Obrach - workers
---Wonder-
God Power- Leprechaun Rainbow. Placed over a Town Centre, mix of Dwarven Mine & Plenty Vault.Captureable .PV comparison when activated-
Archaic Age- 1/512
-Classical- 1/64
-Heroic - 1/8
-Mythic- 1/1
Heroes
The
- this was a type of harpoon with retractable barbs, it was given by Scathach the warrior woman to Aoife. It had thirty barbs and was made from the bones of a sea monster.
Heroic-
Mythic
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Wonder-
magic cauldron. Acts as Plenty Vault when built, captureable or destructable
-GP- Druid Conversion nearest visible human enemy,
Heroes;
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we're talking REALLY ancient here, kiddies Wonder- Stonehenge
GP- Beast mastery- all visible animals are instantly tamed
Heroes
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Meall Temple- circular mound type
Temple unit- (unranged healing scout).
Meadowsweet is a classic for diarrhea, especially valued for children. The leaf is added to wine to bring a "merry heart", that is, to treat depression. Meadowsweet contains methyl salicylate, making it a good herb for rheumatic complaints and flu's. It is astringent and helps with indigestion. It has diuretic properties, which make it helpful in edema.
MINT: (Mentha spicata, sativa, aquatica, and others) A Druid sacred herb, most mints are creeping plants that hybridize easily, producing infinite variations. The have erect, square branching stems, aromatic foliage and flowers in leaf axils. Mints are stimulant, aid digestion, and reduce flatulence.
MISTLETOE: (Viscum album) Also known as Birdlime, All-Heal, Druid's Herb, and Golden Bough. It is the most sacred "tree" of the Druids and rules over Winter Solstice. The berries are poisonous. Mistletoe is thought to be most powerful if growing on an oak tree. The leafy twigs, toxic in volume, are a heart tonic, reduce blood pressure, slow heart rate, strengthen capillary walls, stimulate the immune system and inhibit tumors.
Woad
Recently, scientists have discovered woad might be used to prevent cancer, having more than 20 times the amount of glucobrassicin contained in broccoli.
Favour gaining
Fighting 70%
& sacrificing 30% .
Victims disappear into tomb temple- 1% pack horses
2% workers
4% soldiers
8% heroes
EconomyOx-carts like Norse
commands-
hunt (v) =fiach
farm (v)=saothraigh
dig (v)=rómhair
make (v)=déan
go (v)=imigh
attack (v)=onsaigh
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CLASSICAL AGE
http://www.irishaustralia.com/O'Reilly/Images/dagda2.jpg
GP Brilliance; fairy swarm of light explodes, temp'y blinding foes. Twice.
Myth Unit-
shrieking demoralizes enemies
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Smith_&_Brewer_God
GP- drunken courage
MU- Cu Sidhe, covered with poison hemlock, an enormous legendary hound of the Scottish Highlands. Roughly the size of a cow or large calf, the Cu Sith was said to be dark green in color with shaggy fur and a long braided or curled tail.
The creature was said to be capable of hunting silently, but would occasionally let out three terrifying barks that could be heard for long distances, including by ships at sea. This was said to be a warning to farmers to lock up their women, lest the beast abduct them and take them to a fairy mound to supply milk for fairy (Sídhe) children.
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Claíomh Solais (IPA:
GP- Animal Sight- briefly shows all non-military animals.
fresh water horse, drowns enemies by flooding their lungs.
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Gabha- armoury
The New Cambridge Medieval History-By Timothy Reuter
Germanic or Celtic smithery was well in advance of its Mediterranean counterpart: more solid axes, ploughshares, coulters & mouldboards, horseshoes, barrelhoops & wheelrims, & of course the armaments used in warfare & hunting.
- Beairic (barracks) (barracks),
berserker armed with a
Scioból(stable) Carpenton-chariot javelineer
(mounted
when reaches foes
Tower
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HEROIC AGE
GP- Celtic Fury
MU- Battle Bull
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GP- Redcap plague, vicious goblins appear ,equalling number of troops
A malevolent goblin, redcaps are easily distinguishable for their namesake red hat and fiery red eyes. Their caps are red because they dip them in the blood of their human victims. Redcaps wears iron boots, but are swift on their feet. They reside in castles and watchtowers along the English-Scottish border, however, they move their residence often to avoid detection. Redcaps have sharp eagle's talons with which they kill humans. Short and stock, redcaps have long white beards and look like old men. Like any goblin, all that is needed to repel them is the use of holy words
MU-
A presence or creature which is said to haunt the summit and passes of Ben MacDhui, the highest peak of the Cairngorms and the second highest peak in Scotland. It has been described as an extremely tall figure covered with short hair, or as an unseen presence that causes uneasy feelings in people who climb the mountain.
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GP-
16 named Round Table knights appear.
Sir Gawain, Sir Perceval, Sir Bors, Sir Kay, Bedivere, Sir Girflet, Sir Yvain , Sir Erec, Sir Constantine, Cador, Hoel,King Pellinor, Tristan (Tristram), Morholt (Marhaus), Palemedes, Dinadan
MU-
Special Attack- Roots- spring up ,grab & drag enemy underground
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Beairic-
Military unit-lochaber axemen converted from obrach at cost like Ulfsarks
Caravan
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MYTHIC AGE
Unique upgrades- Fire Fused Walls
-----------------Fire Fused Buildings
---------------spiral spearheads
goddess of fire, music & herbal healing
GP- Tiene sith, like Forest Fire on buildings
MU- Dullahan ,headless horseman , whips enemies eyes out
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LUGUS- god of commerce, prosperity, harvest & rainbows
leader of gods against the Fomorians.
Lugus' sling rod was the rainbow and the Milky Way was called "Lugus' Chain". He also had a magic spear, which, unlike the rod-sling, he had no need to wield, himself; for it was alive, and thirsted so for blood that only by steeping its head in a sleeping-draught of pounded poppy leaves could it be kept at rest. When battle was near, it was drawn out; then it roared and struggled against its thongs; fire flashed from it; and, once slipped from the leash, it tore through and through the ranks of the enemy, never tired of slaying. The Spear Luin was originally forged by the god Lugh for use against Balor of the Evil Eye.
It was said to be so intensely hot that it had to be kept point-down in a large barrel of water (namely the Dagda's Cauldron Coire Ansic "Un-dry") so as not to burn down the place in which it was held.
The spear constantly dripped blood. This is known too as the crescent spear famous because it supposed to be indestructible and had the property of elemental attacks like ice or lightning
http://members.optusnet.com.au/~p.k.b.s/CelticSoul9Lugh.JPG
GP- Hailstorm- pumpkin sized stones
MU- Gargoyle, Winged stone demon, leaps twice as far & high as Anubite
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GP-Tidal Wave ,in coastless maps the groundwaters (aquifers) erupt.
MU Wyvern ,2 legged fireless dragon, must swoop to kill
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Caer -Battering snake-bodied ram, 4 carriers.
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Dock Fishing boats- round coracles
Transport boats- can carry Druids for healing
Arrow, hammer & siege ships
Selkie (wereseal)-Selkies are able to transform to human form by shedding their seal skins and can revert to seal form by putting their selkie skin back on. Stories concerning selkies are generally romantic tragedies. Sometimes the human will not know that their lover is a selkie, and wakes to find them gone. Other times the human will hide the selkie's skin, thus preventing them from returning to seal form.The male Selkies are responsible for storms and also for the sinking of ships, which is their way of avenging the hunting of seals.
In the Celtic tradition, each stream and spring had its own spirit, and frogs were considered the messengers of these water spirits. Because of its connection to rain and water, the frog was also associated with the cleansing and healing powers of water. Frog eggs were thought to cure rheumatism, and to cure a sore eye, a person only had to lick it after first licking a frog's eye.
Frogs and toads were considered lunar creatures, and were connected to the underworld. The symbolism of the toad was generally darker than that of the frog: it was sometimes regarded as a malignant spirit, a witch's familiar or depicted as the attribute of a skeleton.
Knucker (Sea dragon)
The Knucker species of Dragon is a medium-sized wurm which usually grows to about 30 feet long and is lithe and serpentine in appearance. They have four limbs for crawling around and they have small, unusable vestigial wings. Their scales are leathery and coloration is usually brown, but sometimes could be dull red or greenish-blue. Their preferred lairs are within a deep pond, underground cavern or old, unused wells. They hunt game such as rabbits and deer, paralyzing them with either a venomous bite or constriction by using its tail.
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Titan
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CELTIC WEAPONS
Diodorus Siculus has given us a comprehensive description of Celtic armour and weapons: 'For arms they have man-sized shields decorated in a manner peculiar to them. Some of these have projecting figures in bronze, skilfully wrought not only for decoration but also for protection. They wear bronze helmets with large projecting figures which give the wearer the appearance of enormous size. In some cases horns are attached so as to form one piece, in others the foreparts of birds or quadrupeds worked in relief... Some of them have iron breastplates, wrought in chain, while others are satisfied with the arms Nature has given them and fight naked. Instead of the short sword they carry long swords held by a chain of iron or bronze and hanging along their right flank. Some of them have gold - or silver - plated belts round their tunics. They brandish spears which are called Lanciae and which have iron heads a cubit in length and even more, and a little less than two palms in breadth: for their swords are not shorter than the spears of others, and the heads of their spears are longer than the swords of others. Some of these are forged straight, others are twisted and have a spiral form for their whole length, so that the blow may not only cut the flesh but also tear it in pieces and so that the withdrawal of the spear may lacerate the wound.[/url]
[This message has been edited by gadunnz (edited 10-10-2007 @ 04:32 AM).]