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Topic Subject: Rise of the Ancient: The Cursed Lands
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posted 18 March 2010 11:35 AM EDT (US)   




Shall no lives lost thou Egypt depends on those who have strength, to lift the curse.


A mod for Age of Mythology

brought to you by

Archos Medomai

specialized in AOM RPGs since 2004

aka Bartholomeus




"it was always fast - paced, action filled and enjoyable." ~Guard of Olympus
"The scenario has features that really makes this map enjoyable, and it feels new each time one plays it." ~Guard of Olympus
"This is the Reason why you have to play AOM." ~deadwalker
"Great! Entertaining! I've never seen AOM RPG like this before." ~TartarianKiller
"nothing to describe here. This RPG describe itself. " ~Leon21Pharooh



current members: only Archos of Medomai

an Independent RPG Studios, here you can discover the new secrets of RPG






after nearly one-year of abandoning
one month of making
around 550s complex triggers made
over 1.4 megabytes map file
approx. time: 9 days 10 hours
over 2 hour 5 minutes of gameplay
map size: small 512x512
savegame time: over 19 seconds
estimated fullver savegame time: over or higher than 35 seconds

released on Demo Version





ise of the Ancient delivers brand new RPG gameplay experience to Age of Mythology™. Set the player to venture across the canyons, deserts, and also dried river of Egypt. Encounter many types of enemies along with their own levels and skills. Fights the Tomb Guardian, Corrupted Pharaoh, Legendary Scorpos, including mini bosses which will give you a great advantage when killing it. Solve Challenging Puzzles ranging from simple to a more complex yet interactive. Discover secrets to get useful-powerful items also gaining experience. Dozens of Unique Side Quests awaits to be completed - escort, defend, eliminate, retrieve, persuade, and many more. Wide areas to explore, free-roam. Detailed Eyecandy, you can see very small rocks by zooming in. Along with fully-retextured Age of Mythology and new detailed models, will bring you different atmosphere. Experience the True RPG ever created on Age of Mythology™.

This map WAS a Tutorial Map for Beginners also Experts on RPG, so it MAY be disappointing due to its non-professional design, and lack of map size.












Advanced Leveling System

complete with EXP displays, regenerating gained EXPs, Levelup SFX, experience penalties.


Companions

a following ally, can be told to wait and follow again. use potions manually. cannot be revived.

have their own leveling system, take loots, & be able to exhange potions with you.


Items and Chests

Items upgrades your stats (health, armors, etc.), scattered around the map while a chest is more than one item.


Potions

a Fast-Regenerate Healing, normal potions not reliable

Rejuvenation Potion restores both health and energy instantly, useful while cornered.


Quests

besides the main quest, there are quests to complete. exps will also be rewarded.


Bosses

battles over 4 legendary egyptian bosses, 2 hard mini-bosses, complete with it's own battle music, and a different way to defeat it. Discover quality rewards after defeating each of them.


Choice of Weapons

unarmed to run faster, bow - effective against armored enemies (disabled while on Dungeons)
Default Weapon, Sword - balanced. weapon training, learn the skill of:
dual wielding - doubles your attack with double swords ~ mace-wielding - very effective against armored enemies (useable on Dungeons).


Stamina

running while unarmed now costs Stamina, regenerate faster while idle.


Variative Enemies

enemies are separated into three categories, Easy - Moderate - Hard, armors are used according to the level of the enemy.


Advanced Skills

uses a tier-system in which you can change between tiers. (only first tier available in Demo)


Fast-Skills

Fast skills are different from the Skills above. it change the hotkey function for the middle mouse button.
In total there are 5 Fast-Skills which uses F1-F5 as its hotkeys. (More like Diablo II)


Dungeons

Complex, stunning dungeon, epic cannot be found in any AOM RPGs, creates realistic underground feeling.


Respawn Shrines

Shrines separated around the map, Imhotep will be respawned in the latest shrine activated. With Respawn Quotes.


Interactable Tents

any tents can be searched for loots, some of them can provide rest to restore your energy.


Loots

Enemies drop items, which you can take like a normal item, randomized.


Dialogs

with high quality sounds, cinematic, also with posted chats after the cinematic in case you forget.


Portals

for faster-travelling between regions. (2 portals in Demo)


Advanced Day and Night

5 lightings. makes more realistic. randomized.

(Midnight - Morning - Noon - Afternoon - Night)


Inventory

Display all your gathered quest items or use poison and exploding potions against your foes.


Critical System

a low-health warning, speeds are slowed down, and a darker vision.


POI

Point of Interest, some places have a special view which makes more easier or rather eyecandy reason. automatically triggered. can be disabled.


Advanced Camera

6 customizable camera views, can be disabled and enabled.


Weight System

still very basic, maybe improved in the full-version. decrease one speed every ten.


Scroll of Town Portal

Your Instant Escape, Use these ancient scrolls in your inventory to teleport back to the Camp. You can buy them at Magician's Shop.

But first you need to finish the Broken Portal Quest first.


Alchemist and Blacksmith

Alchemist can upgrade your potions or expand your potion's storage for an expensive price.

Blacksmith can upgrade your weapons and armors for a price.


Cutscenes

even so the Camera always following, it will be disabled when on cutscenes.


Advanced Merchant (Shop)

Your place either to buy potions and items or to sell your stats. Upgraded. Fixed.


Interior

While on places with a ceiling, the lightning changes.


Battle Music

triggered on battles, can be disabled.


Advanced Tutorial

displays the major features, not just with chats. Museum of Tutorial.


Hints

Instructions now easier to understand. clear and simple. check the journal incase you forget.


High Quality Music and Sounds

3D realistically sound, Detailed, and Lore-Friendly.


Hotkeys

most of these aspects (features) uses a hotkey.


Command Chats

type command chats to enable or disable, Hints - POI - Camera - etc.


Advanced Difficulty

The Difficulty you chose affects the Stats of the Enemies. Puzzles more harder depending on the difficulty you chose.
Boss more challenging with their new skills. Some Quests prove to be more tougher.


New Animation, Textures, User Interface and Icons Files

your character will left unchanged while changing weapons, a few units has been upgraded.


Works ONLINE

left the databases untouched, disable the animations and you're ready to go.


OPTIMIZED - FULLYTESTED

this map always be playtested when a new complicated trigger made. so the chance of encountering bugs is nearly 0% .


Playable Main Menu

survive until the last part, unlock Archos's Secret Code to unlock the mysterious rumoured armor in RotA:TCL and some glitches.


Upcoming Features


Achievements

several achievements to increase your ranks in the Hall of Fame, also gaining you EXPs.


Probability

have a chance of blocking enemies, and critical attack.


Unlimited!

Fights until your last blood drops.


Detailed Eyecandy

A more detailed landscape with very small rocks and Grass.


ULTIMATE! SPAWN

Ultimate Spawn ~ when you chose the hardest difficulty (Titan) , it will increase the number of enemies you encounter in some ambushes, perfect for those looking for challenge.


Well. That's it. Care to Play?















DEMO VERSION RELEASE

over 50 megabytes

scenario file updated to v.1.2

Download Part I
Download Part II
NOTES FOR DOWNLOADER
please download both parts or the scenario will contains many bugs

some features above are not updated in the Demo Version, only in Full Version.

I suggest you wait for the full version, because it's really different from the Demo Version.
But if you really want to try - Then The Link above may be the one you need.





closed for the FULL VERSION




1. Ensemble Studios, for making this great game, I hope they upgrade the graphics like Age of Empires III, even so they are closed.
2. Archos of Medomai, as the Creator. Design. Triggers. Textures. Icons. Rapidly-Playtesting. This Killing Thread.
3. Guard of Olympus, for giving such detailed review about the Demo, and also for the quotes.
4. HailtoTheOboe, Special thanks to him for making the Awesome Hotkey Trigger!
5. lostrozzacavalli, for his Ingenious Inventory Trigger.
6. nottud, upgrades the Editor to its full potential.
7. Some of the Trigger Scripter!, perpetual_noob, Invent00r, their triggers are very useful. thanks!
8. Yeebaagooon, thanks for the table!
9. Kai Hirogashi, For the Future Modeling/Modeller.
10. Impery Team, For the Future Composing/Composer.
11. Titan Quest, Absolutely many thanks to the game for the sounds and textures!
12. Diablo II, ALSO for this! which brings scary atmosphere and music.
13. Age of Mythology Heaven, for providing Tips & Tricks and the Forum.
without those people, community, studios, this map will never be made.

IMPORTANT NOTICE: IF YOU EXPERIENCE BUGS, THEN BOTH DOWNLOAD PARTS ARE NOT CORRECTLY INSTALLED, AFTER INSTALLATION PLEASE EXTRACT THE .RAR FILE IN THE SOUND FOLDER.
2nd Note: In this Thread, besides Rise of The Ancient™, you could also ask walkthrough or How-To-Make a RPG.
3rd Note: This map has been FULLY-TESTED, and there were no bugs.
4th Note: This thread is under construction.
Next Thread Update: Screenshot on Each Feature! Redesigned Borders! More Revamped Thread!




 

BARTHOLOMEUS
specialized mostly in RPGs since 2004 - his creations
Latest Project: Rise of The Ancient: The Cursed Lands
experience True RPG ever created on AOM - coming soon
"This is the Reason why you have to play AOM again." ~deadwalker
Submitted Files: Greece Main Menu AoM Chess Panos's Journey

[This message has been edited by Bartholomeus (edited 05-25-2010 @ 01:30 AM).]

Replies:
posted 18 March 2010 12:16 PM EDT (US)     1 / 133  
Awesome showcase.

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 18 March 2010 12:59 PM EDT (US)     2 / 133  
Oh, and is there any way for me to join your design team?

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 18 March 2010 01:33 PM EDT (US)     3 / 133  
ARMY distance to ARMY doesn't work
This version works:

   <Condition name="Army Distance To Army">
<Param name="ArmyS" dispName="Army Source" VarType="group">0,0</Param>
<Param name="ArmyT" dispName="Army Target" VarType="group">0,0</Param>
<Param name="Op" dispName="$$22297$$Operator" VarType="string">==</Param>
<Param name="Dist" dispName="$$22298$$Distance" VarType="float">0</Param>
<Command>for(result=0;>1){}for(temp=0;>1){}</Command>
<Command>for(SPid=0; >1){} SPid = xsVectorGetX(vector(%ArmyS%,0));</Command>
<Command>for(TPid=0; >1){} TPid = xsVectorGetX(vector(%ArmyT%,0));</Command>
<Command>for(SAid=0; >1){} SAid = xsVectorGetY(vector(%ArmyS%,0));</Command>
<Command>for(TAid=0; >1){} TAid = xsVectorGetY(vector(%ArmyT%,0));</Command>
<Command>for(TS=0;>1){} xsSetContextPlayer(SPid); TS = kbArmyGetNumberUnits(SAid);</Command>
<Command>for(TT=0;>1){} xsSetContextPlayer(TPid); TT = kbArmyGetNumberUnits(TAid);</Command>
<Command>trUnitSelectClear();</Command>
<Command>for(i=TT-1;>-1){</Command>
<Command>trUnitSelectByID(kbArmyGetUnitID(TAid, i));}</Command>
<Command>xsSetContextPlayer(SPid);temp = trUnitDistanceToPoint(xsVectorGetX(kbArmyGetLocation(SAid)),0, xsVectorGetZ(kbArmyGetLocation(SAid)));</Command>
<Command>trUnitSelectClear();</Command>
<Command>for(ii=TS-1;>-1){</Command>
<Command>trUnitSelectByID(kbArmyGetUnitID(SAid, ii));}</Command>
<Command>xsSetContextPlayer(TPid);result = trUnitDistanceToPoint(xsVectorGetX(kbArmyGetLocation(TAid)),0, xsVectorGetZ(kbArmyGetLocation(TAid)));</Command>
<Command>if(result>temp) result = temp;</Command>
<Expression>result %Op% %Dist%</Expression>
</Condition>

From Invent00r's proactives

Oh and nice work! It looks really cool

Utilities || Map Tool 3.1 Inventory Triggers MP Triggers Comic AoM
RandomMaps || Mad Supremacy Escape Your Mates Escape
Scenarios || Bomberman Minigames Y 2.0 Convert & Fight
Games || Bullet Demo Ball Bouncer 3D
WRP_Beater: "Meglio una gallina oggi che un uovo domani."
My name has been misspelled 132 times (Last: BSU_DoLhades Best: Lostrozzabercrombie In a row: 5)
posted 18 March 2010 03:26 PM EDT (US)     4 / 133  
I remember this good luck with it!

|MEMORY|
posted 18 March 2010 03:45 PM EDT (US)     5 / 133  
Great showcase, but remember to put the forum table back !

Really good to see a showcase with so much effort put into it - I'm sure that will reflect your scenario.

______________________________________ Yeebaagooon ______________________________________
____________________ AoMH Seraph ____________________
"You can't trust yeebaagooon to lead a rebelion, He would send everyone to steal mirrors so he could bask in his own brilliance." - Out Reach
"Yeebaagooon had never seen a more handsome man in all his life. He couldn't control himself, He needed to act. Gripping the mirror in his strong arms he kissed the figure before him..." - Out Reach
AoMH: Unfinished Scenarios|Singleplayer: Codename Ripto|Multiplayer: Minigames Z|CSC 7
Ex Seraphs Dictator, Spore Heaven Seraph
posted 18 March 2010 04:52 PM EDT (US)     6 / 133  
Cool, another who got initials AoM

Winner of the AoMH Screenshot Tournament IV
Some of my cinematics: Vinland Saga Dies Irae (Day of Wrath) The Bow of Odysseus The Final Destination of Alexander the Great
posted 18 March 2010 05:17 PM EDT (US)     7 / 133  
Hey, could you please not release the demo too soon? I just released BS. Anyway, how far are you in development and when do you estimate you will finish this?

-> Age of Monster Hunters finally released! <-
~ Best RPG of the year 2010... ~
~- Brave Sword - Improved Version -~
My first project:
Advanced Rain Guide
-Member of Paradox Desing Studios-
posted 18 March 2010 06:41 PM EDT (US)     8 / 133  
*falls unconscious*

The Gods have left us, therefore making the old world crumble and turn into ashes...

But as the gods return, from the ashes of the old world, shall rise a more beautiful and powerful new world, and life will begin once more, if they hadn't closed...dang you ES.
posted 18 March 2010 06:50 PM EDT (US)     9 / 133  
thats legit...

"I NED MOAR RANGE" Pubby8
posted 19 March 2010 03:04 AM EDT (US)     10 / 133  
@ Guard of Olympus

hehe.. thanks, Guard of Olympus! the design team is not ready yet, but I'm trying to gather anyone who is interested in RPGs for joining, and Yes, you can join If it is ready.

EDIT: oh here's the information about the Studio, Guard of Olympus:
since the Design Studio is independent, everyone will be working on RPG also independently, this studio is just a place (group and a team) to ask or share secret information. but on random occasion will also united to make High-Quality RPG projects.
there will be no Official Website, the only forum is here, AOMH, but can be suggested if all members agreed. (if there's members, until now, there's only both of us, still recruiting)
informations are secretly transferred with emails.
see my profile for my email.



@ lostracavalli

thanks, lostracavalli, I owe you! really.

thanks for helping me, now the companion can be revived.

EDIT:The Trigger still doesn't work, It stopped other triggers from working. I'm also using Proactive Triggers, But I thought it would be the fixed version. Thanks anyway.


@ Kai Hirogashi

hey, thanks, Kai! I appreciate it.


@ Yeebaagoon

lol thanks for the table. and for the motivation.
how did you know I took your table? I think you can read my mind.


@ Alex_of_Macedon

since we're playing AoM, yes, we're twins.


@ Jondoom
Note: next week I'm gone to a foreign country for 11 days, but I will try to upload the Demo ASAP.
foreign country, and I cannot touch computers there. I need to focus.

Umm.. I think that's a No, Jondoom. sorry.

EDIT: release date is still unknown. more features coming up. around 48% design, 20% triggers. (maybe)
(I think it's still needs tons of triggers for a large choice of items and etc.)
(since the demo is just like the beginning even so there's lots of triggers)


@ sneaky_squirrel

I hope you like it.


@ P_J_B

thanks and thank you, P_J_B!


@ everyone

If this Demo isn't very good (or perfect), then is canceled.

whoa, I think I post too much smileys here.


Small Interview

with Bartholomeus


Q: Why canceled?
A: 1. I'm bored. 2. the map size not too big. 3. making a new RPG maps.

Q: What if it was great?
A: then I'm frenzied, a monster, and continue to make this map until finished, with the new features, upgrades it until it reaches the limit.

BARTHOLOMEUS
specialized mostly in RPGs since 2004 - his creations
Latest Project: Rise of The Ancient: The Cursed Lands
experience True RPG ever created on AOM - coming soon
"This is the Reason why you have to play AOM again." ~deadwalker
Submitted Files: Greece Main Menu AoM Chess Panos's Journey

[This message has been edited by Bartholomeus (edited 03-20-2010 @ 09:40 PM).]

posted 19 March 2010 03:10 AM EDT (US)     11 / 133  
This looks amazing, good luck with it. So many features...
posted 19 March 2010 03:24 AM EDT (US)     12 / 133  
Thank you, CharlieDog! ^^ If you do have a RPG you're currently working on, good luck with it!

oh, and if you need any help about RPG, I will be happy to help.
look at my profile to see my email.

BARTHOLOMEUS
specialized mostly in RPGs since 2004 - his creations
Latest Project: Rise of The Ancient: The Cursed Lands
experience True RPG ever created on AOM - coming soon
"This is the Reason why you have to play AOM again." ~deadwalker
Submitted Files: Greece Main Menu AoM Chess Panos's Journey
posted 19 March 2010 04:14 AM EDT (US)     13 / 133  
Damn this scenario will be awesome! Can't wait.

~Guard of Olympus ~
_______________________________________
Jag ser mot solen och tankarna de för mig hem till AomH SD igen
Learn how to create a website from scratch!
_______________________________________
Dark Times|My work (4.6)|Teaser #2
posted 19 March 2010 09:06 AM EDT (US)     14 / 133  
Awesome! That's exactly the style of a RPG that I like so much.

Uruk-Hai, Skeleton Warriors, Green horde, Khorne Berserker, Dwarfs
Attention!>Wrong english grammar are special effects and wanted from my keyboard<Attention!

The more there is to hide, the more there's to uncover.
So welcome to the other side.
This trip here is hell...
posted 19 March 2010 02:26 PM EDT (US)     15 / 133  
Awesome! Sweeet banner ^.^
posted 20 March 2010 09:20 PM EDT (US)     16 / 133  
It took long to upload the File into the Downloads Section.

I've encountered two bugs. (how not cautious I am)

  • Rejuvenation Potions cannot be used if you have more than 1.

  • While exchanging potions with your Companions, your weight doesn't change.

    there will be only ONE side quest to complete, since I need more full-voiced dialogs for that, and Since it is only Demo. The Full version will contains more Items, more Features, more Quests, and more more etc.

    If you have downloaded the Demo Version. no need to download again the Large Files. It's just like an Update.

    the download part II will be released today along with the fixed .scx file.
    If you also encounter any bugs please report it here, on this thread.

    sorry for the inconvenience.

    -Archos of Medomai

    EDIT:

    Rise of the Ancient: The Cursed Lands Demo


    RELEASED !



    For Downloads,

    see the updated thread!

    BARTHOLOMEUS
    specialized mostly in RPGs since 2004 - his creations
    Latest Project: Rise of The Ancient: The Cursed Lands
    experience True RPG ever created on AOM - coming soon
    "This is the Reason why you have to play AOM again." ~deadwalker
    Submitted Files: Greece Main Menu AoM Chess Panos's Journey

    [This message has been edited by Bartholomeus (edited 03-21-2010 @ 00:26 AM).]

  • posted 21 March 2010 03:45 AM EDT (US)     17 / 133  
    The installer wouldn't work correctly.

    ~Guard of Olympus ~
    _______________________________________
    Jag ser mot solen och tankarna de för mig hem till AomH SD igen
    Learn how to create a website from scratch!
    _______________________________________
    Dark Times|My work (4.6)|Teaser #2

    [This message has been edited by Guard of Olympus (edited 03-21-2010 @ 04:20 AM).]

    posted 21 March 2010 05:08 AM EDT (US)     18 / 133  
    Guard of Olympus

    I'm sorry.

    You need to download both parts (Part I and Part II) before executing the Installer. then It should work.

    BARTHOLOMEUS
    specialized mostly in RPGs since 2004 - his creations
    Latest Project: Rise of The Ancient: The Cursed Lands
    experience True RPG ever created on AOM - coming soon
    "This is the Reason why you have to play AOM again." ~deadwalker
    Submitted Files: Greece Main Menu AoM Chess Panos's Journey
    posted 21 March 2010 05:16 AM EDT (US)     19 / 133  
    Well, you see when I try to execute it it sais "sound deserted lands. rar contains wrong data" or something like that, and I have installed part oen first.

    ~Guard of Olympus ~
    _______________________________________
    Jag ser mot solen och tankarna de för mig hem till AomH SD igen
    Learn how to create a website from scratch!
    _______________________________________
    Dark Times|My work (4.6)|Teaser #2
    posted 21 March 2010 05:26 AM EDT (US)     20 / 133  
    Hmm.. I see thanks Guard of Olympus, I'll try to reupload. but the submissions is under review. I cannot access the files.

    I will start a new upload.

    EDIT: If only some staff members can allow to upload Larger File (over 50 mb) without separate it into two parts. some like this could be avoided.

    BARTHOLOMEUS
    specialized mostly in RPGs since 2004 - his creations
    Latest Project: Rise of The Ancient: The Cursed Lands
    experience True RPG ever created on AOM - coming soon
    "This is the Reason why you have to play AOM again." ~deadwalker
    Submitted Files: Greece Main Menu AoM Chess Panos's Journey

    [This message has been edited by Bartholomeus (edited 03-21-2010 @ 05:39 AM).]

    posted 21 March 2010 06:51 AM EDT (US)     21 / 133  
    Also, the scenario is full of bugs that makes it increadibly hard to play

    ~Guard of Olympus ~
    _______________________________________
    Jag ser mot solen och tankarna de för mig hem till AomH SD igen
    Learn how to create a website from scratch!
    _______________________________________
    Dark Times|My work (4.6)|Teaser #2
    posted 21 March 2010 07:06 AM EDT (US)     22 / 133  
    without the CORE files (sound,models,etc.)

    The .scx file won't work normally.
    (it contains full of bugs because the sounds fire the triggers.)



    please do not try without the CORE files.

    I'm submitting the CORE files and the Fixed Scenario file again.

    BARTHOLOMEUS
    specialized mostly in RPGs since 2004 - his creations
    Latest Project: Rise of The Ancient: The Cursed Lands
    experience True RPG ever created on AOM - coming soon
    "This is the Reason why you have to play AOM again." ~deadwalker
    Submitted Files: Greece Main Menu AoM Chess Panos's Journey
    posted 21 March 2010 07:16 AM EDT (US)     23 / 133  
    I was wondering what was going on. I tried playing it and it seemed a little weird. The anubite also seemed very hard.
    posted 21 March 2010 08:02 AM EDT (US)     24 / 133  
    Why did you remove my table re-enabling code?

    And 4 files to the DL section ?

    ______________________________________ Yeebaagooon ______________________________________
    ____________________ AoMH Seraph ____________________
    "You can't trust yeebaagooon to lead a rebelion, He would send everyone to steal mirrors so he could bask in his own brilliance." - Out Reach
    "Yeebaagooon had never seen a more handsome man in all his life. He couldn't control himself, He needed to act. Gripping the mirror in his strong arms he kissed the figure before him..." - Out Reach
    AoMH: Unfinished Scenarios|Singleplayer: Codename Ripto|Multiplayer: Minigames Z|CSC 7
    Ex Seraphs Dictator, Spore Heaven Seraph
    posted 21 March 2010 08:19 AM EDT (US)     25 / 133  
    I'm sorry everyone, I messed up the files.

    IMPORTANT NOTICE: 1. PLEASE REDOWNLOAD BOTH PARTS (PART I and PART II)

    2. AND EXTRACT THE DESERTED LANDS.RAR FILE IN THE SOUND FOLDER.

    IF YOU ENCOUNTER BUGS, REPEAT THE FIRST AND THE SECOND STEP.


    it works well on my computer. I played it without bugs.

    sorry, yeebaagooon.

    which table, I think I still used your table.
    4 files? I'm very sorry, I need to reupload it, because I can't access the files.
    This is my last day to upload files, tomorrow I cannot access this forum anymore.

    I'm in a hurry.

    BARTHOLOMEUS
    specialized mostly in RPGs since 2004 - his creations
    Latest Project: Rise of The Ancient: The Cursed Lands
    experience True RPG ever created on AOM - coming soon
    "This is the Reason why you have to play AOM again." ~deadwalker
    Submitted Files: Greece Main Menu AoM Chess Panos's Journey
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