Kronny 772
Kronny Birth 338
Kronny Birth SFX 347
Kronny Flying 779
Lampades 740
Lampades Blood 316
Lampades Bolt 331
Lancer 700
Lancer Hero 701
Lava Sheet 348
Lava Bubbling 258
Lazer Bear 409
Leviathan 439
Lighthouse 539
Lightning Cloud 64
Lightning Rain 65
Lightning Scorch 59
Lightning sparks 58
Lightning Sparks Ground 73
Lightning Strike 46
Lion 456
Locust Swarm 388
Longboat 538
Longhouse 485
Lumber Camp 498
Maceman 714
Maceman Hero 715
Man O War 730
Manor 689
Manticore 416
Manticore Barb 194
Market 367
Market Stall 42
Marsh Brush 299
Marsh stump 305
Marsh Tree 736
Marsh Tree Burning 742
Medusa 426
Mercenary 517
Mercenary Cavalry 528
Meteor 57
Meteor Impact Ground 136
Meteor Impact Water 135
Meteorite 291
Meteorite death 298
Migdol Stronghold 512
Milestone 115
Militia 628
MIne Pieces 238
Mini Atlantis 641
Mining Camp 499
Minion 447
Minotaur 419
Misc Objects 44
Misc Stairs 49
Mist 37
Mist Olympus 339
Monkey 422
Monkey Raft 682
Monkey Relic 651
Monument 370
Monument 2 518
Monument 3 519
Monument 4 520
Monument 5 521
Mountain Giant 395
Moveto 8
Mummy 424
Mummy Flies 218
Myrmidon 514
Naval Shipyard 566
Nemean Lion 594
Nereid 747
Nidhogg 584
Oak Autumn 618
Oak Autumn Burning 623
Oak stump 172
Oak stump burnt 214
Oak Tree 453
Oak Tree Burning 610
Oar Footprint 56
Obelisk 427
Odins Tower 761
Odysseus 434
Old Man 631
Olympus Temple SFX 346
Oracle Hero 732
Oracle Scout 738
Orca 81
Ornlu 665
Osiris 206
Osiris Pyramid Dead 334
Osiris Birth 211
Osiris Box Glow 212
Osiris Lightning 165
Osiris SFX 166
Outpost 535
Ox Cart 481
Palace 706
Palm 383
Palm Burning 609
Palm Stump 1
Papyrus 21
Pegasus 471
Peltast 507
Pestilence SFX1 198
Pestilence SFX2 199
Petosuchus Beam 186
Petosuchus projectile 192
Petrobolos 509
Petrobolos Shot 196
Petsuchos 593
Pharaoh 497
Pharaoh of Osiris XP 753
Pharaoh of Osiris 587
Pharaoh Secondary 648
Phoenix 415
Phoenix Egg 744
Phoenix From Egg 602
Pig 408
Pig Special 607
Pine 376
Pine Burning 611
Pine Dead 639
Pine Dead Burning 671
Pine Snow 563
Pine Snow Burning 616
Pine Stump 171
Pirate Ship 529
Plenty Flare 164
Plenty Vault 586
Plenty Vault KOTH 646
Poison SFX 229
Polar Bear 603
Polaris 666
Portable Ram 488
Poseidon Statue 647
Pots 175
Priest 511
Priest Projectile 167
Prisoner 668
Prodromos 506
Promethean 725
Promethean Small 731
Pyramid Osiris Xpack 783
Pyramid Large 454
Pyramid Small 455
Raft 134
Ragnorok SFX 162
Raiding Cavalry 358
Rain 121
Rain Small 23
Rainfall 137
Ramming Ship Egyptian 571
Ramming Ship Greek 567
Ramming Ship Norse 570
Raven 474
Recognizer 193
Regeneration SFX 228
Reginleif 443
Relic 559
Repeat Flag 342
Revealer 14
Revealer to Player 100
Rhinoceros of Set 677
Rhinocerous 457
Roc 425
Roc Tent 786
Rock Cliff 250
Rocket 335
Rock Granite Big 86
Rock Granite Small 82
Rock Granite Sprite 153
Rock Limestone Big 87
Rock Limestone Small 83
Rock Limestone Sprite 169
Rock River Grassy 91
Rock River Icy 92
Rock River Sandy 90
Rock Sandstone Big 88
Rock Sandstone Small 89
Rock Sandstone Sprite 170
Rock Snow 33
Rock Symbols 30
Rotting Log 247
Royal Guard 707
Royal Guard Hero 708
Rugs 41
Ruins 246
Runestone 32
Sand Drift Dune 102
Sand Drift Patch 104
Sand Drift Plain 103
Satyr 727
Savannah stump 286
Savannah Tree 649
Savannah Tree Burning 680
Scarab 378
Scarab Blood 6
Scorpion Man 446
Scorpion Tail 182
Scout 444
Scylla 472
Seagull 85
Seagull High 340
Seagull Low 341
Sea Snake 630
Sea Turtle 398
Seaweed 179
Sentinel Base 158
Sentinel Main 578
Serpent 577
Servant 726
Setna 432
Settlement 470
Settlement Level 1 480
Shaba Ka 433
Shade 574
Shade XP 798
Shade of Erebus 653
Shade of Hades 597
Shadow 232
Shark 80
Shifting Sands In 93
Shifting Sands Out 97
Shifting Sands Out Effect 98
Shipwreck 245
Shockwave stun effect 344
Shrine 494
Siege Ship Atlantean 699
Siege Camp 371
Siege Ship Egyptian 573
Siege Ship Greek 568
Siege Ship Norse 572
Siege Tower 380
Sign 116
Skeleton 101
Skeleton Animal 244
Skeleton Giant 243
Skraeling 624
Skult 560
Sky Passage 709
Sling Stone 357
Slinger 120
Smoke 11
Smoke Big 216
Smoke Giant 275
Snow Drift Archery 143
Snow Drift Barracks 144
Snow Drift Major Temple 149
Snow Drift Settlements 146
Snow Drift Siege 148
Snow Drift Stable 145
Snow Drift Tower 147
Snow Storm 36
Snowfall 122
Sound Gaia SFX 349
SPCMeteor 207
Spear 119
Spear Flaming 203
Spearman 355
Sphinx 418
Spider 308
Spider Door 315
Spider Egg 759
Spider Warn 318
Splash 48
Splash Footprint 257
Spy Eye 156
Stable 368
Stalagmite 31
Statue Chimera 767
Statue Cyclops 763
Statue Hydra 766
Statue Manticore 762
Statue Nemean Lion 764
Statue of Automaton 755
Statue of Automaton Base 756
Statue of Melagius 784
Statue Valkyrie 765
Statue Lion Left 441
Statue Lion Right 440
Statue of Lightning 657
Statue of Major God 522
Statue Pharaoh 406
Stop Combat 565
Storehouse 377
Stymph Bird Feather 333
Stymphalian Bird 728
Summoning Tree 789
Summoning Tree 2 790
Sword Bearers 478
Swordsman 691
Swordsman Hero 694
Tamarisk Tree 601
Tamarisk Tree Dead 667
Taproot 662
Taproot large 230
Taproot Small 231
Tartarian Gate 737
Tartarian Gate birth 770
Tartarian Gate creature effect 329
Tartarian Gate flame 327
Tartarian Gate placement 769
Tartarian Gate spawn 739
Tartarian Rubble 353
Temple 464
Temple Kronos 776
Temple Overgrown 785
Temple Underworld 635
Tent 466
Test Object 9
Testomatic 201
Theocrat 596
Theris 664
Thor hammer 227
Thor Hammer Haft 614
Thor Hammer Head 615
Throwing Axeman 491
Timeshift in 326
Timeshift out 325
Titan Atlantean 710
Titan Atlantean Footprint 324
Titan Bad 354
Titan Death 796
Titan Gaia 748
Titan Gate 775
Titan Gate Dead 795
Titan Kronos 751
Titan Prometheus 608
Torch 407
Tornado 13
Tornado Debris 133
Tower 469
Tower Mirror 724
Tower Mirror Focuser 337
Toxotes 508
Traitors effect 297
Transport Ship Atlantean 697
Transport Ship Egyptian 545
Transport Ship Greek 536
Transport Ship Norse 613
Tree Finale 792
Tremor 290
Trident 262
Trident Soldier 692
Trident Soldier Hero 693
Trireme 401
Trojan Horse 525
Troll 394
Troy Gate 546
Troy Gate Dead 645
Troy Wall Connector 547
Troy Wall Long 548
Troy Wall Short 549
Tundra Brush 300
Tundra stump 306
Tundra Tree 735
Tundra Tree Burning 743
Tunnel 468
Tunnel Opening 150
UI Range Indicator Atlantean SFX 336
UI Army Banner Archer 70
UI Army Banner Building 268
UI Army Banner Caravan 236
UI Army Banner Cavalry 69
UI Army Banner Furled 66
UI Army Banner Hero 217
UI Army Banner Infantry 68
UI Army Banner Myth 94
UI Army Banner Naval 221
UI Army Banner Oxcart 237
UI Army Banner Plain 67
UI Army Banner Siege 168
UI Army Banner Villager 71
UI Banner Objective 213
UI Cloud Boarder 241
UI Hero Banner 77
UI Idle Military Banner 95
UI Idle Villager Banner 78
UI Range Indicator Egypt SFX 251
UI Range Indicator Greek SFX 265
UI Range Indicator Norse SFX 266
UI Town Bell Banner 197
Ulfsark 492
Underbrush 248
Undermine Building Destruction SFX 670
undermine ground decal corner 131
undermine ground decal long 129
undermine ground decal short 130
Underworld Explosion 240
Underworld Passage SPC 625
Underworld Smoke 239
Valkyrie 399
Victory Marker 780
Villager Atlantean 688
Villager Atlantean Hero 690
Villager Egyptian 490
Villager Greek 487
Villager Norse 484
Vision Revealer 154
Vision SFX 161
Volcano 721
Volley 151
Vortex finish 304
Vortex finish linked 321
Vortex landing 322
Vortex start 303
Vortex start linked 320
Vulture 219
Wadjet 592
Wadjet Spit 184
Whale 28
Walking Woods Marsh 749
Walking Woods Tundra 750
Walking Berry Bush 684
Walking Woods Oak 581
Walking Woods Palm 582
Walking Woods Pine 580
Walking Woods Pine Snow 604
Walking Woods Savannah 686
Wall Connector 437
Wall Connector Destruction SFX 534
Wall Long 391
Wall Long Destruction SFX 532
Wall Medium 656
Wall Short 438
Wall Short Destruction SFX 533
Walrus 591
War Elephant 617
Water Buffalo 411
Water decoration 269
Waterfall 38
Water Lilly 34
Water Reeds 35
Wave 22
Waypoint Flag 7
Weapons 278
Well of Urd 644
Wolf 375
Wolf Arctic 797
Wolf Arctic 2 799
Wonder 372
Wonder SPC 681
Wood Pile 1 259
Wood Pile 2 260
Wood Pile 3 261
Yardstick 10
Zebra 410

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
posted 24 May 2007 05:10 PM EDT (US)     9 / 23  
So what can that be used for?

posted 24 May 2007 06:37 PM EDT (US)     10 / 23  
It gives the ID for all the units for the in area triggers by pftq.

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
posted 24 May 2007 07:19 PM EDT (US)     11 / 23  
Wow, you didn't do that by hand, did you? 'Tis quite impressive.

oh you can wait for what I can give
you know what I am so you know how I live
try to look proud but you’re not in the slightest
its happening now and it’s always been like this.
posted 24 May 2007 09:42 PM EDT (US)     12 / 23  
Aye...

That is indeed impressive.

I am overly thankfull

I will remember this nottud...

Maybe I will return the favor someday..

(Playtesting my scenario might be a good idea...)

And in case you thinkish... "Playtest a nub scenario no thanks..." Then let me tell you it has arround 700 triggers... doesn't lag except at start for 4 seconds... It has 80 cinematics... And it has very advanced triggers...

And one more question!!!!

How do I disable tech tree enabled god powers? And win/lose...?

-Mator

..........(@_ "Keyboard unnatached, press F10 to continue or F8 to troubleshoot."
._..........)..\__________________________________
(_)@8@8{}<______________Mator______________>
.............)_/ "You are tempting fate."
............(@
(`•._.•[Creator of Miniscule!]•._.•΄)
posted 25 May 2007 02:15 AM EDT (US)     13 / 23  
Player kill all god powers you mean? I suppose you know that. Win or lose is easy since setting the player as defeated then the effect as won for the other

Reconcile not with the fear of the snake, but embrace it as your own...
posted 25 May 2007 01:53 PM EDT (US)     14 / 23  
player tech enabled powers trigger - set off.

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
posted 27 May 2007 03:10 PM EDT (US)     15 / 23  
With this you can also add sound for cool effects in RPGs!

______________________________________ Yeebaagooon ______________________________________
____________________ AoMH Seraph ____________________
"You can't trust yeebaagooon to lead a rebelion, He would send everyone to steal mirrors so he could bask in his own brilliance." - Out Reach
"Yeebaagooon had never seen a more handsome man in all his life. He couldn't control himself, He needed to act. Gripping the mirror in his strong arms he kissed the figure before him..." - Out Reach
AoMH: Unfinished Scenarios|Singleplayer: Codename Ripto|Multiplayer: Minigames Z|CSC 7
Ex Seraphs Dictator, Spore Heaven Seraph
posted 27 May 2007 03:30 PM EDT (US)     16 / 23  
@nottud: You didn't forget the ID Viewer did you? :-/ It was already included in the trigger pack from the start. Also includes class ids such as All, Infantry, Myth etc... virtually all IDs in the game. Don't really see much point to a list if the IDs were already given.

[This message has been edited by pftq (edited 05-27-2007 @ 03:36 PM).]

posted 28 May 2007 05:16 AM EDT (US)     17 / 23  
Well, it saves loading the map just to see the ID of a unit. - anyway, your ma might have a finematic so you would have to be constantly using the console to quit during the cineamtic.

@pftq - do you know a BETTER method for transfrom to an indervidual player?

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
posted 28 May 2007 03:34 PM EDT (US)     18 / 23  
I don't even have AOM so I cannot be sure.
Well, it saves loading the map just to see the ID of a unit. - anyway, your ma might have a finematic so you would have to be constantly using the console to quit during the cineamtic.
It'd be worth noting that classes and other ID types can be placed in. We don't want that to be forgotten.
posted 01 June 2007 12:05 PM EDT (US)     19 / 23  
nottud, can you make an effect for each player instead of this? Is it possible.

MEPH
[Insert amazingly witty signature here.]

Me and Yeebaagooon's scenarios | Download The Corruptor
posted 02 June 2007 10:30 PM EDT (US)     20 / 23  
OMG!!!!!!!!!!!!!HOW MUCH DICOVERIES YA MAKE WAT IS THE THE 700TH?WHERE DO YA FIND THE TIME!!!!!!!!!!!!!!



and also congrats on the discovery...









L337 rules!
posted 03 June 2007 12:03 PM EDT (US)     21 / 23  
nottud, can you make an effect for each player instead of this? Is it possible.
Afraid not - I cannot add in new parameters (Player). I can only use the parameters that came with the code - from unit and to unit.

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
posted 03 June 2007 02:50 PM EDT (US)     22 / 23  
at the beginning of this post you were talking about a lot of pop, couldn't you just use a QV on that... and why not just a looping trigger with change all units (priestprojectile) in another unit, without all the fancy QV's and pop... or does that causes lag???
posted 03 June 2007 03:18 PM EDT (US)     23 / 23  
I had to give a unit a propety that can be picked up by a trigger condition so I chose population. I am not sure what else I could use that would not mess up the game.

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
Age of Mythology Heaven » Forums » Scenario Design » How to do a different transform for each player! - Guide
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