Well, I went into the "godpowers2.bar" with the BAR Explorer, and extracted the "tremor.xmb", and converted it to XML with AoMEd. Then I went in there and scouted it out.
The code was pretty straightforward. It basically just had values for the attack radius, the throw distance, the stun length, and all sorts of other things. Trust me, if you look at it yourself you'll see how simplistic it is. So I edited what I needed to, increasing the radius, decreasing the throw distance, increasing the stun length (it's just a time value), removing the invoke GP sounds, that sort of thing. Nothing complicated, just changing numeric values.
Then I went into the "data2.bar" and extracted the "techtreex.xmb" (... well, not really, I had extracted and edited several times beforehand...), and searched for the "Tremor" GP tech. I found it, copied it, pasted it to the bottom, renamed it to "LSA Super Tremor", changed a couple of other things (again, really simple... I pretty much just made it UNOBTAINABLE and unavailable in the help), and saved the XML.
Then I went back to my edited "tremor.xml", put in the tech name I used and renamed the GP itself, changed the filename to "lsa super tremor.xml", converted it to XMB, then put the "techtreex.xml" into the "data" folder, and the new GP into the "godpowers" folder.
When invoked, it's just like the Shockwave power, only with a much larger radius (30 rather than 5), and it throws the units a lower, shorter distance, leaving them stunned for longer (75 seconds rather than 5). I was unable to completely remove the throwback effect... the units just kept disappearing... so I simply shortened it. Your LOS is positioned elsewhere when gameplay starts, you by the time you look over there the units are already standing in a daze.
For solving the problem, I moved the two armies that were supposed to be stunned further from the gate (where your army comes out in the intro), granted the GP to player 0 (Gaia), and invoked it directly after the intro ends (very high priority, always, etc). That way, Gaia, being enemies with all players, invokes the GP, knocking the enemy armies asunder while still maintaining a safe enough distance to leave your armies unharmed.
And that's what I did.
Your Divine Overlord
KING JARED
Aw, hell, I dunno, she had some tig-ole-bitties, d'int she?
big.vitt@gmail.com[This message has been edited by King Jared (edited 01-23-2004 @ 01:12 PM).]