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Scenario Design
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Topic Subject: I'm creating a campaign...
posted 24 January 2003 10:46 AM EDT (US)   
I gonna create a campaign with over 50 levels!


If 50 people post a reply with the text:123cpn,
then i tell how to create a campaign.
Or else you have to wait when the campaign is released.

[This message has been edited by Tim W (edited 01-24-2003 @ 11:28 AM).]

Replies:
posted 24 January 2003 11:11 AM EDT (US)     1 / 19  
how repedative will they be?
posted 24 January 2003 11:12 AM EDT (US)     2 / 19  
How do you mean?
posted 24 January 2003 11:15 AM EDT (US)     3 / 19  
well... 50 levels... that is a lot. to make them all unique. especially when compaired to the ones already in the game.
how much of the same thing will they be? need USP, Unique Selling Point.
posted 24 January 2003 11:32 AM EDT (US)     4 / 19  
Good Luck and umm... "123cpn"
posted 24 January 2003 11:54 AM EDT (US)     5 / 19  
I already know how to do a gampaign. Just go to the official AoM site and search a little. but...
50 levels is going to take a looooooooooooooooooooooooooooooooooooooooooooooooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooooooooooooong time to make.
posted 24 January 2003 12:58 PM EDT (US)     6 / 19  

Quote:

I already know how to do a gampaign. Just go to the official AoM site and search a little


Patch, can you explain how to make a campaign? There's no reason for someone to say they know how to do it and then make us do something to tell us.

Programmer on 0 A.D., author of Norse Wars, co-author of Fort Wars.

[This message has been edited by Matei (edited 01-24-2003 @ 04:40 PM).]

posted 24 January 2003 01:05 PM EDT (US)     7 / 19  
*agrees with Matei*
Yeah,this forums are for the designers to help each other,not to play hide and seek.
posted 24 January 2003 01:40 PM EDT (US)     8 / 19  

excellento !!

Now if u could please share with us, it will be greatly appreciated


Can you do the Double Yoda?
A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"
posted 24 January 2003 01:53 PM EDT (US)     9 / 19  
Hey me too. but not so large but still.

ESO: MysticR_Talos or sometimes: TTH_Talos_krysar Rating: 1710 +/-
~~§AoM is No.1§~~
Proud member of the Mystic clan.


posted 24 January 2003 01:59 PM EDT (US)     10 / 19  
ok, i only need 5 '123cpn' now
posted 24 January 2003 02:24 PM EDT (US)     11 / 19  
123cpn
123cpn
123cpn
123cpn
123cpn


There ya go


Can you do the Double Yoda?
A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"
posted 24 January 2003 02:56 PM EDT (US)     12 / 19  
Campaign creator, eh? Very well.

123cpn


Your Supreme Overlord
WARLORD JARED
Someone stole Santa? That does not rock!
warlord.jared@gmail.com
posted 24 January 2003 03:30 PM EDT (US)     13 / 19  
123cpn

I don't believe that you can do a good campaign with 50 levels.

The only way would be to take the map very small and have fixed force battles or just make a random map levels.

If your going to make it that way then don't bother.

posted 24 January 2003 03:53 PM EDT (US)     14 / 19  
Yes, there are 5 '123cpn''s

I will post the way to create a campaing tomorrow.

posted 24 January 2003 07:37 PM EDT (US)     15 / 19  
Campaigns are quite easy to make if you know XML, which isn't very hard. Just go to your AOM data folder copy either main campaign.xmb or learn to play.xmb convert to XML and then edit away replacing scn names with your own. Then add a few text stings with the text editor remember their ID numbers and change the ID numbers in the XML file. Then after you've finshed editing copy all the file contents and make a file with notepad and paste the contents in it. Then save thats new file as what ever you want to call your campaign.cpn into your AOM data folder. Then save XML file as what ever you called the cpn file and change back to XMB. Thats the basic way to do it, you can change all the maps etc in the campaign screen. But I am sure Tim W will wirte a better guide then this rushed one.

[This message has been edited by Kallo Mahtar (edited 01-24-2003 @ 07:40 PM).]

posted 24 January 2003 08:36 PM EDT (US)     16 / 19  

Quote:

convert to XML and then edit away replacing scn names with your own


This is the problem, converting .XML files to .XMB and vice versa. However, recently I've tried some things and I've found a way around this (or maybe it's the way you and Tim W had but I misread your posts). Here's what I did:

1) Go to the data folder where AoM is installed. Copy learn to play.cpn and give it whatever name you want. You don't need to do anything to any XMB file.

2) Open this file with Notepad and add/remove scenarios (see the format in there for how exactly a scenario should be defined). You don't need the text editor to create new names: just delete the numbers between $$'s and the $$'s themselves and add your own texts. This way you can name the campaign, name each scenario, and put your own text description for each scenario. Don't worry about overlays or anything, just use Scenario tags.

3) Next time Age of Mythology opens, it will automatically create the XMB file for you! You'll see your campaign ready to play. To distribue your campaign, simply give other players the .cpn file in addition to your scenarios, sounds etc.

Here's an example CPN file containing two of my own scenarios (well actually the same BlankMap scenario but there's two of them just to show you):

<?xml version = "1.0" encoding = "UTF-8"?>
<campaign name = "My Custom Campaign!" version = "1">
<BackgroundSet name = "Atlantis">
<Image pos = "1">ui\campmap_atlantis1</Image>
<Image pos = "2">ui\campmap_atlantis2</Image>
<Image pos = "3">ui\campmap_atlantis3</Image>
<Image pos = "4">ui\campmap_atlantis4</Image>
<Image pos = "5">ui\campmap_atlantis5</Image>
<Image pos = "6" textureReplace="">ui\campmap_atlantis6</Image>
<Image pos = "7" textureReplace="">ui\campmap_atlantis7</Image>
<Image pos = "8">ui\campmap_atlantis8</Image>
<Image pos = "9">ui\campmap_atlantis9</Image>
<Image pos = "10">ui\campmap_atlantis10</Image>
<Image pos = "11">ui\campmap_atlantis11</Image>
<Image pos = "12">ui\campmap_atlantis12</Image>
</BackgroundSet>
<Scenario dispName = "Some Scenario" filename = "BlankMap"
BackgroundSet = "Atlantis">This is quite neat!
</Scenario>
<Scenario dispName = "Some Other Scenario" filename = "BlankMap"
BackgroundSet = "Atlantis">And pretty easy to do too.
</Scenario>
</campaign>

For the scenarios, just use their names in the scenario folder or use its subfolders (ex. myCampaign\Whatever).
There are some things still left to do: figure out what the 12 background images are and how to make your own images, figure out how exactly the overlays work, and figure out how to advance the campaign using triggers (this is probably the Advance Campaign trigger's function).

This is extremely easy to do and if ES didn't just tell us how to do it from day 1.


Programmer on 0 A.D., author of Norse Wars, co-author of Fort Wars.

[This message has been edited by Matei (edited 01-24-2003 @ 08:39 PM).]

posted 24 January 2003 08:42 PM EDT (US)     17 / 19  
till now..in past month or so...thing I was doing wrong was editing the .xmb file...

Can you do the Double Yoda?
A sexual move, where you do a double backflip, insert your penis into the orifice of choice, and scream, "Afraid are you?"
posted 24 January 2003 09:11 PM EDT (US)     18 / 19  
i thought everyone knew how-to...
but a campaign editor would help a lot.. *stares at the aomh programmers..* make them one..

posted 25 January 2003 05:07 AM EDT (US)     19 / 19  
Yeah, my guide wasn't very good it was about 01:30 and I was falling asleep. I made a campaign for The Middle Earth Mod ages ago. I didn't know that people didn't know how to do the campaigns until I saw this thread last night.

Head of Arcane Studios
Project Leader Of The Middle Earth Mod
(Legends Of Middle Earth)
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