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Proud Member of Forgotten Empires 96Reviews KaS Dota2 Halo 5 Reach { "Work until your idols become your rivals" } ༼ つ ◕_◕ ༽つ trGetUnitScenarioName(); ༼ つ ◕_◕ ༽つ [This message has been edited by Milkman Matty (edited 12-01-2014 @ 01:34 AM).] Author Replies:
Shukan
Mortal
posted 23 April 2013 05:08 PM
EDT (US)
1 / 13
sounds awesome dude!:O i cant wait to play it!
It is better to lead from behind and to put others in front, especially when you celebrate victory when nice things occur. You take the front line when there is danger. Then people will appreciate your leadership... ..........-(@ .............)_|___/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\ ©(_)@8@8{}______________SHUKAN_______________\ .............)_| ............(@
Zenophobia
Irrational Fear
scragins
Heretic of December
Nickonhawk
The Narrator
posted 25 April 2013 10:49 AM
EDT (US)
4 / 13
Good job man, maybe one day I'll learn how to make a RM bitch too! Skyrim... the greatest game ever... without considering Age of Mythology, of course! Ctrl...Alt...Q... and Brisingr-know these three things and your task here is accomplished...
Milkman Matty
Mortal (id: Khan And Steak)
posted 25 April 2013 01:08 PM
EDT (US)
5 / 13
Thanks for the encouragement everyone. Just finishing up the balancing, as you can imagine it is quite hard to get the game to progress as appropriately. If it's too hard then making it a little easier may actually make it too easy, as the player has more time to between waves thus the carried leniency adds up. Furthermore the difficulty is based on my skill level which means the difficulty is subjective.
Anyway the map at the moment is currently finished per say and will be released very soon. For my next RMS I'm thinking of exactly the same type of map, but a lot smaller and you choose a single hero (complete with abilities of course) and see how long you can last against a horde of incoming enemies ~ Milky Proud Member of Forgotten Empires 96Reviews KaS Dota2 Halo 5 Reach { "Work until your idols become your rivals" } ༼ つ ◕_◕ ༽つ trGetUnitScenarioName(); ༼ つ ◕_◕ ༽つ
Shukan
Mortal
posted 25 April 2013 05:05 PM
EDT (US)
6 / 13
:O sounds quite impresive!i will be glad to play it!
It is better to lead from behind and to put others in front, especially when you celebrate victory when nice things occur. You take the front line when there is danger. Then people will appreciate your leadership... ..........-(@ .............)_|___/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\_/\ ©(_)@8@8{}______________SHUKAN_______________\ .............)_| ............(@
Milkman Matty
Mortal (id: Khan And Steak)
posted 21 May 2013 12:04 PM
EDT (US)
7 / 13
The map has now been balanced. I've only got a small problem of the cataphracts not placing when in multiplayer mode. Once that's fixed then I will release this map and see what you guys think
Proud Member of Forgotten Empires 96Reviews KaS Dota2 Halo 5 Reach { "Work until your idols become your rivals" } ༼ つ ◕_◕ ༽つ trGetUnitScenarioName(); ༼ つ ◕_◕ ༽つ
scragins
Heretic of December
Elrich
Hero
Milkman Matty
Mortal (id: Khan And Steak)
posted 29 May 2014 11:59 AM
EDT (US)
11 / 13
Completely finished this up. Submitting for download very soon. The only thing that needs to be changed is finalizing the unit types spawned per round. Since I am not a GD member I don't really know the best units to put for each round. Version 2.12 changelog: Enemy Player: * Waves now spawn the correct amount of enemies every time. * Some units have been moved between rounds, to make it progressive. * Tower protecting the computer has been moved south by 1% * Waves now have a 60 second base cooldown between waves, this is decreased over time. * The computer player now no longer benefits from the AI detection bonuses. Trigger code: * Changed the way that triggers are inserted into the trigger code. * Changed the way that Cataphracts are spawned. * Buffs added to Cataphracts progressively over the game. * Buffs to Town Centre's added every 10 minutes tweaked. * Delayed some of the text. * More changes between difficulties. * Start times decreased by about 66% for all difficulties. * Solo Buffer time halved to 90 seconds. * Removed some of the AI recognition chat messages. Map code: * Changed defensive to have more trees by shortening the distance required between objects. * Defensive extra gold decreased significantly. * Overall map gold spawned decreased. * More changes between seasons: > > > > EDIT: Version 2.27 released: Version 2.27 changelog: Enemy Player: * (v2.27) The Nidhogg spawn location for each player is now randomized every generate. * (v2.27) Removed the increase to the number of enemy units spawned in round 5. * (v2.27) Revamped the technologies granted at the start of each round for the enemy player. Trigger code: * (v2.16) Added in extra human soldiers to round 5. * (v2.16) Fixed up bugs in getUnitAllowed. * (v2.16) Modified selectRandomUnusedUnitFromRound functionality. * (v2.27) Removed setAllUnitAllowed, setUnitAllowed and getUnitAllowed. * (v2.27) Changed selectRandomUnusedUnitFromRound to selectRandomUnitFromRound. * (v2.27) Changed randWave to randomizeWave. * (v2.27) Changed Cataphracts to Kastor. Changed number spawned from 2 to 1. * (v2.27) Modified Kastor at all difficulties: He reflects the difficulty that he is in. Map code: * (v2.16) Defensive Map chance reduced from 50% to 33% (Autumn still makes chance slightly higher). * (v2.16) Defensive Map Trees now only avoid objects by 8 (up from 6). * (v2.27) Changed the way that Relics are placed. * (v2.27) Defensive Map chance reduced from 33% to 25% (Autumn still makes chance slightly higher). * (v2.27) Autumn Random-Trees reduced from 55*Players to 40*Players. Proud Member of Forgotten Empires 96Reviews KaS Dota2 Halo 5 Reach { "Work until your idols become your rivals" } ༼ つ ◕_◕ ༽つ trGetUnitScenarioName(); ༼ つ ◕_◕ ༽つ [This message has been edited by Milkman Matty (edited 05-30-2014 @ 02:42 PM).]
Elrich
Hero
Milkman Matty
Mortal (id: Khan And Steak)
posted 29 November 2014 06:59 AM
EDT (US)
13 / 13
I released this on the Steam Workshop today. I will most likely also release Repository Chocolate as well in the near future. Updates will follow
Proud Member of Forgotten Empires 96Reviews KaS Dota2 Halo 5 Reach { "Work until your idols become your rivals" } ༼ つ ◕_◕ ༽つ trGetUnitScenarioName(); ༼ つ ◕_◕ ༽つ Copyright © 1997–2024 HeavenGames LLC. All rights reserved. |