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Topic Subject: Ever wanted to make a unit NOT sink into the ground after death? Well now you can!
posted 13 February 2008 03:49 PM EDT (US)   
Hey guys, AoM ExPeRt here…
Answer the following questions with a “Yes” or a “No”:

1.Have you ever wanted to make a unit NOT sink into the ground after death?
2.Have you ever wanted to stop animation freezing?
3.Have you ever wanted a unit to walk in one place, attack invisible targets, and have actual working “in-game” animations, with no animation freezing?
4.Do you know how to use the editor and the triggers?

If you answered “yes” to any of these questions, this thread is for you! Presenting… The Ultimate Animations Tricks Thread! I’ll explain the first trick to you the best I can. (1.)

1.Ok, let’s say you don’t like it when a unit sinks into the ground. Is there a way to disable that? You bet there is, and there’s a couple ways to do it:

Create this trigger:

[X] Active
[ ] Loop
[X] Run Immediately

Priority:_______________V_
Low Medium High

Condition: Always (or you may wish to set a Timer, it’s up to you.)

Effect: Kill:: (Unit)
Effect: Set Animation:: yrtryrt (Same Unit), Loop: off, Trigger: none. (or you may wish to select a trigger.)

When you playtest the scenario, depending on if you set a timer or not, when the unit dies, it won’t sink into the ground! Please read the important notes below:
___________________________________________________________
Most Important Note: The “Kill” effect MUST come first before the “Set Animation” effect. Otherwise, it will not activate.

Second Most Important Note: For the second way of doing this trick (explanation below), the unit MUST be killed by an enemy unit in order for this to work.

Remember, the “kill” effect and the “set animation” effect should be set to the same unit.

It doesn’t matter what text you put in the “set animation” text bar. Just make sure it’s not an actual animation.

If the unit moves for some reason, such as a meteor; when the unit hits the ground, the sinking effect will start.

You cannot click on or attack the unit when he is in this position. However, you can interact with it as in the note above.

If you place a timer, and the unit dies before the timer goes off, it will not activate and the unit will sink into the ground.

The Condition “Is Dead” will not work with this trick. You must use the “Percent Damaged” Condition, and set it = to 100.

Remember, you can use this trigger as any ordinary trigger, and activate it when you choose.
___________________________________________________________
1.The other way to do this is much simpler, and probably the best choice.

Create this trigger:

[X] Active
[ ] Loop
[X] Run Immediately

Priority:_______________V_
Low Medium High

Condition: Percent Damaged:: (Unit), Operator: =, Percent: 100.

Effect: Set Animation:: ghgfhfh (Same Unit), Loop: off, Trigger: none. (or you may wish to select a trigger.)

Doing it this way, the unit MUST be killed by an enemy in order for this to work.

*The notes in-between the lines count for both ways, except for the first three.


2.LINK: http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,26415,50,10
3.LINK: http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=13,26415,50,10
4.You must know how to use the editor, and the triggers to do this trick.

Here's a list of what happens to each one.

Flying Units: The unit sinks to infinity in the ground when it dies.

Normal units: They just lay there. However, if you hit them with a meteor, their body will fly. kinda like halo.

Ranged units: same.

Buildings: the building will sink into the ground, and stay there, and not dissappear. how ever, the dust/dirt animation will keep on appearing back and forth.

****Hey guys, ive been looking into this an theres a way to
make your own, reviving hero! http://aom.heavengames.com/downloads/showfile.php?fileid=7339

Play around with armies and stuff, see what you can come up with. SCENARIO: http://aom.heavengames.com/downloads/showfile.php?fileid=7339
This is Aom Expert, signing off.

[This message has been edited by Aom Expert (edited 02-19-2008 @ 10:26 AM).]

Replies:
posted 13 February 2008 04:08 PM EDT (US)     1 / 20  
Play around with armies and stuff, see what you can come up with. You know, I think this deserves to be on the Aom Heaven home page. What do you think? I might even come out with an example scenario. We’ll see…
This is Aom Expert, signing off.
That is a little too far - my greatest finds like the transform trigger didn't go that far.

However still sounds useful.

One question:
Does this work online?


p.s. I interestingly enough I found a trick like this myself but I couldn't get anything useful to work but I noticed you could jam on animations. Well done anyway.

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.
posted 13 February 2008 04:14 PM EDT (US)     2 / 20  
clever, using the anim

*notes down...attempts to plagarise....fails*

Good find

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posted 13 February 2008 04:32 PM EDT (US)     3 / 20  
This effect will bring reality to loads of new scenarios. Very good find!

“Si vis pacem, para bellum”
posted 13 February 2008 04:36 PM EDT (US)     4 / 20  
Clever find .

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posted 13 February 2008 04:51 PM EDT (US)     5 / 20  
2 questions:

1) instead of using "kill" can u use "damage unit"?

2) will it work if u do:
conditions: "is dead"
effects: set animation = nfhdrt

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posted 13 February 2008 06:10 PM EDT (US)     6 / 20  
I suspect that dammaging should still work. If you dammage it enough it kills the unit anyway.


EDIT:

AWW - does not seem to work online.

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.

[This message has been edited by nottud (edited 02-13-2008 @ 06:14 PM).]

posted 13 February 2008 06:48 PM EDT (US)     7 / 20  
@nottud:
dude seriously... *doesn't mean to be mean.* give someone else a little fame for once. Look, im not jealous, it's just that, dude, you already really popular. everyone knows that. if yours didnt get to the home page, well, you're still a cool guy. way better than me. ok? ps. oh and dude, dont put me down, then put me up. that sounds way out of poportion*. if you're gonna put me down, put me down.

@roxas:
lol thanks.

@Baske: thanks man

@yeebaagoon: thankyou very much

@Joka_003
1) instead of using "kill" can u use "damage unit"?

2) will it work if u do:
conditions: "is dead"
effects: set animation = nfhdrt"
________________________________________
1) No, i don't think it will work. i mean, it will, if you damage it 100 percent.

2) "The Condition “Is Dead” will not work with this trick. You must use the “Percent Damaged” Condition, and set it = to 100."

@nottud:
sorry.

@@ i did this for everyone cause i figured it was polite.

posted 13 February 2008 09:31 PM EDT (US)     8 / 20  
nottud - I don't think animations work online whether there is gibberish in the box or a real animation.

AoM Expert - this is cool stuff.

I wonder what's actually happening behind the scenes when you give a unit a garbage animation?

It seems like it overrides a units appearance/animation when it is supposed to change.

I wonder what else could be done with it. Do you think anything would happen if you did this to a unit while it's type was changed or transformed?
posted 13 February 2008 09:37 PM EDT (US)     9 / 20  
Another great find!
Lol Aom Expert do you just like experiment with editor and triggers?

Hey I know you!

Without A Doubt, The Most Known Person In The World (Metaphorically Speaking)

Latest Scenario: I Am Bear - The Cinematic (4.4)
A Sequel to the Titans Campaign: Rise of the World Power
posted 14 February 2008 04:58 AM EDT (US)     10 / 20  
Heh, this is a great find as well. Good work.

Do you know if this works with the Argus (e.g. an Argus spews on a Hoplite, the trigger is activated, and the unit will keep flailing)?



Sweet baby maizes!
posted 14 February 2008 04:06 PM EDT (US)     11 / 20  
@Hailtotheoboe:
look at the two links at the bottom of the page.

@That_guy_you_know:
not really. of course sometimes...but i mostly make scenarios, cinematics, and campaigns.

@ilovebananas:
Here's a list of what happens to each one.

Flying Units: The unit sinks to infinity in the ground when it dies.

Normal units: They just lay there. However, if you hit them with a meteor, their body will fly. kinda like halo.

Ranged units: same.

Buildings: the building will sink into the ground, and stay there, and not dissappear. how ever, the dust/dirt animation will keep on appearing back and forth.

****Hey guys, ive been looking into this an theres a way to make your own, reviving hero!

[This message has been edited by Aom Expert (edited 02-14-2008 @ 04:09 PM).]

posted 14 February 2008 04:26 PM EDT (US)     12 / 20  
4.Do you know how to use the editor and the triggers?
What's an editor?
He didn't steal your fame don't worry.

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posted 14 February 2008 04:29 PM EDT (US)     13 / 20  
uh...the editor is the button on the aom menu. you have to click "more" first.

posted 14 February 2008 11:04 PM EDT (US)     14 / 20  
Hey guys, ive been looking into this an theres a way to make your own, reviving hero!
You can always turn the hero into a sfx when he dies and revive him with triggers when a unit is near

Hey I know you!

Without A Doubt, The Most Known Person In The World (Metaphorically Speaking)

Latest Scenario: I Am Bear - The Cinematic (4.4)
A Sequel to the Titans Campaign: Rise of the World Power
posted 15 February 2008 08:39 PM EDT (US)     15 / 20  
uh...o...ok. lol

EDIT: Well, actually, not really. you can actually SEE the unit on the ground; the one that got killed. and you can make him revive for real! so, HA!

@i love bananas:
wait, i dont get it. how would the unit flail if he got hit by an arrow?

[This message has been edited by Aom Expert (edited 02-15-2008 @ 08:43 PM).]

posted 15 February 2008 09:27 PM EDT (US)     16 / 20  
@Aom Expert
Well what if you turned it into a generic corpse or cinematic dead body and modified the lifespan? But then it might turn into a dead troll when a hoplite dies.

Hey I know you!

Without A Doubt, The Most Known Person In The World (Metaphorically Speaking)

Latest Scenario: I Am Bear - The Cinematic (4.4)
A Sequel to the Titans Campaign: Rise of the World Power
posted 16 February 2008 04:10 AM EDT (US)     17 / 20  
wait, i dont get it. how would the unit flail if he got hit by an arrow?
The Argus, not the Arcus. The Argus is the large, green, acid-spewing thing. The Arcus is the Atlantean archer.


This hero reviving trick sounds interesting, too. I'll test it out.



Sweet baby maizes!
posted 16 February 2008 09:04 AM EDT (US)     18 / 20  
I wonder if I can get it working for multiplayer somehow.

EDIT:yay - found another way that should work online!

Army deploy living poseidon statues that have no health and then transform them into the unit you want to die but not sink!

The boy with the mad imagination
Prepare for the ultimate duel!
Learn to use all my triggers and what you can do with them. Visit here.
Find out and download the transform trigger here.
Play some minigames I have created outside AOM including some 3D games here.

[This message has been edited by nottud (edited 02-16-2008 @ 09:19 AM).]

posted 19 February 2008 10:09 AM EDT (US)     19 / 20  
@i love bananas: Ook. if i get what your saying. i dont know. I'll look into that. if you already havent!
*
ill submit an example scenario for reviving your own hero.
*
Here's a list of what happens to each one.

Flying Units: The unit sinks to infinity in the ground when it dies.

Normal units: They just lay there. However, if you hit them with a meteor, their body will fly. kinda like halo.

Ranged units: same.

Buildings: the building will sink into the ground, and stay there, and not dissappear. how ever, the dust/dirt animation will keep on appearing back and forth.

[This message has been edited by Aom Expert (edited 02-19-2008 @ 10:22 AM).]

posted 19 February 2008 02:02 PM EDT (US)     20 / 20  
I'll look into that. if you already havent!
I tried, but I don't think it works.



Sweet baby maizes!
Age of Mythology Heaven » Forums » Scenario Design » Ever wanted to make a unit NOT sink into the ground after death? Well now you can!
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