(inspired by eurotool)
Now I know throughout aom's exsistence there have probably been countless bridge theories. Things just aren't as solid as they seem in aom (objects). You can't manipulate elevation in the way you want to. But I do have a theory that sounds plausible, and I beileve can be used within aom's capability. It works like this.
How can you have a "solid" model interact with another "solid" model.?
You use attachments in modding.
What if we could have such a unit (bridge) that whenever another unit (person) comes in contact with it, the cinematic block that is attached to the unit changes into the walking animation of the same unit, and walks accross the bridge. Now, there would have to be a timed teleport accross the bridge directly to the other side where the unit could appear. I know this is a very complex way of putting it and not very realistic but it is a start? And by the way while we're at it, let's discuss other bridge theories, and why they may or may not work. (of course you couldn't attack on the bridge and it would still just create the illusion of being on a bridge)
My ideas: A walkable-through terrain raise and only walkable on the top.
Rasing elevation out of the side of other elevation.
Somehow making a legit solid unit.
(I've also discovered that with water the rule is... if a unit can walk over it, a boat cant go over it. (and vice versa))
Another option we could use for scenarios if this really is impossible is just have a looping auto sand shift that detects boats on the water and shift them across the land. But thats defeating my point. Just saying.
Now I know throughout aom's exsistence there have probably been countless bridge theories. Things just aren't as solid as they seem in aom (objects). You can't manipulate elevation in the way you want to. But I do have a theory that sounds plausible, and I beileve can be used within aom's capability. It works like this.
How can you have a "solid" model interact with another "solid" model.?
You use attachments in modding.
What if we could have such a unit (bridge) that whenever another unit (person) comes in contact with it, the cinematic block that is attached to the unit changes into the walking animation of the same unit, and walks accross the bridge. Now, there would have to be a timed teleport accross the bridge directly to the other side where the unit could appear. I know this is a very complex way of putting it and not very realistic but it is a start? And by the way while we're at it, let's discuss other bridge theories, and why they may or may not work. (of course you couldn't attack on the bridge and it would still just create the illusion of being on a bridge)
My ideas: A walkable-through terrain raise and only walkable on the top.
Rasing elevation out of the side of other elevation.
Somehow making a legit solid unit.
(I've also discovered that with water the rule is... if a unit can walk over it, a boat cant go over it. (and vice versa))
Another option we could use for scenarios if this really is impossible is just have a looping auto sand shift that detects boats on the water and shift them across the land. But thats defeating my point. Just saying.
[This message has been edited by aom eXPert (edited 07-29-2011 @ 00:56 AM).]