Note that this increases the HP of ALL units of that type and ALL buildings etc...
Ok, So there IS a way to increase the HitPoints of buildings using simple built in triggers!
You set a trigger that is active and loops with condition time 200 milliseconds (the granularity of the clock is high, so you can't do it smaller than that) And that trigger will make the tech Masons active.
Then make a trigger with lets say 2 seconds timer and the effect that disables the first trigger. That means that that effect fired 10 times and increased the building HPs by 10% each time (10% of the base HP). And there you have it - your building's HP were doubled!
You can do it with normal units by reseacrhing the medium upgrade over and over, but it will also increase the atatck. If you want to do that with priests or hersirs, research the tech age 2 (no specific minor god) over and over!
So even though it increases all buildings, it's still very usefull - for example in bloods that tower you can just make it have about 10,000 HPs. Makes it quite balanced.
If you want to make an RPG, have a Hoplite be the main character, but the other untis are not hoplites. Then research the hoplite upgrade and you have just oen unit with a lot of HP!
Note that Zeus has a tech that increases HP for heroes. You can use that too.
Lots of possiblities.
[This message has been edited by O1_Mike_1O (edited 12-21-2002 @ 00:39 AM).]