Battlefield - Eidordail. When I cast a retrospective glance over the instances of my past which concern Age of
Mythology, I cannot resist the temptation of feeling astonished at its immensity. Battlefield - Crater was first
completed perhaps two years ago, but a number of delays and, chiefly, a want of motivation, has kept it in development
until now. Over the past couple of weeks, I'd at last decided to finish the project; and thus, a period of intense
modification, featuring the design of three new maps each bearing the same concept of gameplay, was undertaken, so that
I may now present to you the finished article:
others.
sight and range.
are most effective in their collaborations.
awards that will devastate your enemies.
If you would like a more detailed inspection of these maps, by all means continue reading. The maps will be uploaded on the first day of September
Contained within the mountains is a crater, whose fertile soils have attracted human settlement to the area.
The map is rather general, meaning that it is without any particular formation or layout; it favours a freedom of play.
It fosters several lakes and fences to function as obstacles, and points of elevation which will act
as areas preferable to a sniper.
A wildlife reserve exists on one area of the map, created out of anxiety aroused by the hunting expeditions of
recent settlers. The stone walls which mark the vicinities of this reserve will, early in the game, cause the map
to be considerably smaller, until the walls have been destroyed.
This map dictates a scene of an impoverished society waging conflict against hieratic oppressors.
To signify this, the centre of the map is divided by a wall, which has only one entrance, containing a pair
of grenades that are fast to respawn. In team games, this is likely to cause this destination to be one of perpetual dispute.
There are four distinct areas which will afford you immense line of sight and range bonuses. By controlling these areas, you, or your team, will
succeed in controlling the map.
A stronghold keeps the centre of the map in an irrevocable grasp. Within its walls there are contained four areas
which will improve your line of sight, and a number of pick-up items, making it a favourable position of the map to control.
Extraneous to the stronghold are two additional points of elevation, which may be employed to conduct a siege against
particular enemies immoveably ensconced within the walls of the fortification.
The Winter has overmastered the vicinity of this map, preventing you from regenerating health naturally. Contentions
are focused upon the healing spring in the centre of the map, whose waters will rapidly replenish your depleted energies
when you are near. Conspicuous points of elevation are available in the two, "Watchtowers," and at the height of the
healing spring. There is also a low-lying area, entering into which will diminish your line of sight and range. Snow
storms may, at times, visit this region, which will affect how you play.
Three game modes are available; it is recommended that you play them in their full variety, to keep the experience fresh.
with unlocked teams may enrich the gameplay experience, as you can undertake to forge temporary alliances with other
players.
It is not recommended to play this game-type with a full-game of six players; the fighting will be chaotic; you will
scarcely be able to kill a player before being killed yourself.
and the other must venture to destroy it. For every minute that the granary remains intact, the defending team earns a point.
A round will automatically end after ten minutes, or after the granary has been destroyed; after a brief period, the
roles of attacker and defender will then be swapped.
The Artillery Barrage killstreak, and incendiary grenades, are immensely important in this gametype.
return it to their capture point, while at the same time protecting their own. One point is earned for every
livestock that is captured; after twenty minutes, the scores are decided. The winning team will be the one with
the greatest score.
To, "Retrieve," your livestock, you need only kill it with a meteor. This will cause it to respawn.
It is recommended that you have a full game of 6 players for this gametype.
Every class in Battlefield is conditioned to be unique. Some classes from the previous Battlefield - Eidordail were
removed entirely, as I felt that their inclusion was superfluous, and that they added nothing to the quality of
play. Below, you will find a brief description of every class, in addition to its faculties.
All of the classes have had their crush/pierce/hack damages and armour modified to suit their purposes.
Although admittedly potent in short-ranged combat, the battle rifle excels at medium and long-range affairs. The high range
and moderate mobility of the weapon make, "Hit and run," strategies favourable, so as to keep dangerous enemies at
an agreeable distance.
The submachine guns highest extreme is medium range; beyond that, it is not quite as effectual. With high mobility and considerable
output in damage, it is a versatile weapon that is comparatively easy to use, which is capable of excelling in
most situations.
The shotgun is exceedingly mobile, and the weapon is equipped with enormous power; as they fire eight projectiles
with every shot, you mustn't worry about missing your target. An enemy is almost guaranteed to perish after two shots, in total.
The shotgun is unable to garrison in towers, and therefore must depend upon its speed to defeat its enemies before
they are afforded ample opportunity to retaliate.
in close-range combat. Storming positions.
The sniper rifle has stupendous range - but not the line of sight with which to exploit it. The sniper is highly effectual
if positioned in a location that benefits him, but is otherwise almost useless. If you like to sit on top of
hills all day, with the, "Stand ground," stance enabled, and then proceed to right-click your enemies when you see them,
then this class is suited for such a form of idle play.
This heavy weapon renders the wielder of the Spartan Laser highly delicate, and slow. The spartan laser must charge up
his attacks for a time before firing, and is easily defeated if overwhelmed, due to his lower reserves of health. This
number of disadvantages is compensated chiefly by the fact that he kills everything instantly.
The flamethrower is a precarious weapon; its modifiers provide it with additional damage against shotguns and fences, but
its close-range inhibitions make it somewhat meagre when in long-range confrontations. Needless to say, you'll have
to be thoughtful with the people you choose to attack when using this weapon.
The Incendiary sword is a highly potent weapon, which is equipped with a leap-attack that enables you to quickly execute
your opponents in close-range engagements. The high mobility that the weapon provides makes it the fastest in the game,
which will enable you to close distances quickly, and, hopefully, before your enemies can kill you.
The incendiary sword rapidly absorbs all crush damage and fire attacks, making it particularly advantageous
against flamethrowers. It also causes sword fights to be stagnant engagements.
combat.
In Battlefield, you will receive a militia for every two kills that you earn. These militia can be invested into
the purchase of killstreaks, which further the cause of your victory. What must be held in mind, however, is that, upon
death, all of your militia will be lost; therefore, you must be cautious when it comes to saving up for larger
killstreaks. You will not lose your godpowers (Equipment) if you die.
These incendiary grenades are efficient in annihilating buildings and fomenting strife upon your enemies.
A single grenade is ordinarily sufficient to kill an opponent; however, the brief delay between activation and
detonation enables enterprising foes to escape the radius of a blast. Three pick-up locations for incendiary grenades are
on every map; some pick-ups, such as those in the centre of Necropolis, respawn more quickly than others.
Incendiary grenades are immensely important in the Assault and Capure the Flag game modes, where it is often upon
grenades that the resolution of a game is likely to depend.
Poison grenades are more conspicuous than incendiary grenades, and also arrive with the feature of being unable
to deal damage against buildings. Their short delay timer makes them more difficult to avoid, although their damage
is sometimes insufficient to kill an enemy altogether; upon most occasions, the poison grenade only causes enough of an
infliction to abate your opponents, so that you might rapidly finish them off.
An alternative name for which would be the, "Cheat grenade," the scout grenade summons a raven, whose amenities are
numerous. Beyond simply scouting, your raven can pick up relics, and activate line-of-sight boosters without you
having to be there, which is what allows for their exploitation by capable players.
The easiest and simplest of attainments is the Steel Skin killstreak. It very simply improves your survivability for
a brief duration, enabling you to earn an advantage above your opponents throughout occasions of fighting.
This killstreak provides you with three instances of the Vision godpower. Its facilities are often numerous, but are
likely to be of the greatest benefit to snipers and battle rifles.
Perhaps the name of this killstreak aims to retain the, "Modern Warfare," intonation of these scenarios.
It's really just a meteor strike. Using it is often crucial to ending games of Assault and Capture the Flag.
The White Phosphorous Barrage is principally different to the Artillery Barrage. Firstly, it arrives with the
advantage of not being able to cause friendly fire. It is also unable to damage buildings. Once activated, it delivers
a shattering payload in a concentrated area within a very short instance of time, making it almost impossible
to evade. This all arrives with a total duration that is very much lower than that of its counterpart.
For having persevered up to a portion of the game in which you could actually accumulate 5 militia without having
spent them, you are rewarded with three lightning storms; power enough to end the game.
[This message has been edited by andrewv42 (edited 09-01-2011 @ 12:18 PM).]