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What are the key ingredients to make a popular RPG? To find out, read the results of the RPG survey. Want to create an advanced patrol/pathfinding system? Have a look at the powerful Pathfinding triggers. Games I'm playing: The Witness [80%] Chivalry: Medieval Warfare [20%] [This message has been edited by Lewonas (edited 09-14-2017 @ 07:18 PM).] Author Replies:
Lewonas
Mortal
posted 28 November 2011 06:02 PM
EDT (US)
1 / 20
Argh, it was perfect in the preview! Now it's a bit screwed up.
edit: under maintenance, please bear with me. edit2: OK, it looks a lot better now What are the key ingredients to make a popular RPG? To find out, read the results of the RPG survey. Want to create an advanced patrol/pathfinding system? Have a look at the powerful Pathfinding triggers. Games I'm playing: The Witness [80%] Chivalry: Medieval Warfare [20%] [This message has been edited by Lewonas (edited 11-28-2011 @ 06:09 PM).]
That AoM Guy
Mortal (id: aom expert)
Black Euroqueb
Mortal
Xzaander
Lone Wolf (id: SirThobus)
godpower97
Mortal
Glen654
Mortal
posted 28 November 2011 07:28 PM
EDT (US)
6 / 20
I have to agree with most of these, but I find it really hard to believe that most people prefer to have a good story then to have puzzles and multiple endings. Those are some of my favorite things in rpgs.
~Mythic Studios~
WinstonShnozwick
Mortal
posted 28 November 2011 08:07 PM
EDT (US)
7 / 20
Good job on this Lew. I'm glad that my RPG already had a camera follow toggle, some other stuff can be tweaked. But I've mostly made my rpg so far how most people would like it.
Completely New Gameplay. Random Map Type Replayability. Delve into Nomadican|FEATURES|DOWNLOAD| Want to know how to use triggers and/or create amazing factors in your scenarios? You need Combination Effects|FEATURES|DOWNLOAD| Automaton Metals Textures, New Custom Triggers Upcoming Projects: Legacy - The Uprising, Destiny 6/12/1997, a day that will live in infamy.
Tasterix
Mortal
posted 28 November 2011 08:18 PM
EDT (US)
8 / 20
Hey ! Great job ! Awesome !
(Why am I posting here ? 'cause I have time... That's just a single post ^^) Looks like Children of Memories follows the thread :P A project by Tasterix.
nottud
Demigod
posted 28 November 2011 08:28 PM
EDT (US)
9 / 20
Nice.
Nice thread though.
Zenophobia
Irrational Fear
Marauder1221
Mortal
posted 28 November 2011 08:52 PM
EDT (US)
11 / 20
I gotta use this when I make my RPGs from now on. This will be useful. More than useful, an innovation. It'll be my secret weapon, my Scenario Designing directory. My preciousssssss.
Where's the beef!?!?!? Silly Songs with Larry The Water Buffalo Song Ain't No Mountain High Enough! Like Fallout 3? Join my forum!Fallout 3 New Vegas
scragins
Heretic of December
WinstonShnozwick
Mortal
posted 28 November 2011 09:05 PM
EDT (US)
13 / 20
One thing I really don't understand is muliplayer maps. Random people make so many multiplayer maps in the downloads section, yet multiplayer is the area of the game which is probably the emptiest, due to lack of people online all the time. Single player is the way to go, because we have a very active community, and people can play single player much easier than multiplayer.
Completely New Gameplay. Random Map Type Replayability. Delve into Nomadican|FEATURES|DOWNLOAD| Want to know how to use triggers and/or create amazing factors in your scenarios? You need Combination Effects|FEATURES|DOWNLOAD| Automaton Metals Textures, New Custom Triggers Upcoming Projects: Legacy - The Uprising, Destiny 6/12/1997, a day that will live in infamy.
Lewonas
Mortal
posted 29 November 2011 05:41 AM
EDT (US)
14 / 20
Thanks for all the positive feedback guys!
Herp derp, I'm such a n00b. 1. Storyline and Plot...after that you can still decide if your RPG needs any puzzles, boss battles, different number of endings, etc. Important things must come first. What are the key ingredients to make a popular RPG? To find out, read the results of the RPG survey. Want to create an advanced patrol/pathfinding system? Have a look at the powerful Pathfinding triggers. Games I'm playing: The Witness [80%] Chivalry: Medieval Warfare [20%] [This message has been edited by Lewonas (edited 11-29-2011 @ 08:13 AM).]
FAILeliminator
Mortal
posted 29 November 2011 05:57 PM
EDT (US)
15 / 20
This is very useful for anyone making a scenario and who wants to know what makes people "tick".
I could use this for my currently post-poned RPG. It's surprising that no one has thought of doing a survey like this before, back when there were more people creating and playing scenarios. And then they took my blood type; It left a strange impression in my head. You know that I was hoping; That I could leave this star-crossed world behind But when they cut me open; I guess I changed my mind. ------------------------------------------ Hmm.. How about FAIL for another
scragins
Heretic of December
posted 30 November 2011 04:30 AM
EDT (US)
16 / 20
It's surprising that no one has thought of doing a survey like this before, back when there were more people creating and playing scenarios.Maybe that is because back then you only needed 5% of the community to play your map to see it be hosted by someone else.
Lewonas
Mortal
posted 30 November 2011 06:25 AM
EDT (US)
17 / 20
Maybe that is because back then you only needed 5% of the community to play your map to see it be hosted by someone else.This exactly. What are the key ingredients to make a popular RPG? To find out, read the results of the RPG survey. Want to create an advanced patrol/pathfinding system? Have a look at the powerful Pathfinding triggers. Games I'm playing: The Witness [80%] Chivalry: Medieval Warfare [20%]
perpetual_n00b
Immortal
FAILeliminator
Mortal
posted 30 November 2011 05:04 PM
EDT (US)
19 / 20
Maybe that is because back then you only needed 5% of the community to play your map to see it be hosted by someone else.Still... Ah well. I see your point And then they took my blood type; It left a strange impression in my head. You know that I was hoping; That I could leave this star-crossed world behind But when they cut me open; I guess I changed my mind. ------------------------------------------ Hmm.. How about FAIL for another
BSU_DoLhades
Mortal
posted 01 December 2011 12:43 PM
EDT (US)
20 / 20
Well I hope people noticed the newsie :P
I have made FWGs in the past, simply because the original FWGs had no trigger other than music and dont edit the map, so I added choice triggers and a 'compensation' system which I now know how to improve alot further :P Regardless, like Mythic Studios did with Statue Dodge, nowadays I generally make Hybrid maps which work online and offline. I need players for my Peloponnesian War RPG (Its Semi-Historical) Now quit being a bitch and quote me in your signature like Yeebaagooon used to. ~Out Reach Copyright © 1997–2024 HeavenGames LLC. All rights reserved. |