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Topic Subject: Norse textures
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posted 22 January 2015 09:17 AM EDT (US)   
helo ppl, i am messing around with the norse civ trying mod it is visuals a bit, moving to helmets now and would like to ask if anyone have some cool helmets concepts arts around to share, i have googled it but not much of interesting findings so far apart from the ones with horns in it which seems to be the norm , btw sorry for my bad english ;p
Replies:
posted 26 January 2015 12:50 PM EDT (US)     1 / 53  
bump, i went with the horns after all despite the fact that vikings didnt have them on their helmets acording to what i have read about, anyway, moding the ulfsark, have managed to get some head variations so far, thoughts?
some screens of current progres:

standar:
http://i1297.photobucket.com/albums/ag33/indios85/aomx2015-01-2614-57-57-58_zps2f776f9f.png

medium:
http://i1297.photobucket.com/albums/ag33/indios85/aomx2015-01-2614-59-34-75_zps376127e5.png

heavy:
http://i1297.photobucket.com/albums/ag33/indios85/aomx2015-01-2615-00-37-14_zps9f742803.png

champion:
http://i1297.photobucket.com/albums/ag33/indios85/aomx2015-01-2615-02-00-08_zps3cb8fc3f.png
posted 26 January 2015 01:25 PM EDT (US)     2 / 53  
The bear heads are too tall imo. Especially in comparison with the heads with the horns.

We cannot rely on luck to be successful.
posted 27 January 2015 12:59 PM EDT (US)     3 / 53  
The bear heads are the stock ones, should i make them smaller? moved back and up a bit the head with the horns(blonde one), better? kind of lost perspective after all times i resized the thing lol.



also how do i make spoilers to work?
[spoiler]insert link here[/spoiler]
posted 27 January 2015 04:16 PM EDT (US)     4 / 53  
Yeah that looks better. Didn't know the bear heads where that big o.o
Oh and I don't think this forum supports spoilers.

We cannot rely on luck to be successful.
posted 28 January 2015 09:52 AM EDT (US)     5 / 53  
thanks for the imput, i think i am done with the helmet head, some shots:





posted 05 February 2015 02:16 PM EDT (US)     6 / 53  
hello ppl, so i keep going with this, have done 3 more units, the throwing axeman, huskarl and hersir, i think i am done with these though any feedback is apreciated, some pics:

standard


copper


bronze


iron
posted 05 February 2015 02:45 PM EDT (US)     7 / 53  
nice! I don't know if you're familiar with Twi5t3dM3rcy's redesigned graphics (search in downloads section) but if you keep this up it could become the next big thing like that!

posted 05 February 2015 06:46 PM EDT (US)     8 / 53  
yep i am familiar with Twi5t3dM3rcy's work, i use his egy texture mod, i started this because i could not find a similar texture mod for norse, i saw mythosruler had some norse moding in his epic texture mod but never released?
posted 08 February 2015 10:08 PM EDT (US)     9 / 53  
dwarf/villagers head variations

posted 14 February 2015 03:04 PM EDT (US)     10 / 53  
done with the jarl, thoughts?
some pics:

standard:


copper:


bronze:


iron:
posted 15 February 2015 05:03 AM EDT (US)     11 / 53  
I Love them!

Uruk-Hai, Skeleton Warriors, Green horde, Khorne Berserker, Dwarfs
Attention!>Wrong english grammar are special effects and wanted from my keyboard<Attention!

The more there is to hide, the more there's to uncover.
So welcome to the other side.
This trip here is hell...
posted 15 February 2015 04:01 PM EDT (US)     12 / 53  
ind10s you want me to change the title of this thread to something that suits its epicness?

posted 15 February 2015 06:14 PM EDT (US)     13 / 53  
sure man, thanks, only raiding cabalrry left to do on the human units part, looking foward to start with weapons textures
posted 16 February 2015 07:26 AM EDT (US)     14 / 53  
Why don't you change something more on the villagers? The heads are different now, but they still look pretty boring compared to the soldiers.

Uruk-Hai, Skeleton Warriors, Green horde, Khorne Berserker, Dwarfs
Attention!>Wrong english grammar are special effects and wanted from my keyboard<Attention!

The more there is to hide, the more there's to uncover.
So welcome to the other side.
This trip here is hell...
posted 16 February 2015 09:56 AM EDT (US)     15 / 53  
will see what else can i do with them, thanks for the suggestion man.

i am glad i finally finished with the human soldiers, starting with weapons now yay

some shot of raiding cavalry:

standard


copper


bronze


iron

[This message has been edited by ind10s (edited 02-18-2015 @ 03:20 PM).]

posted 19 February 2015 04:07 PM EDT (US)     16 / 53  
jarl sword and ulfsark axe iron, thoughts?

posted 25 February 2015 12:33 PM EDT (US)     17 / 53  
messing around with MU now, fenrir wolf so far:



posted 25 February 2015 01:17 PM EDT (US)     18 / 53  
insane! I want this in my game asap

posted 25 February 2015 03:21 PM EDT (US)     19 / 53  
thanks man, working to get the 2 colors variation working, no luck so far.
posted 26 February 2015 01:48 PM EDT (US)     20 / 53  
don't forget VariationLogic
check your email

[This message has been edited by Thangbrand Aesirear (edited 02-26-2015 @ 06:41 PM).]

posted 26 February 2015 10:49 PM EDT (US)     21 / 53  
replied , and yea lol ;p, was having some issues with the sintaxis below VariationLogic but got it working.



the pack of wolves is ready to chew up through flesh and bone but i will probably release it separately due to the hig res textures and small candy i added that could cause oos issues.
posted 01 March 2015 11:29 AM EDT (US)     22 / 53  
aw... not multiplayer compatible? I would have loved to use these.

[This message has been edited by Zenophobia (edited 02-29-2094 @ 10:60 AM).]
posted 01 March 2015 11:54 AM EDT (US)     23 / 53  
this wouldn't cause oos

posted 01 March 2015 02:57 PM EDT (US)     24 / 53  
It should actually. Just checked his anim file with my anim sync checker and I found a bug in my program ^^ after I fixed it I checked it again and it is incompatible because of the sound you added at the bored animation.

We cannot rely on luck to be successful.
posted 01 March 2015 03:11 PM EDT (US)     25 / 53  
sound is perfectly fine.

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