//========================================================== ===================
// AOMX AI Constants.txt created at Mon Aug 11 11:46:23 2003
//
//
// NOTE: All constants are subject to change with any Database or Code changes.
//========================================================== ===================
//Player/Game:
const vector cInvalidVector=vector(-1.0, -1.0, -1.0);
const vector cOriginVector=vector(0.0, 0.0, 0.0);
const int cNumberPlayers=3;
const string cFilename="AoMXaiLoader";
const int cMyID=2;
const string cMyName="Skiringsaal";
const int cMyCulture=2;
const int cMyCiv=8;
const string cRandomMapName="midgard";
//Unit Stances:
const int cUnitStanceAggressive=0;
const int cUnitStanceDefensive=1;
const int cUnitStancePassive=2;
//Victory Condition/Game Mode Types:
const int cGameModeSupremacy=0;
const int cGameModeConquest=1;
const int cGameModeLightning=2;
const int cGameModeDeathmatch=3;
//Difficulty Levels:
const int cDifficultyEasy=0;
const int cDifficultyModerate=1;
const int cDifficultyHard=2;
const int cDifficultyNightmare=3;
//Age Constants:
const int cAge1=0;
const int cAge2=1;
const int cAge3=2;
const int cAge4=3;
const int cAge5=4;
//Player Relation Constants:
const int cPlayerRelationAny=-1;
const int cPlayerRelationSelf=0;
const int cPlayerRelationEnemy=2;
const int cPlayerRelationAlly=1;
//Resource Gatherer Preferences:
const int cRGPScript=0;
const int cRGPCost=1;
const int cRGPActual=2;
//Resource Subtypes:
const int cAIResourceSubTypeEasy=0;
const int cAIResourceSubTypeHunt=1;
const int cAIResourceSubTypeHuntAggressive=2;
const int cAIResourceSubTypeFarm=3;
const int cAIResourceSubTypeFish=4;
const int cAIResourceSubTypeTrade=5;
//Escrow IDs:
const int cRootEscrowID=0;
const int cEconomyEscrowID=1;
const int cMilitaryEscrowID=2;
//Plan Types:
const int cPlanMove=0;
const int cPlanAttack=1;
const int cPlanBuild=2;
const int cPlanTrain=3;
const int cPlanResearch=4;
const int cPlanWork=5;
const int cPlanGather=6;
const int cPlanExplore=7;
const int cPlanData=8;
const int cPlanProgression=9;
const int cPlanBuildWall=10;
const int cPlanFarm=11;
const int cPlanHunt=12;
const int cPlanHuntAggressive=13;
const int cPlanFish=14;
const int cPlanHerd=15;
const int cPlanEmpower=16;
const int cPlanTransport=17;
const int cPlanDropoffResource=18;
const int cPlanGatherRelic=19;
const int cPlanAttackStrategy=20;
const int cPlanGodPower=21;
const int cPlanDefend=22;
const int cPlanReserve=23;
const int cPlanGoal=24;
const int cPlanTower=25;
const int cPlanGatherGoal=26;
const int cPlanRepair=27;
const int cPlanTrade=28;
//Plan States:
const int cPlanStateNone=0;
const int cPlanStateDone=1;
const int cPlanStateFailed=2;
const int cPlanStateBuild=3;
const int cPlanStateGather=4;
const int cPlanStatePlace=5;
const int cPlanStateExplore=6;
const int cPlanStateTrain=7;
const int cPlanStateResearch=8;
const int cPlanStateAttack=9;
const int cPlanStateGoto=10;
const int cPlanStateEmpower=11;
const int cPlanStateEnter=12;
const int cPlanStateExit=13;
const int cPlanStateEvaluate=14;
const int cPlanStatePatrol=15;
const int cPlanStateRetreat=16;
const int cPlanStateWorking=17;
const int cPlanStateTransport=18;
const int cPlanStateDualPlace=19;
const int cPlanStateWait=20;
const int cPlanStateCast=21;
const int cPlanStateVillagerAttack=22;
const int cPlanStateUnknown=23;
//Plan Events:
const int cPlanEventDone=0;
const int cPlanEventFailed=1;
const int cPlanEventPoll=2;
const int cPlanEventIdle=3;
//Gather Plan Variables:
const int cGatherPlanMaximumDistance=0;
const int cGatherPlanMaximumWalkDistance=1;
const int cGatherPlanKBResourceID=2;
const int cGatherPlanAutoBuildDropsite=3;
const int cGatherPlanResourceID=4;
const int cGatherPlanResourceType=5;
const int cGatherPlanResourceSubType=6;
const int cGatherPlanBreakDownID=7;
const int cGatherPlanDropsiteTimeLimit=8;
const int cGatherPlanDropsiteTime=9;
const int cGatherPlanDropsiteID=10;
const int cGatherPlanDropsitePUID=11;
//Build Plan Variables:
const int cBuildPlanBuildingPlacementID=0; (RO=0, AC=1).
const int cBuildPlanBuildingTypeID=1; (RO=0, AC=1).
const int cBuildPlanInfluenceUnitTypeID=2; (RO=0, AC=1).
const int cBuildPlanInfluenceUnitDistance=3; (RO=0, AC=1).
const int cBuildPlanInfluenceUnitValue=4; (RO=0, AC=1).
const int cBuildPlanAreaID=5; (RO=0, AC=1).
const int cBuildPlanCenterPosition=6; (RO=0, AC=1).
const int cBuildPlanCenterPositionDistance=7; (RO=0, AC=1).
const int cBuildPlanBuildUnitID=8; (RO=0, AC=1).
const int cBuildPlanFoundationID=9; (RO=0, AC=0).
const int cBuildPlanInfluencePosition=10; (RO=0, AC=1).
const int cBuildPlanInfluencePositionDistance=11; (RO=0, AC=1).
const int cBuildPlanInfluencePositionValue=12; (RO=0, AC=1).
const int cBuildPlanDockPlacementPoint=13; (RO=0, AC=1).
const int cBuildPlanNumAreaBorderLayers=14; (RO=0, AC=1).
const int cBuildPlanBuildingBufferSpace=15; (RO=0, AC=1).
const int cBuildPlanSettlementPlacementPoint=16; (RO=0, AC=1).
const int cBuildPlanFailOnUnaffordable=17; (RO=0, AC=1).
const int cBuildPlanInfluenceKBResourceID=18; (RO=0, AC=1).
const int cBuildPlanRandomBPValue=19; (RO=0, AC=1).
const int cBuildPlanInfluenceAtBuilderPosition=20; (RO=0, AC=1).
const int cBuildPlanInfluenceBuilderPositionValue=21; (RO=0, AC=1).
const int cBuildPlanInfluenceBuilderPositionDistance=22; (RO=0,
AC=1).
const int cBuildPlanRetries=23; (RO=0, AC=1).
const int cBuildPlanMaxRetries=24; (RO=0, AC=1).
const int cBuildPlanPendingCommands=25; (RO=0, AC=1).
const int cBuildPlanFailureCause=26; (RO=1, AC=1).
const int cBuildPlanFailureCauseFloat=27; (RO=1, AC=1).
const int cBuildPlanMaxCanPaths=28; (RO=1, AC=1).
const int cBuildPlanCanPathStartIndex=29; (RO=0, AC=1).
//Train Plan Variables:
const int cTrainPlanBuildingID=0; (RO=0, AC=1).
const int cTrainPlanIntoArmyID=1; (RO=0, AC=1).
const int cTrainPlanIntoPlanID=2; (RO=0, AC=1).
const int cTrainPlanIntoBaseID=3; (RO=0, AC=1).
const int cTrainPlanNumberToTrain=4; (RO=0, AC=1).
const int cTrainPlanNumberToMaintain=5; (RO=0, AC=1).
const int cTrainPlanNumberTrained=6; (RO=1, AC=1).
const int cTrainPlanUnitType=7; (RO=0, AC=1).
const int cTrainPlanBuildFromType=8; (RO=0, AC=1).
const int cTrainPlanTrainedUnitID=9; (RO=1, AC=0).
const int cTrainPlanFrequency=10; (RO=0, AC=1).
const int cTrainPlanUseMultipleBuildings=11; (RO=0, AC=1).
const int cTrainPlanGatherPoint=12; (RO=0, AC=1).
const int cTrainPlanGatherTargetID=13; (RO=0, AC=1).
const int cTrainPlanMaintainBaseID=14; (RO=0, AC=1).
const int cTrainPlanMaintainAreaID=15; (RO=0, AC=1).
//Explore Plan Variables:
const int cExplorePlanLOSMultiplier=0; (RO=0, AC=1).
const int cExplorePlanDoLoops=1; (RO=0, AC=1).
const int cExplorePlanDoneLoops=2; (RO=1, AC=1).
const int cExplorePlanNumberOfLoops=3; (RO=0, AC=1).
const int cExplorePlanPointsInLoop=4; (RO=0, AC=1).
const int cExplorePlanAvoidingAttackedAreas=5; (RO=0, AC=1).
const int cExplorePlanReExploreAreas=6; (RO=1, AC=1).
const int cExplorePlanLOSProtoUnitID=7; (RO=1, AC=1).
const int cExplorePlanBuildPosition=8; (RO=1, AC=1).
const int cExplorePlanBuilderUnitType=9; (RO=1, AC=1).
const int cExplorePlanCanBuildLOSProto=10; (RO=0, AC=1).
const int cExplorePlanHandleDamageTime=11; (RO=1, AC=1).
const int cExplorePlanHandleDamageFrequency=12; (RO=0, AC=1).
const int cExplorePlanQuitWhenPointIsVisible=13; (RO=0, AC=1).
const int cExplorePlanQuitWhenPointIsVisiblePt=14; (RO=0, AC=1).
const int cExplorePlanOracleExplore=15; (RO=0, AC=1).
//Research Plan Variables:
const int cResearchPlanBuildingID=0; (RO=0, AC=1).
const int cResearchPlanBuildingTypeID=1; (RO=0, AC=1).
const int cResearchPlanTechID=2; (RO=0, AC=1).
const int cResearchPlanBuildingAbstractTypeID=3; (RO=0, AC=1).
//Attack Plan Variables:
const int cAttackPlanPlayerID=0; (RO=0, AC=1).
const int cAttackPlanSpecificTargetID=1; (RO=0, AC=0).
const int cAttackPlanTargetTypeID=2; (RO=0, AC=0).
const int cAttackPlanQueryID=3; (RO=0, AC=0).
const int cAttackPlanAttackRouteID=4; (RO=0, AC=1).
const int cAttackPlanAttackRoutePattern=5; (RO=0, AC=1).
const int cAttackPlanGatherPoint=6; (RO=0, AC=1).
const int cAttackPlanGatherDistance=7; (RO=0, AC=1).
const int cAttackPlanTargetID=8; (RO=1, AC=0).
const int cAttackPlanMoveAttack=9; (RO=0, AC=1).
const int cAttackPlanNumberAttacks=10; (RO=1, AC=1).
const int cAttackPlanRefreshFrequency=11; (RO=0, AC=1).
const int cAttackPlanLastRefreshTime=12; (RO=1, AC=1).
const int cAttackPlanHandleDamageTime=13; (RO=1, AC=1).
const int cAttackPlanHandleDamageFrequency=14; (RO=0, AC=1).
const int cAttackPlanBaseAttackMode=15; (RO=0, AC=1).
const int cAttackPlanPathID=16; (RO=0, AC=1).
const int cAttackPlanFromGoalID=17; (RO=0, AC=1).
const int cAttackPlanRetreatMode=18; (RO=0, AC=1).
const int cAttackPlanTargetAreaGroups=19; (RO=0, AC=0).
const int cAttackPlanTeleportLocation=20; (RO=1, AC=1).
const int cAttackPlanAutoUseGPs=21; (RO=0, AC=1).
const int cAttackPlanPowerID=22; (RO=1, AC=1).
const int cAttackPlanGatherStartTime=23; (RO=1, AC=1).
const int cAttackPlanDestTeleporterID=24; (RO=0, AC=0).
const int cAttackPlanSrceTeleporterID=25; (RO=0, AC=0).
const int cAttackPlanAttackRoutePatternLRU=0;
const int cAttackPlanAttackRoutePatternMRU=1;
const int cAttackPlanAttackRoutePatternRandom=2;
const int cAttackPlanAttackRoutePatternBest=3;
const int cAttackPlanBaseAttackModeNone=0;
const int cAttackPlanBaseAttackModeWeakest=1;
const int cAttackPlanBaseAttackModeStrongest=2;
const int cAttackPlanBaseAttackModeLRU=3;
const int cAttackPlanBaseAttackModeMRU=4;
const int cAttackPlanBaseAttackModeRandom=5;
const int cAttackPlanBaseAttackModeClosest=6;
const int cAttackPlanBaseAttackModeFarthest=7;
const int cAttackPlanRetreatModeNone=0;
const int cAttackPlanRetreatModeOutnumbered=1;
const int cAttackPlanRetreatModeWillLose=2;
//Progression Plan Variables:
const int cProgressionPlanPollingTime=0; (RO=0, AC=1).
const int cProgressionPlanProgressionID=1; (RO=0, AC=1).
const int cProgressionPlanTrainUnitAtEnd=2; (RO=0, AC=1).
const int cProgressionPlanNumGoalUnitsToBuild=3; (RO=0, AC=1).
const int cProgressionPlanGoalUnitID=4; (RO=0, AC=1).
const int cProgressionPlanGoalTechID=5; (RO=0, AC=1).
const int cProgressionPlanBuildAreaID=6; (RO=0, AC=1).
const int cProgressionPlanCurrentGoalID=7; (RO=0, AC=1).
const int cProgressionPlanCurrentGoalType=8; (RO=0, AC=1).
const int cProgressionPlanCurrentStep=9; (RO=0, AC=1).
const int cProgressionPlanCurrentStepPlanID=10; (RO=0, AC=1).
const int cProgressionPlanPaused=11; (RO=0, AC=1).
const int cProgressionPlanAdvanceOneStep=12; (RO=0, AC=1).
const int cProgressionPlanRunInParallel=13; (RO=0, AC=1).
const int cProgressionPlanChildProgressions=14; (RO=0, AC=0).
const int cProgressionPlanBuildingPref=15; (RO=0, AC=1).
//Build Wall Plan Variables:
const int cBuildWallPlanWallType=0; (RO=0, AC=1).
const int cBuildWallPlanWallStart=1; (RO=0, AC=1).
const int cBuildWallPlanWallEnd=2; (RO=0, AC=1).
const int cBuildWallPlanWallRingCenterPoint=3; (RO=0, AC=1).
const int cBuildWallPlanWallRingRadius=4; (RO=0, AC=1).
const int cBuildWallPlanNumberOfGates=5; (RO=0, AC=1).
const int cBuildWallPlanAreaIDs=6; (RO=0, AC=1).
const int cBuildWallPlanFoundationID=7; (RO=0, AC=1).
const int cBuildWallPlanGateIndices=8; (RO=0, AC=1).
const int cBuildWallPlanGateProtoIDs=9; (RO=0, AC=1).
const int cBuildWallPlanEdgeOfMapBuffer=10; (RO=0, AC=1).
const int cBuildWallPlanPieces=11; (RO=1, AC=1).
const int cBuildWallPlanPiecePositions=12; (RO=1, AC=1).
const int cBuildWallPlanPieceRotations=13; (RO=1, AC=1).
const int cBuildWallPlanEnRoute=14; (RO=0, AC=1).
//Build Wall Plan Wall Types:
const int cBuildWallPlanWallTypeStraight=0;
const int cBuildWallPlanWallTypeRing=1;
const int cBuildWallPlanWallTypeArea=2;
//Herd Plan Variables:
const int cHerdPlanBuildingID=0;
const int cHerdPlanBuildingTypeID=1;
const int cHerdPlanDistance=2;
//Farm Plan Variables:
const int cFarmPlanDropsiteTypeID=0;
const int cFarmPlanDropsiteID=1;
const int cFarmPlanFarmingPosition=2;
const int cFarmPlanAutoBuildDropsite=3;
const int cFarmPlanResourceID=4;
const int cFarmPlanBreakDownID=5;
const int cFarmPlanResourceType=6;
const int cFarmPlanResourceSubType=7;
const int cFarmPlanFarmID=8;
//Empower Plan Variables:
const int cEmpowerPlanTargetID=0;
const int cEmpowerPlanTargetTypeID=1;
//Fish Plan Variables:
const int cFishPlanLandPoint=0; (RO=0, AC=1).
const int cFishPlanWaterPoint=1; (RO=0, AC=1).
const int cFishPlanLandGroupID=2; (RO=0, AC=1).
const int cFishPlanWaterGroupID=3; (RO=0, AC=1).
const int cFishPlanAutoTrainBoats=4; (RO=0, AC=1).
const int cFishPlanNumberInTraining=5; (RO=0, AC=1).
const int cFishPlanDockID=6; (RO=0, AC=1).
const int cFishPlanMaximumDockDist=7; (RO=0, AC=1).
const int cFishPlanPlaceRetries=8; (RO=0, AC=1).
const int cFishPlanMaxPlaceRetries=9; (RO=0, AC=1).
//Transport Plan Variables:
const int cTransportPlanTransportID=0; (RO=0, AC=1).
const int cTransportPlanTransportTypeID=1; (RO=0, AC=1).
const int cTransportPlanGatherPoint=2; (RO=0, AC=1).
const int cTransportPlanTargetPoint=3; (RO=0, AC=1).
const int cTransportPlanGatherAreaGroup=4; (RO=0, AC=1).
const int cTransportPlanTargetAreaGroup=5; (RO=0, AC=1).
const int cTransportPlanGatherArea=6; (RO=0, AC=1).
const int cTransportPlanTargetArea=7; (RO=0, AC=1).
const int cTransportPlanPathType=8; (RO=0, AC=1).
const int cTransportPlanPathPlanned=9; (RO=0, AC=1).
const int cTransportPlanReturnWhenDone=10; (RO=0, AC=1).
const int cTransportPlanMaximizeXportMovement=11; (RO=0, AC=1).
const int cTransportPlanUnitsMoved=12; (RO=0, AC=0).
const int cTransportPlanIgnoreAreaIDs=13; (RO=0, AC=1).
const int cTransportPlanBestDangerArea=14; (RO=0, AC=1).
const int cTransportPlanBestDangerValue=15; (RO=0, AC=1).
const int cTransportPlanDropOffPoint=16; (RO=0, AC=1).
const int cTransportPlanPersistent=17; (RO=0, AC=1).
const int cTransportPlanMiddleAreaGroups=18; (RO=0, AC=0).
const int cTransportPlanTakeMoreUnits=19; (RO=0, AC=1).
//Repair Plan Variables:
const int cRepairPlanTargetID=0; (RO=0, AC=1).
const int cRepairPlanIsTitanGate=1; (RO=0, AC=1).
//Trade Plan Variables:
const int cTradePlanTargetUnitTypeID=0; (RO=0, AC=1).
const int cTradePlanTargetUnitID=1; (RO=0, AC=1).
const int cTradePlanStartPosition=2; (RO=0, AC=1).
const int cTradePlanTradeUnitType=3; (RO=0, AC=1).
const int cTradePlanTradeUnitTypeMax=4; (RO=0, AC=1).
const int cTradePlanMarketID=5; (RO=0, AC=1).
//Dropoff Resource Plan Variables:
const int cDropoffResourcePlanBuildingID=0;
const int cDropoffResourcePlanBuildingTypeID=1;
//Gather Relic Plan Variables:
const int cGatherRelicPlanDropsiteID=0; (RO=0, AC=1).
const int cGatherRelicPlanDropsiteTypeID=1; (RO=0, AC=1).
const int cGatherRelicPlanTargetID=2; (RO=0, AC=1).
const int cGatherRelicPlanTargetTypeID=3; (RO=0, AC=1).
const int cGatherRelicPlanTargetPosition=4; (RO=0, AC=1).
const int cGatherRelicPlanPickingUp=5; (RO=0, AC=1).
//Attack Strategy Plan Variables:
const int cAttackStrategyPlanPlayerID=0; (RO=0, AC=0).
const int cAttackStrategyPlanNumberTotalAttacks=1; (RO=1, AC=1).
//Defend Plan Variables:
const int cDefendPlanDefendTargetID=0; (RO=0, AC=0).
const int cDefendPlanDefendAreaID=1; (RO=0, AC=0).
const int cDefendPlanDefendBaseID=2; (RO=0, AC=0).
const int cDefendPlanDefendPoint=3; (RO=0, AC=0).
const int cDefendPlanEngageRange=4; (RO=0, AC=1).
const int cDefendPlanPatrol=5; (RO=0, AC=1).
const int cDefendPlanPatrolWaypoint=6; (RO=0, AC=0).
const int cDefendPlanCurrentWaypoint=7; (RO=0, AC=1).
const int cDefendPlanTargetID=8; (RO=1, AC=0).
const int cDefendPlanGatherDistance=9; (RO=0, AC=1).
const int cDefendPlanRefreshFrequency=10; (RO=0, AC=1).
const int cDefendPlanLastRefreshTime=11; (RO=1, AC=1).
const int cDefendPlanAttackTypeID=12; (RO=0, AC=0).
const int cDefendPlanGatherPercentage=13; (RO=0, AC=1).
//Reserve Plan Variables:
const int cReservePlanPlanType=0; (RO=0, AC=0).
//Goal Plan Variables:
const int cGoalPlanGoalType=0; (RO=0, AC=1).
const int cGoalPlanGoalSubType=1; (RO=0, AC=1).
const int cGoalPlanMinTime=2; (RO=0, AC=1).
const int cGoalPlanMaxTime=3; (RO=0, AC=1).
const int cGoalPlanMinAge=4; (RO=0, AC=1).
const int cGoalPlanMaxAge=5; (RO=0, AC=1).
const int cGoalPlanRepeat=6; (RO=0, AC=1).
const int cGoalPlanExecuteCount=7; (RO=0, AC=1).
const int cGoalPlanDoneGoal=8; (RO=0, AC=0).
const int cGoalPlanFailGoal=9; (RO=0, AC=0).
const int cGoalPlanExecuteGoal=10; (RO=0, AC=0).
const int cGoalPlanAutoUpdateState=11; (RO=0, AC=1).
const int cGoalPlanAutoUpdateBase=12; (RO=0, AC=1).
const int cGoalPlanAutoUpdateAttackPlayerID=13; (RO=0, AC=1).
const int cGoalPlanTargetType=14; (RO=0, AC=1).
const int cGoalPlanTarget=15; (RO=0, AC=1).
const int cGoalPlanTargetPoint=16; (RO=0, AC=1).
const int cGoalPlanTargetNumber=17; (RO=0, AC=1).
const int cGoalPlanMinUnitNumber=18; (RO=0, AC=1).
const int cGoalPlanMaxUnitNumber=19; (RO=0, AC=1).
const int cGoalPlanUnitPickerID=20; (RO=0, AC=1).
const int cGoalPlanUnitPickerFrequency=21; (RO=0, AC=1).
const int cGoalPlanUnitPickerTime=22; (RO=0, AC=1).
const int cGoalPlanAttackPlayerID=23; (RO=0, AC=1).
const int cGoalPlanAttackStartFrequency=24; (RO=0, AC=1).
const int cGoalPlanAttackStartTime=25; (RO=0, AC=1).
const int cGoalPlanUnitTypeID=26; (RO=0, AC=0).
const int cGoalPlanBaseID=27; (RO=0, AC=0).
const int cGoalPlanAllowRetreat=28; (RO=0, AC=1).
const int cGoalPlanUpgradeBuilding=29; (RO=0, AC=1).
const int cGoalPlanSetAreaGroups=30; (RO=0, AC=1).
const int cGoalPlanIdleAttack=31; (RO=0, AC=1).
const int cGoalPlanAreaGroupID=32; (RO=0, AC=0).
const int cGoalPlanFunctionID=33; (RO=0, AC=0).
const int cGoalPlanFunctionParm=34; (RO=0, AC=0).
const int cGoalPlanBuildingTypeID=35; (RO=0, AC=0).
const int cGoalPlanBuildingPlacementID=36; (RO=0, AC=0).
const int cGoalPlanBuildingSearchID=37; (RO=0, AC=0).
const int cGoalPlanActiveHealthTypeID=38; (RO=0, AC=1).
const int cGoalPlanActiveHealth=39; (RO=0, AC=1).
const int cGoalPlanAttackRoutePatternType=40; (RO=0, AC=1).
const int cGoalPlanUpgradeFilterType=41; (RO=0, AC=1).
//Goal Plan Goal Types:
const int cGoalPlanGoalTypeForwardBase=0;
const int cGoalPlanGoalTypeCreateBase=1;
const int cGoalPlanGoalTypeMainBase=2;
const int cGoalPlanGoalTypeAttack=3;
const int cGoalPlanGoalTypeDefend=4;
const int cGoalPlanGoalTypeTrain=5;
const int cGoalPlanGoalTypeMaintain=6;
const int cGoalPlanGoalTypeResearch=7;
const int cGoalPlanGoalTypeAge=8;
const int cGoalPlanGoalTypeCallback=9;
const int cGoalPlanGoalTypeBuilding=10;
const int cGoalPlanGoalTypeBuildSettlement=11;
//Goal Plan Goal Sub Types:
const int cGoalPlanGoalSubTypeEmpty1=0;
const int cGoalPlanGoalSubTypeEmpty2=1;
//Goal Plan Target Types:
const int cGoalPlanTargetTypeArea=0;
const int cGoalPlanTargetTypeAreaGroup=1;
const int cGoalPlanTargetTypePoint=2;
const int cGoalPlanTargetTypeUnitType=3;
const int cGoalPlanTargetTypeUnit=4;
const int cGoalPlanTargetTypePlayer=5;
const int cGoalPlanTargetTypePlayerRelation=6;
const int cGoalPlanTargetTypeTech=7;
//Tower Plan Variables:
const int cTowerPlanCenterLocation=0; (RO=0, AC=1).
const int cTowerPlanAreaID=1; (RO=0, AC=1).
const int cTowerPlanDistanceFromCenter=2; (RO=0, AC=1).
const int cTowerPlanMaximizeLOS=3; (RO=0, AC=1).
const int cTowerPlanMaximizeAttack=4; (RO=0, AC=1).
const int cTowerPlanNumberToBuild=5; (RO=0, AC=1).
const int cTowerPlanBuildLocations=6; (RO=1, AC=1).
const int cTowerPlanProtoIDToBuild=7; (RO=0, AC=1).
const int cTowerPlanAttackLOSModifier=8; (RO=0, AC=1).
const int cTowerPlanLOSModifier=9; (RO=0, AC=1).
//Gather Goal Plan Variables:
const int cGatherGoalPlanScriptRPGPct=0; (RO=0, AC=1).
const int cGatherGoalPlanCostRPGPct=1; (RO=0, AC=1).
const int cGatherGoalPlanGathererPct=2; (RO=0, AC=1).
const int cGatherGoalPlanNumFoodPlans=3; (RO=0, AC=1).
const int cGatherGoalPlanNumWoodPlans=4; (RO=0, AC=1).
const int cGatherGoalPlanNumGoldPlans=5; (RO=0, AC=1).
const int cGatherGoalPlanNumFavorPlans=6; (RO=0, AC=1).
const int cGatherGoalPlanMinResourceAmt=7; (RO=0, AC=1).
const int cGatherGoalPlanResourceCostWeight=8; (RO=0, AC=1).
const int cGatherGoalPlanFarmLimitPerPlan=9; (RO=0, AC=1).
const int cGatherGoalPlanMaxFarmLimit=10; (RO=0, AC=1).
const int cGatherGoalPlanResourceSkew=11; (RO=0, AC=1).
//ProtoPower Constants:
const int cPowerLure=0;
const int cPowerCarnivora=1;
const int cPowerBlessingofZeus=2;
const int cPowerBolt=3;
const int cPowerBronzeXP05=4;
const int cPowerBronze=5;
const int cPowerCeaseFireNomad=6;
const int cPowerCeaseFire=7;
const int cPowerChangeCaladria=8;
const int cPowerChangeChimera=9;
const int cPowerChangeCyclops=10;
const int cPowerChangeHydra=11;
const int cPowerChangeManticore=12;
const int cPowerChangeNemean=13;
const int cPowerChaos=14;
const int cPowerChickenStorm=15;
const int cPowerCitadel=16;
const int cPowerDwarvenMine=17;
const int cPowerCurse=18;
const int cPowerEarthquake=19;
const int cPowerEclipse=20;
const int cPowerFlamingWeapons=21;
const int cPowerForestFire=22;
const int cPowerFrost=23;
const int cPowerGaiaForestSPC=24;
const int cPowerGaiaForest=25;
const int cPowerGoatunheim=26;
const int cPowerGreatHunt=27;
const int cPowerHealingSpring=28;
const int cPowerHeroize=29;
const int cPowerHesperides=30;
const int cPowerImplode=31;
const int cPowerLightningStorm=32;
const int cPowerLocustSwarm=33;
const int cPowerMeteor=34;
const int cPowerNidhogg=35;
const int cPowerPestilence=36;
const int cPowerPlenty=37;
const int cPowerProsperity=38;
const int cPowerRagnorok=39;
const int cPowerRain=40;
const int cPowerRestoration=41;
const int cPowerDeconstruction=42;
const int cPowerReverseWonder=43;
const int cPowerShiftingSands=44;
const int cPowerSeedofGaia=45;
const int cPowerSentinel=46;
const int cPowerPlagueofSerpents=47;
const int cPowerAncestors=48;
const int cPowerFimbulwinter=49;
const int cPowerSonofOsiris=50;
const int cPowerSPCLightningStorm=51;
const int cPowerSPCMeteor=52;
const int cPowerSpiders=53;
const int cPowerSpy=54;
const int cPowerTartarianGate=55;
const int cPowerTitanGate=56;
const int cPowerTornadoXP05=57;
const int cPowerTornado=58;
const int cPowerTraitors=59;
const int cPowerTraitorsSPC=60;
const int cPowerTremor=61;
const int cPowerUndermine=62;
const int cPowerUnderworldPassage=63;
const int cPowerVision=64;
const int cPowerVolcano=65;
const int cPowerVortex=66;
const int cPowerWalkingBerryBushes=67;
const int cPowerWalkingWoods=68;
const int cPowerWellOfUrd=69;
//Power Type Constants:
const int cPowerTypeGeneric=0;
const int cPowerTypeTempUnit=1;
const int cPowerTypeLightning=2;
const int cPowerTypeFrost=3;
const int cPowerTypeLocust=4;
const int cPowerTypeTeleport=5;
const int cPowerTypeMeteor=6;
const int cPowerTypeInferno=7;
const int cPowerTypeHealing=8;
const int cPowerTypeEnrage=9;
const int cPowerTypeClone=10;
const int cPowerTypeDamageUnit=11;
const int cPowerTypeTornado=12;
const int cPowerTypeRain=13;
const int cPowerTypeUndermine=14;
const int cPowerTypeSnowStorm=15;
const int cPowerTypeBronze=16;
const int cPowerTypePeace=17;
const int cPowerTypeProsperity=18;
const int cPowerTypeEclipse=19;
const int cPowerTypeShowUnit=20;
const int cPowerTypeBolt=21;
const int cPowerTypeSpy=22;
const int cPowerTypeTechActivate=23;
const int cPowerTypeAnimalMagnet=24;
const int cPowerTypeHealingSpring=25;
const int cPowerTypeSwapUnit=26;
const int cPowerTypeRebellion=27;
const int cPowerTypeSandstorm=28;
const int cPowerTypeEarthquake=29;
const int cPowerTypePlenty=30;
const int cPowerTypeForestFire=31;
const int cPowerTypeFlamingWeapons=32;
const int cPowerTypeDwarvenMines=33;
const int cPowerTypePestilence=34;
const int cPowerTypeReverseTime=35;
const int cPowerTypeTraitors=36;
const int cPowerTypeVolcano=37;
const int cPowerTypeTremor=38;
const int cPowerTypeTartarianGate=39;
const int cPowerTypeVortex=40;
const int cPowerTypeHesperides=41;
const int cPowerTypeChaos=42;
const int cPowerTypeSpiders=43;
const int cPowerTypeHeroize=44;
const int cPowerTypeImplode=45;
const int cPowerTypeTitanGate=46;
const int cPowerTypeGaiaForest=47;
const int cPowerTypeCarnivora=48;
//God Power Plan Variables:
const int cGodPowerPlanPowerTechID=0; (RO=0, AC=1).
const int cGodPowerPlanPowerProtoID=1; (RO=1, AC=1).
const int cGodPowerPlanCastNow=2; (RO=0, AC=1).
const int cGodPowerPlanAutoCast=3; (RO=0, AC=1).
const int cGodPowerPlanTargetingModel=4; (RO=0, AC=1).
const int cGodPowerPlanTargetLocation=5; (RO=0, AC=1).
const int cGodPowerPlanTargetUnit=6; (RO=0, AC=0).
const int cGodPowerPlanAttackPlanID=7; (RO=0, AC=1).
const int cGodPowerPlanResourceType=8; (RO=0, AC=0).
const int cGodPowerPlanEvaluationModel=9; (RO=0, AC=1).
const int cGodPowerPlanCount=10; (RO=0, AC=0).
const int cGodPowerPlanBPID=11; (RO=0, AC=0).
const int cGodPowerPlanBPBufferSpace=12; (RO=0, AC=1).
const int cGodPowerPlanDistance=13; (RO=0, AC=0).
const int cGodPowerPlanTargetHintLocation=14; (RO=1, AC=0).
const int cGodPowerPlanUnitTypeID=15; (RO=0, AC=1).
const int cGodPowerPlanType=16; (RO=1, AC=1).
const int cGodPowerPlanQueryID=17; (RO=0, AC=0).
const int cGodPowerPlanBuildingPlacementDistance=18; (RO=0, AC=1).
const int cGodPowerPlanBPInfluence=19; (RO=0, AC=0).
const int cGodPowerPlanBPInfluenceValue=20; (RO=0, AC=0).
const int cGodPowerPlanBPInfluenceDistance=21; (RO=0, AC=0).
const int cGodPowerPlanBPLocationPreference=22; (RO=0, AC=0).
const int cGodPowerPlanResourceSubType=23; (RO=0, AC=0).
const int cGodPowerPlanResourceFilterHuntable=24; (RO=0, AC=0).
const int cGodPowerPlanResourceFilterTotal=25; (RO=0, AC=0).
const int cGodPowerPlanQueryHitpointFilter=26; (RO=0, AC=0).
const int cGodPowerPlanTargetHintUnitID=27; (RO=1, AC=0).
const int cGodPowerPlanQueryPlayerID=28; (RO=0, AC=1).
const int cGodPowerPlanQueryPlayerRelation=29; (RO=0, AC=0).
const int cGodPowerPlanExplorePlanID=30; (RO=1, AC=0).
const int cGodPowerPlanCastAttempts=31; (RO=1, AC=1).
const int cGodPowerPlanCheckVisibility=32; (RO=0, AC=1).
const int cGodPowerPlanNotification=33; (RO=1, AC=1).
const int cGodPowerPlanDoNotWaitForNotification=34; (RO=0, AC=1).
const int cGodPowerPlanTownDefensePlan=35; (RO=0, AC=1).
const int cGodPowerPlanQueryLocation=36; (RO=0, AC=1).
const int cGodPowerPlanUnbuildBuilding=37; (RO=0, AC=0).
const int cGodPowerPlanUnbuildProto=38; (RO=0, AC=0).
const int cGodPowerPlanMultiCast=39; (RO=0, AC=1).
//GodPower Targeting Models:
const int cGodPowerTargetingModelUnit=0;
const int cGodPowerTargetingModelLocation=1;
const int cGodPowerTargetingModelDualUnit=2;
const int cGodPowerTargetingModelDualLocation=3;
const int cGodPowerTargetingModelWorld=4;
const int cGodPowerTargetingModelTown=5;
const int cGodPowerTargetingModelAttachedPlanLocation=6;
const int cGodPowerTargetingModelTownCenter=7;
const int cGodPowerTargetingModelMilitaryGatherPoint=8;
const int cGodPowerTargetingModelNearbyUnitType=9;
const int cGodPowerTargetingModelDualPlace=10;
const int cGodPowerTargetingModelUnbuild=11;
//GodPower Evaluation Models:
const int cGodPowerEvaluationModelNone=0;
const int cGodPowerEvaluationModelWorkers=1;
const int cGodPowerEvaluationModelCombatDistance=2;
const int cGodPowerEvaluationModelCombatDistanceSelf=3;
const int cGodPowerEvaluationModelQuery=4;
const int cGodPowerEvaluationModelKBResource=5;
const int cGodPowerEvaluationModelCombatDistancePosition=6;
//GodPower Plan Types:
const int cGodPowerPlanTypeDefault=0;
const int cGodPowerPlanTypeRequiresAttackPlan=1;
//Transport PathTypes:
const int cTransportPathTypePoints=0;
const int cTransportPathTypeAreas=1;
//Resign Types:
const int cResignGatherers=0;
const int cResignSettlements=1;
const int cResignTeammates=2;
const int cResignMilitaryPop=3;
//Unit Movement Types:
const int cMovementTypeNone=0;
const int cMovementTypeLand=1;
const int cMovementTypeWater=2;
const int cMovementTypeAir=4;
const int cMovementTypeNonSolid=8;
//KB Unit States:
const int cUnitStateNone=0;
const int cUnitStateBuilding=1;
const int cUnitStateAlive=2;
const int cUnitStateDead=4;
const int cUnitStateAny=255;
const int cUnitStateAliveOrBuilding=3;
//Building Placement Events:
const int cBuildingPlacementEventDone=0;
const int cBuildingPlacementEventFailed=1;
//Unit Query Constants:
const int cUnitQueryNoArmy=-1;
const int cUnitQueryInvalidArmy=-1002;
//Building Placement Preferences:
const int cBuildingPlacementPreferenceNone=-1;
const int cBuildingPlacementPreferenceBack=0;
const int cBuildingPlacementPreferenceFront=1;
const int cBuildingPlacementPreferenceLeft=2;
//Civs:
const int cCivZeus=0;
const int cCivPoseidon=1;
const int cCivHades=2;
const int cCivIsis=3;
const int cCivRa=4;
const int cCivSet=5;
const int cCivOdin=6;
const int cCivThor=7;
const int cCivLoki=8;
const int cCivKronos=9;
const int cCivOuranos=10;
const int cCivGaia=11;
const int cCivRandom=12;
const int cCivGreek=13;
const int cCivNorse=14;
const int cCivEgyptian=15;
const int cCivAtlantean=16;
const int cCivNature=17;
//Cultures:
const int cCultureGreek=0;
const int cCultureEgyptian=1;
const int cCultureNorse=2;
const int cCultureAtlantean=3;
const int cCultureNature=4;
//Resources:
const int cResourceGold=0;
const int cResourceWood=1;
const int cResourceFood=2;
const int cResourceFavor=3;
const int cAllResources=-1234;
//Unit Action Constants:
const int cActionBored=0;
const int cActionBuild=1;
const int cActionConvert=2;
const int cActionDeath=3;
const int cActionDecay=4;
const int cActionGather=5;
const int cActionHandAttack=6;
const int cActionHeal=7;
const int cActionHunting=8;
const int cActionIdle=9;
const int cActionMove=10;
const int cActionMoveByGroup=11;
const int cActionRangedAttack=12;
const int cActionRepair=13;
const int cActionResearch=14;
const int cActionTrain=15;
const int cActionOverrideAnimation=16;
const int cActionWork=17;
const int cActionAttack=18;
const int cActionUnused0=19;
const int cActionWander=20;
const int cActionEnter=21;
const int cActionAutoConvert=22;
const int cActionBirth=23;
const int cActionAreaAttack=24;
const int cActionFreeze=25;
const int cActionDormant=26;
const int cActionGatherPoint=27;
const int cActionMoveAttack=28;
const int cActionThrown=29;
const int cActionLightning=30;
const int cActionLight=31;
const int cActionJumpAttack=32;
const int cActionUnused1=33;
const int cActionMeteor=34;
const int cActionAttach=35;
const int cActionGuide=36;
const int cActionJumpMove=37;
const int cActionPickup=38;
const int cActionDiveBomb=39;
const int cActionUnused2=40;
const int cActionRegenerate=41;
const int cActionUse=42;
const int cActionEmpower=43;
const int cActionAutoGather=44;
const int cActionThrow=45;
const int cActionGore=46;
const int cActionDropoff=47;
const int cActionWhirlwindAttack=48;
const int cActionChargedRangedAttack=49;
const int cActionEject=50;
const int cActionFreezeAttack=51;
const int cActionConvertAttack=52;
const int cActionTrade=53;
const int cActionGuard=54;
const int cActionAutoMover=55;
const int cActionGetOnMover=56;
const int cActionSwallow=57;
const int cActionGate=58;
const int cActionLightningAttack=59;
const int cActionExplore=60;
const int cActionEat=61;
const int cActionBoost=62;
const int cActionCorpseDecay=63;
const int cActionTeleport=64;
const int cActionBuckAttack=65;
const int cActionTownBell=66;
const int cActionHeroDeath=67;
const int cActionUnbuild=68;
const int cActionAutoLOS=69;
const int cActionAutoLOS=69;
//Tech Status:
const int cTechStatusUnobtainable=0;
const int cTechStatusObtainable=1;
const int cTechStatusAvailable=2;
const int cTechStatusResearching=3;
const int cTechStatusActive=4;
const int cTechStatusPersistent=5;
//Attack Routes:
const int cAttackRouteFrontRight=0;
const int cAttackRouteRightFront=1;
const int cAttackRouteRightBack=2;
const int cAttackRouteBackRight=3;
const int cAttackRouteBackLeft=4;
const int cAttackRouteLeftBack=5;
const int cAttackRouteLeftFront=6;
const int cAttackRouteFrontLeft=7;
//Area Types:
const int cAreaTypeForest=1;
const int cAreaTypeWater=2;
const int cAreaTypeImpassableLand=3;
const int cAreaTypeGold=4;
const int cAreaTypeSettlement=5;
//AreaGroup Types:
const int cAreaGroupTypeLand=0;
const int cAreaGroupTypeWater=1;
//KB TechTree Unit Functions:
const int cUnitFunctionBuilder=0;
const int cUnitFunctionGatherer=1;
const int cUnitFunctionEmpower=2;
const int cUnitFunctionFish=3;
const int cUnitFunctionWaterTransport=4;
const int cUnitFunctionTrade=5;
const int cUnitFunctionUnknown=6;
//KB TechTree Upgrade Types:
const int cUpgradeTypeAttack=0;
const int cUpgradeTypeArmor=1;
const int cUpgradeTypeHitpoints=2;
const int cUpgradeTypeSpeed=3;
const int cUpgradeTypeWorkRate=4;
const int cUpgradeTypeTrainPoints=5;
const int cUpgradeTypeAny=6;
//KB TechTree Progression:
const int cProgressionTechNode=0;
const int cProgressionUnitNode=1;
//Wall Types:
const int cWallTypeStraight=0;
const int cWallTypeRing=1;
const int cWallTypeArea=2;
//Communications Constants:
//Response Types:
const int cAICommResponseNoneRequired=0;
const int cAICommResponseWaiting=1;
const int cAICommResponseYes=2;
const int cAICommResponseNo=3;
const int cAICommResponseIncomingOrder=4;
//AI Chat Types:
const int cAICommRecordPrompt=0;
const int cAICommRecordOrder=1;
const int cAICommRecordStatement=2;
//Prompt Types:
const int cAICommPromptNone=0;
const int cAICommPromptAIBuildSettlement=1;
const int cAICommPromptAIResignGatherers=2;
const int cAICommPromptAIResignSettlements=3;
const int cAICommPromptAIResignActiveEnemies=4;
const int cAICommPromptIntro=5;
const int cAICommPromptGenericGodPower=6;
const int cAICommPromptOffensiveGodPower=7;
const int cAICommPromptEconomicGodPower=8;
const int cAICommPromptAILostSettlement=9;
const int cAICommPromptAILostLastSettlement=10;
const int cAICommPromptEnemyBuildSettlement=11;
const int cAICommPromptEnemyLostSettlement=12;
const int cAICommPromptEnemyLostLastSettlement=13;
const int cAICommPromptAIWinningAgeRace=14;
const int cAICommPromptAILosingAgeRace=15;
const int cAICommPromptAIWonderDestroyed=16;
const int cAICommPromptPlayerWonderDestroyed=17;
const int cAICommPromptPlayerBuildingWalls=18;
const int cAICommPromptAIAttack=19;
const int cAICommPromptAIAttackHere=20;
const int cAICommPromptAIRetreat=21;
const int cAICommPromptHelpHere=22;
const int cAICommPromptHelpHome=23;
const int cAICommPromptAITakeWater=24;
const int cAICommPromptTakingEnemyRelic=25;
const int cAICommPromptTakingAllyRelic=26;
const int cAICommPromptResignQuestion=27;
//Techs: 507 total
const int cTechAge1=0;
const int cTechAge2=1;
const int cTechAge3=2;
const int cTechMediumArchers=3;
const int cTechHeavyArchers=4;
const int cTechChampionArchers=5;
const int cTechMediumInfantry=6;
const int cTechHeavyInfantry=7;
const int cTechChampionInfantry=8;
const int cTechHusbandry=9;
const int cTechPlow=10;
const int cTechIrrigation=11;
const int cTechCopperWeapons=12;
const int cTechBronzeWeapons=13;
const int cTechIronWeapons=14;
const int cTechCopperMail=15;
const int cTechBronzeMail=16;
const int cTechIronMail=17;
const int cTechCopperShields=18;
const int cTechBronzeShields=19;
const int cTechIronShields=20;
const int cTechAmbassadors=21;
const int cTechTaxCollectors=22;
const int cTechCoinage=23;
const int cTechMediumCavalry=24;
const int cTechHeavyCavalry=25;
const int cTechChampionCavalry=26;
const int cTechWatchTower=27;
const int cTechGuardTower=28;
const int cTechBallistaTower=29;
const int cTechBoilingOil=30;
const int cTechLevyInfantry=31;
const int cTechBurningPitch=32;
const int cTechMasons=33;
const int cTechPickaxe=34;
const int cTechHandAxe=35;
const int cTechShaftMine=36;
const int cTechBowSaw=37;
const int cTechQuarry=38;
const int cTechCarpenters=39;
const int cTechBravery=40;
const int cTechValleyoftheKings=41;
const int cTechLightningStorm=42;
const int cTechLocustSwarm=43;
const int cTechTornado=44;
const int cTechWinterHarvest=45;
const int cTechSafeguard=46;
const int cTechRampage=47;
const int cTechMithrilBreastplate=48;
const int cTechCallOfValhalla=49;
const int cTechArcticWinds=50;
const int cTechArcticGale=51;
const int cTechWrathOfTheDeep=52;
const int cTechSpiritedCharge=53;
const int cTechThunderingHooves=54;
const int cTechBerserkergang=55;
const int cTechRime=56;
const int cTechFrost=57;
const int cTechDraftHorses=58;
const int cTechEngineers=59;
const int cTechArchitects=60;
const int cTechMeteor=61;
const int cTechBoneBow=62;
const int cTechAxeofVengeance=63;
const int cTechDesertWind=64;
const int cTechEnclosedDeck=65;
const int cTechCladding=66;
const int cTechFortifiedWall=67;
const int cTechAge1Zeus=68;
const int cTechSkinOfTheRhino=69;
const int cTechAge15Egyptian=70;
const int cTechSacredCats=71;
const int cTechGraniteBlood=72;
const int cTechHamarrtroll=73;
const int cTechCriosphinx=74;
const int cTechHieracosphinx=75;
const int cTechMonstrousRage=76;
const int cTechPhobosSpearofPanic=77;
const int cTechBacchanalia=78;
const int cTechSunRay=79;
const int cTechSylvanLore=80;
const int cTechForgeofOlympus=81;
const int cTechAge1Hades=82;
const int cTechAge1Poseidon=83;
const int cTechCreateGold=84;
const int cTechAge1Ra=85;
const int cTechAge1Isis=86;
const int cTechAge1Set=87;
const int cTechAge1Odin=88;
const int cTechAge1Thor=89;
const int cTechAge1Loki=90;
const int cTechAuroraBorealis=91;
const int cTechAge2Athena=92;
const int cTechAge2Ares=93;
const int cTechAge2Hermes=94;
const int cTechAge3Dionysos=95;
const int cTechAge3Apollo=96;
const int cTechAge3Aphrodite=97;
const int cTechAge4Hera=98;
const int cTechAge4Artemis=99;
const int cTechAge4Hephaestus=100;
const int cTechHuntingDogs=101;
const int cTechHandofTalos=102;
const int cTechSarissa=103;
const int cTechAegisShield=104;
const int cTechWingedMessenger=105;
const int cTechAge2Anubis=106;
const int cTechAge2Bast=107;
const int cTechAge2Ptah=108;
const int cTechAge3Hathor=109;
const int cTechAge3Nephthys=110;
const int cTechAge3Sekhmet=111;
const int cTechAge4Thoth=112;
const int cTechAge4Osiris=113;
const int cTechAge4Horus=114;
const int cTechFeetoftheJackal=115;
const int cTechAge4=116;
const int cTechAge2Forseti=117;
const int cTechAge2Heimdall=118;
const int cTechAge2Freyja=119;
const int cTechAge3Skadi=120;
const int cTechAge3Bragi=121;
const int cTechAge3Njord=122;
const int cTechAge4Hel=123;
const int cTechAge4Baldr=124;
const int cTechAge4Tyr=125;
const int cTechSignalFires=126;
const int cTechStoneWall=127;
const int cTechShoulderofTalos=128;
const int cTechSkeletonPower=129;
const int cTechBookofThoth=130;
const int cTechFaceoftheGorgon=131;
const int cTechCitadelWall=132;
const int cTechUnderworldPassage=133;
const int cTechRestoration=134;
const int cTechConscriptInfantry=135;
const int cTechLevyArchers=136;
const int cTechConscriptArchers=137;
const int cTechLevyCavalry=138;
const int cTechConscriptCavalry=139;
const int cTechCarrierPigeons=140;
const int cTechFloodControl=141;
const int cTechPharaohRespawn=142;
const int cTechStartingUnitsNorse=143;
const int cTechStartingUnitsGreek=144;
const int cTechStartingUnitsEgyptian=145;
const int cTechGreatHunt=146;
const int cTechCeaseFire=147;
const int cTechMonument1=148;
const int cTechMonument2=149;
const int cTechMonument3=150;
const int cTechMonument4=151;
const int cTechUndermine=152;
const int cTechDwarvenMail=153;
const int cTechDwarvenShields=154;
const int cTechDwarvenWeapons=155;
const int cTechRain=156;
const int cTechSerpentSpear=157;
const int cTechFloodoftheNile=158;
const int cTechVaultsofErebus=159;
const int cTechLordofHorses=160;
const int cTechOlympicParentage=161;
const int cTechPigSticker=162;
const int cTechLoneWanderer=163;
const int cTechEyesintheForest=164;
const int cTechScallopedAxe=165;
const int cTechRingGiver=166;
const int cTechLongSerpent=167;
const int cTechSwineArray=168;
const int cTechAge15Norse=169;
const int cTechAge15Greek=170;
const int cTechOdinsRavenRespawn=171;
const int cTechSnowStorm=172;
const int cTechHeavyCamelry=173;
const int cTechChampionCamelry=174;
const int cTechBronze=175;
const int cTechPharaohRespawnOsiris=176;
const int cTechNewKingdom=177;
const int cTechMedjay=178;
const int cTechFuneralRites=179;
const int cTechSpiritofMaat=180;
const int cTechCityoftheDead=181;
const int cTechFortifyTownCenter=182;
const int cTechHeroesZeusAge2=183;
const int cTechHeroesZeusAge3=184;
const int cTechHeroesZeusAge4=185;
const int cTechHeroesPoseidonAge2=186;
const int cTechHeroesPoseidonAge3=187;
const int cTechHeroesPoseidonAge4=188;
const int cTechHeroesHadesAge2=189;
const int cTechHeroesHadesAge3=190;
const int cTechHeroesHadesAge4=191;
const int cTechShaduf=192;
const int cTechMonument0=193;
const int cTechRelicAnkhofRa=194;
const int cTechRelicEyeofHorus=195;
const int cTechRelicSistrumofBast=196;
const int cTechRelicHeadofOrpheus=197;
const int cTechRelicRingoftheNibelung=198;
const int cTechRelicStaffofDionysus=199;
const int cTechRelicFettersofFenrir=200;
const int cTechRelicOdinsSpear=201;
const int cTechRelicKitharaofApollo=202;
const int cTechRelicMithrilHorseshoes=203;
const int cTechRelicBowofArtemis=204;
const int cTechRelicWedjatEye=205;
const int cTechRelicNoseoftheSphinx=206;
const int cTechGoldenApples=207;
const int cTechEldhrimnirKettle=208;
const int cTechRelicArrowsofAlfar=209;
const int cTechRelicToothedArrows=210;
const int cTechRelicWandofGambantein=211;
const int cTechProsperity=212;
const int cTechPegasusRelicRespawn=213;
const int cTechRelicGoldenBridleofPegasus=214;
const int cTechEclipse=215;
const int cTechWillofKronos=216;
const int cTechLabyrinthofMinos=217;
const int cTechFlamesofTyphon=218;
const int cTechDivineBlood=219;
const int cTechShaftsofPlague=220;
const int cTechVision=221;
const int cTechBolt=222;
const int cTechSpy=223;
const int cTechFlamingWeapons=224;
const int cTechFlamingWeaponsActive=225;
const int cTechLossofLOS=226;
const int cTechSerpents=227;
const int cTechAnimalMagnetism=228;
const int cTechHealingSpring=229;
const int cTechCurse=230;
const int cTechSentinel=231;
const int cTechSandstorm=232;
const int cTechCitadel=233;
const int cTechWalkingWoods=234;
const int cTechRagnorok=235;
const int cTechNidhogg=236;
const int cTechPlenty=237;
const int cTechSonofOsiris=238;
const int cTechPharaohRespawnCityoftheDead=239;
const int cTechEarthquake=240;
const int cTechAthenianWall=241;
const int cTechHeroesHadesAge1=242;
const int cTechHeroesPoseidonAge1=243;
const int cTechHeroesZeusAge1=244;
const int cTechDwarvenAuger=245;
const int cTechPurseSeine=246;
const int cTechReinforcedHull=247;
const int cTechHuntressAxe=248;
const int cTechForestFire=249;
const int cTechPestilence=250;
const int cTechRelicTriosBow=251;
const int cTechRelicShardofBlueCrystal=252;
const int cTechRelicArmorofAchilles=253;
const int cTechRelicShipofFingernails=254;
const int cTechCrocodopolis=255;
const int cTechLeatherFrameShield=256;
const int cTechElectrumBullets=257;
const int cTechStonesofRedLinen=258;
const int cTechSpearontheHorizon=259;
const int cTechFeral=260;
const int cTechAnastrophe=261;
const int cTechTrierarch=262;
const int cTechThracianHorses=263;
const int cTechRelicShinglesofSteel=264;
const int cTechRelicEyeofOrnlu=265;
const int cTechRelicTuskoftheIronBoar=266;
const int cTechAssignLOS=267;
const int cTechRoarofOrthus=268;
const int cTechAtefCrown=269;
const int cTechConscriptSailors=270;
const int cTechNavalOxybeles=271;
const int cTechEnyosBowofHorror=272;
const int cTechDeimosSwordofDread=273;
const int cTechChampionElephants=274;
const int cTechHallofThanes=275;
const int cTechAdzeofWepwawet=276;
const int cTechSlingsoftheSun=277;
const int cTechRamoftheWestWind=278;
const int cTechSundriedMudBrick=279;
const int cTechFuneralBarge=280;
const int cTechNecropolis=281;
const int cTechDisableArmoryforThor=282;
const int cTechIronMailThor=283;
const int cTechBronzeMailThor=284;
const int cTechBronzeShieldsThor=285;
const int cTechBronzeWeaponsThor=286;
const int cTechIronShieldsThor=287;
const int cTechIronWeaponsThor=288;
const int cTechBurningPitchThor=289;
const int cTechHammeroftheGods=290;
const int cTechMeteoricIronMail=291;
const int cTechDragonscaleShields=292;
const int cTechTusksofApedemak=293;
const int cTechRelicPandorasBox=294;
const int cTechRelicHerasThundercloudShawl=295;
const int cTechRelicHarmoniasNecklace=296;
const int cTechRelicDwarfenCalipers=297;
const int cTechOracle=298;
const int cTechSonsofSleipnir=299;
const int cTechSetAge2Critter=300;
const int cTechSetAge3Critter=301;
const int cTechSetAge4Critter=302;
const int cTechPoseidonHippocampusRespawn=303;
const int cTechEgyptianbuildingbonus=304;
const int cTechOmniscience=305;
const int cTechMediumAxemen=306;
const int cTechHeavyAxemen=307;
const int cTechChampionAxemen=308;
const int cTechMediumSpearmen=309;
const int cTechHeavySpearmen=310;
const int cTechChampionSpearmen=311;
const int cTechHeavyChariots=312;
const int cTechChampionChariots=313;
const int cTechHeavyElephants=314;
const int cTechLevyBarracksSoldiers=315;
const int cTechConscriptBarracksSoldiers=316;
const int cTechLevyMigdolSoldiers=317;
const int cTechConscriptMigdolSoldiers=318;
const int cTechMediumSlingers=319;
const int cTechHeavySlingers=320;
const int cTechChampionSlingers=321;
const int cTechRelicGoldenLions=322;
const int cTechRelicMonkeyHead=323;
const int cTechLevyLonghouseSoldiers=324;
const int cTechConscriptLonghouseSoldiers=325;
const int cTechConscriptHillFortSoldiers=326;
const int cTechLevyHillFortSoldiers=327;
const int cTechThurisazRune=328;
const int cTechGoldenLionsRelicRespawn=329;
const int cTechMonkeyHeadRelicRespawn=330;
const int cTechRelicCanopicJarofImsety=331;
const int cTechRelicTowerofSestus=332;
const int cTechRelicTrojanGateHinge=333;
const int cTechSPCMeteor=334;
const int cTechOdinsFirstRavens=335;
const int cTechHeroesEgyptianAge1=336;
const int cTechWeakenAge1Units=337;
const int cTechSaltAmphora=338;
const int cTechMediumMigdolShadow=339;
const int cTechPoseidonFirstHippocampus=340;
const int cTechTempleofHealing=341;
const int cTechGreatestofFifty=342;
const int cTechCopperMailThor=343;
const int cTechCopperShieldsThor=344;
const int cTechCopperWeaponsThor=345;
const int cTechWeaponoftheTitans=346;
const int cTechAge2Fake=347;
const int cTechAge3Fake=348;
const int cTechAge4Fake=349;
const int cTechCrenellations=350;
const int cTechBlessingofZeus=351;
const int cTechRelicGirdleofHippolyta=352;
const int cTechSharedLOS=353;
const int cTechRelicPygmalionsStatue=354;
const int cTechRelicBlackLotus=355;
const int cTechDeathmatchGreek=356;
const int cTechDeathmatchEgyptian=357;
const int cTechDeathmatchNorse=358;
const int cTechCeasefireEffect=359;
const int cTechNorsebuildingbonus=360;
const int cTechLightningMode=361;
const int cTechFortifiedTents=362;
const int cTechDwarvenShieldsEffect=363;
const int cTechRelicHartersFolly=364;
const int cTechRelicScarabPendant=365;
const int cTechWellofUrd=366;
const int cTechRelicBootsofKickEverything=367;
const int cTechRelicAnvilofHephaestus=368;
const int cTechRelicPeltofArgus=369;
const int cTechRelicOsebergWagon=370;
const int cTechRelicBuhenFlagstone=371;
const int cTechRelicCatoblepasScales=372;
const int cTechRelicTailofCerberus=373;
const int cTechRelicBlanketofEmpressZoe=374;
const int cTechRelicKhopeshofHorus=375;
const int cTechCeaseFireNomad=376;
const int cTechEclipseActive=377;
const int cTechPlentyKOTHenable=378;
const int cTechStartingUnitsThor=379;
const int cTechSetAge1Critter=380;
const int cTechStartingResourcesEgyptian=381;
const int cTechStartingResourcesGreek=382;
const int cTechStartingResourcesNorse=383;
const int cTechRelicReedofNekhebet=384;
const int cTechWeakenTrojanGate=385;
const int cTechBuildTCfaster=386;
const int cTechIncreaseRegeneration=387;
const int cTechChickenStorm=388;
const int cTechWalkingBerryBushes=389;
const int cTechEliteHersir=390;
const int cTechGoatunheim=391;
const int cTechAge1Kronos=392;
const int cTechAge1Gaia=393;
const int cTechStartingUnitsAtlantean=394;
const int cTechAge1Ouranos=395;
const int cTechStartingResourcesAtlantean=396;
const int cTechAge2Okeanus=397;
const int cTechAge2Prometheus=398;
const int cTechAge2Leto=399;
const int cTechAge3Hyperion=400;
const int cTechAge3Rheia=401;
const int cTechAge3Theia=402;
const int cTechAge4Helios=403;
const int cTechAge4Hekate=404;
const int cTechAge4Atlas=405;
const int cTechReverseTime=406;
const int cTechAudrey=407;
const int cTechTraitors=408;
const int cTechChaos=409;
const int cTechVolcano=410;
const int cTechBronzeWall=411;
const int cTechIronWall=412;
const int cTechOreichalkosWall=413;
const int cTechTremor=414;
const int cTechHeavyFireship=415;
const int cTechHeartoftheTitans=416;
const int cTechHephaestusRevenge=417;
const int cTechGaiaForest=418;
const int cTechTartarianGate=419;
const int cTechLevyMainlineUnits=420;
const int cTechLevySpecialtyUnits=421;
const int cTechLevyPalaceUnits=422;
const int cTechConscriptMainlineUnits=423;
const int cTechConscriptSpecialtyUnits=424;
const int cTechConscriptPalaceUnits=425;
const int cTechHalooftheSun=426;
const int cTechHornsofConsecration=427;
const int cTechLemurianDescendants=428;
const int cTechChannels=429;
const int cTechAlluvialClay=430;
const int cTechVortex=431;
const int cTechMythicRejuvenation=432;
const int cTechHeroicRenewal=433;
const int cTechReverseWonder=434;
const int cTechBiteoftheShark=435;
const int cTechHesperides=436;
const int cTechHeavyChieroballista=437;
const int cTechSpiders=438;
const int cTechHeroize=439;
const int cTechGemino=440;
const int cTechNorseArmory=441;
const int cTechImplode=442;
const int cTechSecretsoftheTitans=443;
const int cTechTitanGate=444;
const int cTechDisableTitan=445;
const int cTechFocus=446;
const int cTechSafePassage=447;
const int cTechHeroicFleet=448;
const int cTechWeightlessMace=449;
const int cTechEyesofAtlas=450;
const int cTechAsperBlood=451;
const int cTechTitanShield=452;
const int cTechPoseidonsSecret=453;
const int cTechRelicWhirlwindSPC=454;
const int cTechRelicofBronzeSPC=455;
const int cTechRelicofEarthquakeSPC=456;
const int cTechBronzeXP05=457;
const int cTechTornadoXP05=458;
const int cTechRelicTitansTreasure=459;
const int cTechVolcanicForge=460;
const int cTechRelicGaiasBookofKnowledge=461;
const int cTechChangeCyclops=462;
const int cTechChangeChimera=463;
const int cTechChangeCaladria=464;
const int cTechChangeManticore=465;
const int cTechChangeNemean=466;
const int cTechChangeHydra=467;
const int cTechSPCLightningStorm=468;
const int cTechDeathmatchAtlantean=469;
const int cTechMailofOrichalkos=470;
const int cTechHandsofthePharaoh=471;
const int cTechBronzeAll=472;
const int cTechBronzeAllThor=473;
const int cTechCopperAll=474;
const int cTechCopperAllThor=475;
const int cTechIronAll=476;
const int cTechIronAllThor=477;
const int cTechMediumAll=478;
const int cTechHeavyAll=479;
const int cTechChampionAll=480;
const int cTechRheiasGift=481;
const int cTechTimeShiftFake=482;
const int cTechFocusTurbo=483;
const int cTechCelerity=484;
const int cTechSeedofGaia=485;
const int cTechGrantPhoenixEgg=486;
const int cTechIoGuardian=487;
const int cTechDisableAtlanteanFavor=488;
const int cTechTimeShiftFake2=489;
const int cTechAxeofMuspell=490;
const int cTechChampionChieroballista=491;
const int cTechTraitorsSPC=492;
const int cTechSuperRocs=493;
const int cTechBeastSlayer=494;
const int cTechLanceofStone=495;
const int cTechSuddenDeathAtlantean=496;
const int cTechRelicofAncestorsSPC=497;
const int cTechSuperTitanSPC=498;
const int cTechSuperNidhoggSPC=499;
const int cTechPetrified=500;
const int cTechPrometheusWeak=501;
const int cTechPrometheusWeakest=502;
const int cTechAge2AtlanteanHeroes=503;
const int cTechAge4AtlanteanHeroes=504;
const int cTechAge15Atlantean=505;
const int cTechGaiaForestSPC=506;
//Unit Types: 995 total.
const int cUnitTypeHawk=0;
const int cUnitTypePalmStump=1;
const int cUnitTypeBush=2;
const int cUnitTypeArrow=3;
const int cUnitTypeAxe=4;
const int cUnitTypeBlood=5;
const int cUnitTypeScarabBlood=6;
const int cUnitTypeWaypointFlag=7;
const int cUnitTypeMoveto=8;
const int cUnitTypeTestObject=9;
const int cUnitTypeYardstick=10;
const int cUnitTypeSmoke=11;
const int cUnitTypeCloud=12;
const int cUnitTypeTornado=13;
const int cUnitTypeRevealer=14;
const int cUnitTypeAttackRevealer=15;
const int cUnitTypeConstructionSmall=16;
const int cUnitTypeConstructionMedium=17;
const int cUnitTypeConstructionLarge=18;
const int cUnitTypeConstructionExtraLarge=19;
const int cUnitTypeIceBlock=20;
const int cUnitTypePapyrus=21;
const int cUnitTypeWave=22;
const int cUnitTypeRainfall=23;
const int cUnitTypeIceSheet=24;
const int cUnitTypeCamera=25;
const int cUnitTypeCameraMotionArrow=26;
const int cUnitTypeCameraStart=27;
const int cUnitTypeWhale=28;
const int cUnitTypeFirePit=29;
const int cUnitTypeRockSymbols=30;
const int cUnitTypeStalagmite=31;
const int cUnitTypeRunestone=32;
const int cUnitTypeRockSnow=33;
const int cUnitTypeWaterLilly=34;
const int cUnitTypeWaterReeds=35;
const int cUnitTypeSnowfall=36;
const int cUnitTypeMist=37;
const int cUnitTypeWaterfall=38;
const int cUnitTypeGarrisonFlag=39;
const int cUnitTypeCrate=40;
const int cUnitTypeRugs=41;
const int cUnitTypeMarketStall=42;
const int cUnitTypeCatapultShot=43;
const int cUnitTypeMiscObjects=44;
const int cUnitTypeInfernoFireGround=45;
const int cUnitTypeLightningStrike=46;
const int cUnitTypeBallistaShot=47;
const int cUnitTypeSplash=48;
const int cUnitTypeMiscStairs=49;
const int cUnitTypeCoralReef=50;
const int cUnitTypeHeroBirth=51;
const int cUnitTypeCinematicBlock=52;
const int cUnitTypeFootprintVillager=53;
const int cUnitTypeFlamingFootprint=54;
const int cUnitTypeIcyFootprint=55;
const int cUnitTypeOarFootprint=56;
const int cUnitTypeMeteor=57;
const int cUnitTypeLightningsparks=58;
const int cUnitTypeLightningScorch=59;
const int cUnitTypeDustSmall=60;
const int cUnitTypeDustMedium=61;
const int cUnitTypeDustLarge=62;
const int cUnitTypeArrowFlaming=63;
const int cUnitTypeLightningCloud=64;
const int cUnitTypeLightningRain=65;
const int cUnitTypeUIArmyBannerFurled=66;
const int cUnitTypeUIArmyBannerPlain=67;
const int cUnitTypeUIArmyBannerInfantry=68;
const int cUnitTypeUIArmyBannerCavalry=69;
const int cUnitTypeUIArmyBannerArcher=70;
const int cUnitTypeUIArmyBannerVillager=71;
const int cUnitTypeBloodGore=72;
const int cUnitTypeLightningSparksGround=73;
const int cUnitTypeHoofprint=74;
const int cUnitTypeFootprintMilitary=75;
const int cUnitTypeFireObject=76;
const int cUnitTypeUIHeroBanner=77;
const int cUnitTypeUIIdleVillagerBanner=78;
const int cUnitTypeGiantFootprint=79;
const int cUnitTypeShark=80;
const int cUnitTypeOrca=81;
const int cUnitTypeRockGraniteSmall=82;
const int cUnitTypeRockLimestoneSmall=83;
const int cUnitTypeGrass=84;
const int cUnitTypeSeagull=85;
const int cUnitTypeRockGraniteBig=86;
const int cUnitTypeRockLimestoneBig=87;
const int cUnitTypeRockSandstoneBig=88;
const int cUnitTypeRockSandstoneSmall=89;
const int cUnitTypeRockRiverSandy=90;
const int cUnitTypeRockRiverGrassy=91;
const int cUnitTypeRockRiverIcy=92;
const int cUnitTypeShiftingSandsIn=93;
const int cUnitTypeUIArmyBannerMyth=94;
const int cUnitTypeUIIdleMilitaryBanner=95;
const int cUnitTypeHeavenlight=96;
const int cUnitTypeShiftingSandsOut=97;
const int cUnitTypeShiftingSandsOutEffect=98;
const int cUnitTypeInfernoUnitFlame=99;
const int cUnitTypeRevealertoPlayer=100;
const int cUnitTypeSkeleton=101;
const int cUnitTypeSandDriftDune=102;
const int cUnitTypeSandDriftPlain=103;
const int cUnitTypeSandDriftPatch=104;
const int cUnitTypeHealingSFX=105;
const int cUnitTypeHealingAreaSFX=106;
const int cUnitTypeFrostDrift=107;
const int cUnitTypeDustDevil=108;
const int cUnitTypeFountain=109;
const int cUnitTypeFireWood=110;
const int cUnitTypeCampfire=111;
const int cUnitTypeColumns=112;
const int cUnitTypeColumnsFallen=113;
const int cUnitTypeColumnsBroken=114;
const int cUnitTypeMilestone=115;
const int cUnitTypeSign=116;
const int cUnitTypeCloneSFX=117;
const int cUnitTypeInvisibleRam=118;
const int cUnitTypeSpear=119;
const int cUnitTypeSlingStone=120;
const int cUnitTypeRain=121;
const int cUnitTypeSnowStorm=122;
const int cUnitTypeFertilePlantsSFX=123;
const int cUnitTypeCinematicrocks=124;
const int cUnitTypeCinematicTrees=125;
const int cUnitTypeCinematicDeadBodies=126;
const int cUnitTypeDestroyedBuildingsSmall=127;
const int cUnitTypeCinematicScorch=128;
const int cUnitTypeunderminegrounddecallong=129;
const int cUnitTypeunderminegrounddecalshort=130;
const int cUnitTypeunderminegrounddecalcorner=131;
const int cUnitTypeArmorGlowSmall=132;
const int cUnitTypeTornadoDebris=133;
const int cUnitTypeRaft=134;
const int cUnitTypeMeteorImpactWater=135;
const int cUnitTypeMeteorImpactGround=136;
const int cUnitTypeRainSmall=137;
const int cUnitTypeBallofFire=138;
const int cUnitTypeIncreaseProsperityLarge=139;
const int cUnitTypeIncreaseProsperitySmall=140;
const int cUnitTypeBalloffireimpact=141;
const int cUnitTypeDove=142;
const int cUnitTypeSnowDriftArchery=143;
const int cUnitTypeSnowDriftBarracks=144;
const int cUnitTypeSnowDriftStable=145;
const int cUnitTypeSnowDriftSettlements=146;
const int cUnitTypeSnowDriftTower=147;
const int cUnitTypeSnowDriftSiege=148;
const int cUnitTypeSnowDriftMajorTemple=149;
const int cUnitTypeTunnelOpening=150;
const int cUnitTypeVolley=151;
const int cUnitTypeHadesFire=152;
const int cUnitTypeRockGraniteSprite=153;
const int cUnitTypeVisionRevealer=154;
const int cUnitTypeBoltStrike=155;
const int cUnitTypeSpyEye=156;
const int cUnitTypeCurseSFX=157;
const int cUnitTypeSentinelBase=158;
const int cUnitTypeBoltScorch=159;
const int cUnitTypeCitadelSFX=160;
const int cUnitTypeVisionSFX=161;
const int cUnitTypeRagnorokSFX=162;
const int cUnitTypeFimbulwinterSFX=163;
const int cUnitTypePlentyFlare=164;
const int cUnitTypeOsirisLightning=165;
const int cUnitTypeOsirisSFX=166;
const int cUnitTypePriestProjectile=167;
const int cUnitTypeUIArmyBannerSiege=168;
const int cUnitTypeRockLimestoneSprite=169;
const int cUnitTypeRockSandstoneSprite=170;
const int cUnitTypePineStump=171;
const int cUnitTypeOakstump=172;
const int cUnitTypeEarthquake=173;
const int cUnitTypeBarrel=174;
const int cUnitTypePots=175;
const int cUnitTypeBrokenSiegeWeapons=176;
const int cUnitTypeKrakenBits=177;
const int cUnitTypeFlowers=178;
const int cUnitTypeSeaweed=179;
const int cUnitTypeFern=180;
const int cUnitTypeFlagNumbered=181;
const int cUnitTypeScorpionTail=182;
const int cUnitTypeGenericCorpse=183;
const int cUnitTypeWadjetSpit=184;
const int cUnitTypeHeroDeath=185;
const int cUnitTypePetosuchusBeam=186;
const int cUnitTypeEarthquakeCrackA=187;
const int cUnitTypeEarthquakeCrackB=188;
const int cUnitTypeEarthquakeCrackC=189;
const int cUnitTypeEarthquakeCrackD=190;
const int cUnitTypeForestFireSFX=191;
const int cUnitTypePetosuchusprojectile=192;
const int cUnitTypeRecognizer=193;
const int cUnitTypeManticoreBarb=194;
const int cUnitTypeArrowSplashSFX=195;
const int cUnitTypePetrobolosShot=196;
const int cUnitTypeUITownBellBanner=197;
const int cUnitTypePestilenceSFX1=198;
const int cUnitTypePestilenceSFX2=199;
const int cUnitTypeHeroDeathRevealer=200;
const int cUnitTypeTestomatic=201;
const int cUnitTypeGateRamDestroyed=202;
const int cUnitTypeSpearFlaming=203;
const int cUnitTypeDestroyedBuildingsMed=204;
const int cUnitTypeDestroyedBuildingsLarge=205;
const int cUnitTypeOsiris=206;
const int cUnitTypeSPCMeteor=207;
const int cUnitTypeAvalanche=208;
const int cUnitTypeEinheriarBoostSFX=209;
const int cUnitTypeArrowSignal=210;
const int cUnitTypeOsirisBirth=211;
const int cUnitTypeOsirisBoxGlow=212;
const int cUnitTypeUIBannerObjective=213;
const int cUnitTypeOakstumpburnt=214;
const int cUnitTypeFireObjectBig=215;
const int cUnitTypeSmokeBig=216;
const int cUnitTypeUIArmyBannerHero=217;
const int cUnitTypeMummyFlies=218;
const int cUnitTypeVulture=219;
const int cUnitTypeConversionSFX=220;
const int cUnitTypeUIArmyBannerNaval=221;
const int cUnitTypeFireHades=222;
const int cUnitTypeDestruction3x3=223;
const int cUnitTypeDestruction4x4=224;
const int cUnitTypeDestruction5x5=225;
const int cUnitTypeDestruction8x8=226;
const int cUnitTypeThorhammer=227;
const int cUnitTypeRegenerationSFX=228;
const int cUnitTypePoisonSFX=229;
const int cUnitTypeTaprootlarge=230;
const int cUnitTypeTaprootSmall=231;
const int cUnitTypeShadow=232;
const int cUnitTypeDestructionSettlement=233;
const int cUnitTypeDestruction2x2=234;
const int cUnitTypeDestruction1x1=235;
const int cUnitTypeUIArmyBannerCaravan=236;
const int cUnitTypeUIArmyBannerOxcart=237;
const int cUnitTypeMInePieces=238;
const int cUnitTypeUnderworldSmoke=239;
const int cUnitTypeUnderworldExplosion=240;
const int cUnitTypeUICloudBoarder=241;
const int cUnitTypeBloodCinematic=242;
const int cUnitTypeSkeletonGiant=243;
const int cUnitTypeSkeletonAnimal=244;
const int cUnitTypeShipwreck=245;
const int cUnitTypeRuins=246;
const int cUnitTypeRottingLog=247;
const int cUnitTypeUnderbrush=248;
const int cUnitTypeGrassTall=249;
const int cUnitTypeRockCliff=250;
const int cUnitTypeUIRangeIndicatorEgyptSFX=251;
const int cUnitTypeHarpy=252;
const int cUnitTypeBlowingLeaves=253;
const int cUnitTypeHawksbill=254;
const int cUnitTypeBloodFlow=255;
const int cUnitTypeBallofFireinvisible=256;
const int cUnitTypeSplashFootprint=257;
const int cUnitTypeLavaBubbling=258;
const int cUnitTypeWoodPile1=259;
const int cUnitTypeWoodPile2=260;
const int cUnitTypeWoodPile3=261;
const int cUnitTypeTrident=262;
const int cUnitTypeDestructionCitadel=263;
const int cUnitTypeForestFireAttack=264;
const int cUnitTypeUIRangeIndicatorGreekSFX=265;
const int cUnitTypeUIRangeIndicatorNorseSFX=266;
const int cUnitTypeInvisibleGate=267;
const int cUnitTypeUIArmyBannerBuilding=268;
const int cUnitTypeWaterdecoration=269;
const int cUnitTypeFootprintCavalry=270;
const int cUnitTypeFootprintAnimalLarge=271;
const int cUnitTypeFootprintAnimalSmall=272;
const int cUnitTypeFootprintSiege=273;
const int cUnitTypeEvilCloudSFX=274;
const int cUnitTypeSmokeGiant=275;
const int cUnitTypeCrateSmall=276;
const int cUnitTypeCinematicWake=277;
const int cUnitTypeWeapons=278;
const int cUnitTypeFootprintGiant=279;
const int cUnitTypeFootprintElephant=280;
const int cUnitTypeFootprintWheel=281;
const int cUnitTypeFootprintHydra=282;
const int cUnitTypeFootprintPortableRam=283;
const int cUnitTypeFootprintScorpion=284;
const int cUnitTypeFootprintScarab=285;
const int cUnitTypeSavannahstump=286;
const int cUnitTypeChickenBlood=287;
const int cUnitTypeCrabBlood=288;
const int cUnitTypeArkantosBoostSFX=289;
const int cUnitTypeTremor=290;
const int cUnitTypeMeteorite=291;
const int cUnitTypeIceberg=292;
const int cUnitTypeGaiaCreepFlowers=293;
const int cUnitTypeDeconstructUnit=294;
const int cUnitTypeDeconstructBuilding=295;
const int cUnitTypeChaoseffect=296;
const int cUnitTypeTraitorseffect=297;
const int cUnitTypeMeteoritedeath=298;
const int cUnitTypeMarshBrush=299;
const int cUnitTypeTundraBrush=300;
const int cUnitTypeAudreyBase=301;
const int cUnitTypeAudreyWaterBase=302;
const int cUnitTypeVortexstart=303;
const int cUnitTypeVortexfinish=304;
const int cUnitTypeMarshstump=305;
const int cUnitTypeTundrastump=306;
const int cUnitTypeFireballLaunchDamageEffect=307;
const int cUnitTypeSpider=308;
const int cUnitTypeImplodeSphere=309;
const int cUnitTypeImplodeSphereEffect=310;
const int cUnitTypeImplodeLightningEffect=311;
const int cUnitTypeImplodePullEffect=312;
const int cUnitTypeJavelinFlaming=313;
const int cUnitTypeImplodeShockwave=314;
const int cUnitTypeSpiderDoor=315;
const int cUnitTypeLampadesBlood=316;
const int cUnitTypeAcidPool=317;
const int cUnitTypeSpiderWarn=318;
const int cUnitTypeGaiaForesteffect=319;
const int cUnitTypeVortexstartlinked=320;
const int cUnitTypeVortexfinishlinked=321;
const int cUnitTypeVortexlanding=322;
const int cUnitTypeImplodeDebris=323;
const int cUnitTypeTitanAtlanteanFootprint=324;
const int cUnitTypeTimeshiftout=325;
const int cUnitTypeTimeshiftin=326;
const int cUnitTypeTartarianGateflame=327;
const int cUnitTypeHekaShockwaveSFX=328;
const int cUnitTypeTartarianGatecreatureeffect=329;
const int cUnitTypeGarrisonFlagSkyPassage=330;
const int cUnitTypeLampadesBolt=331;
const int cUnitTypeFireSiphonFire=332;
const int cUnitTypeStymphBirdFeather=333;
const int cUnitTypeOsirisPyramidDead=334;
const int cUnitTypeRocket=335;
const int cUnitTypeUIRangeIndicatorAtlanteanSFX=336;
const int cUnitTypeTowerMirrorFocuser=337;
const int cUnitTypeKronnyBirth=338;
const int cUnitTypeMistOlympus=339;
const int cUnitTypeSeagullHigh=340;
const int cUnitTypeSeagullLow=341;
const int cUnitTypeRepeatFlag=342;
const int cUnitTypeBallofFirePrometheus=343;
const int cUnitTypeShockwavestuneffect=344;
const int cUnitTypeArkantosGodOut=345;
const int cUnitTypeOlympusTempleSFX=346;
const int cUnitTypeKronnyBirthSFX=347;
const int cUnitTypeLavaSheet=348;
const int cUnitTypeSoundGaiaSFX=349;
const int cUnitTypeFootprintPrometheanbig=350;
const int cUnitTypeFootprintPrometheansmall=351;
const int cUnitTypeCinematicDeadBodiesXpack=352;
const int cUnitTypeTartarianRubble=353;
const int cUnitTypeTitanDeath=354;
const int cUnitTypeSpearman=355;
const int cUnitTypeAxeman=356;
const int cUnitTypeSlinger=357;
const int cUnitTypeRaidingCavalry=358;
const int cUnitTypeCamelry=359;
const int cUnitTypeDwarf=360;
const int cUnitTypeBarracks=361;
const int cUnitTypeDock=362;
const int cUnitTypeFarm=363;
const int cUnitTypeGranary=364;
const int cUnitTypeArmory=365;
const int cUnitTypeGate=366;
const int cUnitTypeMarket=367;
const int cUnitTypeStable=368;
const int cUnitTypeFortress=369;
const int cUnitTypeMonument=370;
const int cUnitTypeSiegeCamp=371;
const int cUnitTypeWonder=372;
const int cUnitTypeCyclops=373;
const int cUnitTypeGoat=374;
const int cUnitTypeWolf=375;
const int cUnitTypePine=376;
const int cUnitTypeStorehouse=377;
const int cUnitTypeScarab=378;
const int cUnitTypeBallista=379;
const int cUnitTypeSiegeTower=380;
const int cUnitTypeCrocodile=381;
const int cUnitTypeHippo=382;
const int cUnitTypePalm=383;
const int cUnitTypeFlag=384;
const int cUnitTypeAnubite=385;
const int cUnitTypeBear=386;
const int cUnitTypeFireGiant=387;
const int cUnitTypeLocustSwarm=388;
const int cUnitTypeBoar=389;
const int cUnitTypeFrostGiant=390;
const int cUnitTypeWallLong=391;
const int cUnitTypeCatapult=392;
const int cUnitTypeCaravanNorse=393;
const int cUnitTypeTroll=394;
const int cUnitTypeMountainGiant=395;
const int cUnitTypeEinheriar=396;
const int cUnitTypeKraken=397;
const int cUnitTypeSeaTurtle=398;
const int cUnitTypeValkyrie=399;
const int cUnitTypeBattleBoar=400;
const int cUnitTypeTrireme=401;
const int cUnitTypeFishingShipGreek=402;
const int cUnitTypeBridge=403;
const int cUnitTypeCow=404;
const int cUnitTypeGiraffe=405;
const int cUnitTypeStatuePharaoh=406;
const int cUnitTypeTorch=407;
const int cUnitTypePig=408;
const int cUnitTypeLazerBear=409;
const int cUnitTypeZebra=410;
const int cUnitTypeWaterBuffalo=411;
const int cUnitTypeGazelle=412;
const int cUnitTypeBaboon=413;
const int cUnitTypeCentaur=414;
const int cUnitTypePhoenix=415;
const int cUnitTypeManticore=416;
const int cUnitTypeChimera=417;
const int cUnitTypeSphinx=418;
const int cUnitTypeMinotaur=419;
const int cUnitTypeHydra=420;
const int cUnitTypeChicken=421;
const int cUnitTypeMonkey=422;
const int cUnitTypeColossus=423;
const int cUnitTypeMummy=424;
const int cUnitTypeRoc=425;
const int cUnitTypeMedusa=426;
const int cUnitTypeObelisk=427;
const int cUnitTypeHadesDoor=428;
const int cUnitTypeAjax=429;
const int cUnitTypeArkantos=430;
const int cUnitTypeGargarensis=431;
const int cUnitTypeSetna=432;
const int cUnitTypeShabaKa=433;
const int cUnitTypeOdysseus=434;
const int cUnitTypeChiron=435;
const int cUnitTypeAmanra=436;
const int cUnitTypeWallConnector=437;
const int cUnitTypeWallShort=438;
const int cUnitTypeLeviathan=439;
const int cUnitTypeStatueLionRight=440;
const int cUnitTypeStatueLionLeft=441;
const int cUnitTypeEgyptianVulture=442;
const int cUnitTypeReginleif=443;
const int cUnitTypeScout=444;
const int cUnitTypeArcheryRange=445;
const int cUnitTypeScorpionMan=446;
const int cUnitTypeMinion=447;
const int cUnitTypeFishPerch=448;
const int cUnitTypeGreatBox=449;
const int cUnitTypeGreatBoxCart=450;
const int cUnitTypeGoldMine=451;
const int cUnitTypeKamos=452;
const int cUnitTypeOakTree=453;
const int cUnitTypePyramidLarge=454;
const int cUnitTypePyramidSmall=455;
const int cUnitTypeLion=456;
const int cUnitTypeRhinocerous=457;
const int cUnitTypeHyena=458;
const int cUnitTypeCrownedCrane=459;
const int cUnitTypeAurochs=460;
const int cUnitTypeFishMahi=461;
const int cUnitTypeFishSalmon=462;
const int cUnitTypeGiantDuckbilledPlatypus=463;
const int cUnitTypeTemple=464;
const int cUnitTypeHouse=465;
const int cUnitTypeTent=466;
const int cUnitTypeElephant=467;
const int cUnitTypeTunnel=468;
const int cUnitTypeTower=469;
const int cUnitTypeSettlement=470;
const int cUnitTypePegasus=471;
const int cUnitTypeScylla=472;
const int cUnitTypeAvenger=473;
const int cUnitTypeRaven=474;
const int cUnitTypeExcavation=475;
const int cUnitTypeGuardian=476;
const int cUnitTypeGuardianSleeping=477;
const int cUnitTypeSwordBearers=478;
const int cUnitTypeDeer=479;
const int cUnitTypeSettlementLevel1=480;
const int cUnitTypeOxCart=481;
const int cUnitTypeFenceStone=482;
const int cUnitTypeFenceWood=483;
const int cUnitTypeVillagerNorse=484;
const int cUnitTypeLonghouse=485;
const int cUnitTypeAcademy=486;
const int cUnitTypeVillagerGreek=487;
const int cUnitTypePortableRam=488;
const int cUnitTypeHillFort=489;
const int cUnitTypeVillagerEgyptian=490;
const int cUnitTypeThrowingAxeman=491;
const int cUnitTypeUlfsark=492;
const int cUnitTypeHuskarl=493;
const int cUnitTypeShrine=494;
const int cUnitTypeHeroNorse=495;
const int cUnitTypeHeroGreekAchilles=496;
const int cUnitTypePharaoh=497;
const int cUnitTypeLumberCamp=498;
const int cUnitTypeMiningCamp=499;
const int cUnitTypeHeroGreekOdysseus=500;
const int cUnitTypeHeroGreekChiron=501;
const int cUnitTypeHeroGreekPolyphemus=502;
const int cUnitTypeHoplite=503;
const int cUnitTypeHypaspist=504;
const int cUnitTypeHippikon=505;
const int cUnitTypeProdromos=506;
const int cUnitTypePeltast=507;
const int cUnitTypeToxotes=508;
const int cUnitTypePetrobolos=509;
const int cUnitTypeHelepolis=510;
const int cUnitTypePriest=511;
const int cUnitTypeMigdolStronghold=512;
const int cUnitTypeChariotArcher=513;
const int cUnitTypeMyrmidon=514;
const int cUnitTypeHetairoi=515;
const int cUnitTypeCataphract=516;
const int cUnitTypeMercenary=517;
const int cUnitTypeMonument2=518;
const int cUnitTypeMonument3=519;
const int cUnitTypeMonument4=520;
const int cUnitTypeMonument5=521;
const int cUnitTypeStatueofMajorGod=522;
const int cUnitTypeDwarvenForge=523;
const int cUnitTypeFolstagFlagBearer=524;
const int cUnitTypeTrojanHorse=525;
const int cUnitTypeBerryBush=526;
const int cUnitTypeBolderWall=527;
const int cUnitTypeMercenaryCavalry=528;
const int cUnitTypePirateShip=529;
const int cUnitTypeGateRam=530;
const int cUnitTypeJarl=531;
const int cUnitTypeWallLongDestructionSFX=532;
const int cUnitTypeWallShortDestructionSFX=533;
const int cUnitTypeWallConnectorDestructionSFX=534;
const int cUnitTypeOutpost=535;
const int cUnitTypeTransportShipGreek=536;
const int cUnitTypeKebenit=537;
const int cUnitTypeLongboat=538;
const int cUnitTypeLighthouse=539;
const int cUnitTypeHeroBoar=540;
const int cUnitTypeHeroGreekHeracles=541;
const int cUnitTypeHeroGreekJason=542;
const int cUnitTypeFishingShipNorse=543;
const int cUnitTypeFishingShipEgyptian=544;
const int cUnitTypeTransportShipEgyptian=545;
const int cUnitTypeTroyGate=546;
const int cUnitTypeTroyWallConnector=547;
const int cUnitTypeTroyWallLong=548;
const int cUnitTypeTroyWallShort=549;
const int cUnitTypeHeroGreekHippolyta=550;
const int cUnitTypeHeroGreekTheseus=551;
const int cUnitTypeHeroGreekBellerophon=552;
const int cUnitTypeHeroGreekAjax=553;
const int cUnitTypeHeroGreekAtalanta=554;
const int cUnitTypeHeroGreekPerseus=555;
const int cUnitTypeFlyingPurpleHippo=556;
const int cUnitTypeCaravanGreek=557;
const int cUnitTypeCaravanEgyptian=558;
const int cUnitTypeRelic=559;
const int cUnitTypeSkult=560;
const int cUnitTypeBolderRolling=561;
const int cUnitTypeGoldMineSmall=562;
const int cUnitTypePineSnow=563;
const int cUnitTypeCirce=564;
const int cUnitTypeStopCombat=565;
const int cUnitTypeNavalShipyard=566;
const int cUnitTypeRammingShipGreek=567;
const int cUnitTypeSiegeShipGreek=568;
const int cUnitTypeHeroGreekArgo=569;
const int cUnitTypeRammingShipNorse=570;
const int cUnitTypeRammingShipEgyptian=571;
const int cUnitTypeSiegeShipNorse=572;
const int cUnitTypeSiegeShipEgyptian=573;
const int cUnitTypeShade=574;
const int cUnitTypeAnimalAttractor=575;
const int cUnitTypeHealingSpringObject=576;
const int cUnitTypeSerpent=577;
const int cUnitTypeSentinelMain=578;
const int cUnitTypeCitadelCenter=579;
const int cUnitTypeWalkingWoodsPine=580;
const int cUnitTypeWalkingWoodsOak=581;
const int cUnitTypeWalkingWoodsPalm=582;
const int cUnitTypeHeroRagnorok=583;
const int cUnitTypeNidhogg=584;
const int cUnitTypeFimbulwinterWolf=585;
const int cUnitTypePlentyVault=586;
const int cUnitTypePharaohofOsiris=587;
const int cUnitTypeGoldMineDwarven=588;
const int cUnitTypeFenrisWolf=589;
const int cUnitTypeAthena=590;
const int cUnitTypeWalrus=591;
const int cUnitTypeWadjet=592;
const int cUnitTypePetsuchos=593;
const int cUnitTypeNemeanLion=594;
const int cUnitTypeAgamemnon=595;
const int cUnitTypeTheocrat=596;
const int cUnitTypeShadeofHades=597;
const int cUnitTypeAtlantisWallConnector=598;
const int cUnitTypeAtlantisWallLong=599;
const int cUnitTypeAtlantisGate=600;
const int cUnitTypeTamariskTree=601;
const int cUnitTypePhoenixEgg=602;
const int cUnitTypePolarBear=603;
const int cUnitTypeWalkingWoodsPineSnow=604;
const int cUnitTypeCaribou=605;
const int cUnitTypeElk=606;
const int cUnitTypePigSpecial=607;
const int cUnitTypeTitanBad=608;
const int cUnitTypePalmBurning=609;
const int cUnitTypeOakTreeBurning=610;
const int cUnitTypePineBurning=611;
const int cUnitTypeGreatBoxCart2=612;
const int cUnitTypeTransportShipNorse=613;
const int cUnitTypeThorHammerHaft=614;
const int cUnitTypeThorHammerHead=615;
const int cUnitTypePineSnowBurning=616;
const int cUnitTypeWarElephant=617;
const int cUnitTypeOakAutumn=618;
const int cUnitTypeBrokk=619;
const int cUnitTypeEitri=620;
const int cUnitTypeDwarfFoundry=621;
const int cUnitTypeHippocampus=622;
const int cUnitTypeOakAutumnBurning=623;
const int cUnitTypeSkraeling=624;
const int cUnitTypeUnderworldPassageSPC=625;
const int cUnitTypeCarcinos=626;
const int cUnitTypeJormundElver=627;
const int cUnitTypeMilitia=628;
const int cUnitTypeKastor=629;
const int cUnitTypeSeaSnake=630;
const int cUnitTypeOldMan=631;
const int cUnitTypeJailWall=632;
const int cUnitTypeDigPile=633;
const int cUnitTypeGoldenFleece=634;
const int cUnitTypeTempleUnderworld=635;
const int cUnitTypeArkantosman=636;
const int cUnitTypeBolderRollingDead=637;
const int cUnitTypeBolderRolling2=638;
const int cUnitTypePineDead=639;
const int cUnitTypeGateRam2=640;
const int cUnitTypeMiniAtlantis=641;
const int cUnitTypeAtlantisTile=642;
const int cUnitTypeAtlantisTileDead=643;
const int cUnitTypeWellofUrd=644;
const int cUnitTypeTroyGateDead=645;
const int cUnitTypePlentyVaultKOTH=646;
const int cUnitTypePoseidonStatue=647;
const int cUnitTypePharaohSecondary=648;
const int cUnitTypeSavannahTree=649;
const int cUnitTypeGoldenLion=650;
const int cUnitTypeMonkeyRelic=651;
const int cUnitTypeGhostShip=652;
const int cUnitTypeShadeofErebus=653;
const int cUnitTypeBanditMigdol=654;
const int cUnitTypeGoldMineTiny=655;
const int cUnitTypeWallMedium=656;
const int cUnitTypeStatueofLightning=657;
const int cUnitTypeCrossbowman=658;
const int cUnitTypeFenceIron=659;
const int cUnitTypeCharonFerry=660;
const int cUnitTypeHeroBoar2=661;
const int cUnitTypeTaproot=662;
const int cUnitTypeFemale=663;
const int cUnitTypeTheris=664;
const int cUnitTypeOrnlu=665;
const int cUnitTypePolaris=666;
const int cUnitTypeTamariskTreeDead=667;
const int cUnitTypePrisoner=668;
const int cUnitTypeFolstagFlag=669;
const int cUnitTypeUndermineBuildingDestructionSFX=670;
const int cUnitTypePineDeadBurning=671;
const int cUnitTypeApeofSet=672;
const int cUnitTypeGazelleofSet=673;
const int cUnitTypeHyenaofSet=674;
const int cUnitTypeCrocodileofSet=675;
const int cUnitTypeHippoofSet=676;
const int cUnitTypeRhinocerosofSet=677;
const int cUnitTypeGiraffeofSet=678;
const int cUnitTypeKrakenSPC=679;
const int cUnitTypeSavannahTreeBurning=680;
const int cUnitTypeWonderSPC=681;
const int cUnitTypeMonkeyRaft=682;
const int cUnitTypeForkboy=683;
const int cUnitTypeWalkingBerryBush=684;
const int cUnitTypeChickenExploding=685;
const int cUnitTypeWalkingWoodsSavannah=686;
const int cUnitTypeErebusTree=687;
const int cUnitTypeVillagerAtlantean=688;
const int cUnitTypeManor=689;
const int cUnitTypeVillagerAtlanteanHero=690;
const int cUnitTypeSwordsman=691;
const int cUnitTypeTridentSoldier=692;
const int cUnitTypeTridentSoldierHero=693;
const int cUnitTypeSwordsmanHero=694;
const int cUnitTypeFishingShipAtlantean=695;
const int cUnitTypeBireme=696;
const int cUnitTypeTransportShipAtlantean=697;
const int cUnitTypeFireShipAtlantean=698;
const int cUnitTypeSiegeShipAtlantean=699;
const int cUnitTypeLancer=700;
const int cUnitTypeLancerHero=701;
const int cUnitTypeCounterBuilding=702;
const int cUnitTypeChieroballista=703;
const int cUnitTypeFireSiphon=704;
const int cUnitTypeCaravanAtlantean=705;
const int cUnitTypePalace=706;
const int cUnitTypeRoyalGuard=707;
const int cUnitTypeRoyalGuardHero=708;
const int cUnitTypeSkyPassage=709;
const int cUnitTypeTitanAtlantean=710;
const int cUnitTypeBarracksAtlantean=711;
const int cUnitTypeArcherAtlantean=712;
const int cUnitTypeArcherAtlanteanHero=713;
const int cUnitTypeMaceman=714;
const int cUnitTypeMacemanHero=715;
const int cUnitTypeJavelinCavalry=716;
const int cUnitTypeJavelinCavalryHero=717;
const int cUnitTypeAudrey=718;
const int cUnitTypeAudreyWater=719;
const int cUnitTypeGuild=720;
const int cUnitTypeVolcano=721;
const int cUnitTypeBehemoth=722;
const int cUnitTypeFlyingMedic=723;
const int cUnitTypeTowerMirror=724;
const int cUnitTypePromethean=725;
const int cUnitTypeServant=726;
const int cUnitTypeSatyr=727;
const int cUnitTypeStymphalianBird=728;
const int cUnitTypeAutomaton=729;
const int cUnitTypeManOWar=730;
const int cUnitTypePrometheanSmall=731;
const int cUnitTypeOracleHero=732;
const int cUnitTypeGaiaForesttree=733;
const int cUnitTypeHekaGigantes=734;
const int cUnitTypeTundraTree=735;
const int cUnitTypeMarshTree=736;
const int cUnitTypeTartarianGate=737;
const int cUnitTypeOracleScout=738;
const int cUnitTypeTartarianGatespawn=739;
const int cUnitTypeLampades=740;
const int cUnitTypeKastorAdult=741;
const int cUnitTypeMarshTreeBurning=742;
const int cUnitTypeTundraTreeBurning=743;
const int cUnitTypePhoenixFromEgg=744;
const int cUnitTypeHesperidesTree=745;
const int cUnitTypeDryad=746;
const int cUnitTypeNereid=747;
const int cUnitTypeTitanGate=748;
const int cUnitTypeWalkingWoodsMarsh=749;
const int cUnitTypeWalkingWoodsTundra=750;
const int cUnitTypeTitanPrometheus=751;
const int cUnitTypeGeneralMelagius=752;
const int cUnitTypePharaohofOsirisXP=753;
const int cUnitTypeGuardianSleepingXP=754;
const int cUnitTypeStatueofAutomaton=755;
const int cUnitTypeStatueofAutomatonBase=756;
const int cUnitTypeArgus=757;
const int cUnitTypeGaiaPool=758;
const int cUnitTypeSpiderEgg=759;
const int cUnitTypeKingFolstag=760;
const int cUnitTypeOdinsTower=761;
const int cUnitTypeStatueManticore=762;
const int cUnitTypeStatueCyclops=763;
const int cUnitTypeStatueNemeanLion=764;
const int cUnitTypeStatueValkyrie=765;
const int cUnitTypeStatueHydra=766;
const int cUnitTypeStatueChimera=767;
const int cUnitTypeGaiaForesttreeburning=768;
const int cUnitTypeTartarianGateplacement=769;
const int cUnitTypeTartarianGatebirth=770;
const int cUnitTypeKrios=771;
const int cUnitTypeKronny=772;
const int cUnitTypeAjaxOlder=773;
const int cUnitTypeAmanraOlder=774;
const int cUnitTypeTitanGateDead=775;
const int cUnitTypeTempleKronos=776;
const int cUnitTypeArkantosGod=777;
const int cUnitTypeEarth=778;
const int cUnitTypeKronnyFlying=779;
const int cUnitTypeVictoryMarker=780;
const int cUnitTypeInvisibleWall=781;
const int cUnitTypeInvisibleTarget=782;
const int cUnitTypePyramidOsirisXpack=783;
const int cUnitTypeStatueofMelagius=784;
const int cUnitTypeTempleOvergrown=785;
const int cUnitTypeRocTent=786;
const int cUnitTypeGuardianXP=787;
const int cUnitTypeAutomatonSPC=788;
const int cUnitTypeSummoningTree=789;
const int cUnitTypeSummoningTree2=790;
const int cUnitTypeBolderRollingSmall=791;
const int cUnitTypeTreeFinale=792;
const int cUnitTypeKastorStaff=793;
const int cUnitTypeHadesDoorSmall=794;
const int cUnitTypeTitanKronos=795;
const int cUnitTypeTitanGaia=796;
const int cUnitTypeWolfArctic=797;
const int cUnitTypeShadeXP=798;
const int cUnitTypeWolfArctic2=799;
const int cUnitTypeBella=800;
const int cUnitTypeUnit=801;
const int cUnitTypeShip=802;
const int cUnitTypeBuilding=803;
const int cUnitTypeMilitaryBuilding=804;
const int cUnitTypeEconomicBuilding=805;
const int cUnitTypeDropsite=806;
const int cUnitTypeResource=807;
const int cUnitTypeHuntedResource=808;
const int cUnitTypeMinedResource=809;
const int cUnitTypeLandResource=810;
const int cUnitTypeWaterResource=811;
const int cUnitTypeProjectile=812;
const int cUnitTypeNature=813;
const int cUnitTypeSpecialPowers=814;
const int cUnitTypeUnattackable=815;
const int cUnitTypeAbstractTemple=816;
const int cUnitTypeMilitary=817;
const int cUnitTypeHero=818;
const int cUnitTypeTree=819;
const int cUnitTypeAbstractInfantry=820;
const int cUnitTypeAbstractCavalry=821;
const int cUnitTypeAbstractArcher=822;
const int cUnitTypeAbstractVillager=823;
const int cUnitTypeAbstractFarm=824;
const int cUnitTypeAbstractDock=825;
const int cUnitTypeInventoryHolder=826;
const int cUnitTypeInventoryItem=827;
const int cUnitTypeUseableItem=828;
const int cUnitTypeStrengthBonus=829;
const int cUnitTypeTradeableTo=830;
const int cUnitTypeTradeableFrom=831;
const int cUnitTypeAbstractSiegeWeapon=832;
const int cUnitTypeFlyingUnit=833;
const int cUnitTypeMythUnit=834;
const int cUnitTypeEconomic=835;
const int cUnitTypeRanged=836;
const int cUnitTypeFastSpeed=837;
const int cUnitTypeAverageSpeed=838;
const int cUnitTypeSlowSpeed=839;
const int cUnitTypeGeneric=840;
const int cUnitTypeUnitClass=841;
const int cUnitTypeBuildingClass=842;
const int cUnitTypeNatureClass=843;
const int cUnitTypeEmbellishmentClass=844;
const int cUnitTypeTestClass=845;
const int cUnitTypeE3Class=846;
const int cUnitTypeAll=847;
const int cUnitTypeActionGather=848;
const int cUnitTypeActionTrain=849;
const int cUnitTypeActionBuild=850;
const int cUnitTypeActionAttack=851;
const int cUnitTypeActionTrickle=852;
const int cUnitTypeFish=853;
const int cUnitTypeTransport=854;
const int cUnitTypeAbstractWall=855;
const int cUnitTypeHerdable=856;
const int cUnitTypeAbstractSettlement=857;
const int cUnitTypeBuildingsThatShoot=858;
const int cUnitTypeMythUnitGodPower=859;
const int cUnitTypeAbstractTitan=860;
const int cUnitTypeAbstractTradeUnit=861;
const int cUnitTypeLokiHero=862;
const int cUnitTypeAge2Building=863;
const int cUnitTypeAge3Building=864;
const int cUnitTypeAge1Temple=865;
const int cUnitTypeFood=866;
const int cUnitTypeGold=867;
const int cUnitTypeWood=868;
const int cUnitTypeWildCrops=869;
const int cUnitTypeAge1Building=870;
const int cUnitTypeFoodDropsite=871;
const int cUnitTypeWoodDropsite=872;
const int cUnitTypeGoldDropsite=873;
const int cUnitTypeHumanSoldier=874;
const int cUnitTypeHuntable=875;
const int cUnitTypeAbstractMonument=876;
const int cUnitTypeSettlementsThatTrainVillagers=877;
const int cUnitTypeHack=878;
const int cUnitTypeCrush=879;
const int cUnitTypePierce=880;
const int cUnitTypeSharedBuilding=881;
const int cUnitTypeAbstractStable=882;
const int cUnitTypeAbstractFortress=883;
const int cUnitTypeAbstractBarracks=884;
const int cUnitTypeAbstractArcheryRange=885;
const int cUnitTypeEarlyWoodDropsite=886;
const int cUnitTypeEarlyFoodDropsite=887;
const int cUnitTypeEarlyGoldDropsite=888;
const int cUnitTypeConvertableBuilding=889;
const int cUnitTypeFavor=890;
const int cUnitTypeAnimalPrey=891;
const int cUnitTypeAnimalReactive=892;
const int cUnitTypeAnimalPredator=893;
const int cUnitTypeAbstractPharaoh=894;
const int cUnitTypeMythUnitInfantry=895;
const int cUnitTypeMythUnitCavalry=896;
const int cUnitTypeMythUnitArcher=897;
const int cUnitTypeMythUnitSiege=898;
const int cUnitTypeUtilityShip=899;
const int cUnitTypeLogicalTypeHandUnitsAttack=900;
const int cUnitTypeLogicalTypePredatorsAutoAttack=901;
const int cUnitTypeLogicalTypeMeanPredatorsAutoAttack=902;
const int cUnitTypeLogicalTypeHandUnitsAutoAttack=903;
const int cUnitTypeLogicalTypePredatorsAttack=904;
const int cUnitTypeLogicalTypeScoutsRespondToAttack=905;
const int cUnitTypeLogicalTypeBuildingsNotHouses=906;
const int cUnitTypeLogicalTypeRangedUnitsAttack=907;
const int cUnitTypeLogicalTypeRangedUnitsAutoAttack=908;
const int cUnitTypeLogicalTypeUnitsNotBuildings=909;
const int cUnitTypeLogicalTypeDangerousAnimals=910;
const int cUnitTypeLogicalTypeIdleCivilian=911;
const int cUnitTypeLogicalTypeIdleMilitary=912;
const int cUnitTypeLogicalTypeTornadoAttack=913;
const int cUnitTypeLogicalTypeNeededForVictory=914;
const int cUnitTypeLogicalTypeIdleHero=915;
const int cUnitTypeLogicalTypeValidBoltTarget=916;
const int cUnitTypeLogicalTypeAffectedByHealingSpring=917;
const int cUnitTypeLogicalTypeAffectedByRestoration=918;
const int cUnitTypeLogicalTypeGarrisonOnBoats=919;
const int cUnitTypeLogicalTypeCavalryAndScout=920;
const int cUnitTypeLogicalTypeNonGreekUnit=921;
const int cUnitTypeLogicalTypeVillagersAttack=922;
const int cUnitTypeLogicalTypeEarthquakeAttack=923;
const int cUnitTypeAbstractArmory=924;
const int cUnitTypeLogicalTypeSiegeAutoAttack=925;
const int cUnitTypeLogicalTypeCanBeHealed=926;
const int cUnitTypeLogicalTypeMinimapFilterEconomic=927;
const int cUnitTypeLogicalTypeMinimapFilterMilitary=928;
const int cUnitTypeArcherShip=929;
const int cUnitTypeHammerShip=930;
const int cUnitTypeSiegeShip=931;
const int cUnitTypeAbstractCart=932;
const int cUnitTypeAbstractScout=933;
const int cUnitTypeLogicalTypeValidSpyTarget=934;
const int cUnitTypeAutoupgradedUnit=935;
const int cUnitTypeLogicalTypeNavalMilitary=936;
const int cUnitTypeLogicalTypeValidFrostTarget=937;
const int cUnitTypeLogicalTypeValidMeteorTarget=938;
const int cUnitTypeLogicalTypeSeaSerpentAttack=939;
const int cUnitTypeLogicalTypeFavoriteUnit=940;
const int cUnitTypeLogicalTypeFavoriteMythUnit=941;
const int cUnitTypeLogicalTypeConvertsHerds=942;
const int cUnitTypeLogicalTypeValidLocustSwarmTarget=943;
const int cUnitTypeLogicalTypeValidShiftingSandsTarget=944;
const int cUnitTypeLogicalTypeParticipatesInBattlecries=945;
const int cUnitTypeLogicalTypeBuildingsThatTrainMilitary=946;
const int cUnitTypeLogicalTypeRamAttack=947;
const int cUnitTypeTransportShip=948;
const int cUnitTypeLogicalTypeVillagersRespondToAttack=949;
const int cUnitTypeLogicalTypeFimbulWinterTCEvalType=950;
const int cUnitTypeLogicalTypeValidForestFireTarget=951;
const int cUnitTypeLogicalTypeAutoattackTargetsBuildings=952;
const int cUnitTypeWalkingWood=953;
const int cUnitTypeLogicalTypeLandMilitary=954;
const int cUnitTypeLogicalTypeValidSPCUnitsDeadCondition=955;
const int cUnitTypeLogicalTypeAffectedByTownBell=956;
const int cUnitTypeLogicalTypeValidFlamingWeaponsTarget=957;
const int cUnitTypeLogicalTypeGreekHeroes=958;
const int cUnitTypeLogicalTypeMilitaryUnitsAndBuildings=959;
const int cUnitTypeLogicalTypeOdinRegenerates=960;
const int cUnitTypeLogicalTypeValidTraitorsTarget=961;
const int cUnitTypeLogicalTypeSuperPredatorsAttack=962;
const int cUnitTypeLogicalTypeSuperPredatorsAutoAttack=963;
const int cUnitTypeLogicalTypeVolcanoAttack=964;
const int cUnitTypeLogicalTypeValidDeconstructionTarget=965;
const int cUnitTypeLogicalTypeValidTremorAttack=966;
const int cUnitTypeLogicalTypeAffectedByChaos=967;
const int cUnitTypeLogicalTypeValidReverseWonderTarget=968;
const int cUnitTypeLogicalTypeCanBeThrown=969;
const int cUnitTypeLogicalTypeTartarianGateValidOverlapPlacement=970;
const int cUnitTypeLogicalTypeAffectedByVortex=971;
const int cUnitTypeLogicalTypeDoesNotCreateLush=972;
const int cUnitTypeLogicalTypeAffectedByHeroize=973;
const int cUnitTypeLogicalTypeValidSpiderTarget=974;
const int cUnitTypeLogicalTypeImplodeAttack=975;
const int cUnitTypeLogicalTypeCanBeStoned=976;
const int cUnitTypeLogicalTypeAffectedByFrostGiant=977;
const int cUnitTypeLogicalTypePerseusCanStone=978;
const int cUnitTypeLogicalTypeMummyMinionTarget=979;
const int cUnitTypeTeleporter=980;
const int cUnitTypeLogicalTypeScreamsOnSpiderPull=981;
const int cUnitTypeLogicalTypeTimeshift=982;
const int cUnitTypeLogicalTypeInvulnerableToGaia=983;
const int cUnitTypeLogicalTypeEasySelectAvoid=984;
const int cUnitTypeLogicalTypeBuildingNotTitanGate=985;
const int cUnitTypeLogicalTypeBuildingsNotWalls=986;
const int cUnitTypeLogicalTypeNoFlailOnThrow=987;
const int cUnitTypeLogicalTypeEscapesFrostOnTransform=988;
const int cUnitTypeSetAnimal=989;
const int cUnitTypeLogicalTypeMythUnitNotTitan=990;
const int cUnitTypeLogicalTypeShipNotFishinghip=991;
const int cUnitTypeLogicalTypeAbstractVillNotHero=992;
const int cUnitTypeLogicalTypeHouses=993;
const int cUnitTypeLogicalTypeGates=994;