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Topic Subject: Age Of Aztecs Screens and in depth info (85% complete)
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posted 19 September 2004 02:09 AM EDT (US)   
Age Of Aztecs

Major GODS


QUETZALCOATL
focus: economy
Nagual: feathered serpent
Bonuses:
improvemets are cheaper
farms dont cost as much

HUITZILOPOCHTLI
Aztec god of war
focus: economy
Nagual:
feathered serpent
Bonuses:
improvemets are cheaper
farms dont cost as much
sacrifices worth more favor
focus: human military units
Nagual:
Hummingbird or eagle
Bonuses:
all human military units are 15% stronger and are cheaper

TEZCATLEPOCA
god of night and sorcery
focus: myth units and monks
Nagual:
giant night bird
Bonuses:
myth units cost less
favor.
monks more powerful and can convert units faster than other monks.

Minor GODS
----------------------
ITZLI - favour
XIPE-TOTEC - monks ----CLASSICLE
PATECATL - farms
----------------------
TONATIUH - Warriors
COATLICUE - Econoemy --HEROIC
COCIJO - Towers
-----------------------
CHALCHIUHTLICUE - Buildings
MICTLANTECUHTLI - Fishing ---MYTHIC
OMETECHUTLI - Myth
-----------------------

Buildings

Empire Center - The Same As Town Center
Crop Similar to Farm - as many Slaves can gaver from a crop as you want - but like AOK they do run out to recources
Stock Terrace A drop site for All Recources
Trade Dock A dock for traing trade ships
Naval Dock A dock for training Military Ships
Temple A Building for training myth and making sacrifices
Assult Terrace Military Training Facility
Yurt House
Wonder A wonder
Seige Shed Trains Seige Weapons
Empire Terrace Trains Unique Units
--------------------------------
Units

Slave Aztec Villager
Monk Priest unit that can heal and convert.
Eagle Warrior Fast Spearman[/b]
Eagle Archer Fast Agile Archer
Royal Bowman Standard Archers
Nagul Powerful God Units
Montezuma Aztec Cheif (Hero)
Jaguar Warrior The Classic Jaguar warrior
Eagle Caravan Aztec caravans are Eagles
Trade Boat A boat used for trading with allies
Transport boat A boat For transporting units across sea
Arrow boat A standard naval boat
Seige Boat A Standard seige Boat
Sea Strider A warrior that can swim through water
Rock Warrior A warrior that can climb cliffs
Mountain Strider Can jump over walls and down cliffs
----------------------------------
The Mod is finished as is to be released after the completion of the campaign
----------------------------------

Aztecs in gameplay shots

Age Advancemaent
Age 1 action
Age 3 Action
Aztec Inteface


Unit and Building Shots

Aztec bowmen (standard to champion)
Naual 1
Nagual 2 - Is flying in game
Aztec yurts through the ages
assult terraces through the ages

Campaign shots

Mayan scouts near Guatamola
battle at the shallows
the powerful Aztec Capital

If you are interested about the aztec campaign go here to see indepth imfo and screens from the campaign

[This message has been edited by Treebeard III (edited 09-27-2004 @ 03:24 AM).]

Replies:
posted 19 September 2004 03:50 AM EDT (US)     1 / 32  
So, are these finished or in making?

Lexus
Current Designs:
The Silmarillion 5% || Elenamon 75%
The age of Men is over. The time of Orcs has come. Gothmog
posted 19 September 2004 04:19 AM EDT (US)     2 / 32  
You need some more general info instead of only lists
posted 19 September 2004 04:21 AM EDT (US)     3 / 32  
And screenies ofcourse.

Lexus
Current Designs:
The Silmarillion 5% || Elenamon 75%
The age of Men is over. The time of Orcs has come. Gothmog
posted 19 September 2004 04:31 AM EDT (US)     4 / 32  
I think it sounds great. Although I'd love to see some screenies. BTW, does the look of the buildings change with age advancement?

And don't forget to use the BAR installation, you can store nearly all of your files in one file then (in a BAR archive, like ES did).

posted 19 September 2004 08:30 PM EDT (US)     5 / 32  
Uh.... why are aztec caravans eagles?? they should be just running men with a sack on the back...

"I HATE THE WORLD AND IT HATES ME TOO"
Loser of Mithrandir_88's Non-Award for Losing the "Whoever Gets the Last Post Loses" Thread
Winner of the "Craziest Forummer Award" AoMH Semi-Annual Awards '03
Co-Author of the Aztec Civilization Outline for AOM
posted 19 September 2004 08:59 PM EDT (US)     6 / 32  
================
Age Of Aztecs Screens and in depth info
================

Where are those? I'd like to see them. Did you implement the white bricks?


Dnas
Wildfire games 0 A. D. texture artist.
Rest In Peace, Flipbizcut (1979-2005)

[This message may have been edited by Dnas (edited 49-92-4096 @ 42:93 PM).]

posted 20 September 2004 04:57 AM EDT (US)     7 / 32  
Screens Added.

All the units listed have been completed!!


>< )))O> ~^~^~^~^~^ Treebeard III ~^~^~^~^~<O(((><
My Aztec buildings]and[url=http://www.geocities.com/ageofaztecs/screenshots.html]Shots of my aztec work
want a mod email me [/email=aerlinn@austarnet.com.au]Here[/email and I will make it

>< )))O> ~^~^~^~^~^Treebeard III ~^~^~^~^~<O(((><

posted 20 September 2004 10:27 AM EDT (US)     8 / 32  
The unit on the second screenie looks awesome, but the tree, well it's white ...

|| argalius.elpea.net
|| Cherub at AoE3H
|| In honor of FlipBizcut
|| Mod: The Age of Crusades
posted 20 September 2004 01:09 PM EDT (US)     9 / 32  
Just some corrections... Tonatiuh is the sun, not the god of the sky, and Cocijo, well there are some problems here, first Cocijo was a god not a goddess, second he was a god of fertility, rain and thunder, and finally he wasn't even an Aztec god, he was a Zapotec god, maybe you should replace him...

"I HATE THE WORLD AND IT HATES ME TOO"
Loser of Mithrandir_88's Non-Award for Losing the "Whoever Gets the Last Post Loses" Thread
Winner of the "Craziest Forummer Award" AoMH Semi-Annual Awards '03
Co-Author of the Aztec Civilization Outline for AOM

[This message has been edited by Zalpacuiztli (edited 09-20-2004 @ 01:10 PM).]

posted 20 September 2004 02:26 PM EDT (US)     10 / 32  
I have the image of a small eagle with an enormous bag full of treasures and foods hanging from it's neck

Come back strong like the powered-up pacman.
posted 20 September 2004 09:06 PM EDT (US)     11 / 32  
You need to flatten the tops of the pyramids and put some sort of temple up there. Like maybe part of the Atlantean temple.

In terms of looking to the future, i think a hunnic type of barbarian maybe turkic should sweep over Northern Europe just to create some activity of the region. I mean Sweden has been left out of a good solid fight for way to long as far as im concerned. Maybe a Hunnic Foreign Hoarde similar in practice to the French Foreign Legion. So they can recruit internationally, their base could be Turkmekistan.
EPHESTION
posted 21 September 2004 10:46 AM EDT (US)     12 / 32  
Cool idea, but I think you should fix the trees a little. Why are the trunks white, and why do the leaves look so polygonal?

Property is theft! Pierre-Joseph Proudhon

There is no human institution that approaches totalitarianism as closely as a business corporation. I mean, power is completely top-down. You can be inside it somewhere and you take orders from above and hand 'em down. Ultimately, it's in the hands of owners and investors. Noam Chomsky

An Anarchist Faq|Infoshop

posted 22 September 2004 01:28 AM EDT (US)     13 / 32  
the trees are currently screwed! I will correct them right away.

I havent done the god description texts yet so that is why there are incorrect descriptions.

yeah the pyramid may need a bit of work and I will see to that!

More screens added!


>< )))O> ~^~^~^~^~^ Treebeard III ~^~^~^~^~<O(((><
My Aztec buildings]and[url=http://www.geocities.com/ageofaztecs/screenshots.html]Shots of my aztec work
want a mod email me [/email=aerlinn@austarnet.com.au]Here[/email and I will make it

>< )))O> ~^~^~^~^~^Treebeard III ~^~^~^~^~<O(((><

posted 22 September 2004 08:05 AM EDT (US)     14 / 32  
Look good.

But the moss looks overdone. You should decrease the moss as they advance, not increase. Or just get rid of it altogether.


Dnas
Wildfire games 0 A. D. texture artist.
Rest In Peace, Flipbizcut (1979-2005)

[This message may have been edited by Dnas (edited 49-92-4096 @ 42:93 PM).]

posted 22 September 2004 10:19 AM EDT (US)     15 / 32  
I say get rid of it.

And why does the standard bowman have a white stripe around his body, it should be just skin, or just something simple, because this doesn't look nice.

Quote:

battle at the shallows


There is not even an enemy near the shallows.

|| argalius.elpea.net
|| Cherub at AoE3H
|| In honor of FlipBizcut
|| Mod: The Age of Crusades
posted 22 September 2004 01:48 PM EDT (US)     16 / 32  
Yes there is way too much moss on some of the buildings.

Leader of Liquid Fire. Animator Seb C.

One does not simply leave HG
posted 22 September 2004 01:56 PM EDT (US)     17 / 32  
Stop moaning around, guys. After all this might become a great modpack. Just say once "I think there's too much moss IMO". IMO it's fine like that BTW...
posted 22 September 2004 02:03 PM EDT (US)     18 / 32  
looks great whens it gonna be done

The proud owner of [ Protocol 'c' in URL is not supported ]
Current project "Brithos and the evil merchants"
If you can dream it you can do it-Walt Disney
I never think of the future, it comes soon enough-Albert Einstein
We need men who can dream of things that never were-John F. Kennedy
BTW, get your soul taken here
posted 22 September 2004 03:47 PM EDT (US)     19 / 32  
I'm not moaning, i'm stating fact

Also mewants a closeup on the interface


Leader of Liquid Fire. Animator Seb C.

One does not simply leave HG
posted 22 September 2004 06:39 PM EDT (US)     20 / 32  
I also think you should get rid of the moss

"I HATE THE WORLD AND IT HATES ME TOO"
Loser of Mithrandir_88's Non-Award for Losing the "Whoever Gets the Last Post Loses" Thread
Winner of the "Craziest Forummer Award" AoMH Semi-Annual Awards '03
Co-Author of the Aztec Civilization Outline for AOM
posted 22 September 2004 07:45 PM EDT (US)     21 / 32  
The moss is inaccurate. It needs to go.

In terms of looking to the future, i think a hunnic type of barbarian maybe turkic should sweep over Northern Europe just to create some activity of the region. I mean Sweden has been left out of a good solid fight for way to long as far as im concerned. Maybe a Hunnic Foreign Hoarde similar in practice to the French Foreign Legion. So they can recruit internationally, their base could be Turkmekistan.
EPHESTION
posted 23 September 2004 01:16 AM EDT (US)     22 / 32  

Quote:

Stop moaning around, guys. After all this might become a great modpack. Just say once "I think there's too much moss IMO". IMO it's fine like that BTW...


We just say what we think that should be changed to make it a better modpack, if they don't want feedback then they shouldn't have posted it here.

|| argalius.elpea.net
|| Cherub at AoE3H
|| In honor of FlipBizcut
|| Mod: The Age of Crusades
posted 23 September 2004 02:00 AM EDT (US)     23 / 32  
Asw I stated in the other post...The units look great. Like Argalius here I dont quite get the white around the first class archer?

The only other thing I would have to point out is. The buildings look great...But I would recommend switching textures with ages. I think Dnas stated this before as well...Make less moss as you advance...And make the bricks more cleaner, or whiter. I could be looking a the barracks screen wrong...But the first version seems like it should be a heroic or mythic building rather then classic. The other building should be a classic or when ever that building first becomes available.

But other then these things this looks great.


£¿ïþß첩û £¤® ~ ¿ïØûîÐ £í® §üÐ줧
Ô¿ÿmþîåñ §â££ ã §ÅÇ
Gravity is a myth, the Earth sucks.
posted 23 September 2004 03:10 AM EDT (US)     24 / 32  
ok GUYS everything will be updated heres what I got on my to do list before release.


1.Switch around classical and heroic building textures
2.Try to reduce the moss in buildings and make them whiter
3.God descriptian txt
4.Tweeking with certain units
5.Send mod to someone for testing
6. Finish campaign and release


>< )))O> ~^~^~^~^~^ Treebeard III ~^~^~^~^~<O(((><
My Aztec buildings]and[url=http://www.geocities.com/ageofaztecs/screenshots.html]Shots of my aztec work
want a mod email me [/email=aerlinn@austarnet.com.au]Here[/email and I will make it

>< )))O> ~^~^~^~^~^Treebeard III ~^~^~^~^~<O(((><

posted 23 September 2004 04:54 AM EDT (US)     25 / 32  
Did you fix the trees?

Property is theft! Pierre-Joseph Proudhon

There is no human institution that approaches totalitarianism as closely as a business corporation. I mean, power is completely top-down. You can be inside it somewhere and you take orders from above and hand 'em down. Ultimately, it's in the hands of owners and investors. Noam Chomsky

An Anarchist Faq|Infoshop

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